Difference between revisions of "Dreadnought"
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− | + | Dreadnoughts are heavily armed and armored battleships; they have stunning amounts of high powered weaponry, and layers upon layers of armor. Dreadnoughts are the second strongest ship class in Darkspace; [[Station|Stations]] are stronger and more capable of taking damage; however, they are much less mobile than dreadnoughts. | |
+ | The considerable firepower and survivabilty of a dreadnought comes at a cost; Without an escort, dreadnoughts tend to be at the mercy of the gradual yet inescapable damage dealt by smaller ships. However, the Dreadnought's Jump Drive will usually allow it to escape. | ||
− | + | ==UGTO== | |
+ | ===Tier 1 Dreadnoughts=== | ||
+ | ====ST-101 Lance Dreadnought==== | ||
+ | Rank: Captain | ||
+ | <br>Badges: ''none'' | ||
+ | |||
+ | ''Superheavy short-range attack ship. Capable of rapidly destroying other dreadnoughts with heavy beam arrays.'' | ||
+ | |||
+ | Primary Systems: | ||
+ | :Tachyon Drive x1 | ||
+ | :Capital IE Drive x4 | ||
+ | :Auxiliary Reactor x2 | ||
+ | :Standard Armor x10 | ||
+ | Weapon Systems: | ||
+ | :Extended Range Laser x4 | ||
+ | :Flux Wave x1 | ||
+ | :Standard Chemical Laser x6 | ||
+ | :Heavy Chemical Laser x5 | ||
+ | :Flux Beam x6 | ||
+ | |||
+ | ====ST-103 Torpedo Dreadnought==== | ||
+ | Rank: Captain | ||
+ | <br>Badges: [[Image:silver.png]]Navigator, [[Image:gold.png]]Combat | ||
+ | |||
+ | ''Superheavy torpedo ship. Effective against other capital ships and battle stations, but has to get into close range to attack.'' | ||
+ | |||
+ | Primary Systems: | ||
+ | :Tachyon Drive x1 | ||
+ | :Capital IE Drive x4 | ||
+ | :Auxiliary Reactor x2 | ||
+ | :Standard Armor x9 | ||
+ | :Narrowband ECCM x1 | ||
+ | Weapon Systems: | ||
+ | :Extended Range Laser x4 | ||
+ | :Flux Wave x1 | ||
+ | :Proton Torpedo x12 | ||
+ | :Quantum Singularity Torpedo x4 | ||
+ | |||
+ | ====ST-104 Artillery Dreadnought==== | ||
+ | Rank: 1st Rear Admiral | ||
+ | <br>Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Engineer, [[Image:silver.png]]Combat, [[Image:silver.png]]Transport, [[Image:silver.png]]Bomber, [[Image:silver.png]]Support | ||
+ | |||
+ | ''Superheavy missile ship. Adept at attacking capital ships and fortifications from a distance. Highly vulnerable to close-range attack.'' | ||
+ | |||
+ | Primary Systems: | ||
+ | :Tachyon Drive x1 | ||
+ | :Capital IE Drive x4 | ||
+ | :Local ECM x1 | ||
+ | :Auxiliary Reactor x2 | ||
+ | :Standard Armor x8 | ||
+ | Weapon Systems: | ||
+ | :Raptor Missile x10 | ||
+ | :Extended Range Laser x5 | ||
+ | :Flux Wave x1 | ||
+ | |||
+ | ====ST-105 Battle Dreadnought==== | ||
+ | Rank: 2nd Rear Admiral | ||
+ | <br>Badges: [[Image:gold.png]]Engineer, [[Image:gold.png]]Combat | ||
+ | |||
+ | ''Superheavy gunship. Optimal for engaging at a distance. Accurate against smaller targets.'' | ||
+ | |||
+ | Primary Systems: | ||
+ | :Tachyon Drive x1 | ||
+ | :Capital IE Drive x4 | ||
+ | :Narrowband ECCM x1 | ||
+ | :Auxiliary Reactor x2 | ||
+ | :Standard Armor x9 | ||
+ | Weapon Systems: | ||
+ | :Extended Range Laser x4 | ||
+ | :Flux Wave x1 | ||
+ | :Heavy Particle Cannon x11 | ||
+ | :Heavy Positron Cannon x2 | ||
+ | |||
+ | ====ST-106 Carrier Dreadnought==== | ||
+ | Rank: 2nd Rear Admiral | ||
+ | <br>Badges: [[Image:bronze.png]]Navigator, [[Image:bronze.png]]Engineer, [[Image:silver.png]]Combat, [[Image:bronze.png]]Transport, [[Image:bronze.png]]Bomber, [[Image:bronze.png]]Support | ||
+ | |||
+ | ''Heavy carrier. Deploys squadrons of fighters to attack distant targets.'' | ||
+ | |||
+ | Primary Systems: | ||
+ | :Tachyon Drive x1 | ||
+ | :Capital IE Drive x4 | ||
+ | :Narrowband ECCM x2 | ||
+ | :Auxiliary Reactor x2 | ||
+ | :Standard Armor x9 | ||
+ | Weapon Systems: | ||
+ | :I-19 x8 | ||
+ | :Extended Range Laser x5 | ||
+ | :Flux Wave x1 | ||
+ | |||
+ | ====ST-109 Bombardment Dreadnought==== | ||
+ | Rank: 1st Rear Admiral | ||
