Difference between revisions of "Frigate"
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− | + | ==UGTO== | |
− | + | ===Tier 1 Frigates=== | |
+ | ====ST-12 Buzzard Frigate==== | ||
+ | Rank: Ensign | ||
+ | <br>Badges: [[Image:bronze.png]]Navigator, [[Image:bronze.png]]Combat | ||
+ | |||
+ | ''Light attack ship. Excellent for engaging other light warships at close range. Lacks electronic warfare capability.'' | ||
+ | |||
+ | Primary Systems: | ||
+ | :Tachyon Drive x1 | ||
+ | :IE Drive x2 | ||
+ | :Standard Armor x8 | ||
+ | :Auxiliary Reactor x1 | ||
+ | Weapon Systems: | ||
+ | :Extended Range Laser x1 | ||
+ | :Flux Wave x1 | ||
+ | :Flux Beam x2 | ||
+ | :Standard Chemical Laser x4 | ||
+ | ====ST-14 Gyrfalcon Frigate==== | ||
+ | Rank: Midshipman | ||
+ | <br>Badges: [[Image:Bronze.png]]Bomber | ||
+ | |||
+ | ''Light torpedo ship. Effective against larger warships, but has to get into close range to attack.'' | ||
+ | |||
+ | Primary Systems: | ||
+ | :Tachyon Drive x1 | ||
+ | :IE Drive x2 | ||
+ | :Standard Armor x7 | ||
+ | :ECM x2 | ||
+ | :Auxiliary Reactor x1 | ||
+ | Weapon Systems: | ||
+ | :Flux Wave x1 | ||
+ | :Extended Range Laser x1 | ||
+ | :Proton Torpedo x8 | ||
+ | |||
+ | ====ST-15 Bomber Frigate==== | ||
+ | Rank: Ensign | ||
+ | <br>Badges: [[Image:bronze.png]]Navigator | ||
+ | |||
+ | ''Light bomber. Able to destroy facilities and troop on the surface of planets.'' | ||
+ | |||
+ | Primary Systems: | ||
+ | :Tachyon Drive x1 | ||
+ | :IE Drive x2 | ||
+ | :Standard Armor x6 | ||
+ | :Scanner x1 | ||
+ | :ECM x2 | ||
+ | Weapon Systems: | ||
+ | :MiRV Bomb x2 | ||
+ | :Extended Range Laser x2 | ||
+ | :Flux Wave x1 | ||
+ | |||
+ | ====ST-16 Interceptor Frigate==== | ||
+ | Rank: Midshipman | ||
+ | <br>Badges: ''none'' | ||
+ | |||
+ | ''Light attack ship. Ideal for engaging other light warships at medium range'' | ||
+ | |||
+ | Primary Systems: | ||
+ | :Tachyon Drive x1 | ||
+ | :IE Drive x2 | ||
+ | :ECCM x2 | ||
+ | :Standard Armor x7 | ||
+ | :Auxiliary Reactor x1 | ||
+ | Weapon Systems: | ||
+ | :Extended Range Laser x1 | ||
+ | :Flux Wave x1 | ||
+ | :Heavy Particle Cannon x3 | ||
+ | |||
+ | ====ST-17 Minelayer Frigate==== | ||
+ | Rank: 2nd Lieutenant | ||
+ | <br>Badges: [[Image:bronze.png]]Support | ||
+ | |||
+ | ''Light minelayer. Deploys homing mines, either directly against enemy targets or as a minefield to lie in wait.'' | ||
+ | |||
+ | Primary Systems: | ||
+ | :Tachyon Drive x1 | ||
+ | :IE Drive x2 | ||
+ | :Standard Armor x6 | ||
+ | :Auxiliary Reactor x1 | ||
+ | :ECCM x2 | ||
+ | Weapon Systems: | ||
+ | :Extended Range Laser x1 | ||
+ | :EMP Mine x3 | ||
+ | :Flux Wave x1 | ||
+ | |||
+ | ====ST-18 Harrier Frigate==== | ||
+ | Rank: 2nd Lieutenant | ||
+ | <br>Badges: [[Image:bronze.png]]Combat | ||
+ | |||
+ | ''Light missile ship. Adept at attacking larger enemies from a distance. Vulnerable to close-range attack.'' | ||
+ | |||
+ | Primary Systems: | ||
+ | :Tachyon Drive x1 | ||
+ | :IE Drive x2 | ||
+ | :Standard Armor x6 | ||
+ | :ECM x2 | ||
+ | :Auxiliary Reactor x1 | ||
+ | Weapon Systems: | ||
+ | :Extended Range Laser x1 | ||
+ | :Flux Wave x1 | ||
+ | :Peregrine Missile x6 | ||
+ | |||
+ | ===Tier 2 Frigates=== | ||
+ | ====ST-19 Defense Frigate==== | ||
+ | Rank: Commander | ||
+ | <br>Badges: [[Image:Bronze.png]]Navigator, [[Image:bronze.png]]Engineer, [[Image:bronze.png]]Support | ||
+ | |||
+ | ''Versatile support ship. Carries ECCM to reveal enemy ships and expanded point-defenses to counter enemy fighters and missiles.'' | ||
+ | |||
+ | Primary Systems: | ||
+ | :Tachyon Drive x1 | ||
+ | :IE Drive x2 | ||
+ | :Standard Armor x6 | ||
+ | :Auxiliary Reactor x2 | ||
+ | :ECCM x6 | ||
+ | :Scanner x1 | ||
+ | Weapon Systems: | ||
+ | :Extended Range Laser x4 | ||
+ | :Flux Wave x1 | ||
+ | |||
+ | ====ST-21 Horus Frigate==== | ||
+ | Rank: 2nd Rear Admiral | ||
+ | <br>Badges: [[Image:Silver.png]]Combat, [[Image:gold.png]]Support | ||
+ | |||
+ | ''Electronic attack minelayer. Uses ECCM to ensure mines get a target lock.'' | ||
+ | |||
+ | Primary Systems: | ||
+ | :Tachyon Drive x1 | ||
+ | :IE Drive x2 | ||
+ | :Standard Armor x5 | ||
+ | :Auxiliary Reactor x2 | ||
+ | :ECCM x6 | ||
+ | :Scanner x1 | ||
+ | Weapon Systems: | ||
+ | :Extended Range Laser x2 | ||
+ | :EMP Mine x2 | ||
+ | :Flux Wave x1 | ||
+ | |||
+ | ====ST-23 Griffin Frigate==== | ||
+ | Rank: Captain | ||
+ | <br>Badges: [[Image:gold.png]]Combat | ||
+ | |||
+ | ''Light interceptor. Ideal for engaging other light warships, both at close range and at a distance.'' | ||
+ | |||
+ | Primary Systems: | ||
+ | :Tachyon Drive x1 | ||
+ | :IE Drive x2 | ||
+ | :Standard Armor x7 | ||
+ | :Auxiliary Reactor x2 | ||
+ | Weapon Systems: | ||
+ | :Extended Range Laser x1 | ||
+ | :Flux Wave x1 | ||
+ | :Heavy Particle Cannon x3 | ||
+ | :Flux Beam x2 | ||
+ | :Heavy Chemical Laser x1 | ||
+ | |||
+ | ====ST-24 Osprey Frigate==== | ||
