Difference between revisions of "Frigate"

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(ICC)
(UGTO)
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==UGTO==
 
==UGTO==
  
===ST-15 Bomber Frigate===
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===Tier 1 Ships===
  
The ST-15 frigates are designed for covert ship-to-surface munitions delivery, utilizing electronic warfare to conceal themselves and ensure their payload reaches the target. In most cases the first -- and only -- warning the unsuspecting populace below gets is when the bombs start hitting their colony hub. ICC news networks claim these shops have been responsible for countless unprovoked attacks on civilian targets over the years, but they can never offer any convincing proof ... because no-one ever sees them coming.
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====ST-12 Buzzard Frigate====
 +
 
 +
The ST-12 is a light attack ship excellent at engaging other light warships at close range.
 +
 
 +
Role: ''Beamboat''
 +
 
 +
*Weapons: 1 Point Defense Beam  2 Flux Beam Devices, and 4 Chemical Beam Lasers
 +
*Gadgets: Flux Wave Device
 +
*Defenses: 8 Standard Armor Plates
 +
*Rank Requirement: Ensign
 +
*Badges required: None
 +
 
 +
 
 +
====ST-14 Gyrfalcon Frigate====
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 +
The ST-14 is a light torpedo ship effective against larger warships, but has to get into close range to attack.
 +
 
 +
 
 +
Role: ''Torpedo Boat''
 +
 
 +
*Weapons: 1 Point Defense Beam  and 8 Proton Torpedo Launchers
 +
*Gadgets: 2 ECM Devices and a Flux Wave Device
 +
*Defenses: 7 Standard Armor Plates
 +
*Rank Requirement: Lieutenant Commander
 +
*Badges required: None
 +
 
 +
 
 +
====ST-15 Bomber Frigate====
 +
 
 +
The ST-15 frigates are designed for covert ship-to-surface munitions delivery, utilizing electronic warfare to conceal themselves and ensure their payload reaches the target. In most cases the first--and only--warning the unsuspecting populace below gets is when the bombs start hitting their colony hub. ICC news networks claim these ships have been responsible for countless attacks on civilian targets over the years, but they can never offer any convincing proof... because no-one ever sees them coming.
  
 
Role: ''Bomber''
 
Role: ''Bomber''
  
*Weapons: 2 Standard Chemical Lasers and 2 MiRV Bomb Launchers
+
*Weapons: 2 Point Defense Beams  and 2 MiRV Bomb Launchers
*Gadgets: 3 ECM Devices and 1 Scanner
+
*Gadgets: 2 ECM Devices, 1 Scanner, and a Flux Wave Device
*Defenses: 5 Standard Armor Plates
+
*Defenses: 6 Standard Armor Plates
*Shipyard Requirements: 0 Resources | 15 Technology | Metals
 
 
*Rank Requirement: Ensign
 
*Rank Requirement: Ensign
 
*Badges required: None
 
*Badges required: None
  
===ST-16 Interceptor Frigate ===
 
  
The ST-16 Interceptors focus on speed and firepower, as they are intended to engage and destroy light attack craft before they can inflict crippling damage on the main battleships of the fleet. Though outwardly disdainful of the dinky little ships and their crews, UGTO dreadnought captains always rest a little easier knowing that the interceptors have them covered.
+
====ST-16 Interceptor Frigate====
 +
 
 +
The ST-16 Interceptors focus on speed and firepower, as they are intended to engage and destroy light attack craft before they can inflict crippling damage on the main battleships of the fleet. Though outwardly disdainful of the dinky little ships and their crews, senior UGTO captains always rest a little easier knowing that the Interceptors have them covered.
  
Role: ''Gunboat''
+
Role: ''Cannon Boat''
  
*Weapons: 1 Standard Chemical Laser, 4 Particle Cannons, 2 Heavy Particle Cannons, and 1 Flux Wave Device
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*Weapons: 2 Point Defense Beams and 3 Heavy Particle Cannons
*Gadgets: None
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*Gadgets: 2 ECCM Devices and a Flux Wave Device
*Defenses: 6 Standard armor plates
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*Defenses: 7 Standard Armor Plates
*Shipyard Requirements: 0 Resources | 45 Technology | Metals
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*Rank Requirement: Midshipman  
*Rank Requirement: Midshipman
 
