Difference between revisions of "Dreadnought"
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What makes this ship so strong is of course the huge amounts of firepower, but also the ability to drain the energy away from the enemy and back to your ship for another one of those very painfull shots you can deliver. By the time you jump out of combat and cloak up, you have brought pain upon the enemy. | What makes this ship so strong is of course the huge amounts of firepower, but also the ability to drain the energy away from the enemy and back to your ship for another one of those very painfull shots you can deliver. By the time you jump out of combat and cloak up, you have brought pain upon the enemy. | ||
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+ | ==MI Legion== | ||
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+ | ===MI Longhead=== | ||
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+ | Role:??? | ||
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+ | Weapons:??? |
Revision as of 19:35, 14 January 2012
Heavily armed and armored battleships. Containing stunning amounts of high powered weaponry and layers upon layers of armor, these ships are strongest, if slowest, ships in Darkspace. Stations are stronger, however they are extremely less mobile then Dreadnoughts
Contents
UGTO
ST-41 Carrier Dreadnought
Role: Escort Carrier
Weapons: 4 fighter slots, 8 chemical lasers, 1 quantum singularity torpedo launcher, and 8 heavy particle cannons.
Rank Requirement: Vice Admiral
Badges Required: Bronze Combat, Silver Support
The first dreadnought you can fly, this ship is a nice step up from the cruiser. With a lot of projectiles and lasers armed mostly on the side of the ship, there is always a good angle to shoot the enemy. The fighters give you a long range capabilty, weakening an enemy before you jump in and finish the job.
ST-45 Battle Dreadnought
Role: Gunboat
Weapons: 6 chemical beam lasers, 1 heavy chemical beam laser, 2 quantum singularity torpedo launchers, 12 heavy particle cannons, and a flux wave device.
Rank Requirement: Admiral
Badges Required: Gold Engineer, Silver Combat
With so many cannons on board, this Dreadnought can kill many foes up to medium range. Being able to fire, and keep firing on an enemy when it is running away, is a great advantage over the more close range assault class dreadnoughts.
ST-46 Command Dreadnought
Role: Electronic Warfare / Gunboat
Weapons: 3 sets of EMP mines, 6 chemical lasers, 8 heavy particle cannons, and 10 proton torpedo launchers.
Engineering: Build drones
Rank Requirement: Admiral
Badges Required: Gold Engineer, Silver Combat, Silver Bomber, Gold Support.
This ship is also hard to get because it requires a lot of badges. The many torpedo slots make up for it because you pack a really good punch, if you can hit them... The mines also help you to set up a perimeter. Next to that this ship has build drones, that allows you to build a platform base right next to you. Deadly in the hands of an experienced players.
ST-49 Agincourt Dreadnought
Role: Carrier
Weapons: 8 fighter slots, 8 chemical beams, and 2 flux beams
Rank Requirement: Vice Admiral
Badges Required: Gold Support
If you have found a safe spot and an enemy is within scanner range, you can pound them with fighters. You can watch the battle from far away while shotting the enemy with your fighters, and some players like to put the camera on one of their fighters and follow them to the enemy. Just make sure you get out fast when a strong enemy gets near!
ST-51 Elite Assault Dreadnought
Role: Assault
Weapons: 4 chemical beam lasers, 6 heavy chemical beam lasers, 4 flux beams, 4 quantum singularity torpedo launchers, 14 proton torpedo launchers and a flux wave device.
Rank Requirement: Fleet Admiral
Badges Required: Gold Combat
The most powerfull Dreadnought in the UGTO arsenal, appearing to battle in an Elite Assault Dreadnought (EAD) makes the enemy rethink their tactics. If you ever thought that you didnt have enough firepower, those days are over once you meat the requirements for this ship. This ship is suitable to fight against Stations and other Dreadnought class ships. Keep in mind that the EAD is a close range ship, shooting players in small ships will require some practice in jumping.
ICC
M-307M Missile Dreadnought
Role: Missile boat
Weapons: 6 Chemical Lasers and 8 Proton Cruise Missile launchers.
Rank Requirement: Vice Admiral
Badges Required: Gold Combat and Silver Support.
