Difference between revisions of "Cruiser"
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Change the two full-arc beams to pulse for PD. | Change the two full-arc beams to pulse for PD. | ||
− | Reading from the left, change every second shield to actives. This will change the outer shields to active shields. Always remember to redirect those shields! | + | Reading from the left, change every second shield to actives. This will change the outer shields to active shields. Always remember to redirect those shields! |
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===M-235A Assault Cruiser=== | ===M-235A Assault Cruiser=== |
Revision as of 23:23, 20 February 2012
Cruisers are standard fare throughout the Darkspace universe. They are the perfect blend of armor, weapons, and speed that allow them to excel virtually every role they are assigned. However, in terms of sheer durability or weapon armaments, they are still outclassed by dreadnoughts or stations
UGTO
ST-34 Torpedo Cruiser
Role: Assault
- Weapons: 4 Chemical Lasers, 3 Heavy Chemical lasers, 10 proton torpedo launchers, and a flux wave device.
- Rank Requirement: Vice Admiral
- Badge's required: Bronze Navigator, Bronze Engineer, Silver Combat, Bronze transport, Bronze Bomber, Bronze Support
ST-35 Interdictor
Role: Interdictor
- Weapons: 7 chemical lasers
- Rank Requirement: 2nd Rear Admiral
- Badge's required: None
ST-36 Battle Cruiser
Role: Gunboat
- Weapons: 4 chemical lasers, 4 heavy particle cannons, 4 Proton Torpedo launchers, and a flux wave device.
- Rank Requirement: 1st Rear Admiral
- Badge's required: None
ST-39 Missile Cruiser
Role: Missile boat
- Weapons: 4 chemical beam lasers and 8 ion tracker missile launchers.
- Rank Requirement: 2nd Rear Admiral
- Badge's required: Silver Combat
ST-40 Strategic Bomber Cruiser
Role: Bomber
- Weapons: 7 chemical lasers and 4 MiRV bomb launchers.
- Rank Requirement: 1st Rear Admiral
- Badge's required: Silver Bomber
ICC
M-270C Carrier Cruiser
Role: Carrier
- Weapons: 4 fighter slots and 7 chemical beam lasers
- Rank Requirement: 2nd Rear Admiral
- Badge's required: Silver Support
M-230A Heavy Cruiser
Role: Gunboat
- Weapons: 4 chemical beam lasers, 3 railguns, 4 heavy railguns, and 5 fusion torpedo launchers.
- Rank Requirement: 1st Rear Admiral
- Badge's required: None
M-231P Border Cruiser
Role: Electronic Warfare
- Weapons: 4 chemical lasers, 3 gauss guns, and 4 heavy gauss guns
- Rank Requirement: 1st Rear Admiral
- Badge's required: Silver Navigator
- Shielding/Armor: 8 reactive shields.
Recommended setup(Note: If you have anything to add to this, please add it below this, don't edit it;thanks): Change all guns to railguns for energy(1.671)
Keep ECCM, ECM will only lower your sig to 1.5 in the middle of space.
Change the two full-arc beams to pulse for PD.
Reading from the left, change every second shield to actives. This will change the outer shields to active shields. Always remember to redirect those shields!
M-235A Assault Cruiser
Role: Assault
- Weapons: 4 chemical lasers, 3 heavy chemical lasers, and 10 fusion torpedo launchers.
- Rank Requirement: Vice Admiral
- Badge's required: Bronze Navigator, Bronze Engineer, Silver Combat, Bronze Transport, Bronze Bomber, and Bronze Support
M-235I Interdictor Cruiser
Role: Interdictor
- Weapons: 3 chemical beam lasers and 4 pulse beams.
- Rank Requirement: 2nd Rear Admiral
- Badge's required: None
M-239A Strike Cruiser
Role: Assault
- Weapons: 4 chemical beam lasers, 3 gauss guns, 4 heavy gauss guns, and 3 ion cannons.
- Rank Requirement: 1st Rear Admiral
- Badge's required: None
M-240M Missile Cruiser
Role: Missile boat
- Weapons: 4 chemical lasers, 8 ion tracker missile launchers.
- Rank Requirement: 2nd Rear Admiral
- Badge's required: Silver Support
M-228C Escort Cruiser
Role: Escort Carrier
- Weapons: 4 fighter slots, 4 chemical lasers, and 7 railguns.
- Rank Requirement: 2nd Rear Admiral
- Badge's required: Silver Support
K'luth
Clavate
Role: Bomber
- Weapons: 4 disruptors and 4 bio bomb launchers.
- Rank Requirement: 1st Rear Admiral
- Badges Required: Silver Bomber
Scale
Role: Assault
- Weapons: 6 disruptors, 4 psionic cannons, and 8 AM torpedo launchers.
- Rank Requirement: Vice Admiral
- Badges Required: Silver Combat
Scarab
Role: Minelayer
- Weapons: 4 sets of AM mines, 4 disruptors, and 9 AM torpedo launchers.
- Rank Requirement: 1st Rear Admiral
- Badges Required: Silver Navigator, Silver Engineer, Silver Combat
Parasite
Role: ELF Beam ship
- Weapons: 5 disruptors, 4 assault disruptors, and 4 ELF beams
- Rank Requirement: 2nd Rear Admiral
- Badges Required: Silver Combat and Bronze Support
Piercer
Role: Interdictor
- Weapons: 5 disruptors, and 2 ELF beams
- Rank Requirement: 2nd Rear Admiral
- Badges Required: None
Pirates
M-248B Brigantine
Role: Carrier
- Weapons:
Rogens Flagship
Role: ???
- Weapons:
MI
Praetorian Cruiser
Role: ???
- Weapons: ???