+ | <br>Badges: [[Image:gold.png]]Bomber | ||
+ | |||
+ | ''Superheavy bomber. Able to devastate facilities and troops on the surface of planets.'' | ||
+ | |||
+ | Primary Systems: | ||
+ | :Tachyon Drive x1 | ||
+ | :Capital IE Drive x4 | ||
+ | :Local ECM x2 | ||
+ | :Auxiliary Reactor x2 | ||
+ | :Standard Armor x8 | ||
+ | :Scanner x1 | ||
+ | Weapon Systems: | ||
+ | :Neutron Bomb x7 | ||
+ | :Extended Range Laser x5 | ||
+ | :Flux Wave x1 | ||
+ | |||
+ | ===Tier 2 Dreadnoughts=== | ||
+ | ====ST-111 Artillery Carrier==== | ||
+ | Rank: Grand Admiral | ||
+ | <br>Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Combat, [[Image:silver.png]]Transport, [[Image:gold.png]]Support | ||
+ | |||
+ | ''Superheavy battle carrier. Launches fighter wings to attack remotely and backs them up with heavy missiles.'' | ||
+ | |||
+ | Primary Systems: | ||
+ | :Tachyon Drive x1 | ||
+ | :Capital IE Drive x4 | ||
+ | :Local ECM x1 | ||
+ | :Auxiliary Reactor x2 | ||
+ | :Standard Armor x7 | ||
+ | Weapon Systems: | ||
+ | :Raptor Missile x8 | ||
+ | :Extended Range Laser x6 | ||
+ | :Flux Wave x1 | ||
+ | :A-34 x6 | ||
+ | |||
+ | ====ST-112 Agincourt Supercarrier==== | ||
+ | Rank: Marshal | ||
+ | <br>Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Combat, [[Image:gold.png]]Transport, [[Image:gold.png]]Support | ||
+ | |||
+ | ''Superheavy carrier. Equipped with expanded point-defenses and more fighter wings than any other ship in space.'' | ||
+ | |||
+ | Primary Systems: | ||
+ | :Tachyon Drive x1 | ||
+ | :Capital IE Drive x4 | ||
+ | :Scanner x1 | ||
+ | :Auxiliary Reactor x2 | ||
+ | :Standard Armor x8 | ||
+ | :Narrowband ECCM x2 | ||
+ | Weapon Systems: | ||
+ | :A-34 x12 | ||
+ | :Extended Range Laser x6 | ||
+ | |||
+ | ====ST-115 Bastion Dreadnought==== | ||
+ | Rank: Fleet Admiral | ||
+ | <br>Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Engineer, [[Image:gold.png]]Combat, [[Image:silver.png]]Bomber, [[Image:gold.png]]Support | ||
+ | |||
+ | ''Superheavy cannon/torpedo battleship. Combination allows for great versatility. Can engage a variety of targets at both medium- and close-range.'' | ||
+ | |||
+ | Primary Systems: | ||
+ | :Tachyon Drive x1 | ||
+ | :Capital IE Drive x4 | ||
+ | :Auxiliary Reactor x2 | ||
+ | :Standard Armor x8 | ||
+ | :Narrowband ECCM x1 | ||
+ | Weapon Systems: | ||
+ | :Extended Range Laser x4 | ||
+ | :Flux Wave x1 | ||
+ | :Proton Torpedo x16 | ||
+ | :Quantum Singularity Torpedo x2 | ||
+ | :Heavy Positron Cannon x1 | ||
+ | :Heavy Particle Cannon x8 | ||
+ | |||
+ | ====ST-116 Command Dreadnought==== | ||
+ | Rank: Fleet Admiral | ||
+ | <br>Badges: [[Image:gold.png]]Engineer, [[Image:Silver.png]]Combat, [[Image:silver.png]]Bomber, [[Image:Gold.png]]Support | ||
+ | |||
+ | ''Capital command ship. Uses advanced electronic command systems to enhance friendly systems. Equipped with torpedoes for attacking at close range.'' | ||
+ | |||
+ | Primary Systems: | ||
+ | :Tachyon Drive x1 | ||
+ | :Capital IE Drive x4 | ||
+ | :Auxiliary Reactor x2 | ||
+ | :Narrowband ECCM x1 | ||
+ | :Standard Armor x8 | ||
+ | :Build Drones x1 | ||
+ | :EWAR Uplink x1 | ||
+ | :Damage Coordination Center x1 | ||
+ | :Wormhole Device x1 | ||
+ | Weapon Systems: | ||
+ | :Extended Range Laser x4 | ||
+ | :Proton Torpedo x17 | ||
+ | :Quantum Singularity Torpedo x2 | ||
+ | :Flux Wave x1 | ||
+ | |||
+ | ====ST-117 Halberd Dreadnought==== | ||
+ | Rank: Grand Admiral | ||
+ | <br>Badges: [[Image:gold.png]]Navigator, [[Image:silver.png]]Engineer, [[Image:gold.png]]Combat, [[Image:Silver.png]]Transport, [[Image:silver.png]]Support | ||
+ | |||
+ | ''Supperheavy assault ship. Armed with both beams and torpedoes. Can deliver extreme firepower at close range.'' | ||
+ | |||
+ | Primary Systems: | ||
+ | :Tachyon Drive x1 | ||
+ | :Capital IE Drive x4 | ||
+ | :Auxiliary Reactor x2 | ||
+ | :Standard Armor x9 | ||
+ | Weapon Systems: | ||
+ | :Extended Range Laser x4 | ||
+ | :Flux Wave x1 | ||
+ | :Proton Torpedo x12 | ||
+ | :Quantum Singularity Torpedo x4 | ||