Nobody wants to get hit by this Missle Dreadnought. With this many heavy missles, you can sit from long range and fire away at the enemy. Because of it's heavy punch and low firepower at close range, this ship usually gets attacked first. Make sure you know how and when to jump a short distance safely, before flying this ship.
M-318C Command Dreadnought
Role: Escort Carrier / Engineer
Weapons: 8 chemical beam lasers and 6 fighter slots.
Engineering: Build drones
Rank Requirement: Admiral
Badges Required: Gold Engineer, Silver Combat, Silver Bomber, and Gold Support.
This Dreadnought is capable of hitting the enemy from a very long range with fighters, and the build drones allow you to build a supply platform to refill your fighters. Just make sure you have an escort to kill any enemy at close range.
M-400A Combat Dreadnought
Role: Gunboat
Weapons: 6 chemical lasers, 1 heavy chemical beam laser, 12 heavy railguns, and 2 ion cannons.
Rank Requirement: Admiral
Badges Required: None
With so many cannons on board, this Dreadnought can kill many foes up to medium range. Being able to fire, and keep firing on an enemy when it is running away, is a great advantage over the more close range assault class dreadnoughts.
M-400B Siege Dreadnought
Role: Bomber
Weapons: 9 chemical lasers, and 7 planetary siege missile launchers.
Rank Requirement: Admiral
Badges Required: Gold Bomber
The biggest bomber in the game, this Dreadnought will make an enemy run back to defend the planet. Usually they are to late. You have already killed the planet.
M-410A Assault Dreadnought
Role: Assault
Weapons: 6 chemical lasers, 4 heavy chemical lasers, 4 ion cannons, and 12 fusion torpedo launchers.
Rank Requirement: Fleet Admiral
Badges Required: Gold Combat
"We bring you pain", seems to be the motto for this ship. With the capability of rotating shields and a lot of close range firepower, you can kill most enemy dreadnoughts and put up a good fight against the much feared Battle Stations.
K'luth
Brood
Role: Engineer / Gunboat
Weapons: 10 disruptors, 4 heavy psionic cannons, 2 stellar incinerators, and 4 fighter slots.
Rank Requirement: Fleet Admiral
Badges required: Gold Engineer and Gold Support.
You can shoot fighters from a long range, then cloak up. Nobody can catch you, but you can damage them. If someone did get to deal heavy damage to you, jump out and build a supply platform in the middle of nowhere with your build drones.
Ganglia
Role: Missile boat / Gunboat
Weapons: 8 disruptors, 8 heavy pisonic cannons, and 8 shroud missile launchers.
Rank Requirement: Admiral
Badges required: Gold Support.
A lot of missles, a lot of cannons, time to kill some enemy and feast on their brains!
Krill
Role: Gunboat
Weapons: 4 disruptors, 4 stellar incinerators, and 8 heavy pisonic cannons.
Rank Requirement: Grand Admiral
Badges required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support, and Bronze Privateer.
The Krill is favored because of the bigger cargo hull. This allows you to drop 6 infantry on an enemy ship, giving you a higher chance of succes for privateering. Also with a lot of long range weaponry and a lot of energy reserves, you can keep hitting the enemy from a relatively safe distance.
Mandible
Role: Assault
Weapons: 6 disruptors, 2 assault disruptors, 5 heavy pisonic cannons, 4 stellar incinerators, and 12 AM torpedo launchers.
Rank Requirement: Admiral
Badges required: None
The first Dreadnought you can fly, also has the most firepower. Isnt that fun? Combined with cloaking, this ship always brings a grin to your face, and a voice in the back of your head whispering "kill". Keep an eye on your energy though, it will be gone faster then you can blink.
Siphon
Role: ELF Assault ship
Weapons: 6 disruptors, 8 assault disruptors, 6 ELF beams, 2 stellar incinerators, and 8 AM torpedo launchers.
Rank Requirement: Fleet Admiral
Badges required: Gold Combat
What makes this ship so strong is of course the huge amounts of firepower, but also the ability to drain the energy away from the enemy and back to your ship for another one of those very painfull shots you can deliver. By the time you jump out of combat and cloak up, you have brought pain upon the enemy.
MI Legion
MI Longhead
Role:???
Weapons:???