+ | Rank: 2nd Rear Admiral | ||
+ | <br>Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Engineer, [[Image:silver.png]]Combat, [[Image:Silver.png]]Transport, [[Image:silver.png]]Bomber, [[Image:silver.png]]Support | ||
+ | |||
+ | ''Standard cannon/torpedo combination allows for great versatility. Can engage a variety of targets at both medium- and close-range.'' | ||
+ | |||
+ | Primary Systems: | ||
+ | :Tachyon Drive x1 | ||
+ | :IE Drive x2 | ||
+ | :Standard Armor x6 | ||
+ | :ECM x2 | ||
+ | :Auxiliary Reactor x2 | ||
+ | Weapon Systems: | ||
+ | :Extended Range Laser x1 | ||
+ | :Flux Wave x1 | ||
+ | :Heavy Particle Cannon x2 | ||
+ | :Particle Cannon x2 | ||
+ | :Proton Torpedo x6 | ||
+ | |||
+ | ====ST-25 Kestrel Frigate==== | ||
+ | Rank: Commander | ||
+ | <br>Badges: [[Image:silver.png]]Navigator, [[Image:Silver.png]]Combat | ||
+ | |||
+ | ''Light arsenal ship. Carries torpedoes to engage larger warships at close rnage and missile to engage at long range. Very difficult to escape from, but has minimal armament for dealing with other light warships.'' | ||
+ | |||
+ | Primary Systems: | ||
+ | :Tachyon Drive x1 | ||
+ | :IE Drive x2 | ||
+ | :Standard Armor x5 | ||
+ | :ECM x2 | ||
+ | :Auxiliary Reactor x2 | ||
+ | Weapon Systems: | ||
+ | :Extended Range Laser x1 | ||
+ | :Flux Wave x1 | ||
+ | :Sparrow Missile x5 | ||
+ | :Proton Torpedo x6 | ||
+ | |||
+ | ====ST-27 Phoenix Frigate==== | ||
+ | Rank: Captain | ||
+ | <br>Badges: [[Image:silver.png]]Navigator, [[Image:Silver.png]]Combat, [[Image:bronze.png]]Support | ||
+ | |||
+ | ''Long-range defense ship. Equipped with both missiles and heavy point-defenses. Ideal for taking on other missile ships or carriers.'' | ||
+ | |||
+ | Primary Systems: | ||
+ | :Tachyon Drive x1 | ||
+ | :IE Drive x2 | ||
+ | :Standard Armor x5 | ||
+ | :ECCM x3 | ||
+ | :Auxiliary Reactor x2 | ||
+ | :Scanner x1 | ||
+ | Weapon Systems: | ||
+ | :Extended Range Laser x4 | ||
+ | :Flux Wave x1 | ||
+ | :Sparrow Missile x4 | ||
+ | |||
+ | ===Tier 3 Frigates=== | ||
+ | ====ST-13 Peregrine Strike Frigate==== | ||
+ | Rank: Fleet Admiral | ||
+ | <br>Badges: [[Image:Gold.png]]Navigator, [[Image:gold.png]]Engineer, [[Image:platinum.png]]Combat, [[Image:gold.png]]Transport, [[Image:gold.png]]Bomber, [[Image:Gold.png]]Support | ||
+ | |||
+ | '''' | ||
+ | |||
+ | Primary Systems: | ||
+ | :Tachyon Drive x1 | ||
+ | :IE Drive x2 | ||
+ | :Standard Armor x7 | ||
+ | :Auxiliary Reactor x2 | ||
+ | Weapon Systems: | ||
+ | :Extended Range Laser x1 | ||
+ | :Heavy Particle Cannon x3 | ||
+ | :Standard Chemical Laser x2 | ||
+ | :Proton Torpedo x7 | ||
+ | :Heavy Chemical Laser x1 | ||
+ | :Flux Wave x1 | ||
+ | |||
+ | ==ICC== | ||
+ | |||
+ | ===Tier 1 Frigates=== | ||
+ | |||
+ | ====M-46M Missile Frigate==== | ||
+ | |||
+ | The M-46M is one of the most modern frigates in service. Designed in response to the UGTO deploying larger and larger cruiser squadrons, the Missile Frigate packs a devastatingly strong punch for its size. While it also carries enough ECM to stay hidden it has nothing in the way of short-range armament, making it a tempting target for light UGTO attack ships... if they can catch it, that is. | ||
+ | |||
+ | Role: ''Missile Boat'' | ||
+ | |||
+ | *Weapons: 1 Pulse Beam, and 6 Anti-Radar Missiles. | ||
+ | *Gadgets: 2 ECM devices | ||
+ | *Defenses: 4 Active shields, 2 Composite armor Plates, and a Pulse Shield | ||
+ | *Rank Requirement: Ensign | ||
+ | *Badges Requirement: None | ||
+ | |||
+ | |||
+ | ====M-41L Patrol Frigate==== | ||
+ | |||
+ | The M-41L is a light gunship and ideal for engaging other light warships at medium range. | ||
+ | |||
+ | Role: ''Gunboat'' | ||
+ | |||
+ | *Weapons: 1 Pulse Beam, 2 Heavy Railguns and 2 Railguns | ||
+ | *Gadgets: 2 ECCM devices | ||
+ | *Defenses: 4 Active shields, 3 Composite armor Plates, and a Pulse Shield | ||
+ | *Rank Requirement: 2nd Lieutenant | ||
+ | *Badges Requirement: None | ||
+ | |||
+ | ====M-42A Lance Frigate==== | ||
+ | |||
+ | The M-42A is a light attack ship excellent for engaging other light warships at close range. | ||
+ | |||
+ | Role: ''Beamboat'' | ||
+ | |||
+ | *Weapons: 1 Pulse Beam and 7 Chemical Beam Lasers | ||
+ | *Gadgets: None | ||
+ | *Defenses: 4 Active shields, 4 Composite armor Plates, and a Pulse Shield | ||
+ | *Rank Requirement: 2nd Lieutenant | ||
+ | *Badges Requirement: None | ||
+ | |||
+ | |||
+ | ====M-41T Torpedo Frigate==== | ||
+ | |||
+ | The M-41T is a light torpedo ship effective against larger warships, but has to get into close range to attack. | ||
+ | |||
+ | Role: ''Torpedo Boat'' | ||
+ | |||
+ | *Weapons: 1 Pulse Beam and 8 Fusion Torpedo Launchers | ||
+ | *Gadgets: 2 ECM Devices | ||
+ | *Defenses: 4 Active shields, 3 Composite armor Plates, and a Pulse Shield | ||
+ | *Rank Requirement: 2nd Lieutenant | ||
+ | *Badges Requirement: None | ||
+ | |||
+ | |||
+ | ====M-42B Bomber Frigate==== | ||
