Difference between revisions of "Cruiser"
Nonexistent (talk | contribs) (Border cruiser setup added.) |
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Badge's required: Silver Navigator | Badge's required: Silver Navigator | ||
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+ | Recommended setup(Note: If you have anything to add to this, please add it below this, don't edit it;thanks): | ||
+ | Change all guns to railguns for energy(1.671) | ||
+ | Keep ECCM, ECM will only lower your sig to 1.5 in the middle of space. | ||
+ | Change the two full-arc beams to pulse for PD. | ||
+ | Reading from the left, change every second shield to actives. This will change the outer shields to active shields. Always remember to redirect those shields! | ||
===M-235A Assault Cruiser=== | ===M-235A Assault Cruiser=== |
Revision as of 03:03, 8 January 2012
Cruisers are standard fare throughout the Darkspace universe. They are the perfect blend of armor, weapons, and speed that allow them to excel virtually every role they are assigned. However, in terms of sheer durability or weapon armaments, they are still outclassed by dreadnoughts or stations
UGTO
ST-34 Torpedo Cruiser
Role: Assault
Weapons: 4 Chemical Lasers, 3 Heavy Chemical lasers, 10 proton torpedo launchers, and a flux wave device.
Rank Requirement: Vice Admiral
Badge's required: Bronze Navigator, Bronze Engineer, Silver Combat, Bronze transport, Bronze Bomber, Bronze Support
ST-35 Interdictor
Role: Interdictor
Weapons: 7 chemical lasers
Rank Requirement: 2nd Rear Admiral
Badge's required: None
ST-36 Battle Cruiser
Role: Gunboat
Weapons: 4 chemical lasers, 4 heavy particle cannons, 4 Proton Torpedo launchers, and a flux wave device.
Rank Requirement: 1st Rear Admiral
Badge's required: None
ST-39 Missile Cruiser
Role: Missile boat
Weapons: 4 chemical beam lasers and 8 ion tracker missile launchers.
Rank Requirement: 2nd Rear Admiral
Badge's required: Silver Combat
ST-40 Strategic Bomber Cruiser
Role: Bomber
Weapons: 7 chemical lasers and 4 MiRV bomb launchers.
Rank Requirement: 1st Rear Admiral
Badge's required: Silver Bomber
ICC
M-270C Carrier Cruiser
Role: Carrier
Weapons: 4 fighter slots and 7 chemical beam lasers
Rank Requirement: 2nd Rear Admiral
Badge's required: Silver Support
M-230A Heavy Cruiser
Role: Gunboat
Weapons: 4 chemical beam lasers, 3 railguns, 4 heavy railguns, and 5 fusion torpedo launchers.
Rank Requirement: 1st Rear Admiral
Badge's required: None
M-231P Border Cruiser
Role: Electronic Warfare
Weapons: 4 chemical lasers, 3 gauss guns, and 4 heavy gauss guns
Rank Requirement: 1st Rear Admiral
Badge's required: Silver Navigator
Recommended setup(Note: If you have anything to add to this, please add it below this, don't edit it;thanks): Change all guns to railguns for energy(1.671) Keep ECCM, ECM will only lower your sig to 1.5 in the middle of space. Change the two full-arc beams to pulse for PD. Reading from the left, change every second shield to actives. This will change the outer shields to active shields. Always remember to redirect those shields!
M-235A Assault Cruiser
Role: Assault
Weapons: 4 chemical lasers, 3 heavy chemical lasers, and 10 fusion torpedo launchers.
Rank Requirement: Vice Admiral
Badge's required: Bronze Navigator, Bronze Engineer, Silver Combat, Bronze Transport, Bronze Bomber, and Bronze Support
M-235I Interdictor Cruiser
Role: Interdictor
Weapons: 3 chemical beam lasers and 4 pulse beams.
Rank Requirement: 2nd Rear Admiral
Badge's required: None
M-239A Strike Cruiser
Role: Assault
Weapons: 4 chemical beam lasers, 3 gauss guns, 4 heavy gauss guns, and 3 ion cannons.
Rank Requirement: 1st Rear Admiral
Badge's required: None
M-240M Missile Cruiser
Role: Missile boat
Weapons: 4 chemical lasers, 8 ion tracker missile launchers.
Rank Requirement: 2nd Rear Admiral
Badge's required: Silver Support
M-228C Escort Cruiser
Role: Escort Carrier
Weapons: 4 fighter slots, 4 chemical lasers, and 7 railguns.
Rank Requirement: 2nd Rear Admiral
Badge's required: Silver Support
K'luth
Clavate
Role: Bomber
Weapons: 4 disruptors and 4 bio bomb launchers.
Rank Requirement: 1st Rear Admiral
Badges Required: Silver Bomber
Scale
Role: Assault
Weapons: 6 disruptors, 4 psionic cannons, and 8 AM torpedo launchers.
Rank Requirement: Vice Admiral
Badges Required: Silver Combat
Scarab
Role: Minelayer
Weapons: 4 sets of AM mines, 4 disruptors, and 9 AM torpedo launchers.
Rank Requirement: 1st Rear Admiral
Badges Required: Silver Navigator, Silver Engineer, Silver Combat
Parasite
Role: ELF Beam ship
Weapons: 5 disruptors, 4 assault disruptors, and 4 ELF beams
Rank Requirement: 2nd Rear Admiral
Badges Required: Silver Combat and Bronze Support
Piercer
Role: Interdictor
Weapons: 5 disruptors, and 2 ELF beams
Rank Requirement: 2nd Rear Admiral
Badges Required: None
Pirates
M-248B Brigantine
Role: Carrier
Weapons:
Rogens Flagship
Role: ???
Weapons:
MI
Longhead
Role: Dreadnought
Weapons: ???