Difference between revisions of "Gadget Level"
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==Effect== | ==Effect== | ||
− | Gadget level governs the | + | Gadget level governs the characteristics of the following devices : |
− | ===Faster Than Light | + | ===Projectile Weapons=== |
− | + | Increasing damage, recharge energy, recharge time, AoE radius, missile speed and ammo, and decreasing projectile speed and missile maneuverability. | |
− | + | ||
− | + | ===Beam Weapons=== | |
+ | Increasing damage, beam duration, recharge energy and recharge time. | ||
+ | |||
+ | ===Armor and Shields=== | ||
+ | Increasing maximum hit points and armor weight. | ||
+ | |||
+ | ===Impulse Drives=== | ||
+ | Increasing energy storage. | ||
+ | |||
+ | ===EWar Devices=== | ||
+ | Increasing the strength and maximum range of effect. | ||
+ | |||
+ | ===Faster Than Light Drives=== | ||
+ | '''Tachyon Jump Drive''' / '''Antimatter Jump Drive''' - Increasing fuel capacity and recharge energy, and decreasing fuel efficiency.<br> | ||
+ | '''Hyper Mass Accelerator''' - Increasing recharge energy and recharge time, and decreasing fuel efficiency and jump speed.<br> | ||
+ | '''Worm Hole Device II''' - Increasing wormhole creation range, error in creation location and duration of wormhole, and decreasing recharge time. | ||
+ | |||
+ | ===Faction Special Devices=== | ||
+ | |||
+ | '''Flux Wave''' - Increasing damage, AoE radius, recharge energy and recharge time.<br> | ||
+ | '''Pulse Shield''' - Increasing AoE radius, recharge energy and recharge time.<br> | ||
+ | '''Cloak''' - Increasing cloak time, cloak engagement and disengagement times and cloak recharge time. | ||
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+ | <!-- do these edits slower and ill back you up --> |
Latest revision as of 16:38, 22 April 2014
Gadget level is a value used to grade the characteristics of devices which are installed on warships. The larger and more advanced the hull of ship is, the higher is the gadget level of the devices which can be installed on it.
Contents
Values
Gadget Level depends on the hull type on which the device is mounted and are as follows
- Fighter: Level 1
- Scout: Level 2
- Frigate: Level 3
- Destroyer: Level 4
- Cruiser: Level 5
- Dreadnought: Level 6
- Super Dreadnought: Level 7
- Station: Level 10
- Transport: Level 2
- Supply: Level 2
- Engineer: Level 2
Effect
Gadget level governs the characteristics of the following devices :
Projectile Weapons
Increasing damage, recharge energy, recharge time, AoE radius, missile speed and ammo, and decreasing projectile speed and missile maneuverability.
Beam Weapons
Increasing damage, beam duration, recharge energy and recharge time.
Armor and Shields
Increasing maximum hit points and armor weight.
Impulse Drives
Increasing energy storage.
EWar Devices
Increasing the strength and maximum range of effect.
Faster Than Light Drives
Tachyon Jump Drive / Antimatter Jump Drive - Increasing fuel capacity and recharge energy, and decreasing fuel efficiency.
Hyper Mass Accelerator - Increasing recharge energy and recharge time, and decreasing fuel efficiency and jump speed.
Worm Hole Device II - Increasing wormhole creation range, error in creation location and duration of wormhole, and decreasing recharge time.
Faction Special Devices
Flux Wave - Increasing damage, AoE radius, recharge energy and recharge time.
Pulse Shield - Increasing AoE radius, recharge energy and recharge time.
Cloak - Increasing cloak time, cloak engagement and disengagement times and cloak recharge time.