+ | :Heavy Chemical Laser x4 | ||
+ | :Flux Beam x4 | ||
+ | :Standard Chemical Laser x4 | ||
+ | |||
+ | ====ST-119 Citadel Dreadnought==== | ||
+ | Rank: Marshal | ||
+ | <br>Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Engineer, [[Image:gold.png]]Combat, [[Image:gold.png]]Transport | ||
+ | |||
+ | ''Capital command ship. Uses advanced electronic command systems to enhance friendly systems. Equipped with cannons for attacking at medium range.'' | ||
+ | |||
+ | Primary Systems: | ||
+ | :Tachyon Drive x1 | ||
+ | :Capital IE Drive x4 | ||
+ | :Auxiliary Reactor x2 | ||
+ | :Narrowband ECCM x1 | ||
+ | :Standard Armor x8 | ||
+ | :Build Drones x1 | ||
+ | :EWAR Uplink x1 | ||
+ | :Damage Coordination Center x1 | ||
+ | :Wormhole Device x1 | ||
+ | Weapon Systems: | ||
+ | :Extended Range Laser x4 | ||
+ | :Heavy Particle Cannon x14 | ||
+ | :Flux Wave x1 | ||
+ | |||
+ | ===Tier 3 Dreadnoughts=== | ||
+ | ====ST-125 Elite Assault Dreadnought==== | ||
+ | Rank: Chief Marshal | ||
+ | <br>Badges: [[Image:silver.png]]Privateer, [[Image:platinum.png]]Navigator, [[Image:platinum.png]]Engineer, [[Image:platinum.png]]Combat, [[Image:Platinum.png]]Transport, [[Image:platinum.png]]Bomber, [[Image:platinum.png]]Support | ||
+ | |||
+ | ''Superheavy close-range attack ship. Carries beams and torpedoes to engage other dreadnoughts at close range. Equipped with heavy point-defense arrays to defend against long-range attack.'' | ||
+ | |||
+ | Primary Systems: | ||
+ | :Tachyon Drive x1 | ||
+ | :Capital IE Drive x4 | ||
+ | :Auxiliary Reactor x3 | ||
+ | :Standard Armor x9 | ||
+ | :Scanner x1 | ||
+ | Weapon Systems: | ||
+ | :Flux Wave x1 | ||
+ | :Extended Range Laser x11 | ||
+ | :Heavy Chemical Laser x6 | ||
+ | :Flux Beam x4 | ||
+ | :Quantum Singularity Torpedo x4 | ||
+ | :Proton Torpedo x8 | ||
==ICC== | ==ICC== | ||
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===M-307M Missile Dreadnought=== | ===M-307M Missile Dreadnought=== | ||
− | Role: Missile boat | + | Role: ''Missile boat'' |
− | Weapons: 6 Chemical Lasers and 8 Proton Cruise Missile launchers. | + | *Weapons: 6 Chemical Lasers and 8 Proton Cruise Missile launchers. |
− | Rank Requirement: Vice Admiral | + | *Rank Requirement: Vice Admiral |
− | Badges Required: Gold Combat and Silver Support. | + | *Badges Required: Gold Combat and Silver Support. |
− | Nobody wants to get hit by | + | Nobody wants to get hit by the ICC Missle Dreadnought. With many heavy missles, the Missile Dreadnaught can sit from long range and fire away at the enemy. Because of it's heavy punch at a distance and low firepower at close range, this ship usually gets attacked first. Make sure you know how and when to jump a short distance safely, before flying this ship. |
===M-318C Command Dreadnought=== | ===M-318C Command Dreadnought=== | ||
− | Role: Escort Carrier / Engineer | + | Role: ''Escort Carrier / Engineer'' |
− | Weapons: 8 chemical beam lasers and 6 fighter slots. | + | *Weapons: 8 chemical beam lasers and 6 fighter slots. |
− | Engineering: Build drones | + | *Engineering: Build drones |
− | Rank Requirement: Admiral | + | *Rank Requirement: Admiral |
− | Badges Required: Gold Engineer, Silver Combat, Silver Bomber, and Gold Support. | + | *Badges Required: Gold Engineer, Silver Combat, Silver Bomber, and Gold Support. |
This Dreadnought is capable of hitting the enemy from a very long range with fighters, and the build drones allow you to build a supply platform to refill your fighters. Just make sure you have an escort to kill any enemy at close range. | This Dreadnought is capable of hitting the enemy from a very long range with fighters, and the build drones allow you to build a supply platform to refill your fighters. Just make sure you have an escort to kill any enemy at close range. | ||
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===M-400A Combat Dreadnought=== | ===M-400A Combat Dreadnought=== | ||
− | Role: Gunboat | + | Role: ''Gunboat'' |