+ | |||
+ | The M-42B, planned and built largely before the latest conflict began, was envisioned as a first-strike weapon for taking out critical industrial targets on UGTO planets. To that end it was equipped with extensive stealth and electronic countermeasure systems to help it penetrate enemy lines and evade detection. In the years of fighting since it has also proven a highly effective raider, able to hit targets the UGTO thinks are safe and force them to divert more ships to garrison duty. | ||
+ | |||
+ | Role: ''Bomber'' | ||
+ | |||
+ | *Weapons: 2 Pulse Beams and 2 MiRV Bomb Launchers | ||
+ | *Gadgets: 2 ECM Devices and 1 Scanner | ||
+ | *Defenses: 4 Active shields, 2 Composite armor Plates, and a Pulse Shield | ||
+ | *Rank Requirement: Ensign | ||
+ | *Badges Requirement: None | ||
+ | |||
+ | |||
+ | ====M-45Y Minelayer Frigate==== | ||
+ | |||
+ | The Minelayer frigate is one of the most effective frigate designs the ICC has built to date. Its high mobility allows it to deploy its payload ahead of advancing UGTO forces, inflicting crippling damage when they run afoul of the trusty nuclear mines the ICC has been using since its war for independence. In many cases it can drop its mines and jump clear without the enemy ever catching sight of it, resulting in some very frustrated UGTO admirals wondering how the ICC could possibly have deployed minefields all over the sector. | ||
+ | |||
+ | Role: ''Minelayer'' | ||
+ | |||
+ | *Weapons: 1 Pulse Beam and 2 Nuke Mines | ||
+ | *Gadgets: 2 ECM Devices | ||
+ | *Defenses: 4 Active shields, 2 Composite armor Plates, and a Pulse Shield | ||
+ | *Rank Requirement: Ensign | ||
+ | *Badges Requirement: Bronze Navigator | ||
+ | |||
+ | |||
+ | ===Tier 2 Frigates=== | ||
+ | |||
+ | ====M-44A Assault Frigate==== | ||
+ | |||
+ | The M-44A is a pure combat frigate, designed for close-range engagements with other light warships. It is one of the ships most readily recognizable to civilians, as it can be seen on regular patrol routes throughout the Confederation. The Assault Frigate has a hard-earned reputation for heroic sacrifice: when the going gets tough, this tough little gunboat gets going, using a spinal heavy beam emplacement and a formidable torpedo battery to harass and stall a superior enemy attack force until reinforcements arrive. It rarely survives to see the victory it helps ensure. | ||
+ | |||
+ | Role: ''Beam/Torpedo Boat'' | ||
+ | |||
+ | *Weapons: 6 Fusion Torpedos, 2 Chemical Lasers, and 1 Heavy Chemical Laser | ||
+ | *Gadgets: None | ||
+ | *Defenses: 4 Active shields, 3 Composite armor Plates, and a Pulse Shield | ||
+ | *Rank Requirement: Ensign | ||
+ | *Badges Requirement: Bronze Navigator | ||
+ | |||
+ | |||
+ | ====M-40L/S Sensor Frigate==== | ||
+ | |||
+ | The M-40S is a powerful electronic warfare platform, packing enough ECCM to prevent the enemy pulling any dirty tricks. With the arrival of the K'Luth this ship has seen more action than any other Frigate class in the fleet. It has also taken the most casualties, as frigates are just too small and fragile to last long in heavy combat and the M-40S in particular makes for a high-priority target, especially with the K'Luth. | ||
+ | |||
+ | Role: ''Electronic Warfare'' | ||
+ | |||
+ | *Weapons: 1 Pulse Beam, 2 Heavy Gauss Guns, and 1 Gauss Gun | ||
+ | *Gadgets: 6 ECCM Devices and a scanner | ||
+ | *Defenses: 4 Active shields, 2 Composite armor Plates, and a Pulse Shield | ||
+ | *Rank Requirement: Ensign | ||
+ | *Badges Requirement: Bronze Navigator | ||
+ | |||
+ | |||
+ | ====M-46M/Y Standoff Frigate==== | ||
+ | |||
+ | The M-46M/Y is a long-range minelayer. It uses missiles to attack larger warships from a distance and mines to discourage enemies from getting too close. | ||
+ | |||
+ | Role: ''Minelayer/Missile Boat'' | ||
+ | |||
+ | *Weapons: 1 Pulse Beam, 6 Ion-Tracker Missiles, and 2 Nuke Mine Launchers | ||
+ | *Gadgets: 2 ECM Devices | ||
+ | *Defenses: 4 Active shields and a Pulse Shield | ||
+ | *Rank Requirement: Ensign | ||
+ | *Badges Requirement: Bronze Navigator | ||
+ | |||
+ | |||
+ | ====M-48L/M Line Frigate==== | ||
+ | |||
+ | The M-46ML/M is a long-range gunship. With its combination of high-velocity cannons and long-range missiles it can engage all types of targets from great distance. However, it is vulnerable to close-range attack. | ||
+ | |||
+ | Role: ''Cannon/Missile Boat'' | ||
+ | |||
+ | *Weapons: 1 Pulse Beam, 5 Ion-Tracker Missiles, and 3 Heavy Gauss Guns | ||
+ | *Gadgets: 2 ECM Devices | ||
+ | *Defenses: 4 Active shields, 1 Composite armor Plate, and a Pulse Shield | ||
+ | *Rank Requirement: Ensign | ||
+ | *Badges Requirement: Bronze Navigator | ||
+ | |||
+ | |||
+ | ====M-49A/E Sabre Frigate==== | ||
+ | |||
+ | The M-46A/E is a light defense ship. Its armed with beams to engage light targets at close-range and point-defense lasers to protect itself and others from fighter or missile attacks. | ||
