Difference between revisions of "Cruiser"

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==UGTO==
 
==UGTO==
  
===ST-34 Torpedo Cruiser===
+
===Tier 1 Cruisers===
 +
====ST-70 Bomber Cruiser====
 +
Rank: Captain
 +
<br>Badges: [[Image:silver.png]]Bomber
  
Role: ''Assault''
+
''Heavy bomber. Able to destroy facilities and troops on the surface of planets.''
 +
 
 +
Primary Systems:
 +
:Tachyon Drive x1
 +
:IE Drive x3
 +
:Auxiliary Reactor x1
 +
:Scanner x1
 +
:Standard Armor x9
 +
:Local ECM x1
 +
Weapon Systems:
 +
:MiRV Bomb x4
 +
:Extended Range Laser x3
 +
:Flux Wave x1
 +
 
 +
====ST-71 Blockade Cruiser====
 +
Rank: Commander
 +
<br>Badges: [[Image:silver.png]]Support
 +
 
 +
''Heavy minelayer. Deploys homing mines, either directly against enemy targets or as a mine field to lie in wait.''
 +
 
 +
Primary Systems:
 +
:Tachyon Drive x1
 +
:IE Drive x3
 +
:Auxiliary Reactor x2
 +
:Standard Armor x9
 +
:Local ECM x1
 +
Weapon Systems:
 +
:Flux Wave x1
 +
:Extended Range Laser x3
 +
:EMP Mine x5
  
*Weapons: 4 Chemical Lasers, 3 Heavy Chemical lasers, 10 proton torpedo launchers, and a flux wave device.
+
====ST-73 Interceptor Cruiser====
 +
Rank: Lieutenant Commander
 +
<br>Badges: [[Image:silver.png]]Combat
  
*Rank Requirement: Vice Admiral
+
''Heavy gunship. Optimal for engaging smaller targets at a distance.''
  
*Badge's required: Bronze Navigator, Bronze Engineer, Silver Combat, Bronze transport, Bronze Bomber, Bronze Support
+
Primary Systems:
 +
:Tachyon Drive x1
 +
:IE Drive x3
 +
:Auxiliary Reactor x2
 +
:Standard Armor x10
 +
:Narrowband ECCM x1
 +
Weapon Systems:
 +
:Flux Wave x1
 +
:Extended Range Laser x3
 +
:Heavy Particle Cannon x6
  
The last Cruiser you can get, the torpedo cruiser is a heavy hitter. It is an EAD in a Smaller, more convienent package. It is often seen smashing it's way though enemy formations using it's ten proton topedoes to deadly effect. Having a torpedo cruiser on your six is no laughing matter. The favourite prey of these ships are the command and missile dreadnoughts of the ICC.
+
====ST-74 Torpedo Cruiser====
 +
Rank: Commander
 +
<br>Badges: [[Image:bronze.png]]Navigator, [[Image:bronze.png]]Engineer, [[Image:bronze.png]]Combat, [[Image:bronze.png]]Transport, [[Image:bronze.png]]Bomber, [[Image:bronze.png]]Support
  
===ST-35 Interdictor===
+
''Heavy torpedo ship. Effective against larger warships, but has to get into close range to attack.''
  
Role: ''Interdictor''
+
Primary Systems:
 +
:Tachyon Drive x1
 +
:IE Drive x3
 +
:Auxiliary Reactor x2
 +
:Standard Armor x10
 +
:Narrowband ECCM x1
 +
Weapon Systems:
 +
:Flux Wave x1
 +
:Extended Range Laser x3
 +
:Flux Torpedo x4
 +
:Proton Torpedo x11
  
*Weapons: 7 chemical lasers
+
====ST-76 Scout Carrier====
 +
Rank: Lieutenant Commander
 +
<br>Badges: ''none''
  
*Rank Requirement: 2nd Rear Admiral
+
''Light carrier. Deploys squadrons of fighters to attack distant targets.''
  