 
*Badges required: None
 
*Badges required: None
  
===ST-17 Minelayer Frigate ===
 
  
ST-17 Minelayers are highly utilitarian little ships, capable of both deploying a substantial mine payload and using their own electronic warfare and beam armaments to keep the shipping lanes clear of enemy minefields. Unfortunately, the new-model EMP mines introduced a few years ago suffered from a design flaw and would detonate in their magazines if an enemy warship so much as sneezed at them. Though the design flaw has long since been corrected, the minelayer frigates still have a reputation for being deathtraps.
+
====ST-17 Minelayer Frigate====
 +
 
 +
ST-17 Minelayers are highly utilitarian little ships, capable of both deploying a substantial mine payload and using their own electronic warfare and beam armament to keep the shipping lanes clear of enemy minefields. Unfortunately, the new-model EMP mines introduced a few years into the war suffered from a design flaw and would detonate in their magazines if an enemy warship so much as sneezed at them. Though the design flaw has long since been corrected, minelayer frigates still have a reputation for being deathtraps and no-one looks forward to serving aboard them.
  
 
Role: ''Minelayer''
 
Role: ''Minelayer''
  
*Weapons: 5 Standard Chemical Lasers and 2 EMP Mine Launchers
+
*Weapons: 1 Point Defense Beam and 3 EMP Mine Launchers
*Gadgets: 2 ECCM Devices and 1 Scanner
+
*Gadgets: 2 ECCM Devices and a Flux Wave Device
*Defenses: 6 Standard armor plates
+
*Defenses: 6 Standard Armor Plates
*Shipyard Requirements: 0 Resources | 15 Technology | Metals
+
*Rank Requirement: 2nd Lieutenant
*Rank Requirement: 2nd Lieutenant
+
*Badges required: None
*Badges required: Bronze Combat
 
  
===ST-18 Harrier Frigate===
 
  
Harrier Frigates are equipped with a payload of small but powerful long-range missiles and enough electronic countermeasures to hide them from the enemy even while they attack. This particular combination allows them to destroy unprotected dreadnoughts with near impunity. Many an ICC admiral has cursed these deadly little ships with his last breath. Unfortunately they have only a modest close-range armament, so Harrier captains are always checking over their shoulder for enemy attack ships.
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====ST-18 Harrier Frigate====
  
Role: ''Missile Boat''
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Harrier Frigates are equipped with a payload of small but powerful long-range missiles and enough electronic countermeasures to hide them from the enemy even while they attack. This particular combination allows them to destroy unprotected heavy warships with near impunity. Many an ICC captain has cursed these deadly little ships with his last breath. Unfortunately they have no close-range armament, so Harrier captains are always checking over their shoulder for enemy attack ships.
  
*Weapons: 2 Standard Chemical Lasers and 6 Sparrow Missile Launchers
 
*Gadgets: 3 ECM Devices
 
*Defenses: 5 Standard Armor Plates
 
*Shipyard Requirements:0 Resources | 15 Technology | Metals
 
*Rank Requirement: 1st Lieutenant
 
*Badges required: Bronze Combat
 
  
===ST-19 Defense Frigate===
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Role: ''Missile Boat''
 
 
The ST-19 is a versatile support ship that is often found backing up UGTO battle squadrons. Its extensive array of counter-countermeasures allow it to maintain electronic warfare superiority, while its substantial point-defense armament enables it to protect the fleet from fighter or missile attacks. Between these two capabilities, it is a highly effective counter to the light missiles ships that are increasingly being deployed against UGTO dreadnoughts.
 
  
Role: ''Point Defense/Electronic Warfare''
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*Weapons: 1 Point Defense Beam and 6 Peregrine Missile Launchers
 
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*Gadgets: 2 ECM Devices and a Flux Wave Device
*Weapons: 6 Standard Chemical Lasers
 
*Gadgets: 4 ECCM Devices and 1 Scanner
 
 
*Defenses: 6 Standard Armor Plates
 
*Defenses: 6 Standard Armor Plates
*Rank Requirement: Ensign
+
*Rank Requirement: 2nd Lieutenant 
 
*Badges required: None
 
*Badges required: None
  

Revision as of 02:08, 17 October 2013

Frigates are a step up from scouts in that they are more heavily armored and just about as maneuverable as a scout would be. Frigates in groups can do a surprising amount of damage.


UGTO

Tier 1 Ships

ST-12 Buzzard Frigate

The ST-12 is a light attack ship excellent at engaging other light warships at close range.

