Difference between revisions of "Template:Missile"
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|Faction: || {{{faction}}} | |Faction: || {{{faction}}} | ||
|- | |- | ||
− | |Technology | + | |Technology Required: || {{{tech}}} |
|- | |- | ||
− | |Resource Cost: || {{{resource}}} | + | |Resource Cost: || {{{resource}}} |
|- | |- | ||
− | |Ammunition: || {{{ammo}}} | + | |Ammunition: || {{{ammo}}} |
|- | |- | ||
− | | | + | |Energy Cost: || {{{energy}}} |
|- | |- | ||
− | |Recharge Rate: || {{{drain}}} | + | |Recharge Rate: || {{{drain}}} |
|- | |- | ||
|Velocity: || {{{speed}}} GU/s | |Velocity: || {{{speed}}} GU/s | ||
|- | |- | ||
− | |Max | + | |Max Range: || {{{max-range}}} GU |
|- | |- | ||
− | | | + | |Min Range: || {{{min-range}}} GU |
|- | |- | ||
− | | | + | |Turn Rate: || {{{turnrate}}} Degrees/s |
|- | |- | ||
|Damage Type: || {{{damage-type}}} | |Damage Type: || {{{damage-type}}} | ||
Line 29: | Line 29: | ||
|Damage: || {{{damage}}} | |Damage: || {{{damage}}} | ||
|- | |- | ||
− | |Damage | + | |Random Damage: || up to {{{damage-random}}} |
|- | |- | ||
|Splash Radius: || {{{radius}}} GU | |Splash Radius: || {{{radius}}} GU | ||
Line 35: | Line 35: | ||
|Splash Damage: || {{{blast-damage}}} | |Splash Damage: || {{{blast-damage}}} | ||
|- | |- | ||
− | |Splash Damage | + | |Random Splash Damage: || up to {{{blast-damage-random}}} |
|- | |- | ||
+ | |Falloff: || {{{falloff}}}% | ||
+ | |- | ||
+ | |Reverse Falloff: || {{{rev-falloff}}} | ||
|} | |} |
Latest revision as of 19:57, 19 October 2012
{{{name}}} | |
---|---|
[[image:{{{image}}}.jpg|225px]] | |
Faction: | {{{faction}}} |
Technology Required: | {{{tech}}} |
Resource Cost: | {{{resource}}} |
Ammunition: | {{{ammo}}} |
Energy Cost: | {{{energy}}} |
Recharge Rate: | {{{drain}}} |
Velocity: | {{{speed}}} GU/s |
Max Range: | {{{max-range}}} GU |
Min Range: | {{{min-range}}} GU |
Turn Rate: | {{{turnrate}}} Degrees/s |
Damage Type: | {{{damage-type}}} |
Damage: | {{{damage}}} |
Random Damage: | up to {{{damage-random}}} |
Splash Radius: | {{{radius}}} GU |
Splash Damage: | {{{blast-damage}}} |
Random Splash Damage: | up to {{{blast-damage-random}}} |
Falloff: | {{{falloff}}}% |
Reverse Falloff: | {{{rev-falloff}}} |