Difference between revisions of "Template:Missile"
MikeParadox (talk | contribs) (detailed template for showing missile data) |
(It is better to give the true values then give theoretical calculations like max-range. A missile has a life time in seconds + velocity = theoretical range that it will never reach.. + random damage) |
||
| Line 7: | Line 7: | ||
|Faction: || {{{faction}}} | |Faction: || {{{faction}}} | ||
|- | |- | ||
| − | | | + | |Technology Level: || {{{tech}}} Technology |
|- | |- | ||
| − | | | + | |Resource Cost: || {{{resource}}} Resources |
|- | |- | ||
| − | | | + | |Ammunition: || {{{ammo}}} #missiles |
|- | |- | ||
| − | | | + | |Recharge Energy: || {{{energy}}} Units |
|- | |- | ||
| − | | | + | |Recharge Rate: || {{{drain}}} Units/s |
|- | |- | ||
|Velocity: || {{{speed}}} GU/s | |Velocity: || {{{speed}}} GU/s | ||
| + | |- | ||
| + | |Max Live: || {{{life}}} Seconds = Max-range | ||
| + | |- | ||
| + | |Arm Time: || {{{arm-time}}} Seconds = Min-range | ||
|- | |- | ||
|Turning Rate: || {{{turnrate}}} Degrees/s | |Turning Rate: || {{{turnrate}}} Degrees/s | ||
|- | |- | ||
| − | | | + | |Damage Type: || {{{damage-type}}} |
|- | |- | ||
| − | | | + | |Damage: || {{{damage}}}| |
|- | |- | ||
| − | | | + | |Damage Random: || {{{damage-random}}} |
|- | |- | ||
| − | | | + | |Splash Radius: || {{{radius}}} GU |
|- | |- | ||
| − | | | + | |Splash Damage: || {{{blast-damage}}} |
|- | |- | ||
| − | |} | + | |Splash Damage Random: || {{{blast-damage-random}}} |
Revision as of 15:47, 13 October 2012
| {{{name}}} | |
|---|---|
| [[image:{{{image}}}.jpg|225px]] | |
| Faction: | {{{faction}}} |
| Technology Level: | {{{tech}}} Technology |
| Resource Cost: | {{{resource}}} Resources |
| Ammunition: | {{{ammo}}} #missiles |
| Recharge Energy: | {{{energy}}} Units |
| Recharge Rate: | {{{drain}}} Units/s |
| Velocity: | {{{speed}}} GU/s |
| Max Live: | {{{life}}} Seconds = Max-range |
| Arm Time: | {{{arm-time}}} Seconds = Min-range |
| Turning Rate: | {{{turnrate}}} Degrees/s |
| Damage Type: | {{{damage-type}}} |
| Damage: | |
| Damage Random: | {{{damage-random}}} |
| Splash Radius: | {{{radius}}} GU |
| Splash Damage: | {{{blast-damage}}} |
| Splash Damage Random: | {{{blast-damage-random}}} |