Role: Beamboat

  • Weapons: 1 Point Defense Beam 2 Flux Beam Devices, and 4 Chemical Beam Lasers
  • Gadgets: Flux Wave Device
  • Defenses: 8 Standard Armor Plates
  • Rank Requirement: Ensign
  • Badges required: None


ST-14 Gyrfalcon Frigate

The ST-14 is a light torpedo ship effective against larger warships, but has to get into close range to attack.


Role: Torpedo Boat

  • Weapons: 1 Point Defense Beam and 8 Proton Torpedo Launchers
  • Gadgets: 2 ECM Devices and a Flux Wave Device
  • Defenses: 7 Standard Armor Plates
  • Rank Requirement: Lieutenant Commander
  • Badges required: None


ST-15 Bomber Frigate

The ST-15 frigates are designed for covert ship-to-surface munitions delivery, utilizing electronic warfare to conceal themselves and ensure their payload reaches the target. In most cases the first--and only--warning the unsuspecting populace below gets is when the bombs start hitting their colony hub. ICC news networks claim these ships have been responsible for countless attacks on civilian targets over the years, but they can never offer any convincing proof... because no-one ever sees them coming.

Role: Bomber

  • Weapons: 2 Point Defense Beams and 2 MiRV Bomb Launchers
  • Gadgets: 2 ECM Devices, 1 Scanner, and a Flux Wave Device
  • Defenses: 6 Standard Armor Plates
  • Rank Requirement: Ensign
  • Badges required: None


ST-16 Interceptor Frigate

The ST-16 Interceptors focus on speed and firepower, as they are intended to engage and destroy light attack craft before they can inflict crippling damage on the main battleships of the fleet. Though outwardly disdainful of the dinky little ships and their crews, senior UGTO captains always rest a little easier knowing that the Interceptors have them covered.

Role: Cannon Boat

  • Weapons: 2 Point Defense Beams and 3 Heavy Particle Cannons
  • Gadgets: 2 ECCM Devices and a Flux Wave Device
  • Defenses: 7 Standard Armor Plates
  • Rank Requirement: Midshipman
  • Badges required: None


ST-17 Minelayer Frigate

ST-17 Minelayers are highly utilitarian little ships, capable of both deploying a substantial mine payload and using their own electronic warfare and beam armament to keep the shipping lanes clear of enemy minefields. Unfortunately, the new-model EMP mines introduced a few years into the war suffered from a design flaw and would detonate in their magazines if an enemy warship so much as sneezed at them. Though the design flaw has long since been corrected, minelayer frigates still have a reputation for being deathtraps and no-one looks forward to serving aboard them.

Role: Minelayer

  • Weapons: 1 Point Defense Beam and 3 EMP Mine Launchers
  • Gadgets: 2 ECCM Devices and a Flux Wave Device
  • Defenses: 6 Standard Armor Plates
  • Rank Requirement: 2nd Lieutenant
  • Badges required: None


ST-18 Harrier Frigate

Harrier Frigates are equipped with a payload of small but powerful long-range missiles and enough electronic countermeasures to hide them from the enemy even while they attack. This particular combination allows them to destroy unprotected heavy warships with near impunity. Many an ICC captain has cursed these deadly little ships with his last breath. Unfortunately they have no close-range armament, so Harrier captains are always checking over their shoulder for enemy attack ships.


Role: Missile Boat

  • Weapons: 1 Point Defense Beam and 6 Peregrine Missile Launchers
  • Gadgets: 2 ECM Devices and a Flux Wave Device
  • Defenses: 6 Standard Armor Plates
  • Rank Requirement: 2nd Lieutenant
  • Badges required: None

ICC

Tier 1 Ships

M-46M Missile Frigate

The M-46M is one of the most modern frigates in service. Designed in response to the UGTO deploying larger and larger cruiser squadrons, the Missile Frigate packs a devastatingly strong punch for its size. While it also carries enough ECM to stay hidden it has nothing in the way of short-range armament, making it a tempting target for light UGTO attack ships... if they can catch it, that is.

Role: Missile Boat

  • Weapons: 1 Pulse Beam, and 6 Anti-Radar Missiles.
  • Gadgets: 2 ECM devices
  • Defenses: 4 Active shields, 2 Composite armor Plates, and a Pulse Shield
  • Rank Requirement: Ensign
  • Badges Requirement: None


M-41L Patrol Frigate

The M-41L is a light gunship and ideal for engaging other light warships at medium range.

