Difference between revisions of "Template:Missile"
MikeParadox (talk | contribs) (detailed template for showing missile data) |
(It is better to give the true values then give theoretical calculations like max-range. A missile has a life time in seconds + velocity = theoretical range that it will never reach.. + random damage) |
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|Faction: || {{{faction}}} | |Faction: || {{{faction}}} | ||
|- | |- | ||
− | | | + | |Technology Level: || {{{tech}}} Technology |
|- | |- | ||
− | | | + | |Resource Cost: || {{{resource}}} Resources |
|- | |- | ||
− | | | + | |Ammunition: || {{{ammo}}} #missiles |
|- | |- | ||
− | | | + | |Recharge Energy: || {{{energy}}} Units |
|- | |- | ||
− | | | + | |Recharge Rate: || {{{drain}}} Units/s |
|- | |- | ||
|Velocity: || {{{speed}}} GU/s | |Velocity: || {{{speed}}} GU/s | ||
+ | |- | ||
+ | |Max Live: || {{{life}}} Seconds = Max-range | ||
+ | |- | ||
+ | |Arm Time: || {{{arm-time}}} Seconds = Min-range | ||
|- | |- | ||
|Turning Rate: || {{{turnrate}}} Degrees/s | |Turning Rate: || {{{turnrate}}} Degrees/s | ||
|- | |- | ||
− | | | + | |Damage Type: || {{{damage-type}}} |
|- | |- | ||
− | | | + | |Damage: || {{{damage}}}| |
|- | |- | ||
− | | | + | |Damage Random: || {{{damage-random}}} |
|- | |- | ||
− | | | + | |Splash Radius: || {{{radius}}} GU |
|- | |- | ||
− | | | + | |Splash Damage: || {{{blast-damage}}} |
|- | |- | ||
− | |} | + | |Splash Damage Random: || {{{blast-damage-random}}} |
Revision as of 15:47, 13 October 2012
{{{name}}} | |
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[[image:{{{image}}}.jpg|225px]] | |
Faction: | {{{faction}}} |
Technology Level: | {{{tech}}} Technology |
Resource Cost: | {{{resource}}} Resources |
Ammunition: | {{{ammo}}} #missiles |
Recharge Energy: | {{{energy}}} Units |
Recharge Rate: | {{{drain}}} Units/s |
Velocity: | {{{speed}}} GU/s |
Max Live: | {{{life}}} Seconds = Max-range |
Arm Time: | {{{arm-time}}} Seconds = Min-range |
Turning Rate: | {{{turnrate}}} Degrees/s |
Damage Type: | {{{damage-type}}} |
Damage: | |
Damage Random: | {{{damage-random}}} |
Splash Radius: | {{{radius}}} GU |
Splash Damage: | {{{blast-damage}}} |
Splash Damage Random: | {{{blast-damage-random}}} |