+ | |||
+ | Role: ''Beam/Escort Boat'' | ||
+ | |||
+ | *Weapons: 4 Pulse Beams, 2 Chemical Lasers, and 1 Heavy Chemical beam Laser | ||
+ | *Gadgets: 1 Scanner | ||
+ | *Defenses: 4 Active shields, 3 Composite armor Plates, and a Pulse Shield | ||
+ | *Rank Requirement: Ensign | ||
+ | *Badges Requirement: Bronze Navigator | ||
+ | |||
+ | |||
+ | ===Tier 3 Frigates=== | ||
+ | |||
+ | |||
+ | ====M-47L/M-S Sniper Frigate==== | ||
+ | |||
+ | With the success of the M-239A/L-M Strike Cruiser, the Confederate Navy began looking to extend its tactical style to other hull types. Although there are still determined proponents of the M-401 Strike Dreadnought, the concept was deemed impractical and the study focused its attention on smaller hulls. They eventually settled on the sturdy M-40 frigate hull, but decided that a frigate would stand more to gain with a heavy electronic warfare package than a powerful beam array. The resulting ship is both sneaky and heavily-armed, a combination proven to be highly effective against the UGTO. | ||
+ | |||
+ | Role: ''Ewar/Cannon/Missile Boat'' | ||
+ | |||
+ | *Weapons: 1 Pulse Beam, 5 Ion-Tracker Missiles, and 3 Heavy Gauss Guns | ||
+ | *Gadgets: 5 ECM Devices | ||
+ | *Defenses: 4 Active shields, 1 Composite armor Plates, and a Pulse Shield | ||
+ | *Rank Requirement: Admiral | ||
+ | *Badges Requirement: Bronze Navigator | ||
==K'luth== | ==K'luth== | ||
− | ===Beak=== | + | ===Tier 1 Frigates=== |
+ | |||
+ | |||
+ | ====Beak==== | ||
+ | |||
+ | The Beak is the standard configuration for Hunters--similar in size and function to human frigates--and carries a heavy gun armament for engaging and destroying enemy Scouts and corvettes. As is the case for most K'luth ships, its frontal firepower is quite heavy but it carries little to the sides and none directly aft. As is also the case for most K'luth ships, if an enemy gets behind it can just cloak to shake them off. | ||
Role: ''Assault/Gunboat'' | Role: ''Assault/Gunboat'' | ||
− | *Weapons: | + | *Weapons: 1 Point Defense Beam, 4 Heavy Psionic Cannons, and 2 Psionic Cannons |
− | *Gadgets: | + | *Gadgets: 2 ECM devices and a Cloaking Device. |
− | *Defenses: | + | *Defenses: 6 Organic armor plates and AHR |
*Rank Requirement: Ensign | *Rank Requirement: Ensign | ||
*Badges required: None | *Badges required: None | ||
− | ===Instars=== | + | |
+ | ====Nymph==== | ||
+ | |||
+ | The Nymph is a heavy attack Hunter, armed with a powerful torpedo battery to let it inflict crippling strikes on larger targets. Like all Hunters it is light on armor, making it something of an eggshell wielding a sledgehammer. Hit-and-fade attacks are the standard operating procedure for this ship, as hanging around anything bigger than it is inviting a world of pain. It operates best when supporting larger K'Luth ships, which can hold the enemy's attention while the deceptively small Nymph delivers a knock-out blow far bigger than its size would suggest possible. | ||
+ | |||
+ | Role: ''Assault'' | ||
+ | |||
+ | *Weapons: 1 Point Defense Beam and 11 AM Torpedo Launchers | ||
+ | *Gadgets: 2 ECM devices and a Cloaking Device. | ||
+ | *Defenses: 6 Organic armor plates and AHR | ||
+ | *Rank Requirement: Ensign | ||
+ | *Badges required: Bronze Combat | ||
+ | |||
+ | |||
+ | ====Instars==== | ||
+ | |||
+ | The Instars uses a customized Hunter frame in order to carry a payload of powerful antimatter mines. It normally has to vacate the area rapidly after deploying them, however, as they have a large blast radius and its own armor is relatively light. | ||
Role: ''Minelayer'' | Role: ''Minelayer'' | ||
− | *Weapons: 5 | + | *Weapons: 1 Point Defense Beam and 3 Anti-Matter Mine Launchers |
− | *Gadgets: 2 | + | *Gadgets: 3 ECM devices, 1 scanner, and a Cloaking Device. |
− | *Defenses: 5 Organic armor plates. | + | *Defenses: 5 Organic armor plates and AHR |
− | *Rank Requirement: Ensign | + | *Rank Requirement: Ensign |
− | *Badges required: | + | *Badges required: Bronze Combat |
+ | |||
+ | |||
+ | ====Veil==== | ||
+ | |||
+ | The Veil is a light electronic warfare ship. It Uses ECM to conceal friendly ships and can be equipped with ECCM to reveal enemy ships. | ||
+ | |||
+ | Role: ''Electronic Warfare'' | ||
+ | |||
+ | *Weapons: 2 Point Defense Beams | ||
+ | *Gadgets: 8 ECM devices, 1 scanner, and a Cloaking Device. | ||
+ | *Defenses: 6 Organic armor plates and AHR | ||
+ | *Rank Requirement: Ensign | ||
+ | *Badges required: Bronze Combat | ||
+ | |||
+ | |||
+ | ===Tier 2 Frigates=== | ||
+ | |||
+ | ====Lamprey==== | ||
+ | |||
+ | This dangerous little ship is a notorious opportunist. It moves stealthily and sneakily through the battlespace, looking for damaged ships struggling to survive. At the right moment it drops its cloak, drains their energy and hammers them with a spinal assault disruptor and an oversized torpedo battery. If attacked it usually opts to simply cloak, sneak off and pounce on prey elsewhere, rather than try to stand and fight. | ||