− | Weapons: 6 chemical lasers, 1 heavy chemical beam laser, 12 heavy railguns, and 2 ion cannons. | + | *Weapons: 6 chemical lasers, 1 heavy chemical beam laser, 12 heavy railguns, and 2 ion cannons. |
− | Rank Requirement: Admiral | + | *Rank Requirement: Admiral |
− | Badges Required: None | + | *Badges Required: None |
With so many cannons on board, this Dreadnought can kill many foes up to medium range. Being able to fire, and keep firing on an enemy when it is running away, is a great advantage over the more close range assault class dreadnoughts. | With so many cannons on board, this Dreadnought can kill many foes up to medium range. Being able to fire, and keep firing on an enemy when it is running away, is a great advantage over the more close range assault class dreadnoughts. | ||
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===M-400B Siege Dreadnought=== | ===M-400B Siege Dreadnought=== | ||
− | Role: Bomber | + | Role: ''Bomber'' |
− | Weapons: 9 chemical lasers, and 7 planetary siege missile launchers. | + | *Weapons: 9 chemical lasers, and 7 planetary siege missile launchers. |
− | Rank Requirement: Admiral | + | *Rank Requirement: Admiral |
− | Badges Required: Gold Bomber | + | *Badges Required: Gold Bomber |
− | The biggest bomber in the game, | + | The biggest bomber in the game, the Siege Dreadnought will make an enemy run back to defend the planet. Usually they are to late. You have already killed the planet. Make sure the area is safe before jumping into the vicinity of an enemy planet as the Siege Dreadnaught is slow and has no ship-to-ship weaponry. |
===M-410A Assault Dreadnought=== | ===M-410A Assault Dreadnought=== | ||
− | Role: Assault | + | Role: ''Assault'' |
− | Weapons: 6 chemical lasers, 4 heavy chemical lasers, 4 ion cannons, and 12 fusion torpedo launchers. | + | *Weapons: 6 chemical lasers, 4 heavy chemical lasers, 4 ion cannons, and 12 fusion torpedo launchers. |
− | Rank Requirement: Fleet Admiral | + | *Rank Requirement: Fleet Admiral |
− | Badges Required: Gold Combat | + | *Badges Required: Gold Combat |
"We bring you pain", seems to be the motto for this ship. With the capability of rotating shields and a lot of close range firepower, you can kill most enemy dreadnoughts and put up a good fight against the much feared Battle Stations. | "We bring you pain", seems to be the motto for this ship. With the capability of rotating shields and a lot of close range firepower, you can kill most enemy dreadnoughts and put up a good fight against the much feared Battle Stations. | ||
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===Brood=== | ===Brood=== | ||
− | Role: Engineer / Gunboat | + | Role: ''Engineer / Gunboat'' |
− | Weapons: 10 disruptors, 4 heavy psionic cannons, 2 stellar incinerators, and 4 fighter slots. | + | *Weapons: 10 disruptors, 4 heavy psionic cannons, 2 stellar incinerators, and 4 fighter slots. |
− | Rank Requirement: Fleet Admiral | + | *Rank Requirement: Fleet Admiral |
− | Badges required: Gold Engineer and Gold Support. | + | *Badges required: Gold Engineer and Gold Support. |
− | + | Availible to senior Kluth dreadnaught captains, The brood is good for spamming fighers at enemy ships from a distance, building planets/Platforms, and can even hold its own against enemy ships. | |
===Ganglia=== | ===Ganglia=== | ||
− | Role: Missile boat / Gunboat | + | Role: ''Missile boat / Gunboat'' |
− | Weapons: 8 disruptors, 8 heavy pisonic cannons, and 8 shroud missile launchers. | + | *Weapons: 8 disruptors, 8 heavy pisonic cannons, and 8 shroud missile launchers. |
− | Rank Requirement: Admiral | + | *Rank Requirement: Admiral |
− | Badges required: Gold Support. | + | *Badges required: Gold Support. |
− | + | The most effective Kluth missile ship, The Ganglia is very good for raining fire on enemy ships from a distance. It can also hit back at close range thanks to its cannons and disruptor armament. | |
===Krill=== | ===Krill=== | ||
− | Role: Gunboat | + | Role: ''Gunboat'' |
