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	<id>http://darkspace.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Doran</id>
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	<updated>2026-04-04T05:44:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Installation&amp;diff=3245</id>
		<title>Installation</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Installation&amp;diff=3245"/>
		<updated>2018-05-14T04:01:16Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* Minimum System Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This chapter of the [[Manual]] details about the installation of DarkSpace.&lt;br /&gt;
&lt;br /&gt;
===Minimum System Requirements===&lt;br /&gt;
DarkSpace requires the following minimum computer specifications to run normally: &lt;br /&gt;
&lt;br /&gt;
:OS: Windows 7 or newer&lt;br /&gt;
:CPU: 700 mHz Intel/AMD&lt;br /&gt;
:Video: Second:Generation 3D Card (GeForce, Matrox G400, Graphics Blaster)&lt;br /&gt;
:Audio: Direct Sound compatible sound card required.&lt;br /&gt;
:Hard Drive: 150 MB&lt;br /&gt;
:RAM: 512 MB&lt;br /&gt;
:Internet Connection (56k modem or faster)&lt;br /&gt;
:Direct Input:compatible Mouse.&lt;br /&gt;
:DirectX 9.0c or higher&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We recommend the following for best performance: &lt;br /&gt;
&lt;br /&gt;
:OS: Windows 7 or newer&lt;br /&gt;
:CPU: 1 Ghz Intel/AMD&lt;br /&gt;
:Video: Third:Generation 3D Card (GeForce FX, Radeon 9x00, or equivalent)&lt;br /&gt;
:Audio: Direct Sound compatible sound card required.&lt;br /&gt;
:Hard Drive: 150 MB&lt;br /&gt;
:RAM: 1 GB&lt;br /&gt;
:Internet Connection (ISDN, Cable, ADSL)&lt;br /&gt;
:Direct Input:compatible Mouse.&lt;br /&gt;
:DirectX 9.0c or higher.&lt;br /&gt;
&lt;br /&gt;
DarkSpace requires DirectX 9.0c or higher. All modern Windows machines require DirectX, but if you still need an update, click here. &lt;br /&gt;
&lt;br /&gt;
GameCQ, DarkSpace's web and chat client, requires Internet Explorer 7.0 or higher.&lt;br /&gt;
&lt;br /&gt;
===Installing DarkSpace===&lt;br /&gt;
A Client program must be downloaded an installed in order to play DarkSpace. The DarkSpace client can be found in the [http://www.darkspace.net/index.htm?lang=en&amp;amp;sid=&amp;amp;module=files.php Downloads section] of the DarkSpace website. &lt;br /&gt;
Currently, DarkSpace is at [http://www.darkspace.net/index.htm?lan=en&amp;amp;module=log.php version 1.671], but because a new installer is only built for major patches, the most recent client installer is '''version 1.67'''. Pick one of the available download mirrors and when the download starts, select the option to save the installer to your hard drive. You should be downloading a file called &amp;quot;DarkSpace.exe&amp;quot;, which has an MD5 sum of '''''6b7fdff1a05cae5a8054c390054f5b3e''''', this is the installer for both the chat client (Lobby) and the game client. &lt;br /&gt;
&lt;br /&gt;
DarkSpace is also legally available via bittorrent by clicking [http://darkspace.net/index.htm?module=files.php&amp;amp;download_id=527 this magnet link].&lt;br /&gt;
&lt;br /&gt;
Once you have downloaded this file, please run it and follow the instructions. By default, DarkSpace will install to '''C:\GameCQ\''', and it is recommended to avoid using ''C:\Program Files\'' to avoid potential conflicts with Windows Vista/7's UAC feature.&lt;br /&gt;
&lt;br /&gt;
====Retail (Boxed) Copy====&lt;br /&gt;
In case you are in possession of a (now rare) retail DarkSpace installation CD, you must still download the latest game client. The client has changed significantly over the years and the old CD installer is no longer compatible with the new version. However if you own a DarkSpace Boxed version with CD there should be a CD-Key coupon included, which can be redeemed for some free prestige to start you off at a higher rank than Midshipman. &lt;br /&gt;
&lt;br /&gt;
Once you complete the instructions you are given and DarkSpace is installed, you are almost ready to go.&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=FAQ&amp;diff=3244</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=FAQ&amp;diff=3244"/>
