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	<id>http://darkspace.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kamikaze839</id>
	<title>DarkSpace WIKI - User contributions [en]</title>
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	<updated>2026-04-19T00:36:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Start-navigation&amp;diff=3060</id>
		<title>Start-navigation</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Start-navigation&amp;diff=3060"/>
		<updated>2013-06-13T06:02:53Z</updated>

		<summary type="html">&lt;p&gt;Kamikaze839: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You logged into the server, selected a ship and hit the &amp;quot;Launch&amp;quot; button, then suddenly you see a ship in the center of the screen and a planet near it. Wonder whats happening? The ship is yours!&lt;br /&gt;
&lt;br /&gt;
==First flight==&lt;br /&gt;
&lt;br /&gt;
You can zoom in and out of it with your scroll wheel or ''Z'' and ''X'' as alternative. Look around yourself by holding down the left or right mouse button, and dragging the mouse. Try flying in a circular path around the planet near you by using either Q-W-A-S-D key-set or the arrow keys. The arrows give you direct control of your heading at all times, whereas Q-W-A-S-D is more advanced, test it sometime later.&lt;br /&gt;
&lt;br /&gt;
Did you complete your task? Chances are that you'll crash on the planet and you are back in the hangar again. No worries, just select your ship and hit &amp;quot;Launch&amp;quot; again to go back to space and retry flying a circle around the planet. You can use the Tab button to adjust camera mode to something that feels comfortable for you.&lt;br /&gt;
&lt;br /&gt;
==Stellar navigation==&lt;br /&gt;
Now that you know how to look around, and fly around, you can travel a bit further.&lt;br /&gt;
&lt;br /&gt;
To travel further, and to see what's going on in the Metaverse, we use the navigation menu. Open it with the F2 button. Hitting spacebar once will center the screen onto whatever you have selected at that time. If you haven't selected anything, the navigation screen will center on you. &lt;br /&gt;
&lt;br /&gt;
On the bottom left of the navigation menu, there are 3 columns:-&lt;br /&gt;
:*Leftmost for the nearby stationary contacts (planets, gates, stars) in the system&lt;br /&gt;
:*Middle one for enemy ships (the red ones)&lt;br /&gt;
:*Rightmost one for friendly ships (the green ones)&lt;br /&gt;
&lt;br /&gt;
Try selecting a friendly (green) planet in the bottom left of the navigation menu. Now that you selected it, you can hit spacebar to center your screen on it. You will notice a white line between you and the planet you have selected. This is your jump-alignment. If the line between you and planet is red, or flashing white/red, then the route to the planet is obstructed by another planet, a sun, or a gate. Try selecting a planet where the jump-alignment is safe (white line).&lt;br /&gt;
&lt;br /&gt;
Now exit the navigation menu by pressing F2 again, and hit the '''&amp;quot;J&amp;quot;''' button to make your jump to the planet. You will see a timer that tells you how long it will take to align your ship directly to the target (planet). When the jump is initiated, the timer then tells you how long it takes until you arrive. Once your jump is done, you are near the planet you have selected in F2. Try orbitting it, by selecting the planet (click on the green diamond at center of planet) and pressing '''&amp;quot;O&amp;quot;'''. After a jump ends, your jumpdrive needs to recharge, depending on ship size this can take many seconds to as long as a minute. &lt;br /&gt;
&lt;br /&gt;
==Finding shipyards==&lt;br /&gt;
&lt;br /&gt;
The next step would be, to find a planet with a shipyard and orbit it. A shipyard allows you to change ships. Press '''Ctrl + Y''', and go to the navigation screen again. With '''Ctrl + Y''' you have selected a shipyard, but not the planet itself. In some cases, if you jump to the shipyard, and not the planet supporting the shipyard, you may crash into the planet. Therefore, after '''Ctrl + Y''', we go to F2 and hit spacebar to center the screen on the shipyard.&lt;br /&gt;
&lt;br /&gt;
Now that we know what planet we need to go to. Select the planet, make sure your jump line is white, and hit '''J''' to jump near it, or '''O''' to activate autopilot which brings the ship to the planet and orbit it. After orbiting the shipyard planet, you can use the Shipyard by pressing '''Ctrl + Y''' (select Shipyard), then '''Ctrl + U''' (use selected item) twice.&lt;br /&gt;
Alternatively, after using Ctrl + Y, you can press comma (,) to select the object supporting the current target. Then you can proceed to jump to it or use an autopilot as normally.&lt;br /&gt;
&lt;br /&gt;
If you want to find the nearest Starport for obtaining resources, press '''Ctrl + P''' to select a friendly Starport.&lt;br /&gt;
&lt;br /&gt;
==Extended navigation==&lt;br /&gt;
&lt;br /&gt;