+ | |||
+ | Role: ''Beam/Torpedo Boat'' | ||
+ | |||
+ | *Weapons: 1 Point Defense Beam, 8 AM Torpedo Launchers, 2 ELF Beam Devices, 2 Disruptor Devices, and 1 Assault Disruptor Device | ||
+ | *Gadgets: Cloaking Device | ||
+ | *Defenses: 6 Organic armor plates and AHR | ||
+ | *Rank Requirement: Ensign | ||
+ | *Badges required: Bronze Combat | ||
+ | |||
+ | |||
+ | ====Viper==== | ||
+ | |||
+ | The Viper is a stealthy gunship. Its extensive ECM array allows it to attack while stealthed. | ||
+ | |||
+ | Role: ''EWAR/Cannon Boat'' | ||
+ | |||
+ | *Weapons: 1 Point Defense Beam and 4 Heavy Psionic Cannons | ||
+ | *Gadgets: 7 ECM Devices, 1 Scanner, and a Cloaking Device | ||
+ | *Defenses: 5 Organic armor plates and AHR | ||
+ | *Rank Requirement: Ensign | ||
+ | *Badges required: Bronze Combat | ||
+ | |||
+ | |||
+ | ====Mosquito==== | ||
+ | |||
+ | The Mosquito is a beam-equipped missile ship.Its Able to defend itself from close-range attack while also attacking from range. | ||
+ | |||
+ | Role: ''Beam/Missile Boat'' | ||
+ | |||
+ | *Weapons: 1 Point Defense Beam, 5 Psionic Missile Launchers, 2 ELF Beams Devices, and 4 Disruptor Devices | ||
+ | *Gadgets: Cloaking Device | ||
+ | *Defenses: 5 Organic armor plates and AHR | ||
+ | *Rank Requirement: Ensign | ||
+ | *Badges required: Bronze Combat | ||
+ | |||
+ | |||
+ | ====Hornet==== | ||
+ | |||
+ | The Hornet is equipped with a standard cannon/torpedo combination that allows for great versatility. It Can engage a variety of targets at both medium and close-range. | ||
+ | |||
+ | Role: ''Cannon/Torpedo Boat'' | ||
+ | |||
+ | *Weapons: 1 Point Defense Beam, 5 Heavy Psionic Cannons, and 6 AM Torpedo Launchers | ||
+ | *Gadgets: 2 ECM Devices and a Cloaking Device | ||
+ | *Defenses: 5 Organic armor plates and AHR | ||
+ | *Rank Requirement: Ensign | ||
+ | *Badges required: Bronze Combat | ||
+ | |||
+ | |||
+ | ====Cline==== | ||
+ | |||
+ | The Cline is a Stealthy bomber that can attack planets without ever revealing itself. | ||
+ | |||
+ | Role: ''EWAR/Bomber'' | ||
+ | |||
+ | *Weapons: 3 Point Defense Beams and 1 Bio Bomb Launcher | ||
+ | *Gadgets: 7 ECM Devices, 1 Scanner, and a Cloaking Device | ||
+ | *Defenses: 4 Organic armor plates and AHR | ||
+ | *Rank Requirement: Ensign | ||
+ | *Badges required: Bronze Combat | ||
+ | |||
+ | |||
+ | ====Aphid==== | ||
− | + | The Aphid is a beam-equipped minelayer. It Can drain targets of energy while also engaging with mines. | |
− | Role: '' | + | Role: ''Beam/Minelayer Boat'' |
− | *Weapons: | + | *Weapons: 1 Point Defence Beam, 2 ELF Beam Devices, 6 Disruptor Devices, and 2 AM Mine Launchers. |
− | *Gadgets: | + | *Gadgets: Cloaking Device |
− | *Defenses: 5 Organic armor plates | + | *Defenses: 5 Organic armor plates and AHR |
*Rank Requirement: Ensign | *Rank Requirement: Ensign | ||
*Badges required: Bronze Combat | *Badges required: Bronze Combat | ||
− | |||
− | Role: '' | + | ===Tier 3 Frigates=== |
+ | |||
+ | |||
+ | ====Mauler==== | ||
+ | |||
+ | The Mauler is an advanced stealth attack ship. Its armed with both cannons and torpedoes. The Mauler equipped with enough ECM to attack while maintaining stealth. | ||
+ | |||
+ | Role: ''EWAR/Cannon/Torpedo Boat'' | ||
− | *Weapons: 4 | + | *Weapons: 1 Point Defence Beam, 4 Heavy Psionic Cannons, and 8 AM Torpedo Launchers |
− | *Gadgets: | + | *Gadgets: 5 ECM Devices and a Cloaking Device |
− | *Defenses: 5 Organic armor plates | + | *Defenses: 5 Organic armor plates and AHR |
− | *Rank Requirement: | + | *Rank Requirement: Ensign |
− | *Badges required: | + | *Badges required: Bronze Combat |
==Pirates== | ==Pirates== | ||
Line 52: | Line 554: | ||
===Raider=== | ===Raider=== | ||
− | Role: Gunboat | + | Role: ''Gunboat'' |
Weapons: | Weapons: | ||
Line 58: | Line 560: | ||
===Raider "Model T"=== | ===Raider "Model T"=== | ||
− | Role: Assault | + | Role: ''Assault'' |
Weapons: | Weapons: | ||
Line 64: | Line 566: | ||
===M-19A "Corsair"=== | ===M-19A "Corsair"=== | ||
− | Role: Missile boat | + | Role: ''Missile boat'' |
Weapons: | Weapons: |
Latest revision as of 22:57, 29 April 2014
Frigates are a step up from scouts in that they are more heavily armored and just about as maneuverable as a scout would be. Frigates in groups can do a surprising amount of damage.
Contents
UGTO
Tier 1 Frigates
ST-12 Buzzard Frigate
Rank: Ensign
Badges: Navigator, Combat
Light attack ship. Excellent for engaging other light warships at close range. Lacks electronic warfare capability.
Primary Systems:
- Tachyon Drive x1
- IE Drive x2
- Standard Armor x8
- Auxiliary Reactor x1
Weapon Systems:
- Extended Range Laser x1
- Flux Wave x1
- Flux Beam x2
- Standard Chemical Laser x4
ST-14 Gyrfalcon Frigate
Rank: Midshipman
Badges: Bomber
Light torpedo ship. Effective against larger warships, but has to get into close range to attack.
