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	<id>http://darkspace.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Wormhole_Device</id>
	<title>Wormhole Device - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://darkspace.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Wormhole_Device"/>
	<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Wormhole_Device&amp;action=history"/>
	<updated>2026-04-04T04:07:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Wormhole_Device&amp;diff=3017&amp;oldid=prev</id>
		<title>MikeParadox: expanded</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Wormhole_Device&amp;diff=3017&amp;oldid=prev"/>
		<updated>2013-01-06T15:33:35Z</updated>

		<summary type="html">&lt;p&gt;expanded&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:33, 6 January 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The wormhole device is a device that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;swap &lt;/del&gt;for a Hyper-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mass accelerator &lt;/del&gt;that allows you to create a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wormhole from any location to anywhere other location &lt;/del&gt;within the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;server&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Hyper-mass accelerator is &lt;/del&gt;only &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;found &lt;/del&gt;on command &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ships &lt;/del&gt;and stations &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and is the only device interchangable with the Wormhole Device. The Hyper-mass accelerator is basically the jump drive for command ships, you can find more info on the Hyper-mass Accelerator page. The Wormhole device does have pros and cons&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The wormhole device is a device that can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be swapped &lt;/ins&gt;for a Hyper-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mass Accelerator &lt;/ins&gt;that allows you to create a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pair of wormholes &lt;/ins&gt;within &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;range of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ship&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This device can be equipped &lt;/ins&gt;only on command&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-class dreadnoughts &lt;/ins&gt;and stations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Range:- 200'000 GU (Dreadnought) : 300'000 GU (Station)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Minimum range:- 2'000 GU&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duration:- 60 seconds (Dreadnought) : 120 seconds (Station)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Maximum displacement of Destination Wormhole:- 2'000 GU (Dreadnought) : 3'000 GU (Station)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Pros: &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Once created, the wormhole pair act as a pair of jumpgates, allowing &lt;/ins&gt;for instant travel between &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;two &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wormholes. Planetary interdictor fields do not interfere with wormhole travel, whether &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wormholes lie inside or across the field&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The wormhole created is usable by all ships, making wormhole travel risky &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lone ships&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160;  Allows &lt;/del&gt;for instant travel between two &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;points without &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use of a jump drive&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160;  Is good &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bypassing planetary Interdictors to get close to a planet&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Default key for activating the WHD is [J], same as that for the standard Jump drive on other ships. The target of the WHD must be selected, and be within range, for using the device. When activated, one wormhole is created 50 GU from the ship's hitbox, in the direction the ship is facing. The destination wormhole is created at a random displacement from the target.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cons:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wormhole pairs fail to be created when either &lt;/ins&gt;wormhole &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ends up inside &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;planet or &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;star&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sphere&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160;  The &lt;/del&gt;wormhole &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;created is open to ships from all factions and thus, if you attempt to&amp;#160; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160;  escape another ship with one, it can follow you through.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160;  Does not last very long in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;command dreadnought and thus, if you attempt to move a &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160;  massive fleet through &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wormhole, it must be quick or else the Wormhole will close before &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160;  all ships can pass through.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lemme know if there&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;anything I'm leaving out&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MikeParadox</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Wormhole_Device&amp;diff=3015&amp;oldid=prev</id>
		<title>Pbat1000 at 06:18, 6 January 2013</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Wormhole_Device&amp;diff=3015&amp;oldid=prev"/>
		<updated>2013-01-06T06:18:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The wormhole device is a device that you can swap for a Hyper-mass accelerator that allows you to create a wormhole from any location to anywhere other location within the server. The Hyper-mass accelerator is only found on command ships and stations and is the only device interchangable with the Wormhole Device. The Hyper-mass accelerator is basically the jump drive for command ships, you can find more info on the Hyper-mass Accelerator page. The Wormhole device does have pros and cons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pros: &lt;br /&gt;
     Allows for instant travel between two points without the use of a jump drive.&lt;br /&gt;
     Is good for bypassing planetary Interdictors to get close to a planet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cons:&lt;br /&gt;
     The wormhole created is open to ships from all factions and thus, if you attempt to  &lt;br /&gt;
     escape another ship with one, it can follow you through.&lt;br /&gt;
     Does not last very long in a command dreadnought and thus, if you attempt to move a &lt;br /&gt;
     massive fleet through a wormhole, it must be quick or else the Wormhole will close before &lt;br /&gt;
     all ships can pass through.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lemme know if there's anything I'm leaving out.&lt;/div&gt;</summary>
		<author><name>Pbat1000</name></author>
		
	</entry>
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