Difference between revisions of "Cruiser"

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(ST-40 Strategic Bomber Cruiser)
(UGTO)
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*Badge's required:  Bronze Navigator, Bronze Engineer, Silver Combat, Bronze transport, Bronze Bomber, Bronze Support
 
*Badge's required:  Bronze Navigator, Bronze Engineer, Silver Combat, Bronze transport, Bronze Bomber, Bronze Support
  
A heavy hitter, the Torpedo cruiser is a EAD in a Smaller, more convienent package. It is often seen smashing it's way though enemy formations using it's ten proton topedoes to dealy effect. Having a torpedo cruiser on your six is no laughing matter. The favourite prey of these ships are the command and missile dreadnoughts of the ICC.
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The last Cruiser you can get, the torpedo cruiser is a heavy hitter. It is an EAD in a Smaller, more convienent package. It is often seen smashing it's way though enemy formations using it's ten proton topedoes to dealy effect. Having a torpedo cruiser on your six is no laughing matter. The favourite prey of these ships are the command and missile dreadnoughts of the ICC.
  
 
===ST-35 Interdictor===
 
===ST-35 Interdictor===
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*Badge's required: None
 
*Badge's required: None
  
For an attacking fleet, a Interdictor cruiser is a must. Used to great effect for traping enemy ships so they cannot jump out, they are the first targets the enemy aims for when their presence becomes known. It carries only lasers so it is best to stay close to a ship that can defend you.
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Shared with the Missile cruiser for it's place as your first cruiser. For an attacking fleet, a Interdictor cruiser is a must. Used to great effect for traping enemy ships so they cannot jump out, they are the first targets the enemy aims for when their presence becomes known. It carries only lasers so it is best to stay close to a ship that can defend you.
  
 
===ST-36 Battle Cruiser===
 
===ST-36 Battle Cruiser===

Revision as of 08:51, 19 April 2012

Cruisers are standard fare throughout the Darkspace universe. They are the perfect blend of armor, weapons, and speed that allow them to excel virtually every role they are assigned. However, in terms of sheer durability or weapon armaments, they are still outclassed by dreadnoughts or stations


UGTO

ST-34 Torpedo Cruiser

Role: Assault

  • Weapons: 4 Chemical Lasers, 3 Heavy Chemical lasers, 10 proton torpedo launchers, and a flux wave device.
  • Rank Requirement: Vice Admiral
  • Badge's required: Bronze Navigator, Bronze Engineer, Silver Combat, Bronze transport, Bronze Bomber, Bronze Support

The last Cruiser you can get, the torpedo cruiser is a heavy hitter. It is an EAD in a Smaller, more convienent package. It is often seen smashing it's way though enemy formations using it's ten proton topedoes to dealy effect. Having a torpedo cruiser on your six is no laughing matter. The favourite prey of these ships are the command and missile dreadnoughts of the ICC.

ST-35 Interdictor

Role: Interdictor

  • Weapons: 7 chemical lasers
  • Rank Requirement: 2nd Rear Admiral
  • Badge's required: None

Shared with the Missile cruiser for it's place as your first cruiser. For an attacking fleet, a Interdictor cruiser is a must. Used to great effect for traping enemy ships so they cannot jump out, they are the first targets the enemy aims for when their presence becomes known. It carries only lasers so it is best to stay close to a ship that can defend you.

ST-36 Battle Cruiser

Role: Gunboat

  • Weapons: 4 chemical lasers, 4 heavy particle cannons, 4 Proton Torpedo launchers, and a flux wave device.
  • Rank Requirement: 1st Rear Admiral
  • Badge's required: None

The Bread and Butter ship of the Trade Navy, the UGTO Battle cruiser is the most nemerous ship in the trade navy. Like is Destoryer counter-part it is a well balenced ship and is suited for the mid-close range area of fighting.

ST-39 Missile Cruiser

Role: Missile boat

  • Weapons: 4 chemical beam lasers and 8 ion tracker missile launchers.
  • Rank Requirement: 2nd Rear Admiral
  • Badge's required: Silver Combat

Seening one of these on the front lines is a rarty now days. Missile ships are quickly losing favour in the Trade Navy with the Missile dreadnought already discontiuned, these are sure to be next. They are suited for long-range combat and carries no close range weapons and is therefore open to attack from smaller, close range ships.

ST-40 Strategic Bomber Cruiser

Role: Bomber

  • Weapons: 7 chemical lasers and 4 MiRV bomb launchers.
  • Rank Requirement: 1st Rear Admiral
  • Badge's required: Silver Bomber

The primery instrument of the Trade Navy's bomber squadrons they are used to compelety demolish ICC and K'luth planetory assets. A Formation of these with their smaller cousions, the Bomber figate are a force to be reckoned with.

ICC

M-270C Carrier Cruiser

Role: Carrier

  • Weapons: 4 fighter slots and 7 chemical beam lasers
  • Rank Requirement: 2nd Rear Admiral
  • Badge's required: Silver Support

M-230A Heavy Cruiser

Role: Gunboat

  • Weapons: 4 chemical beam lasers, 3 railguns, 4 heavy railguns, and 5 fusion torpedo launchers.
  • Rank Requirement: 1st Rear Admiral
  • Badge's required: None

M-231P Border Cruiser

Role: Electronic Warfare

  • Weapons: 4 chemical lasers, 3 gauss guns, and 4 heavy gauss guns
  • Rank Requirement: 1st Rear Admiral
  • Badge's required: Silver Navigator
  • Shielding/Armor: 8 reactive shields.

Recommended setup(Note: If you have anything to add to this, please add it below this, don't edit it;thanks): Change all guns to railguns for energy(1.671)

Keep ECCM, ECM will only lower your sig to 1.5 in the middle of space.

Change the two full-arc beams to pulse for PD.

Reading from the left, change every second shield to actives. This will change the outer shields to active shields. Always remember to redirect those shields!

M-235A Assault Cruiser

Role: Assault

  • Weapons: 4 chemical lasers, 3 heavy chemical lasers, and 10 fusion torpedo launchers.
  • Rank Requirement: Vice Admiral
  • Badge's required: Bronze Navigator, Bronze Engineer, Silver Combat, Bronze Transport, Bronze Bomber, and Bronze Support

M-235I Interdictor Cruiser

Role: Interdictor

  • Weapons: 3 chemical beam lasers and 4 pulse beams.
  • Rank Requirement: 2nd Rear Admiral
  • Badge's required: None

M-239A Strike Cruiser

Role: Assault

  • Weapons: 4 chemical beam lasers, 3 gauss guns, 4 heavy gauss guns, and 3 ion cannons.
  • Rank Requirement: 1st Rear Admiral
  • Badge's required: None

M-240M Missile Cruiser

Role: Missile boat

  • Weapons: 4 chemical lasers, 8 ion tracker missile launchers.
  • Rank Requirement: 2nd Rear Admiral
  • Badge's required: Silver Support

M-228C Escort Cruiser

Role: Escort Carrier

  • Weapons: 4 fighter slots, 4 chemical lasers, and 7 railguns.
  • Rank Requirement: 2nd Rear Admiral
  • Badge's required: Silver Support

K'luth

Clavate

Role: Bomber

  • Weapons: 4 disruptors and 4 bio bomb launchers.
  • Rank Requirement: 1st Rear Admiral
  • Badges Required: Silver Bomber

Scale

Role: Assault

  • Weapons: 6 disruptors, 4 psionic cannons, and 8 AM torpedo launchers.
  • Rank Requirement: Vice Admiral
  • Badges Required: Silver Combat

Scarab

Role: Minelayer

  • Weapons: 4 sets of AM mines, 4 disruptors, and 9 AM torpedo launchers.
  • Rank Requirement: 1st Rear Admiral
  • Badges Required: Silver Navigator, Silver Engineer, Silver Combat

Parasite

Role: ELF Beam ship

  • Weapons: 5 disruptors, 4 assault disruptors, and 4 ELF beams
  • Rank Requirement: 2nd Rear Admiral
  • Badges Required: Silver Combat and Bronze Support

Piercer

Role: Interdictor

  • Weapons: 5 disruptors, and 2 ELF beams
  • Rank Requirement: 2nd Rear Admiral
  • Badges Required: None

Pirates

M-248B Brigantine

Role: Carrier

  • Weapons:

Rogens Flagship

Role: ???

  • Weapons:

MI

Praetorian Cruiser

Role: ???

  • Weapons: ???