		<updated>2018-04-01T16:37:37Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* Where can I find a list of keys and their functions? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Billing and Payment Questions ==&lt;br /&gt;
''Main article - [[Billing and payment]]''&amp;lt;br&amp;gt;&lt;br /&gt;
Here are some excerpts for queries regarding game billings.&lt;br /&gt;
&lt;br /&gt;
===How do I get Credits? ===&lt;br /&gt;
Credits are a game currency that DarkSpace uses in it's new micro-transaction subscription model. &lt;br /&gt;
&lt;br /&gt;
Credits are given to a player at a rate of 1,000 credits per $1 USD (US Dollar) spent on a monthly subscription or purchased through our online store. &lt;br /&gt;
&lt;br /&gt;
Once added to a player's account, these credits can be used in-game to buy [[Enhancements]], a type of ship upgrade that modifies a ship's stats.&lt;br /&gt;
&lt;br /&gt;
===How do I subscribe? ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Profilebutton.jpg]]&lt;br /&gt;
Click on the Blue diamond button labeled Profile on the Browser tab of the lobby window to display your player profile.&lt;br /&gt;
&lt;br /&gt;
[[Image:Profilebar.jpg]]&lt;br /&gt;
&lt;br /&gt;
At the top of your profile page will be a [ SUBSCRIBE ] link which will open a pop-up window containing your recent subscription history (if any) and options for selecting subscription length and payment method. If the pop-up window fails to show, make sure pop-up windows are enabled on your browser for the http://www.darkspace.net site.&lt;br /&gt;
&lt;br /&gt;
[[Image:Subscription.jpg]]&lt;br /&gt;
&lt;br /&gt;
Further screens will guide you through selecting a payment method and entering any additional information required to process your subscription. &lt;br /&gt;
&lt;br /&gt;
It may take up to several days for the payment to be processed and your account to be marked as subscribed, but usually the wait is much shorter.&lt;br /&gt;
&lt;br /&gt;
===Is DarkSpace FREE? What does this mean to me?===&lt;br /&gt;
DarkSpace has moved from the Pay-to-Play (P2P) system to the Free-to-Play (F2P) payment system. This means that you are not required to pay for playing the game and accessing the all content available. You can however pay to receive in-game credits, which can be used to pay for a plethora of  [[Enhancements]] for your garage ships in-game and enhance the tactical and combat capabilities of your ships.&lt;br /&gt;
&lt;br /&gt;
===What do I get for subscribing?===&lt;br /&gt;
In addition to a monthly allotment of credits, subscribed players also get:&lt;br /&gt;
* +10% prestige boost.&lt;br /&gt;
* Their icon in the lobby now shows them wearing blue 'pants'.&lt;br /&gt;
* They now have 12 ship slots instead of 8.&lt;br /&gt;
* They can use the /nameship command in-game to change the name of their ship.&lt;br /&gt;
* A badge is displayed next to their ship name in-game.&lt;br /&gt;
And subscribing helps us cover server costs and keeps the game running.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How do I use a coupon?===&lt;br /&gt;
You may periodically recieve coupons through email or personal message. These may be used by going to your profile page and clicking the coupon tab. Coupons will appear in a combination of numbers and letters, such as 55e6b1f7-0c895f67-74c0afa6-df63dc1f. Enter in each sequence in order into the four available boxes.&lt;br /&gt;
&lt;br /&gt;
==Hardware / Video Card Questions==&lt;br /&gt;
''Main article - [[DarkSpace technical requirements]]''&amp;lt;br&amp;gt;&lt;br /&gt;
Here are excerpts for the technical requirements of DarkSpace.&lt;br /&gt;
&lt;br /&gt;
===How do I change the FSAA / HRAA setting on my system? ===&lt;br /&gt;
FSAA can be enabled in DarkSpace by forcing it via your graphics card driver control planel.&lt;br /&gt;
&lt;br /&gt;
Please see your specific graphics card manufacturer manual to find out how to change your FSAA settings.&lt;br /&gt;
&lt;br /&gt;