*Badge's required: None
+
Primary Systems:
 +
:Tachyon Drive x1
 +
:IE Drive x3
 +
:Auxiliary Reactor x2
 +
:Standard Armor x10
 +
:Narrowband ECCM x1
 +
Weapon Systems:
 +
:Flux Wave x1
 +
:Extended Range Laser x3
 +
:I-19 x4
  
Shared with the Missile cruiser for it's place as your first cruiser. For an attacking fleet, a Interdictor cruiser is a must. Used to great effect for traping enemy ships so they cannot jump out, they are the first targets the enemy aims for when their presence becomes known. It carries only lasers so it is best to stay close to friendly ships that can defend you.
+
====ST-79 Missile Cruiser====
 +
Rank: Captain
 +
<br>Badges: [[Image:silver.png]]Combat
  
===ST-36 Battle Cruiser===
+
''Medium missile ship. Adept at attacking larger enemies from a distance. Vulnerable to close-range attack.''
  
Role: ''Gunboat''
+
Primary Systems:
 +
:Tachyon Drive x1
 +
:IE Drive x3
 +
:Auxiliary Reactor x2
 +
:Standard Armor x9
 +
:Local ECM x1
 +
Weapon Systems:
 +
:Extended Range Laser x3
 +
:Peregrine Missile x10
 +
:Flux Wave x1
  
*Weapons: 4 chemical lasers, 4 heavy particle cannons, 4 Proton Torpedo launchers, and a flux wave device.
+
===Tier 2 Cruisers===
 +
====ST-81 Vanguard Cruiser====
 +
Rank: Admiral
 +
<br>Badges: [[Image:gold.png]]Combat
  
*Rank Requirement: 1st Rear Admiral
+
''Heavy arsenal ship. Carriers torpedoes to engage larger warships at close range and missile to engage at long range. Very difficult to escape from, but has minimal armament for dealing with other cruisers.''
  
*Badge's required: None
+
Primary Systems:
 +
:Tachyon Drive x1
 +
:IE Drive x3
 +
:Auxiliary Reactor x2
 +
:Standard Armor x9
 +
:Narrowband ECM x1
 +
Weapon Systems:
 +
:Extended Range Laser x3
 +
:Sparrow Missile x6
 +
:Proton Torpedo x9
 +
:Flux Wave x1
  
The Bread and Butter ship of the Trade Navy, the UGTO Battle cruiser is the most numerous ship in the trade navy. Like it's Destoryer counter-part, it is a well balenced ship and is suited for the mid-close range area of fighting.
+
====ST-83 Echelon Cruiser====
 +
Rank: Admiral
 +
<br>Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Engineer, [[Image:gold.png]]Combat, [[Image:gold.png]]Transport, [[Image:gold.png]]Bomber, [[Image:gold.png]]Support
  
===ST-39 Missile Cruiser===
+
''Command ship. Uses advanced electronic command systems to neutralize enemy systems. Equipped with cannons for attacking at medium range.''
  
Role: ''Missile boat''
+
Primary Systems:
 +
:Tachyon Drive x1
 +
:IE Drive x3
 +
:Auxiliary Reactor x1
 +
:Standard Armor x9
 +
:Narrowband ECM x1
 +
:Wormhole Device x1
 +
:Targeting Computer Jammer x1
 +
Weapon Systems:
 +
:Longinus Defense Beam x3
 +
:Flux Wave x1
 +
:Heavy Particle Cannon x5
  
*Weapons: 4 chemical beam lasers and 8 ion tracker missile launchers.
+
====ST-84 Strategic Bomber Cruiser====
 +
Rank: Fleet Admiral
 +
<br>Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Bomber, [[Image:gold.png]]Support
  
*Rank Requirement: 2nd Rear Admiral
+
''Heavy stealth bomber. Can attack planets without ever revealing itself.''
  
*Badge's required: Silver Combat
+
Primary Systems:
 +
:Tachyon Drive x1
 +
:IE Drive x3
 +
:Auxiliary Reactor x2
 +
:Scanner x1
 +
:Standard Armor x8
 +
:Local ECM x3
 +
:Narrowband ECM x2
 +
Weapon Systems:
 +
:MiRV Bomb x3
 +
:Extended Range Laser x4
 +
:Flux Wave x1
  
Seeing one of these on the front lines is a rarity. Missile ships are quickly losing favour in the Trade Navy with the Missile dreadnought already discontinued, these are sure to be next. They are suited for long-range combat and carries no close range weapons and is therefore open to attack from smaller, close range ships.
+
====ST-85 Phalanx Cruiser====
 +
Rank: Vice Admiral
 +
<br>Badges: [[Image:gold.png]]Combat, [[Image:silver.png]]Support
  
===ST-40 Strategic Bomber Cruiser===
+
''Heavy defense ship. Armed with beams to engage heavy targets at close range and point-defense lasers to protect itself and others from fighter or missile attack.''
  