Role: Gunboat

  • Weapons: 1 Pulse Beam, 2 Heavy Railguns and 2 Railguns
  • Gadgets: 2 ECCM devices
  • Defenses: 4 Active shields, 3 Composite armor Plates, and a Pulse Shield
  • Rank Requirement: 2nd Lieutenant
  • Badges Requirement: None

M-42A Lance Frigate

The M-42A is a light attack ship excellent for engaging other light warships at close range.

Role: Beamboat

  • Weapons: 1 Pulse Beam and 7 Chemical Beam Lasers
  • Gadgets: None
  • Defenses: 4 Active shields, 4 Composite armor Plates, and a Pulse Shield
  • Rank Requirement: 2nd Lieutenant
  • Badges Requirement: None


M-41T Torpedo Frigate

The M-41T is a light torpedo ship effective against larger warships, but has to get into close range to attack.

Role: Torpedo Boat

  • Weapons: 1 Pulse Beam and 8 Fusion Torpedo Launchers
  • Gadgets: 2 ECM Devices
  • Defenses: 4 Active shields, 3 Composite armor Plates, and a Pulse Shield
  • Rank Requirement: 2nd Lieutenant
  • Badges Requirement: None


M-42B Bomber Frigate

The M-42B, planned and built largely before the latest conflict began, was envisioned as a first-strike weapon for taking out critical industrial targets on UGTO planets. To that end it was equipped with extensive stealth and electronic countermeasure systems to help it penetrate enemy lines and evade detection. In the years of fighting since it has also proven a highly effective raider, able to hit targets the UGTO thinks are safe and force them to divert more ships to garrison duty.

Role: Bomber

  • Weapons: 2 Pulse Beams and 2 MiRV Bomb Launchers
  • Gadgets: 2 ECM Devices and 1 Scanner
  • Defenses: 4 Active shields, 2 Composite armor Plates, and a Pulse Shield
  • Rank Requirement: Ensign
  • Badges Requirement: None


M-45Y Minelayer Frigate

The Minelayer frigate is one of the most effective frigate designs the ICC has built to date. Its high mobility allows it to deploy its payload ahead of advancing UGTO forces, inflicting crippling damage when they run afoul of the trusty nuclear mines the ICC has been using since its war for independence. In many cases it can drop its mines and jump clear without the enemy ever catching sight of it, resulting in some very frustrated UGTO admirals wondering how the ICC could possibly have deployed minefields all over the sector.

Role: Minelayer

  • Weapons: 1 Pulse Beams and 2 Nuke Mines
  • Gadgets: 2 ECM Devices
  • Defenses: 4 Active shields, 2 Composite armor Plates, and a Pulse Shield
  • Rank Requirement: Ensign
  • Badges Requirement: Bronze Navigator

K'luth

Beak

Role: Assault/Gunboat

  • Weapons: 3 Disruptors, 2 Psionic cannons, 2 Heavy psionic cannons, and 2 AM torpedo launchers.
  • Gadgets: 1 ECM device and a Cloaking Device.
  • Defenses: 5 Organic armor plates.
  • Rank Requirement: Ensign
  • Badges required: None

Instars

Role: Minelayer

  • Weapons: 5 Disruptors and 2 AM Mine launchers.
  • Gadgets: 2 ECCM devices, a Scanner and a Cloaking device.
  • Defenses: 5 Organic armor plates.
  • Rank Requirement: Ensign
  • Badges required: None

Nymph

Role: Assault

  • Weapons: 3 Disruptors, 2 Heavy psionic cannons, and 6 AM torpedo launchers.
  • Gadgets: 1 ECM device and a Cloaking Device.
  • Defenses: 5 Organic armor plates.
  • Rank Requirement: Ensign
  • Badges required: Bronze Combat

Proboscis

Role: Bomber

  • Weapons: 4 Disruptors and 2 Bio bomb launchers.
  • Gadgets: 2 ECM devices and a Scanner.
  • Defenses: 5 Organic armor plates.
  • Rank Requirement: 2nd Lieutenant
  • Badges required: None

Pirates

Raider

Role: Gunboat

Weapons:

Raider "Model T"

Role: Assault

Weapons:

M-19A "Corsair"

Role: Missile boat

Weapons: