Difference between revisions of "Electronic Warfare (EWAR)"

From DarkSpace WIKI
Jump to: navigation, search
(ECCM)
(Scanner)
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
EWAR gadgets raise or lower your [[signature]].
 
EWAR gadgets raise or lower your [[signature]].
 +
 +
==Scanner==
 +
An advanced active radiation detector array, when activated increases the range at which a ship can detect objects to 5000 Gu. Due to high energy usage, using the Scanner also increases your own signature, but not that of ships around you.
 +
 +
Bombers often make use of the Scanner, as it dramatically increases the distance from which they can detect [[Planetary Structures]], aiding their attack.
 +
 +
*Faction: All
 +
*Area: 5000 Gu
 +
*Energy Requirement: 0.1/s
 +
*Cool-down Time: Instant
 +
 
==ECM==
 
==ECM==
ECM reduces your signature and makes it easier for K'luth to cloak.
+
Standing for Electronic Countermeasures, this gadget jams incoming sensor pings and disrupts them, as well as muffling the ships own EM emissions. It is recommended that smaller ships use ECM devices to use their evasion abilities to maximum effect.
 +
 
 +
ECM reduces your signature and makes it easier for K'luth to cloak. ECM also reduces the signature of ships around you.
 +
 
 +
Hotkey: M
 +
*Faction: All
 +
*Area: 400 + (Level * 50) Gu
 +
*Area Effect: Decreases signature in Area
 +
*Energy Requirement: 0.1/s
 +
*Cool-down Time: Gadget level * 6 Seconds
 +
Swapable with: ECCM
 +
 
 +
ECM is also available as specialized variants, dubbed the Longwave ECM, Narrowband ECM, and Focused ECM.
 +
 
 +
*Longwave ECM has an increased area of effect, at the cost of less signature reduction.
 +
*Narrowband ECM can only lock on a single target, but with a much improved signature reduction.
 +
*Focused ECM Can only lock on a single target, but with great range and power. However, it consumes much more energy and has a longer cooldown.
  
 
==ECCM==
 
==ECCM==
ECCM raises your signature by 4 and makes it easier for K'luth to cloak.
+
Electronic Counter-Countermeasures are devices meant to cut through an enemy ships jamming and make it more detectable.
 +
 
 +
ECCM raises your signature and makes it harder for K'luth to cloak. If a cloaked K'luth enters an ECCM device's range the K'luth vessel will begin to lose energy. When the avaliable energy reaches zero, the cloaking device will start taking damage.
 +
 
 +
Hotkey: P
 +
*Faction: All
 +
*Area: 400 + (Level * 50) Gu
 +
*Area Effect: Decreases signature in Area
 +
*Energy Requirement: 0.1/s
 +
*Cool-down Time: Gadget level * 6 Seconds
 +
Swapable with: ECM
 +
 
 +
ECCM is also available as specialized variants, dubbed the Longwave ECCM, Narrowband ECCM, and Focused ECCM.
 +
 
 +
*Longwave ECCM has an increased area of effect, at the cost of less signature increase.
 +
*Narrowband ECCM can only lock on a single target, but with a much improved signature increase.
 +
*Focused ECCM Can only lock on a single target, but with great range and power. However, it consumes much more energy and has a longer cooldown.
 +
 
 +
 
  
 
==Cloak==
 
==Cloak==
The Cloaking device, a K'luth faction special, reduces your signature to 0 and makes you invisible. The more ECCM in the area, the more energy the cloaking device takes to operate and the longer it takes to cloak.
+
The Cloaking device, a K'Luth faction special, reduces your signature to 0 and makes you invisible. The more ECCM in the area, the more energy the cloaking device takes to operate and the longer it takes to cloak.

Latest revision as of 00:31, 17 October 2012

EWAR gadgets raise or lower your signature.

Scanner

An advanced active radiation detector array, when activated increases the range at which a ship can detect objects to 5000 Gu. Due to high energy usage, using the Scanner also increases your own signature, but not that of ships around you.

Bombers often make use of the Scanner, as it dramatically increases the distance from which they can detect Planetary Structures, aiding their attack.

  • Faction: All
  • Area: 5000 Gu
  • Energy Requirement: 0.1/s
  • Cool-down Time: Instant

ECM

Standing for Electronic Countermeasures, this gadget jams incoming sensor pings and disrupts them, as well as muffling the ships own EM emissions. It is recommended that smaller ships use ECM devices to use their evasion abilities to maximum effect.

ECM reduces your signature and makes it easier for K'luth to cloak. ECM also reduces the signature of ships around you.

Hotkey: M

  • Faction: All
  • Area: 400 + (Level * 50) Gu
  • Area Effect: Decreases signature in Area
  • Energy Requirement: 0.1/s
  • Cool-down Time: Gadget level * 6 Seconds

Swapable with: ECCM

ECM is also available as specialized variants, dubbed the Longwave ECM, Narrowband ECM, and Focused ECM.

  • Longwave ECM has an increased area of effect, at the cost of less signature reduction.
  • Narrowband ECM can only lock on a single target, but with a much improved signature reduction.
  • Focused ECM Can only lock on a single target, but with great range and power. However, it consumes much more energy and has a longer cooldown.

ECCM

Electronic Counter-Countermeasures are devices meant to cut through an enemy ships jamming and make it more detectable.

ECCM raises your signature and makes it harder for K'luth to cloak. If a cloaked K'luth enters an ECCM device's range the K'luth vessel will begin to lose energy. When the avaliable energy reaches zero, the cloaking device will start taking damage.

Hotkey: P

  • Faction: All
  • Area: 400 + (Level * 50) Gu
  • Area Effect: Decreases signature in Area
  • Energy Requirement: 0.1/s
  • Cool-down Time: Gadget level * 6 Seconds

Swapable with: ECM

ECCM is also available as specialized variants, dubbed the Longwave ECCM, Narrowband ECCM, and Focused ECCM.

  • Longwave ECCM has an increased area of effect, at the cost of less signature increase.
  • Narrowband ECCM can only lock on a single target, but with a much improved signature increase.
  • Focused ECCM Can only lock on a single target, but with great range and power. However, it consumes much more energy and has a longer cooldown.


Cloak

The Cloaking device, a K'Luth faction special, reduces your signature to 0 and makes you invisible. The more ECCM in the area, the more energy the cloaking device takes to operate and the longer it takes to cloak.