Sometimes there is a big sun between you and your target. Flying around it would take hours. In these occasions, setting a manual point somewhere in the middle of space, but around the sun, will help you a lot. You can set a manual point from the tactical screen, or from the navigation screen, by holding down the ''left Ctrl button'' and then clicking on a place in space. A manual point appears with numbers, dots and dashes for a name. They look like co-ordinates...The manual point is yellow (neutral contact), targetable only by you and will disappear after you left click somewhere else.&lt;br /&gt;
&lt;br /&gt;
By jumping to the manual point, you should now have a clear jump path to the planet you want to travel towards. If not, try another point in space. Utilising manual points is a skill that will become very, ''very'' useful once mastered. It's range of applications are not limited to just navigation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Did you notice the gates? Go to the navigation menu, check the bottom left of your screen (where the planets are listed also) for any gates, and jump to it. Now, try to fly into it. You will be transported superfast to a whole new starsystem, with a lot of planets to play around with.&lt;br /&gt;
&lt;br /&gt;
Gates are used in Darkspace to travel around from point A to B faster. If you zoom out as far as you can in the navigation menu, you will see all the star systems with their names. Notice irregular blue lines connecting these systems. They represent jumpgate links, with a jumpgate on each end. Entering a gate will transport you to the linked gate.&lt;br /&gt;
&lt;br /&gt;
The starsystems with most other players are Tetra, R33, Dres-Kona and Kaus Borealis. If you use a shipyard planet near you, you will go back to your hangar and you will have the option to spawn at another shipyard. Try selecting a shipyard 1 or 2 systems near Kaus Borealis and say hi to the people :).&lt;br /&gt;
&lt;br /&gt;
==End note==&lt;br /&gt;
It is important not to make a starters guide to complicated, thus this ends here. This is enough to get you flying around and know your location. We hope this guide answered some of the many queries you may have had. Happy flying!&lt;/div&gt;</summary>
		<author><name>Kamikaze839</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Prestige&amp;diff=3059</id>
		<title>Prestige</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Prestige&amp;diff=3059"/>
		<updated>2013-06-12T23:57:03Z</updated>

		<summary type="html">&lt;p&gt;Kamikaze839: /* Components of Prestige */ Fixing line issue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prestige is the equivalent of what is termed elsewhere as &amp;quot;Experience&amp;quot;. Prestige is used to allow the player access to larger and more advanced ships (in conjunction with [[Badge]] requirements), and also indicates your overall experience and skill in the game. Performing actions to support your [[Faction]] and team grants you prestige, and doing damage to your faction reduces it.&lt;br /&gt;
&lt;br /&gt;
==Components of Prestige==&lt;br /&gt;
Prestige is a broad term which values your overall deeds in the game. The value itself is a sum of a large number of values corresponding to distinct types of actions.&lt;br /&gt;
&lt;br /&gt;
Your actions in DarkSpace are categorized into the following fields :&lt;br /&gt;
&lt;br /&gt;
'''-Positive actions -'''&lt;br /&gt;
:*'''Ships Damaged''': Points earned for damaging enemy ships. 3 Prestige per point.&lt;br /&gt;
:*'''Ships Captured''': Points earned for capturing enemy ships. 15 Prestige per point.&lt;br /&gt;
:*'''Repair''': Points earned for repairing friendly ships. 2.5 Prestige per point.&lt;br /&gt;
:*'''Planets Damaged''': Points earned for damaging enemy planetary structures and surface infantry. 1 Prestige per point.&lt;br /&gt;
:*'''Planets Captured''': Points earned for actively contributing to the capture of an enemy or neutral planet. 5 Prestige per point.&lt;br /&gt;
:*'''Construction''': Points earned for constructing and repairing structures on planets. 1 Prestige per point.&lt;br /&gt;
:*'''Jumps''': Points earned for performing FTL jumps. 0.1 Prestige per point.&lt;br /&gt;
:*'''Scout''': Points earned for successfully hitting enemy ships with a beacon launcher. 1 Prestige per point.&lt;br /&gt;
:*'''Kamikaze''': Points earned for damaging or destroying enemy by the explosion of ship destruction or the Self-Destruction action. 5 Prestige per point.&lt;br /&gt;
:*'''Bonus Prestige''': Point awards for completion of missions in scenario server or rewards from the Game Administration (often in the form of coupons). 1 Prestige per point.&lt;br /&gt;
&lt;br /&gt;
'''Negative actions -'''&lt;br /&gt;
:*'''Friendly Fire''': Points awarded for damaging friendly ships with weapons or ship explosions. Damaging your own ship with explosion weapons also counts. -3 Prestige per point. &lt;br /&gt;