Role: ''Bomber''
+
Primary Systems:
 +
:Tachyon Drive x1
 +
:IE Drive x3
 +
:Auxiliary Reactor x2
 +
:Standard Armor x10
 +
:Scanner x1
 +
Weapon Systems:
 +
:Flux Wave x1
 +
:Extended Range Laser x7
 +
:Heavy Chemical Laser x2
 +
:Flux Beam x3
 +
:Standard Chemical Laser x2
  
*Weapons: 7 chemical lasers and 4 MiRV bomb launchers.
+
====ST-86 Battle Cruiser====
 +
Rank: Vice Admiral
 +
<br>Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Combat
  
*Rank Requirement: 1st Rear Admiral
+
''Standard cannon/torpedo combination allows for great versatility. Can engage a variety of targets at both medium- and close-range.''
  
*Badge's required: Silver Bomber
+
Primary Systems:
 +
:Tachyon Drive x1
 +
:IE Drive x3
 +
:Auxiliary Reactor x2
 +
:Standard Armor x9
 +
:Narrowband ECCM x1
 +
Weapon Systems:
 +
:Flux Wave x1
 +
:Longinus Defense Beam x5
 +
:Proton Torpedo x9
  
The primary instrument of the Trade Navy's bomber squadrons, they are used to compelety demolish ICC and K'luth planetary assets. A Formation of these with their smaller cousins, the Bomber [[Frigate]], is a force to be reckoned with.
+
====ST-89 Assault Carrier====
 +
Rank: Fleet Admiral
 +
<br>Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Engineer, [[Image:gold.png]]Combat, [[Image:gold.png]]Transport, [[Image:gold.png]]Bomber, [[Image:gold.png]]Support
  
==ICC==
+
''Light attack carrier. Deploys fighter squadrons to attack remotely and uses torpedo launchers itself.''
  
 +
Primary Systems:
 +
:Tachyon Drive x1
 +
:IE Drive x3
 +
:Auxiliary Reactor x2
 +
:Standard Armor x9
 +
:Narrowband ECCM x1
 +
Weapon Systems:
 +
:Flux Wave x1
 +
:Extended Range Laser x3
 +
:I-19 x4
 +
:Proton Torpedo x6
  
===M-270C Carrier Cruiser===
+
===Tier 3 Cruisers===
 +
====ST-99 Tercio Cruiser====
 +
Rank: Marshal
 +
<br>Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Engineer, [[Image:gold.png]]Transport, [[Image:gold.png]]Bomber, [[Image:platinum.png]]Combat, [[Image:platinum.png]]Support
  
Role: ''Carrier''
+
''Advanced heavy attack ship. Can deploy minefields prior to battle, then attack with beams and torpedoes.''
  
*Weapons: 4 fighter slots and 7 chemical beam lasers
+
Primary Systems:
 +
:Tachyon Drive x1
 +
:IE Drive x3
 +
:Auxiliary Reactor x2
 +
:Standard Armor x9
 +
Weapon Systems:
 +
:Extended Range Laser x3
 +
:EMP Mine x3
 +
:Heavy Chemical Laser x2
 +
:Proton Torpedo x9
 +
:Flux Wave x1
 +
:Flux Beam x2
 +
:Standard Chemical Laser x2
  
*Rank Requirement: 2nd Rear Admiral
+
==ICC==
  
*Badge's required: Silver Support
 
  
 
===M-230A Heavy Cruiser===  
 
===M-230A Heavy Cruiser===  
Line 86: Line 253:
  
 
*Badge's required: None
 
*Badge's required: None
 +
 +
The most commonly seen cruiser in use by the ICC Navy, the Heavy cruiser is not to be underestimated. Its railgun array allows the Heavy Cruiser to pour cannon fire on ships very effectively from both a distance and close range. The 5 fusion torpedo lauchers are also very effective when engaging foes at close range.
  
 
===M-231P Border Cruiser===
 
===M-231P Border Cruiser===
Line 99: Line 268:
 
*Shielding/Armor: 8 reactive shields.
 
*Shielding/Armor: 8 reactive shields.
  