− | Weapons: 4 disruptors, 4 stellar incinerators, and 8 heavy pisonic cannons. | + | *Weapons: 4 disruptors, 4 stellar incinerators, and 8 heavy pisonic cannons. |
− | Rank Requirement: Grand Admiral | + | *Rank Requirement: Grand Admiral |
− | Badges required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support, and Bronze Privateer. | + | *Badges required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support, and Bronze Privateer. |
The Krill is favored because of the bigger cargo hull. This allows you to drop 6 infantry on an enemy ship, giving you a higher chance of succes for privateering. Also with a lot of long range weaponry and a lot of energy reserves, you can keep hitting the enemy from a relatively safe distance. | The Krill is favored because of the bigger cargo hull. This allows you to drop 6 infantry on an enemy ship, giving you a higher chance of succes for privateering. Also with a lot of long range weaponry and a lot of energy reserves, you can keep hitting the enemy from a relatively safe distance. | ||
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===Mandible=== | ===Mandible=== | ||
− | Role: Assault | + | Role: ''Assault'' |
− | Weapons: 6 disruptors, 2 assault disruptors, 5 heavy pisonic cannons, 4 stellar incinerators, and 12 AM torpedo launchers. | + | *Weapons: 6 disruptors, 2 assault disruptors, 5 heavy pisonic cannons, 4 stellar incinerators, and 12 AM torpedo launchers. |
− | Rank Requirement: Admiral | + | *Rank Requirement: Admiral |
− | Badges required: None | + | *Badges required: None |
− | The first Dreadnought | + | The first Dreadnought availible to Kluth ship captains, the Mandible is most effective at medium/close range. Many enemy captains have learned to fear having one of these uncloak on their tail. |
===Siphon=== | ===Siphon=== | ||
− | Role: [[ELF]] Assault ship | + | Role: ''[[ELF]] Assault ship'' |
− | Weapons: 6 disruptors, 8 assault disruptors, 6 ELF beams, 2 stellar incinerators, and 8 AM torpedo launchers. | + | *Weapons: 6 disruptors, 8 assault disruptors, 6 ELF beams, 2 stellar incinerators, and 8 AM torpedo launchers. |
− | Rank Requirement: Fleet Admiral | + | *Rank Requirement: Fleet Admiral |
− | Badges required: Gold Combat | + | *Badges required: Gold Combat |
What makes this ship so strong is of course the huge amounts of firepower, but also the ability to drain the energy away from the enemy and back to your ship for another one of those very painfull shots you can deliver. By the time you jump out of combat and cloak up, you have brought pain upon the enemy. | What makes this ship so strong is of course the huge amounts of firepower, but also the ability to drain the energy away from the enemy and back to your ship for another one of those very painfull shots you can deliver. By the time you jump out of combat and cloak up, you have brought pain upon the enemy. | ||
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===MI Longhead=== | ===MI Longhead=== | ||
− | Role:Planetary extermination dreadnought | + | Role: ''Planetary extermination dreadnought'' |
− | |||
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− | |||
− | |||
− | |||
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− | |||
− | |||
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− | + | The fastest and most maneuverable dreadnought in the metaverse can be seen razing entire planetary colonies with a devastating beam of unknown technology. | |
+ | The Longhead's vast array, of what appears to be, advanced chemical lasers can reach out beyond that of the other factions, and its target-seeking core weapons can damage all ships within a large radius upon impact. |
Latest revision as of 22:01, 29 April 2014
Dreadnoughts are heavily armed and armored battleships; they have stunning amounts of high powered weaponry, and layers upon layers of armor. Dreadnoughts are the second strongest ship class in Darkspace; Stations are stronger and more capable of taking damage; however, they are much less mobile than dreadnoughts.