Further information on your specific video card may be found in the Knowledge Base.&lt;br /&gt;
 &lt;br /&gt;
===I cannot read the text in the game; it looks messed up. How do I fix it?  ===&lt;br /&gt;
This problem usually occurs on older ATI and NVIDIA video cards. You can fix this problem via several ways:&lt;br /&gt;
#Making sure DirectX is up-to-date.&lt;br /&gt;
#Entering your graphics card driver control panel and enabling &amp;quot;Alternate Pixel Center&amp;quot;.&lt;br /&gt;
#Disabling forced FSAA and AF (see above).&lt;br /&gt;
#Disabling Alpha Fonts in the DarkSpace Setup utility (via the launch tab).&lt;br /&gt;
&lt;br /&gt;
This should finally make the text readable in DarkSpace. &lt;br /&gt;
 &lt;br /&gt;
===What ports do I need to allow through my firewall? ===&lt;br /&gt;
Make sure that your firewall allows communication over the TCP and UDP protocols, range of ports 9000 - 9005, 9020 - 9070, 9100 - 9102 in both directions. &lt;br /&gt;
&lt;br /&gt;
*TCP port 9001 is used for GCQL communication &lt;br /&gt;
*TCP port 9004 is default game server communication port &lt;br /&gt;
*TCP ports 9100 is used for GCQL/GAME login initialization &lt;br /&gt;
*TCP port 9101 is used for GCQL/GAME updating process &lt;br /&gt;
*TCP port 9102 is used for BETA-GCQL/GAME updating process &lt;br /&gt;
&lt;br /&gt;
Ports not listed here are reserved for future use or servers (e.g. each MV server uses its own TCP port for connection)&lt;br /&gt;
&lt;br /&gt;
==GameCQ Questions==&lt;br /&gt;
''Main article - [[GameCQ Lobby]]''&lt;br /&gt;
Here are some excerpts regarding the usage of the GCQL.&lt;br /&gt;
&lt;br /&gt;
===How can I whisper to another player in GameCQ chat rooms? ===&lt;br /&gt;
Whispering is done with the chat-line command /send playername message or /send @playerID message, where playerID is the number associated with the player to whom you are whispering, and message is what you want to say. To save you the trouble of looking up ID numbers and typing the full command, there is a right-click menu shortcut provided. Simply right-click on the name of the person to whom you wish to whisper, and choose Send. Then, fill in your message in the chat box, and hit enter to send. Your message will only be visible to you and your intended recipient. &lt;br /&gt;
&lt;br /&gt;
If you decide you do not want to send the message, simply backspace until all text is gone from the chat line at the bottom of the screen, or press the Escape key.&lt;br /&gt;
 &lt;br /&gt;
===How do I add an image to my profile/signature? ===&lt;br /&gt;
The first thing you have to do is find a website for your picture to be hosted on. There are plenty around the DarkSpace community that are willing to host a player's picture (or sig as it is often called), or you can use a public image host, such as [[http://www.imageshack.us]]&lt;br /&gt;
&lt;br /&gt;
Second, your sig will need to fit into the forum guidelines, meaning no sigs larger than 600px wide, 200px high, and 100kb in file size. Third, click on the blue Profile button at the top of GCQL, then hit &amp;quot;Edit Profile&amp;quot; at the bottom of the edit screen, you see a box for your signature. Now, after you've found a site to host your sig, and it has been uploaded, use the tags: [img] and [/img], placing the full URL of your sig between the two tags. VOILA! There is a picture for your profile/sig.&lt;br /&gt;
&lt;br /&gt;
===I'm in the lobby, but how do I play the game? ===&lt;br /&gt;
If this is your first time starting DarkSpace, your client will most likely attempt to download the latest updates, you will also be asked to run the client setup program before starting. The client setup can also be found under the Launch Tab, labeled as DarkSpace Setup. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSOM_clientsetup.gif]]&lt;br /&gt;
&lt;br /&gt;
For the main game, select the Servers Tab. A List of all available servers will be displayed, you can click once on a server to see more information displayed in a box when you hover your pointer over the selected server. If you are just starting, look for the server named &amp;quot;Metaverse : Ursa Minor (Beginner Area)&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Once you find a server, you can join in any one of three ways. &lt;br /&gt;