Primary Systems:
- Tachyon Drive x1
- IE Drive x2
- Standard Armor x7
- ECM x2
- Auxiliary Reactor x1
Weapon Systems:
- Flux Wave x1
- Extended Range Laser x1
- Proton Torpedo x8
ST-15 Bomber Frigate
Rank: Ensign
Badges: Navigator
Light bomber. Able to destroy facilities and troop on the surface of planets.
Primary Systems:
- Tachyon Drive x1
- IE Drive x2
- Standard Armor x6
- Scanner x1
- ECM x2
Weapon Systems:
- MiRV Bomb x2
- Extended Range Laser x2
- Flux Wave x1
ST-16 Interceptor Frigate
Rank: Midshipman
Badges: none
Light attack ship. Ideal for engaging other light warships at medium range
Primary Systems:
- Tachyon Drive x1
- IE Drive x2
- ECCM x2
- Standard Armor x7
- Auxiliary Reactor x1
Weapon Systems:
- Extended Range Laser x1
- Flux Wave x1
- Heavy Particle Cannon x3
ST-17 Minelayer Frigate
Rank: 2nd Lieutenant
Badges: Support
Light minelayer. Deploys homing mines, either directly against enemy targets or as a minefield to lie in wait.
Primary Systems:
- Tachyon Drive x1
- IE Drive x2
- Standard Armor x6
- Auxiliary Reactor x1
- ECCM x2
Weapon Systems:
- Extended Range Laser x1
- EMP Mine x3
- Flux Wave x1
ST-18 Harrier Frigate
Rank: 2nd Lieutenant
Badges: Combat
Light missile ship. Adept at attacking larger enemies from a distance. Vulnerable to close-range attack.
Primary Systems:
- Tachyon Drive x1
- IE Drive x2
- Standard Armor x6
- ECM x2
- Auxiliary Reactor x1
Weapon Systems:
- Extended Range Laser x1
- Flux Wave x1
- Peregrine Missile x6
Tier 2 Frigates
ST-19 Defense Frigate
Rank: Commander
Badges: Navigator, Engineer, Support
Versatile support ship. Carries ECCM to reveal enemy ships and expanded point-defenses to counter enemy fighters and missiles.
Primary Systems:
- Tachyon Drive x1
- IE Drive x2
- Standard Armor x6
- Auxiliary Reactor x2
- ECCM x6
- Scanner x1
Weapon Systems:
- Extended Range Laser x4
- Flux Wave x1
ST-21 Horus Frigate
Rank: 2nd Rear Admiral
Badges: Combat, Support
Electronic attack minelayer. Uses ECCM to ensure mines get a target lock.
Primary Systems:
- Tachyon Drive x1
- IE Drive x2
- Standard Armor x5
- Auxiliary Reactor x2
- ECCM x6
- Scanner x1
Weapon Systems:
- Extended Range Laser x2
- EMP Mine x2
- Flux Wave x1
ST-23 Griffin Frigate
Light interceptor. Ideal for engaging other light warships, both at close range and at a distance.
Primary Systems:
- Tachyon Drive x1
- IE Drive x2
- Standard Armor x7
- Auxiliary Reactor x2
Weapon Systems:
- Extended Range Laser x1
- Flux Wave x1
- Heavy Particle Cannon x3
- Flux Beam x2
- Heavy Chemical Laser x1
ST-24 Osprey Frigate
Rank: 2nd Rear Admiral
Badges: Navigator, Engineer, Combat, Transport, Bomber, Support
Standard cannon/torpedo combination allows for great versatility. Can engage a variety of targets at both medium- and close-range.
Primary Systems:
- Tachyon Drive x1
- IE Drive x2
- Standard Armor x6
- ECM x2
- Auxiliary Reactor x2
Weapon Systems:
- Extended Range Laser x1
- Flux Wave x1
- Heavy Particle Cannon x2
- Particle Cannon x2
- Proton Torpedo x6
ST-25 Kestrel Frigate
Rank: Commander
Badges: Navigator, Combat
Light arsenal ship. Carries torpedoes to engage larger warships at close rnage and missile to engage at long range. Very difficult to escape from, but has minimal armament for dealing with other light warships.
Primary Systems:
- Tachyon Drive x1
- IE Drive x2
- Standard Armor x5
- ECM x2
- Auxiliary Reactor x2
Weapon Systems:
- Extended Range Laser x1
- Flux Wave x1
- Sparrow Missile x5
- Proton Torpedo x6
ST-27 Phoenix Frigate
Rank: Captain
Badges: Navigator, Combat, Support
Long-range defense ship. Equipped with both missiles and heavy point-defenses. Ideal for taking on other missile ships or carriers.
Primary Systems:
- Tachyon Drive x1
- IE Drive x2
- Standard Armor x5
- ECCM x3
- Auxiliary Reactor x2
- Scanner x1
Weapon Systems:
- Extended Range Laser x4
- Flux Wave x1
- Sparrow Missile x4
Tier 3 Frigates
ST-13 Peregrine Strike Frigate
Rank: Fleet Admiral
Badges: Navigator, Engineer, Combat, Transport, Bomber, Support
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Primary Systems:
- Tachyon Drive x1
- IE Drive x2
- Standard Armor x7
- Auxiliary Reactor x2
Weapon Systems:
- Extended Range Laser x1
- Heavy Particle Cannon x3
- Standard Chemical Laser x2
- Proton Torpedo x7
- Heavy Chemical Laser x1
- Flux Wave x1
ICC
Tier 1 Frigates
M-46M Missile Frigate
The M-46M is one of the most modern frigates in service. Designed in response to the UGTO deploying larger and larger cruiser squadrons, the Missile Frigate packs a devastatingly strong punch for its size. While it also carries enough ECM to stay hidden it has nothing in the way of short-range armament, making it a tempting target for light UGTO attack ships... if they can catch it, that is.
Role: Missile Boat
- Weapons: 1 Pulse Beam, and 6 Anti-Radar Missiles.
- Gadgets: 2 ECM devices
- Defenses: 4 Active shields, 2 Composite armor Plates, and a Pulse Shield
- Rank Requirement: Ensign
- Badges Requirement: None
M-41L Patrol Frigate
The M-41L is a light gunship and ideal for engaging other light warships at medium range.
Role: Gunboat
- Weapons: 1 Pulse Beam, 2 Heavy Railguns and 2 Railguns
- Gadgets: 2 ECCM devices
- Defenses: 4 Active shields, 3 Composite armor Plates, and a Pulse Shield
- Rank Requirement: 2nd Lieutenant
- Badges Requirement: None
M-42A Lance Frigate
The M-42A is a light attack ship excellent for engaging other light warships at close range.