:*'''Self Destructs''': Points awarded for self-destructing your ship, thereby causing loss of a capable ship of your faction. -10 Prestige per point.&lt;br /&gt;
:*'''Resources Lost''': Points awarded for being destroyed in a ship constructed using significant amount of [[Resource]]s, thereby causing economic loss to your faction. -5 Prestige per 1000 points.&lt;br /&gt;
:*'''Planet Collisions''': Points awarded for crashing your ship into a planet due to poor piloting skills, thereby causing loss of a capable ship to your faction. -1 Prestige per point.&lt;br /&gt;
&lt;br /&gt;
The sum of all these points multiplied by their respective prestige multipliers is the total prestige of a player.&lt;/div&gt;</summary>
		<author><name>Kamikaze839</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=ICC&amp;diff=3058</id>
		<title>ICC</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=ICC&amp;diff=3058"/>
		<updated>2013-06-12T05:38:56Z</updated>

		<summary type="html">&lt;p&gt;Kamikaze839: fixing spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''“I did not form the ICC to become an Emperor. I formed the ICC to let the people be unified and safe under leaders of their own choosing.”'' -- High Councillor Shie Jie Sheng, founder of the ICC, on why he could not accept a lifetime term.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ICC started off a a loose alliance of Frontier worlds. They have grown from these beginning to be one of the 3 main factions, and the 2nd faction of humans. While continuing to use some of the oldest technologies in the galaxy, they use these old and reliable pieces of equipment to great effect.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
The ICC are outstanding in the long range. &lt;br /&gt;
In general, ICC weapons outrange the other 2 factions weapons, in exchange for a dependence on ammunition supplies.&lt;br /&gt;
While the UGTO rely on heavy armour for defence, the ICC use shields, which means that ICC ships are more agile and the defences can be moved around, either for taking heavy fire or increasing regeneration by spreading the damage around.&lt;br /&gt;
===Main benefits===&lt;br /&gt;
*Cannons are long ranged and very energy efficient.&lt;br /&gt;
*Shields can greatly increase your defence on one side&lt;br /&gt;
*Shields can be turned off to boost energy regeneration if your safe.&lt;br /&gt;
*Very agile and good for dodging&lt;br /&gt;
*Shields get a 4x boost to regen when out of combat.&lt;br /&gt;
*Pulse lasers provide outstanding PD in missile fights.&lt;br /&gt;
*Defenses are less dependent on depots.&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
*The shields are a two-edged sword, by rerouteing your power to one side, you weaken the other three.&lt;br /&gt;
*With a few exceptions most ICC ships are bad in energy range.&lt;br /&gt;
*Needs more management of you shields and ammo levels.&lt;br /&gt;
*Shields only get the rapid regen out of the fight, while armor is always repaired when something that can fix it is around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
The Interstellar Cultural Confederation, or ICC started of as frontier colonies of the UGTO. Due to pirate raids, and the UGTO not responding to calls for distress, they created a mutual defence pact, known as the Farstars. This at first is a very loose alliance. Their navy is at first heavy on recommissioned pirate ships, either captured or repaired.&lt;br /&gt;
&lt;br /&gt;
===Formation of the ICC===&lt;br /&gt;
in 2245, upon the defeat of an especially powerful pirate faction, the Farstars begin to return to their status quo of internal bickering. It would appear that Admiral Sheng had been expecting this. In his forces, he had fostered a fatherly relationship with his troops and crew. Not only would his people live for him, but they would also willingly go to their deaths for him. They all knew the stories of how he would personally risk himself for the lives of his crew or other ships. Most of them had lived some of these same stories with him. He ordered the entire Farstars fleet to Exathra. Once there, he blockaded the entire CD system, with all the Farstars diplomats present. He then calmly and coolly stated that there would be a new order. This was not a request, but more of an order. The politicians balked at this thought. He simply informed them that if they did not wish to see the creation of his order, he would be more than willing to end their existences right there. None doubted the sincerity of his words…&lt;br /&gt;
&lt;br /&gt;
Admiral Shi Jie Sheng’s new order would be ruled on Exathra. All member worlds would send two Representatives to help govern in the council. Each representative was voted into power by popular vote of the people whose planet he or she would represent. The council would be lead by a High Councilor who was voted to rank from with the council by popular vote of the people from all the worlds in this new government. Each Representative was required to put forth at least four years of military service to their government before seeking a position in politics. Terms would be limited to six years per Representative, and ten years for the High Councilor. The High Councilor would have direct command of the military, and the military would no longer be the property of individual worlds. This new government would be known as the Interstellar Cultural Confederation. &lt;br /&gt;
