Difference between revisions of "Weapons"
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Revision as of 02:46, 8 January 2012
This is some introductory text to the weapons category that should be replaced as this page nears completion.
Contents
Cannons
Cannon-type weapons fire projectiles that travel in straight lines. Usually relatively long-ranged, they tend to be inaccurate at a distance but compensate by firing large numbers of shots in a volley.
Particle Cannon
Heavy Particle Cannon
EMP Cannon
Cannon primarly used against ICC shields;doesen't do much damage to armor but interferes with a ship's internal systems once you penetrate through their armor [i.e. weapons,reactors,engines etc.]
Heavy EMP Cannon
Railgun
Gauss Gun
This weapon uses carefully timed magnetic chambers to fire a projectile at an incredible speed and range. The damage output is smaller than the rail gun but this weapon can be used effectively if your good at keeping a distance or just holding off a fleet at your planet with an interdictor on it.
Beam Weapons
Beam weapons fire a short-ranged beam that deals damage over time while the beam is active. Beams never miss unless the target moves out of range or leaves the firing arc of the weapon.
Standard Chemical Laser
Heavy Chemical Laser
Flux Beam
Chemical Beam Laser
Pulse Beam
Torpedoes
Torpedoes are powerful, unguided projectiles that inflict plenty of damage within their blast radius. They are slow-moving and relatively inaccurate as a result.
Proton Torpedo
Fusion Torpedo
Core Weapons
Usually found on dreadnaughts and stations, core weapons are powerful, long-ranged projectile weapons that fire single highly-damaging shots.
Quantum Singularity Torpedo
Ion Cannon
ION Cannons use electricaly charged particles packed together which detonates at impact of it's target.Primarly used by ICC to engage stations at long range this weapon has lower damage yield than stellar incenerator but compensates by firing 2 volleys rather than one and a longer range.