The considerable firepower and survivabilty of a dreadnought comes at a cost; Without an escort, dreadnoughts tend to be at the mercy of the gradual yet inescapable damage dealt by smaller ships. However, the Dreadnought's Jump Drive will usually allow it to escape.
Contents
UGTO
Tier 1 Dreadnoughts
ST-101 Lance Dreadnought
Rank: Captain
Badges: none
Superheavy short-range attack ship. Capable of rapidly destroying other dreadnoughts with heavy beam arrays.
Primary Systems:
- Tachyon Drive x1
- Capital IE Drive x4
- Auxiliary Reactor x2
- Standard Armor x10
Weapon Systems:
- Extended Range Laser x4
- Flux Wave x1
- Standard Chemical Laser x6
- Heavy Chemical Laser x5
- Flux Beam x6
ST-103 Torpedo Dreadnought
Rank: Captain
Badges: Navigator, Combat
Superheavy torpedo ship. Effective against other capital ships and battle stations, but has to get into close range to attack.
Primary Systems:
- Tachyon Drive x1
- Capital IE Drive x4
- Auxiliary Reactor x2
- Standard Armor x9
- Narrowband ECCM x1
Weapon Systems:
- Extended Range Laser x4
- Flux Wave x1
- Proton Torpedo x12
- Quantum Singularity Torpedo x4
ST-104 Artillery Dreadnought
Rank: 1st Rear Admiral
Badges: Navigator, Engineer, Combat, Transport, Bomber, Support
Superheavy missile ship. Adept at attacking capital ships and fortifications from a distance. Highly vulnerable to close-range attack.
Primary Systems:
- Tachyon Drive x1
- Capital IE Drive x4
- Local ECM x1
- Auxiliary Reactor x2
- Standard Armor x8
Weapon Systems:
- Raptor Missile x10
- Extended Range Laser x5
- Flux Wave x1
ST-105 Battle Dreadnought
Rank: 2nd Rear Admiral
Badges: Engineer, Combat
Superheavy gunship. Optimal for engaging at a distance. Accurate against smaller targets.
Primary Systems:
- Tachyon Drive x1
- Capital IE Drive x4
- Narrowband ECCM x1
- Auxiliary Reactor x2
- Standard Armor x9
Weapon Systems:
- Extended Range Laser x4
- Flux Wave x1
- Heavy Particle Cannon x11
- Heavy Positron Cannon x2
ST-106 Carrier Dreadnought
Rank: 2nd Rear Admiral
Badges: Navigator, Engineer, Combat, Transport, Bomber, Support
Heavy carrier. Deploys squadrons of fighters to attack distant targets.
Primary Systems:
- Tachyon Drive x1
- Capital IE Drive x4
- Narrowband ECCM x2
- Auxiliary Reactor x2
- Standard Armor x9
Weapon Systems:
- I-19 x8
- Extended Range Laser x5
- Flux Wave x1
ST-109 Bombardment Dreadnought
Rank: 1st Rear Admiral
Badges: Bomber
Superheavy bomber. Able to devastate facilities and troops on the surface of planets.
Primary Systems:
- Tachyon Drive x1
- Capital IE Drive x4
- Local ECM x2
- Auxiliary Reactor x2
- Standard Armor x8
- Scanner x1
Weapon Systems:
- Neutron Bomb x7
- Extended Range Laser x5
- Flux Wave x1
Tier 2 Dreadnoughts
ST-111 Artillery Carrier
Rank: Grand Admiral
Badges: Navigator, Combat, Transport, Support
Superheavy battle carrier. Launches fighter wings to attack remotely and backs them up with heavy missiles.