&lt;br /&gt;
Shi Jie Sheng is elected almost unanimously as the first High Councilor of the ICC. He maintains a disciplined and orderly military. &lt;br /&gt;
===Post formation, pre 3rd war===&lt;br /&gt;
In 2251, the reactive shield is first invented. The UGTO at first show interest in this technology, but eventually reject it due to the cost of refitting an entire navy. The Farstars bought these in massive quantities, because even an light passenger liner or freighter could be equipped with it and some weapons to make a warship. &lt;br /&gt;
&lt;br /&gt;
2255,despite the insistence of the military Council to stay for life, Shi Jie Sheng steps down at the end of his term and resumes service as an admiral in the new ICC fleet.&lt;br /&gt;
===The Third Stellar War, and the leadup to it.===&lt;br /&gt;
&lt;br /&gt;
2256.Needing funding, the UGTO taxes the systems in their frontier and sends in the navy to enforce it. &lt;br /&gt;
2258.Resentful, the Cygnus systems asks to join the ICC. They know it will anger the UGTO, but decide it will be worth the risk, and send in 2 fleets to secure the system. At first the UGTO navy refuses to back down, then see they are both outnumbered and outgunned. The ICC have been well prepared for a conflict and have kept their fleet up to strength and up to date, while the UGTO training and ship quality has lagged behind. The UGTO fleet retreats and reports of this event goes to Sol.&lt;br /&gt;
&lt;br /&gt;
On the 23rd of July 2258, the UGTO senate and Grand Chancellor Falica declare war on the ICC, officially declaring Piracy as the Reason. The Third Stellar War begins.&lt;br /&gt;
&lt;br /&gt;
The ICC rapidly take Ross 248 and Epsilon Ind. Outnumbered two to one, two ICC fleets under the commands of admiral Thompson and Sheng completely devastate 3 UGTO fleets,only 5 UGTO ships survived. Most of the ICC 6th fleet seriously damaged or destroyed. The UGTO sues for peace and the conquered systems are added to the Confederation, more than doubling its size. &lt;br /&gt;
&lt;br /&gt;
Grand Chancellor Falica is kicked out, and the new Chancellor, Grand Chancellor Cooper begins an aggressive rearmament of the Trade Navy.Nearly all the fleet is mothballed, Including their enormous fleet of Agincourt Carriers. Almost overnight they introduce radial new technology into their ships, including particle cannons, proton torpedoes and new armours. These new designs are manufactured at every yard that can build it. &lt;br /&gt;
===Post 3rd war===&lt;br /&gt;
The ICC sees that the UGTO are upgrading their fleet and continue to develop technologies of their own, including ion cannons and active shields, while continuing to refine the rail guns and fusion torpedoes that have been around since before humanity even left Sol. While the missile dreadnoughts won the Third Stellar War, it was found the M-303 Combat Dreadnoughts were seriously out-gunned. These ships were converted into missile ships and development of the M-400 series dreadnought begins and development is hastened because the 4th war is threatening.&lt;/div&gt;</summary>
		<author><name>Kamikaze839</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Fleet_Levels&amp;diff=3057</id>
		<title>Fleet Levels</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Fleet_Levels&amp;diff=3057"/>
		<updated>2013-06-12T05:28:01Z</updated>

		<summary type="html">&lt;p&gt;Kamikaze839: /* Levels */ Updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fleet Levels allow you and your fellow fleet members to contribute towards bettering your fleet through various means.&lt;br /&gt;
&lt;br /&gt;
Currently this feature is in its infancy, expect more features to be plugged into this mechanic at a later date.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
===Level 0===&lt;br /&gt;
&lt;br /&gt;
Max Members: ''50''&lt;br /&gt;
&lt;br /&gt;
*Cost: 0 credits, default rank.&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
&lt;br /&gt;
Max Members: ''100''&lt;br /&gt;
&lt;br /&gt;
*Cost: 2500 credits.&lt;br /&gt;
&lt;br /&gt;
*Insignia: At level 1 you gain the ability to add an insignia to your fleet, which will currently be displayed on the website underneath all your member posts. This image can be no larger than 64 x 64 pixels, and 50 kb in size.&lt;br /&gt;
&lt;br /&gt;
===Level 2===&lt;br /&gt;
&lt;br /&gt;
Max Members: ''100''&lt;br /&gt;
&lt;br /&gt;
*Cost: 2500 credits.&lt;br /&gt;
&lt;br /&gt;
*Fleet e-mail: At level 2, users can send emails to all other fleet members.&lt;/div&gt;</summary>
		<author><name>Kamikaze839</name></author>
		
	</entry>
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