Recommended setup(Note: If you have anything to add to this, please add it below this, don't edit it;thanks):
+
*Recommended setup (Note: If you have anything to add to this, please add it below this, don't edit it;thanks)
Change all guns to railguns for energy(1.671)
+
**Change all guns to railguns for energy (1.671)
 
+
**Keep ECCM, ECM will only lower your sig to 1.5 in the middle of space.
Keep ECCM, ECM will only lower your sig to 1.5 in the middle of space.
+
**Change the two full-arc beams to pulse for PD.  
 
+
**Reading from the left, change every second shield to actives. This will change the outer shields to active shields. Always remember to redirect those shields!
Change the two full-arc beams to pulse for PD.  
 
  
Reading from the left, change every second shield to actives. This will change the outer shields to active shields. Always remember to redirect those shields!
+
The border cruiser completely forgoes armour, instead its fitted with 8 shield generators. Its cannons are arranged in a similar manner to the Heavy cruiser, but it loses the torpedoes in exchange for 2 extra sensors. The lack of armour means its very agile for something its size, it can turn almost as well as some frigates. The agility also means it can dodge a lot of fire, giving it a surprising endurance in battles. In the hands of an experienced captain, The Border Cruiser is a force to be reckoned with.
  
 
===M-235A Assault Cruiser===
 
===M-235A Assault Cruiser===
Line 117: Line 285:
  
 
*Badge's required: Bronze Navigator, Bronze Engineer, Silver Combat, Bronze Transport, Bronze Bomber, and Bronze Support
 
*Badge's required: Bronze Navigator, Bronze Engineer, Silver Combat, Bronze Transport, Bronze Bomber, and Bronze Support
 +
 +
Available to senior ICC cruiser captains, the ICC assault cruiser packs a powerful punch for its size. It's at home destroying the rears of enemy dreadnoughts, or obliterating smaller ships. Unlike the torpedo cruiser, you can shut the shields off for more energy.
  
 
===M-235I Interdictor Cruiser===
 
===M-235I Interdictor Cruiser===
Line 127: Line 297:
  
 
*Badge's required:  None
 
*Badge's required:  None
 +
 +
The Interdictor can either traps enemy ships, or prevent UGTO assault ships from jumping to the missile boats. Greatly valued when your the faction using it, passionately hated by its enemies. They will try to eliminate it.
  
 
===M-239A Strike Cruiser===
 
===M-239A Strike Cruiser===
  
Role: ''Assault''
+
Role: ''Long range assault''
  
 
*Weapons: 4 chemical beam lasers, 3 gauss guns, 4 heavy gauss guns, and 3 ion cannons.
 
*Weapons: 4 chemical beam lasers, 3 gauss guns, 4 heavy gauss guns, and 3 ion cannons.
Line 137: Line 309:
  
 
*Badge's required: None
 
*Badge's required: None
 +
 +
The Strike Cruiser is the only playable cruiser which can carry 3 core weapons. It's is typically used as a long range sniper. It loses an armour plate in the rear, in exchange for an extra one in the nose. While its nose is devastating the other arcs are very weak, because most of its guns point forwards.
  
 
===M-240M Missile Cruiser===
 
===M-240M Missile Cruiser===
Line 147: Line 321:
  
 
*Badge's required: Silver Support
 
*Badge's required: Silver Support
 +
 +
The M-240M is the ICC missile cruiser. Its 8 missiles pack a powerful sting  and its less vulnerable to missiles than the UGTO missile Cruiser if you fit pulse lasers. The Missle Cruiser should never get in a close range fight, as it will quickly be destroyed.
  
 
===M-228C Escort Cruiser===
 
===M-228C Escort Cruiser===
Line 157: Line 333:
  
 
*Badge's required: Silver Support
 
*Badge's required: Silver Support
 +
 +
The "Guppy" as its sometimes known, is a combat carrier. The Escort Cruiser has a cannon array, at the expense of armour plate on the aft portion of the ship. Typically you should engage the same target you launched the fighters at.
 +
 +
===M-270C Carrier Cruiser===
 +
 +
Role: ''Carrier''
 +
 +
*Weapons: 4 fighter slots and 7 chemical beam lasers
 +
 +
*Rank Requirement: 2nd Rear Admiral
 +
 +
*Badge's required: Silver Support
 +
 +
One of the 2 Carrier Cruisers, the m-270C has a stronger defence and 7 lasers, but no cannons. This Carrier is best used in conjunction with a decent sized fleet.
  