Role: Beamboat
- Weapons: 1 Pulse Beam and 7 Chemical Beam Lasers
- Gadgets: None
- Defenses: 4 Active shields, 4 Composite armor Plates, and a Pulse Shield
- Rank Requirement: 2nd Lieutenant
- Badges Requirement: None
M-41T Torpedo Frigate
The M-41T is a light torpedo ship effective against larger warships, but has to get into close range to attack.
Role: Torpedo Boat
- Weapons: 1 Pulse Beam and 8 Fusion Torpedo Launchers
- Gadgets: 2 ECM Devices
- Defenses: 4 Active shields, 3 Composite armor Plates, and a Pulse Shield
- Rank Requirement: 2nd Lieutenant
- Badges Requirement: None
M-42B Bomber Frigate
The M-42B, planned and built largely before the latest conflict began, was envisioned as a first-strike weapon for taking out critical industrial targets on UGTO planets. To that end it was equipped with extensive stealth and electronic countermeasure systems to help it penetrate enemy lines and evade detection. In the years of fighting since it has also proven a highly effective raider, able to hit targets the UGTO thinks are safe and force them to divert more ships to garrison duty.
Role: Bomber
- Weapons: 2 Pulse Beams and 2 MiRV Bomb Launchers
- Gadgets: 2 ECM Devices and 1 Scanner
- Defenses: 4 Active shields, 2 Composite armor Plates, and a Pulse Shield
- Rank Requirement: Ensign
- Badges Requirement: None
M-45Y Minelayer Frigate
The Minelayer frigate is one of the most effective frigate designs the ICC has built to date. Its high mobility allows it to deploy its payload ahead of advancing UGTO forces, inflicting crippling damage when they run afoul of the trusty nuclear mines the ICC has been using since its war for independence. In many cases it can drop its mines and jump clear without the enemy ever catching sight of it, resulting in some very frustrated UGTO admirals wondering how the ICC could possibly have deployed minefields all over the sector.
Role: Minelayer
- Weapons: 1 Pulse Beam and 2 Nuke Mines
- Gadgets: 2 ECM Devices
- Defenses: 4 Active shields, 2 Composite armor Plates, and a Pulse Shield
- Rank Requirement: Ensign
- Badges Requirement: Bronze Navigator
Tier 2 Frigates
M-44A Assault Frigate
The M-44A is a pure combat frigate, designed for close-range engagements with other light warships. It is one of the ships most readily recognizable to civilians, as it can be seen on regular patrol routes throughout the Confederation. The Assault Frigate has a hard-earned reputation for heroic sacrifice: when the going gets tough, this tough little gunboat gets going, using a spinal heavy beam emplacement and a formidable torpedo battery to harass and stall a superior enemy attack force until reinforcements arrive. It rarely survives to see the victory it helps ensure.
Role: Beam/Torpedo Boat
- Weapons: 6 Fusion Torpedos, 2 Chemical Lasers, and 1 Heavy Chemical Laser
- Gadgets: None
- Defenses: 4 Active shields, 3 Composite armor Plates, and a Pulse Shield
- Rank Requirement: Ensign
- Badges Requirement: Bronze Navigator
M-40L/S Sensor Frigate
The M-40S is a powerful electronic warfare platform, packing enough ECCM to prevent the enemy pulling any dirty tricks. With the arrival of the K'Luth this ship has seen more action than any other Frigate class in the fleet. It has also taken the most casualties, as frigates are just too small and fragile to last long in heavy combat and the M-40S in particular makes for a high-priority target, especially with the K'Luth.
Role: Electronic Warfare
- Weapons: 1 Pulse Beam, 2 Heavy Gauss Guns, and 1 Gauss Gun
- Gadgets: 6 ECCM Devices and a scanner
- Defenses: 4 Active shields, 2 Composite armor Plates, and a Pulse Shield
- Rank Requirement: Ensign
- Badges Requirement: Bronze Navigator
M-46M/Y Standoff Frigate
The M-46M/Y is a long-range minelayer. It uses missiles to attack larger warships from a distance and mines to discourage enemies from getting too close.
Role: Minelayer/Missile Boat
- Weapons: 1 Pulse Beam, 6 Ion-Tracker Missiles, and 2 Nuke Mine Launchers
- Gadgets: 2 ECM Devices
- Defenses: 4 Active shields and a Pulse Shield
- Rank Requirement: Ensign
- Badges Requirement: Bronze Navigator
M-48L/M Line Frigate
The M-46ML/M is a long-range gunship. With its combination of high-velocity cannons and long-range missiles it can engage all types of targets from great distance. However, it is vulnerable to close-range attack.
Role: Cannon/Missile Boat
- Weapons: 1 Pulse Beam, 5 Ion-Tracker Missiles, and 3 Heavy Gauss Guns
- Gadgets: 2 ECM Devices
- Defenses: 4 Active shields, 1 Composite armor Plate, and a Pulse Shield
- Rank Requirement: Ensign
- Badges Requirement: Bronze Navigator
M-49A/E Sabre Frigate
The M-46A/E is a light defense ship. Its armed with beams to engage light targets at close-range and point-defense lasers to protect itself and others from fighter or missile attacks.
Role: Beam/Escort Boat
- Weapons: 4 Pulse Beams, 2 Chemical Lasers, and 1 Heavy Chemical beam Laser
- Gadgets: 1 Scanner
- Defenses: 4 Active shields, 3 Composite armor Plates, and a Pulse Shield
- Rank Requirement: Ensign
- Badges Requirement: Bronze Navigator
Tier 3 Frigates
M-47L/M-S Sniper Frigate
With the success of the M-239A/L-M Strike Cruiser, the Confederate Navy began looking to extend its tactical style to other hull types. Although there are still determined proponents of the M-401 Strike Dreadnought, the concept was deemed impractical and the study focused its attention on smaller hulls. They eventually settled on the sturdy M-40 frigate hull, but decided that a frigate would stand more to gain with a heavy electronic warfare package than a powerful beam array. The resulting ship is both sneaky and heavily-armed, a combination proven to be highly effective against the UGTO.