Primary Systems:
- Tachyon Drive x1
- Capital IE Drive x4
- Local ECM x1
- Auxiliary Reactor x2
- Standard Armor x7
Weapon Systems:
- Raptor Missile x8
- Extended Range Laser x6
- Flux Wave x1
- A-34 x6
ST-112 Agincourt Supercarrier
Rank: Marshal
Badges: Navigator, Combat, Transport, Support
Superheavy carrier. Equipped with expanded point-defenses and more fighter wings than any other ship in space.
Primary Systems:
- Tachyon Drive x1
- Capital IE Drive x4
- Scanner x1
- Auxiliary Reactor x2
- Standard Armor x8
- Narrowband ECCM x2
Weapon Systems:
- A-34 x12
- Extended Range Laser x6
ST-115 Bastion Dreadnought
Rank: Fleet Admiral
Badges: Navigator, Engineer, Combat, Bomber, Support
Superheavy cannon/torpedo battleship. Combination allows for great versatility. Can engage a variety of targets at both medium- and close-range.
Primary Systems:
- Tachyon Drive x1
- Capital IE Drive x4
- Auxiliary Reactor x2
- Standard Armor x8
- Narrowband ECCM x1
Weapon Systems:
- Extended Range Laser x4
- Flux Wave x1
- Proton Torpedo x16
- Quantum Singularity Torpedo x2
- Heavy Positron Cannon x1
- Heavy Particle Cannon x8
ST-116 Command Dreadnought
Rank: Fleet Admiral
Badges: Engineer, Combat, Bomber, Support
Capital command ship. Uses advanced electronic command systems to enhance friendly systems. Equipped with torpedoes for attacking at close range.
Primary Systems:
- Tachyon Drive x1
- Capital IE Drive x4
- Auxiliary Reactor x2
- Narrowband ECCM x1
- Standard Armor x8
- Build Drones x1
- EWAR Uplink x1
- Damage Coordination Center x1
- Wormhole Device x1
Weapon Systems:
- Extended Range Laser x4
- Proton Torpedo x17
- Quantum Singularity Torpedo x2
- Flux Wave x1
ST-117 Halberd Dreadnought
Rank: Grand Admiral
Badges: Navigator, Engineer, Combat, Transport, Support
Supperheavy assault ship. Armed with both beams and torpedoes. Can deliver extreme firepower at close range.
Primary Systems:
- Tachyon Drive x1
- Capital IE Drive x4
- Auxiliary Reactor x2
- Standard Armor x9
Weapon Systems:
- Extended Range Laser x4
- Flux Wave x1
- Proton Torpedo x12
- Quantum Singularity Torpedo x4
- Heavy Chemical Laser x4
- Flux Beam x4
- Standard Chemical Laser x4
ST-119 Citadel Dreadnought
Rank: Marshal
Badges: Navigator, Engineer, Combat, Transport
Capital command ship. Uses advanced electronic command systems to enhance friendly systems. Equipped with cannons for attacking at medium range.
Primary Systems:
- Tachyon Drive x1
- Capital IE Drive x4
- Auxiliary Reactor x2
- Narrowband ECCM x1
- Standard Armor x8
- Build Drones x1
- EWAR Uplink x1
- Damage Coordination Center x1
- Wormhole Device x1
Weapon Systems:
- Extended Range Laser x4
- Heavy Particle Cannon x14
- Flux Wave x1
Tier 3 Dreadnoughts
ST-125 Elite Assault Dreadnought
Rank: Chief Marshal
Badges: Privateer, Navigator, Engineer, Combat, Transport, Bomber, Support
Superheavy close-range attack ship. Carries beams and torpedoes to engage other dreadnoughts at close range. Equipped with heavy point-defense arrays to defend against long-range attack.
Primary Systems:
- Tachyon Drive x1
- Capital IE Drive x4
- Auxiliary Reactor x3
- Standard Armor x9
- Scanner x1
Weapon Systems:
- Flux Wave x1
- Extended Range Laser x11
- Heavy Chemical Laser x6
- Flux Beam x4
- Quantum Singularity Torpedo x4
- Proton Torpedo x8
ICC
M-307M Missile Dreadnought
Role: Missile boat
- Weapons: 6 Chemical Lasers and 8 Proton Cruise Missile launchers.
- Rank Requirement: Vice Admiral
- Badges Required: Gold Combat and Silver Support.
Nobody wants to get hit by the ICC Missle Dreadnought. With many heavy missles, the Missile Dreadnaught can sit from long range and fire away at the enemy. Because of it's heavy punch at a distance and low firepower at close range, this ship usually gets attacked first. Make sure you know how and when to jump a short distance safely, before flying this ship.