 
==K'luth==
 
==K'luth==

Latest revision as of 22:01, 29 April 2014

Cruisers are standard fare throughout the Darkspace universe. They are the perfect blend of armor, weapons, and speed that allow them to excel virtually every role they are assigned. However, in terms of sheer durability or weapon armaments, they are still outclassed by dreadnoughts or stations


UGTO

Tier 1 Cruisers

ST-70 Bomber Cruiser

Rank: Captain
Badges: Silver.pngBomber

Heavy bomber. Able to destroy facilities and troops on the surface of planets.

Primary Systems:

Tachyon Drive x1
IE Drive x3
Auxiliary Reactor x1
Scanner x1
Standard Armor x9
Local ECM x1

Weapon Systems:

MiRV Bomb x4
Extended Range Laser x3
Flux Wave x1

ST-71 Blockade Cruiser

Rank: Commander
Badges: Silver.pngSupport

Heavy minelayer. Deploys homing mines, either directly against enemy targets or as a mine field to lie in wait.

Primary Systems:

Tachyon Drive x1
IE Drive x3
Auxiliary Reactor x2
Standard Armor x9
Local ECM x1

Weapon Systems:

Flux Wave x1
Extended Range Laser x3
EMP Mine x5

ST-73 Interceptor Cruiser

Rank: Lieutenant Commander
Badges: Silver.pngCombat

Heavy gunship. Optimal for engaging smaller targets at a distance.

Primary Systems:

Tachyon Drive x1
IE Drive x3
Auxiliary Reactor x2
Standard Armor x10
Narrowband ECCM x1

Weapon Systems:

Flux Wave x1
Extended Range Laser x3
Heavy Particle Cannon x6

ST-74 Torpedo Cruiser

Rank: Commander
Badges: Bronze.pngNavigator, Bronze.pngEngineer, Bronze.pngCombat, Bronze.pngTransport, Bronze.pngBomber, Bronze.pngSupport

Heavy torpedo ship. Effective against larger warships, but has to get into close range to attack.

Primary Systems:

Tachyon Drive x1
IE Drive x3
Auxiliary Reactor x2
Standard Armor x10
Narrowband ECCM x1

Weapon Systems:

Flux Wave x1
Extended Range Laser x3
Flux Torpedo x4
Proton Torpedo x11

ST-76 Scout Carrier

Rank: Lieutenant Commander
Badges: none

Light carrier. Deploys squadrons of fighters to attack distant targets.

Primary Systems:

Tachyon Drive x1
IE Drive x3
Auxiliary Reactor x2
Standard Armor x10
Narrowband ECCM x1

Weapon Systems:

Flux Wave x1
Extended Range Laser x3
I-19 x4

ST-79 Missile Cruiser

Rank: Captain
Badges: Silver.pngCombat

Medium missile ship. Adept at attacking larger enemies from a distance. Vulnerable to close-range attack.

Primary Systems:

Tachyon Drive x1
IE Drive x3
Auxiliary Reactor x2
Standard Armor x9
Local ECM x1

Weapon Systems:

Extended Range Laser x3
Peregrine Missile x10
Flux Wave x1

Tier 2 Cruisers

ST-81 Vanguard Cruiser

Rank: Admiral
Badges: Gold.pngCombat

Heavy arsenal ship. Carriers torpedoes to engage larger warships at close range and missile to engage at long range. Very difficult to escape from, but has minimal armament for dealing with other cruisers.

Primary Systems:

Tachyon Drive x1
IE Drive x3
Auxiliary Reactor x2
Standard Armor x9
Narrowband ECM x1

Weapon Systems:

Extended Range Laser x3
Sparrow Missile x6
Proton Torpedo x9
Flux Wave x1

ST-83 Echelon Cruiser

Rank: Admiral
Badges: Gold.pngNavigator, Gold.pngEngineer, Gold.pngCombat, Gold.pngTransport, Gold.pngBomber, Gold.pngSupport

Command ship. Uses advanced electronic command systems to neutralize enemy systems. Equipped with cannons for attacking at medium range.

Primary Systems:

Tachyon Drive x1
IE Drive x3
Auxiliary Reactor x1
Standard Armor x9
Narrowband ECM x1
Wormhole Device x1
Targeting Computer Jammer x1

Weapon Systems:

Longinus Defense Beam x3
Flux Wave x1
Heavy Particle Cannon x5

ST-84 Strategic Bomber Cruiser

Rank: Fleet Admiral
Badges: Gold.pngNavigator, Gold.pngBomber, Gold.pngSupport

Heavy stealth bomber. Can attack planets without ever revealing itself.