Role: Ewar/Cannon/Missile Boat
- Weapons: 1 Pulse Beam, 5 Ion-Tracker Missiles, and 3 Heavy Gauss Guns
- Gadgets: 5 ECM Devices
- Defenses: 4 Active shields, 1 Composite armor Plates, and a Pulse Shield
- Rank Requirement: Admiral
- Badges Requirement: Bronze Navigator
K'luth
Tier 1 Frigates
Beak
The Beak is the standard configuration for Hunters--similar in size and function to human frigates--and carries a heavy gun armament for engaging and destroying enemy Scouts and corvettes. As is the case for most K'luth ships, its frontal firepower is quite heavy but it carries little to the sides and none directly aft. As is also the case for most K'luth ships, if an enemy gets behind it can just cloak to shake them off.
Role: Assault/Gunboat
- Weapons: 1 Point Defense Beam, 4 Heavy Psionic Cannons, and 2 Psionic Cannons
- Gadgets: 2 ECM devices and a Cloaking Device.
- Defenses: 6 Organic armor plates and AHR
- Rank Requirement: Ensign
- Badges required: None
Nymph
The Nymph is a heavy attack Hunter, armed with a powerful torpedo battery to let it inflict crippling strikes on larger targets. Like all Hunters it is light on armor, making it something of an eggshell wielding a sledgehammer. Hit-and-fade attacks are the standard operating procedure for this ship, as hanging around anything bigger than it is inviting a world of pain. It operates best when supporting larger K'Luth ships, which can hold the enemy's attention while the deceptively small Nymph delivers a knock-out blow far bigger than its size would suggest possible.
Role: Assault
- Weapons: 1 Point Defense Beam and 11 AM Torpedo Launchers
- Gadgets: 2 ECM devices and a Cloaking Device.
- Defenses: 6 Organic armor plates and AHR
- Rank Requirement: Ensign
- Badges required: Bronze Combat
Instars
The Instars uses a customized Hunter frame in order to carry a payload of powerful antimatter mines. It normally has to vacate the area rapidly after deploying them, however, as they have a large blast radius and its own armor is relatively light.
Role: Minelayer
- Weapons: 1 Point Defense Beam and 3 Anti-Matter Mine Launchers
- Gadgets: 3 ECM devices, 1 scanner, and a Cloaking Device.
- Defenses: 5 Organic armor plates and AHR
- Rank Requirement: Ensign
- Badges required: Bronze Combat
Veil
The Veil is a light electronic warfare ship. It Uses ECM to conceal friendly ships and can be equipped with ECCM to reveal enemy ships.
Role: Electronic Warfare
- Weapons: 2 Point Defense Beams
- Gadgets: 8 ECM devices, 1 scanner, and a Cloaking Device.
- Defenses: 6 Organic armor plates and AHR
- Rank Requirement: Ensign
- Badges required: Bronze Combat
Tier 2 Frigates
Lamprey
This dangerous little ship is a notorious opportunist. It moves stealthily and sneakily through the battlespace, looking for damaged ships struggling to survive. At the right moment it drops its cloak, drains their energy and hammers them with a spinal assault disruptor and an oversized torpedo battery. If attacked it usually opts to simply cloak, sneak off and pounce on prey elsewhere, rather than try to stand and fight.
Role: Beam/Torpedo Boat
- Weapons: 1 Point Defense Beam, 8 AM Torpedo Launchers, 2 ELF Beam Devices, 2 Disruptor Devices, and 1 Assault Disruptor Device
- Gadgets: Cloaking Device
- Defenses: 6 Organic armor plates and AHR
- Rank Requirement: Ensign
- Badges required: Bronze Combat
Viper
The Viper is a stealthy gunship. Its extensive ECM array allows it to attack while stealthed.
Role: EWAR/Cannon Boat
- Weapons: 1 Point Defense Beam and 4 Heavy Psionic Cannons
- Gadgets: 7 ECM Devices, 1 Scanner, and a Cloaking Device
- Defenses: 5 Organic armor plates and AHR
- Rank Requirement: Ensign
- Badges required: Bronze Combat
Mosquito
The Mosquito is a beam-equipped missile ship.Its Able to defend itself from close-range attack while also attacking from range.
Role: Beam/Missile Boat
- Weapons: 1 Point Defense Beam, 5 Psionic Missile Launchers, 2 ELF Beams Devices, and 4 Disruptor Devices
- Gadgets: Cloaking Device
- Defenses: 5 Organic armor plates and AHR
- Rank Requirement: Ensign
- Badges required: Bronze Combat
Hornet
The Hornet is equipped with a standard cannon/torpedo combination that allows for great versatility. It Can engage a variety of targets at both medium and close-range.
Role: Cannon/Torpedo Boat
- Weapons: 1 Point Defense Beam, 5 Heavy Psionic Cannons, and 6 AM Torpedo Launchers
- Gadgets: 2 ECM Devices and a Cloaking Device
- Defenses: 5 Organic armor plates and AHR
- Rank Requirement: Ensign
- Badges required: Bronze Combat
Cline
The Cline is a Stealthy bomber that can attack planets without ever revealing itself.
Role: EWAR/Bomber
- Weapons: 3 Point Defense Beams and 1 Bio Bomb Launcher
- Gadgets: 7 ECM Devices, 1 Scanner, and a Cloaking Device
- Defenses: 4 Organic armor plates and AHR
- Rank Requirement: Ensign
- Badges required: Bronze Combat
Aphid
The Aphid is a beam-equipped minelayer. It Can drain targets of energy while also engaging with mines.
Role: Beam/Minelayer Boat
- Weapons: 1 Point Defence Beam, 2 ELF Beam Devices, 6 Disruptor Devices, and 2 AM Mine Launchers.
- Gadgets: Cloaking Device
- Defenses: 5 Organic armor plates and AHR
- Rank Requirement: Ensign
- Badges required: Bronze Combat
Tier 3 Frigates
Mauler
The Mauler is an advanced stealth attack ship. Its armed with both cannons and torpedoes. The Mauler equipped with enough ECM to attack while maintaining stealth.
Role: EWAR/Cannon/Torpedo Boat
- Weapons: 1 Point Defence Beam, 4 Heavy Psionic Cannons, and 8 AM Torpedo Launchers
- Gadgets: 5 ECM Devices and a Cloaking Device
- Defenses: 5 Organic armor plates and AHR
- Rank Requirement: Ensign
- Badges required: Bronze Combat
Pirates
Raider
Role: Gunboat
Weapons:
Raider "Model T"
Role: Assault
Weapons:
M-19A "Corsair"
Role: Missile boat
Weapons: