Difference between revisions of "Template:Missile"

From DarkSpace WIKI
Jump to: navigation, search
(Removed extra text that wasn't needed, and changed Live times to Range, as it's easier to understand for users)
m
 
(5 intermediate revisions by the same user not shown)
Line 7: Line 7:
 
|Faction: || {{{faction}}}
 
|Faction: || {{{faction}}}
 
|-
 
|-
|Technology Level: || {{{tech}}}
+
|Technology Required: || {{{tech}}}
 
|-
 
|-
 
|Resource Cost: || {{{resource}}}
 
|Resource Cost: || {{{resource}}}
Line 13: Line 13:
 
|Ammunition: || {{{ammo}}}
 
|Ammunition: || {{{ammo}}}
 
|-
 
|-
|Recharge Energy: || {{{energy}}}
+
|Energy Cost: || {{{energy}}}
 
|-
 
|-
 
|Recharge Rate: || {{{drain}}}
 
|Recharge Rate: || {{{drain}}}
Line 19: Line 19:
 
|Velocity: || {{{speed}}} GU/s
 
|Velocity: || {{{speed}}} GU/s
 
|-
 
|-
|Max Range: || {{{life}}} GU
+
|Max Range: || {{{max-range}}} GU
 
|-
 
|-
|Min Range: || {{{arm-time}}} GU
+
|Min Range: || {{{min-range}}} GU
 
|-
 
|-
 
|Turn Rate: || {{{turnrate}}} Degrees/s
 
|Turn Rate: || {{{turnrate}}} Degrees/s
Line 29: Line 29:
 
|Damage: || {{{damage}}}
 
|Damage: || {{{damage}}}
 
|-
 
|-
|Random Damage: || {{{damage-random}}}
+
|Random Damage: || up to {{{damage-random}}}
 
|-
 
|-
 
|Splash Radius: || {{{radius}}} GU
 
|Splash Radius: || {{{radius}}} GU
Line 35: Line 35:
 
|Splash Damage: || {{{blast-damage}}}
 
|Splash Damage: || {{{blast-damage}}}
 
|-
 
|-
|Random Splash Damage: || {{{blast-damage-random}}}
+
|Random Splash Damage: || up to {{{blast-damage-random}}}
 
|-
 
|-
|Falloff: || {{{min-damage}}} %
+
|Falloff: || {{{falloff}}}%
 +
|-
 +
|Reverse Falloff: || {{{rev-falloff}}}
 
|}
 
|}

Latest revision as of 19:57, 19 October 2012

{{{name}}}
[[image:{{{image}}}.jpg|225px]]
Faction: {{{faction}}}
Technology Required: {{{tech}}}
Resource Cost: {{{resource}}}
Ammunition: {{{ammo}}}
Energy Cost: {{{energy}}}
Recharge Rate: {{{drain}}}
Velocity: {{{speed}}} GU/s
Max Range: {{{max-range}}} GU
Min Range: {{{min-range}}} GU
Turn Rate: {{{turnrate}}} Degrees/s
Damage Type: {{{damage-type}}}
Damage: {{{damage}}}
Random Damage: up to {{{damage-random}}}
Splash Radius: {{{radius}}} GU
Splash Damage: {{{blast-damage}}}
Random Splash Damage: up to {{{blast-damage-random}}}
Falloff: {{{falloff}}}%
Reverse Falloff: {{{rev-falloff}}}