Primary Systems:

Tachyon Drive x1
IE Drive x3
Auxiliary Reactor x2
Scanner x1
Standard Armor x8
Local ECM x3
Narrowband ECM x2

Weapon Systems:

MiRV Bomb x3
Extended Range Laser x4
Flux Wave x1

ST-85 Phalanx Cruiser

Rank: Vice Admiral
Badges: Gold.pngCombat, Silver.pngSupport

Heavy defense ship. Armed with beams to engage heavy targets at close range and point-defense lasers to protect itself and others from fighter or missile attack.

Primary Systems:

Tachyon Drive x1
IE Drive x3
Auxiliary Reactor x2
Standard Armor x10
Scanner x1

Weapon Systems:

Flux Wave x1
Extended Range Laser x7
Heavy Chemical Laser x2
Flux Beam x3
Standard Chemical Laser x2

ST-86 Battle Cruiser

Rank: Vice Admiral
Badges: Gold.pngNavigator, Gold.pngCombat

Standard cannon/torpedo combination allows for great versatility. Can engage a variety of targets at both medium- and close-range.

Primary Systems:

Tachyon Drive x1
IE Drive x3
Auxiliary Reactor x2
Standard Armor x9
Narrowband ECCM x1

Weapon Systems:

Flux Wave x1
Longinus Defense Beam x5
Proton Torpedo x9

ST-89 Assault Carrier

Rank: Fleet Admiral
Badges: Gold.pngNavigator, Gold.pngEngineer, Gold.pngCombat, Gold.pngTransport, Gold.pngBomber, Gold.pngSupport

Light attack carrier. Deploys fighter squadrons to attack remotely and uses torpedo launchers itself.

Primary Systems:

Tachyon Drive x1
IE Drive x3
Auxiliary Reactor x2
Standard Armor x9
Narrowband ECCM x1

Weapon Systems:

Flux Wave x1
Extended Range Laser x3
I-19 x4
Proton Torpedo x6

Tier 3 Cruisers

ST-99 Tercio Cruiser

Rank: Marshal
Badges: Gold.pngNavigator, Gold.pngEngineer, Gold.pngTransport, Gold.pngBomber, Platinum.pngCombat, Platinum.pngSupport

Advanced heavy attack ship. Can deploy minefields prior to battle, then attack with beams and torpedoes.

Primary Systems:

Tachyon Drive x1
IE Drive x3
Auxiliary Reactor x2
Standard Armor x9

Weapon Systems:

Extended Range Laser x3
EMP Mine x3
Heavy Chemical Laser x2
Proton Torpedo x9
Flux Wave x1
Flux Beam x2
Standard Chemical Laser x2

ICC

M-230A Heavy Cruiser

Role: Gunboat

  • Weapons: 4 chemical beam lasers, 3 railguns, 4 heavy railguns, and 5 fusion torpedo launchers.
  • Rank Requirement: 1st Rear Admiral
  • Badge's required: None

The most commonly seen cruiser in use by the ICC Navy, the Heavy cruiser is not to be underestimated. Its railgun array allows the Heavy Cruiser to pour cannon fire on ships very effectively from both a distance and close range. The 5 fusion torpedo lauchers are also very effective when engaging foes at close range.

M-231P Border Cruiser

Role: Electronic Warfare

  • Weapons: 4 chemical lasers, 3 gauss guns, and 4 heavy gauss guns
  • Rank Requirement: 1st Rear Admiral
  • Badge's required: Silver Navigator
  • Shielding/Armor: 8 reactive shields.
  • Recommended setup (Note: If you have anything to add to this, please add it below this, don't edit it;thanks)
    • Change all guns to railguns for energy (1.671)
    • Keep ECCM, ECM will only lower your sig to 1.5 in the middle of space.
    • Change the two full-arc beams to pulse for PD.
    • Reading from the left, change every second shield to actives. This will change the outer shields to active shields. Always remember to redirect those shields!

The border cruiser completely forgoes armour, instead its fitted with 8 shield generators. Its cannons are arranged in a similar manner to the Heavy cruiser, but it loses the torpedoes in exchange for 2 extra sensors. The lack of armour means its very agile for something its size, it can turn almost as well as some frigates. The agility also means it can dodge a lot of fire, giving it a surprising endurance in battles. In the hands of an experienced captain, The Border Cruiser is a force to be reckoned with.

