Difference between revisions of "Ship"
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+ | ==Characteristics== | ||
+ | Any ship in DarkSpace has the following basic characteristics :- | ||
+ | ===Mass=== | ||
+ | Ship masses are individually set for each ship, but generally, the ''base mass'' of a ship hull is: | ||
+ | |||
+ | :*Scout: 5 | ||
+ | :*Frigate: 6 | ||
+ | :*Destroyer: 12 | ||
+ | :*Cruiser: 16 | ||
+ | :*Dread: 28 | ||
+ | :*Assault Dread: 31 | ||
+ | :*Station: Varies between 73 and 83 | ||
+ | |||
+ | Two gadgets contribute to the mass of a ship, which are Armor and Jump Disruptor. The formula for mass added is: | ||
+ | Armor: <Current hp> / 125000 (One arc of UGTO standard armor on a dread adds about .95 mass) | ||
+ | Jump Disruptors: 4 mass if active, 2 if not active | ||
+ | |||
+ | The total mass of a ship is calculated as follows :- | ||
+ | Base mass + Mass of armor + Special mass (interdictor device) | ||
+ | So if a UGTO interdictor cruiser with standard armor is taken for example, its mass is 16 + (8 * 0.85) + 2 = 24.8 mass | ||
+ | |||
+ | |||
+ | Now that we have our mass numbers, let’s talk about thrust. Thrust is set by hull type + gadgets that add thrust so here are the numbers: | ||
+ | |||
+ | Scout: .5 | ||
+ | Frigate: .65 | ||
+ | Destroyer: 4 | ||
+ | Cruiser: .5 | ||
+ | Dread: .5 | ||
+ | Assault Dread: .5 | ||
+ | Station: .5 | ||
+ | |||
+ | Only engines add thrust right now (note: If damaged, they do add less thrust) and the numbers are: | ||
+ | |||
+ | AFE and AME: 6.84 + (level() * 0.28) | ||
+ | IE and PIE: 6.00 + (level() * 0.25) | ||
+ | PFE: 5.26 + (level() * 0.22) | ||
+ | |||
+ | Station AFE and AME: 48.2 | ||
+ | Station IE and PIE: 42.5 | ||
+ | Station PFE: 37.3 | ||
+ | |||
+ | |||
+ | Right, so let’s get some dummy numbers up for our formula. Let’s take the UGTO EAD which has the following numbers: | ||
+ | |||
+ | Base Mass: 31 | ||
+ | Mass added from Armor: .95 per armor, 9 armor total so 8.55 mass added | ||
+ | Total Mass: 39.55 | ||
+ | |||
+ | Base Thrust: .5 | ||
+ | Thrust added from engines: 7.75 per engine, 4 engines total so 31 thrust added | ||
+ | Total Thrust: 31.5 | ||
+ | |||
+ | |||
+ | Acceleration is calculated by thrust divided by mass or 31.5 / 39.55 = .796 ish. That means the EAD will accelerate at about .8 gu/s | ||
+ | |||
+ | Ship turning is calculated by the ships base yaw divided by mass and then adding a tenth of max acceleration. An Assault Dread’s base turning is 3.14 so we get: | ||
+ | |||
+ | Turning speed = (3.14 / 39.55) + (.8 / 10) = .15 radians per second or about 8.5 degrees per second | ||
+ | |||
+ | After all these calculations, modifiers from ship enhancements are added | ||
+ | |||
+ | |||
+ | Velocity is calculated separately and is a combination of the base velocity of the ship hull + the velocity of the engines. There’s no need to show these numbers because basic math from looking at ships in game will tell you them. | ||
+ | |||
+ | Energy’s only relation to velocity/mass/thrust is that engines produce less energy linearly at higher speed (meaning if your engines are operating at 50% max speed they only produce 50% as much energy) | ||
+ | |||
+ | ==Types== | ||
A multitude of ships exist in Darkspace. They are divided up into 9 distinct hull types: | A multitude of ships exist in Darkspace. They are divided up into 9 distinct hull types: | ||
− | + | :*'''Combat''' | |
[[Scout]] | [[Scout]] | ||
Line 16: | Line 84: | ||
− | + | :*'''Support''' | |
[[Supply]] | [[Supply]] |
Revision as of 16:31, 1 August 2012
Characteristics
Any ship in DarkSpace has the following basic characteristics :-
Mass
Ship masses are individually set for each ship, but generally, the base mass of a ship hull is:
- Scout: 5
- Frigate: 6
- Destroyer: 12
- Cruiser: 16
- Dread: 28
- Assault Dread: 31
- Station: Varies between 73 and 83
Two gadgets contribute to the mass of a ship, which are Armor and Jump Disruptor. The formula for mass added is:
Armor: <Current hp> / 125000 (One arc of UGTO standard armor on a dread adds about .95 mass) Jump Disruptors: 4 mass if active, 2 if not active
The total mass of a ship is calculated as follows :-
Base mass + Mass of armor + Special mass (interdictor device)
So if a UGTO interdictor cruiser with standard armor is taken for example, its mass is 16 + (8 * 0.85) + 2 = 24.8 mass
Now that we have our mass numbers, let’s talk about thrust. Thrust is set by hull type + gadgets that add thrust so here are the numbers:
Scout: .5 Frigate: .65 Destroyer: 4 Cruiser: .5 Dread: .5 Assault Dread: .5 Station: .5
Only engines add thrust right now (note: If damaged, they do add less thrust) and the numbers are:
AFE and AME: 6.84 + (level() * 0.28) IE and PIE: 6.00 + (level() * 0.25) PFE: 5.26 + (level() * 0.22)
Station AFE and AME: 48.2 Station IE and PIE: 42.5 Station PFE: 37.3
Right, so let’s get some dummy numbers up for our formula. Let’s take the UGTO EAD which has the following numbers:
Base Mass: 31 Mass added from Armor: .95 per armor, 9 armor total so 8.55 mass added Total Mass: 39.55
Base Thrust: .5 Thrust added from engines: 7.75 per engine, 4 engines total so 31 thrust added Total Thrust: 31.5
Acceleration is calculated by thrust divided by mass or 31.5 / 39.55 = .796 ish. That means the EAD will accelerate at about .8 gu/s
Ship turning is calculated by the ships base yaw divided by mass and then adding a tenth of max acceleration. An Assault Dread’s base turning is 3.14 so we get:
Turning speed = (3.14 / 39.55) + (.8 / 10) = .15 radians per second or about 8.5 degrees per second
After all these calculations, modifiers from ship enhancements are added
Velocity is calculated separately and is a combination of the base velocity of the ship hull + the velocity of the engines. There’s no need to show these numbers because basic math from looking at ships in game will tell you them.
Energy’s only relation to velocity/mass/thrust is that engines produce less energy linearly at higher speed (meaning if your engines are operating at 50% max speed they only produce 50% as much energy)
Types
A multitude of ships exist in Darkspace. They are divided up into 9 distinct hull types:
- Combat
- Support