M-318C Command Dreadnought
Role: Escort Carrier / Engineer
- Weapons: 8 chemical beam lasers and 6 fighter slots.
- Engineering: Build drones
- Rank Requirement: Admiral
- Badges Required: Gold Engineer, Silver Combat, Silver Bomber, and Gold Support.
This Dreadnought is capable of hitting the enemy from a very long range with fighters, and the build drones allow you to build a supply platform to refill your fighters. Just make sure you have an escort to kill any enemy at close range.
M-400A Combat Dreadnought
Role: Gunboat
- Weapons: 6 chemical lasers, 1 heavy chemical beam laser, 12 heavy railguns, and 2 ion cannons.
- Rank Requirement: Admiral
- Badges Required: None
With so many cannons on board, this Dreadnought can kill many foes up to medium range. Being able to fire, and keep firing on an enemy when it is running away, is a great advantage over the more close range assault class dreadnoughts.
M-400B Siege Dreadnought
Role: Bomber
- Weapons: 9 chemical lasers, and 7 planetary siege missile launchers.
- Rank Requirement: Admiral
- Badges Required: Gold Bomber
The biggest bomber in the game, the Siege Dreadnought will make an enemy run back to defend the planet. Usually they are to late. You have already killed the planet. Make sure the area is safe before jumping into the vicinity of an enemy planet as the Siege Dreadnaught is slow and has no ship-to-ship weaponry.
M-410A Assault Dreadnought
Role: Assault
- Weapons: 6 chemical lasers, 4 heavy chemical lasers, 4 ion cannons, and 12 fusion torpedo launchers.
- Rank Requirement: Fleet Admiral
- Badges Required: Gold Combat
"We bring you pain", seems to be the motto for this ship. With the capability of rotating shields and a lot of close range firepower, you can kill most enemy dreadnoughts and put up a good fight against the much feared Battle Stations.
K'luth
Brood
Role: Engineer / Gunboat
- Weapons: 10 disruptors, 4 heavy psionic cannons, 2 stellar incinerators, and 4 fighter slots.
- Rank Requirement: Fleet Admiral
- Badges required: Gold Engineer and Gold Support.
Availible to senior Kluth dreadnaught captains, The brood is good for spamming fighers at enemy ships from a distance, building planets/Platforms, and can even hold its own against enemy ships.
Ganglia
Role: Missile boat / Gunboat
- Weapons: 8 disruptors, 8 heavy pisonic cannons, and 8 shroud missile launchers.
- Rank Requirement: Admiral
- Badges required: Gold Support.
The most effective Kluth missile ship, The Ganglia is very good for raining fire on enemy ships from a distance. It can also hit back at close range thanks to its cannons and disruptor armament.
Krill
Role: Gunboat
- Weapons: 4 disruptors, 4 stellar incinerators, and 8 heavy pisonic cannons.
- Rank Requirement: Grand Admiral
- Badges required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support, and Bronze Privateer.
The Krill is favored because of the bigger cargo hull. This allows you to drop 6 infantry on an enemy ship, giving you a higher chance of succes for privateering. Also with a lot of long range weaponry and a lot of energy reserves, you can keep hitting the enemy from a relatively safe distance.
Mandible
Role: Assault
- Weapons: 6 disruptors, 2 assault disruptors, 5 heavy pisonic cannons, 4 stellar incinerators, and 12 AM torpedo launchers.
- Rank Requirement: Admiral
- Badges required: None
The first Dreadnought availible to Kluth ship captains, the Mandible is most effective at medium/close range. Many enemy captains have learned to fear having one of these uncloak on their tail.
Siphon
Role: ELF Assault ship
- Weapons: 6 disruptors, 8 assault disruptors, 6 ELF beams, 2 stellar incinerators, and 8 AM torpedo launchers.
- Rank Requirement: Fleet Admiral
- Badges required: Gold Combat
What makes this ship so strong is of course the huge amounts of firepower, but also the ability to drain the energy away from the enemy and back to your ship for another one of those very painfull shots you can deliver. By the time you jump out of combat and cloak up, you have brought pain upon the enemy.
MI Legion
MI Longhead
Role: Planetary extermination dreadnought
The fastest and most maneuverable dreadnought in the metaverse can be seen razing entire planetary colonies with a devastating beam of unknown technology. The Longhead's vast array, of what appears to be, advanced chemical lasers can reach out beyond that of the other factions, and its target-seeking core weapons can damage all ships within a large radius upon impact.