M-235A Assault Cruiser

Role: Assault

  • Weapons: 4 chemical lasers, 3 heavy chemical lasers, and 10 fusion torpedo launchers.
  • Rank Requirement: Vice Admiral
  • Badge's required: Bronze Navigator, Bronze Engineer, Silver Combat, Bronze Transport, Bronze Bomber, and Bronze Support

Available to senior ICC cruiser captains, the ICC assault cruiser packs a powerful punch for its size. It's at home destroying the rears of enemy dreadnoughts, or obliterating smaller ships. Unlike the torpedo cruiser, you can shut the shields off for more energy.

M-235I Interdictor Cruiser

Role: Interdictor

  • Weapons: 3 chemical beam lasers and 4 pulse beams.
  • Rank Requirement: 2nd Rear Admiral
  • Badge's required: None

The Interdictor can either traps enemy ships, or prevent UGTO assault ships from jumping to the missile boats. Greatly valued when your the faction using it, passionately hated by its enemies. They will try to eliminate it.

M-239A Strike Cruiser

Role: Long range assault

  • Weapons: 4 chemical beam lasers, 3 gauss guns, 4 heavy gauss guns, and 3 ion cannons.
  • Rank Requirement: 1st Rear Admiral
  • Badge's required: None

The Strike Cruiser is the only playable cruiser which can carry 3 core weapons. It's is typically used as a long range sniper. It loses an armour plate in the rear, in exchange for an extra one in the nose. While its nose is devastating the other arcs are very weak, because most of its guns point forwards.

M-240M Missile Cruiser

Role: Missile boat

  • Weapons: 4 chemical lasers, 8 ion tracker missile launchers.
  • Rank Requirement: 2nd Rear Admiral
  • Badge's required: Silver Support

The M-240M is the ICC missile cruiser. Its 8 missiles pack a powerful sting and its less vulnerable to missiles than the UGTO missile Cruiser if you fit pulse lasers. The Missle Cruiser should never get in a close range fight, as it will quickly be destroyed.

M-228C Escort Cruiser

Role: Escort Carrier

  • Weapons: 4 fighter slots, 4 chemical lasers, and 7 railguns.
  • Rank Requirement: 2nd Rear Admiral
  • Badge's required: Silver Support

The "Guppy" as its sometimes known, is a combat carrier. The Escort Cruiser has a cannon array, at the expense of armour plate on the aft portion of the ship. Typically you should engage the same target you launched the fighters at.

M-270C Carrier Cruiser

Role: Carrier

  • Weapons: 4 fighter slots and 7 chemical beam lasers
  • Rank Requirement: 2nd Rear Admiral
  • Badge's required: Silver Support

One of the 2 Carrier Cruisers, the m-270C has a stronger defence and 7 lasers, but no cannons. This Carrier is best used in conjunction with a decent sized fleet.

K'luth

Clavate

Role: Bomber

  • Weapons: 4 disruptors and 4 bio bomb launchers.
  • Rank Requirement: 1st Rear Admiral
  • Badges Required: Silver Bomber

Scale

Role: Assault

  • Weapons: 6 disruptors, 4 psionic cannons, and 8 AM torpedo launchers.
  • Rank Requirement: Vice Admiral
  • Badges Required: Silver Combat

Scarab

Role: Minelayer

  • Weapons: 4 sets of AM mines, 4 disruptors, and 9 AM torpedo launchers.
  • Rank Requirement: 1st Rear Admiral
  • Badges Required: Silver Navigator, Silver Engineer, Silver Combat

Parasite

Role: ELF Beam ship

  • Weapons: 5 disruptors, 4 assault disruptors, and 4 ELF beams
  • Rank Requirement: 2nd Rear Admiral
  • Badges Required: Silver Combat and Bronze Support

Piercer

Role: Interdictor

  • Weapons: 5 disruptors, and 2 ELF beams
  • Rank Requirement: 2nd Rear Admiral
  • Badges Required: None

Pirates

M-248B Brigantine

Role: Carrier

  • Weapons:

Rogens Flagship

Role: ???

  • Weapons:

MI

Praetorian Cruiser

Role: ???

  • Weapons: ???

Legion Cruiser

Role: ???

  • Weapons: ???