# Simply double click on that server to join.&lt;br /&gt;
# You can also right-click on a server and select &amp;quot;Connect&amp;quot; to begin your game on that server.&lt;br /&gt;
# Select the server so that it is highlighted, and press the Play button again.&lt;br /&gt;
 &lt;br /&gt;
===What do the colors of the icons next to the names in the chat room mean? ===&lt;br /&gt;
'''White Icons''': They indicate a community administrator or developer of DarkSpace. These individuals can handle intricate and specific billing questions, and will also provide, if necessary, final word in player-mod debates, among other administrative things. &lt;br /&gt;
&lt;br /&gt;
'''Green Icons''': They indicate a moderator, the enforcers of the rules in DarkSpace. They are here to monitor the behavior of DarkSpace players as well as to help the players with any questions they may have about the game or the chat rooms. &lt;br /&gt;
&lt;br /&gt;
'''Blue Icons''': They indicate a developer, the volunteer assistants who help develop the game.&lt;br /&gt;
&lt;br /&gt;
'''Yellow Icons''': Yellow Icons: They indicate a standard player of DarkSpace. There is no distinction between any players with this icon: subscribed, unsubscribed, midshipman, or Fleet Admiral players all have the same yellow icon. &lt;br /&gt;
&lt;br /&gt;
'''Gray Icons''': They indicate players/moderators/administrators that are away from their keyboards. &lt;br /&gt;
&lt;br /&gt;
'''Icons with a Red Outline''': User is muted. Only moderators and administrators can hear what he or she says.&lt;br /&gt;
&lt;br /&gt;
===What is the /report command and when should I use it? ===&lt;br /&gt;
'''Improper use of this function will be dealt with severely.'''&lt;br /&gt;
&lt;br /&gt;
/report sends a message to any available DarkSpace Staff currently online and logs the message for the DarkSpace Development and Support team.&lt;br /&gt;
&lt;br /&gt;
It is only to be used for reporting:&lt;br /&gt;
&lt;br /&gt;
*BUGS&lt;br /&gt;
*Messages for DS DEV Team&lt;br /&gt;
*Bad player behavior in GameCQ and in-game when no moderator is present to deal with it&lt;br /&gt;
*Messages related to Servers&lt;br /&gt;
&lt;br /&gt;
A few notes: Bugs should preferably be sent to [[support@palestar.com]] or posted in the General Support forum.. The only time they should be reported and NOT posted is when they deal with exploits that could jeopardize the integrity of the game or give players unfair advantages over others. Then, it is better to tell a staff member in private, or /report the situation.&lt;br /&gt;
&lt;br /&gt;
Messages for the DS Dev Team should preferably be posted in the Developer Feedback forum. It's also possible to tell a Developer directly in chat (Developers are listed on the Staff page, accessible from the Staff link at the bottom of the left-hand website menu), though the Forum is nice because there is a copy of the suggestion easily accessible.&lt;br /&gt;
    &lt;br /&gt;
== Gameplay Questions ==&lt;br /&gt;
  &lt;br /&gt;
===How are planets classified? ===&lt;br /&gt;
''Main article - [[Planets]]''&lt;br /&gt;
&lt;br /&gt;
Planets are classified by the presence of food productivity and naturally developed habitat which allow the flourishing of a native population without external interference.&lt;br /&gt;
&lt;br /&gt;
*Gas - NA &lt;br /&gt;
*Inferno - NA &lt;br /&gt;
*Barren - 0 Habitat, 0 Food &lt;br /&gt;
*Arid - 40 Habitat, 10 Food &lt;br /&gt;
*Ocean -  20 Habitat, 60 Food&lt;br /&gt;
*Ice - 20 Habitat, 30 Food &lt;br /&gt;
*Terran - 50 Habitat, 50 Food&lt;br /&gt;
*Home Planet - 75 Habitat, 75 Food&lt;br /&gt;
&lt;br /&gt;
Planets also have different classes of [[Resource|Resources]] that can be used to construct structures and gadgets. &lt;br /&gt;
The resources are: Hydrogen, Oxygen, Metals, Heavy Metals, Cyro Metals, Hypermatter, Dark Matter, Urdanium.&lt;br /&gt;
&lt;br /&gt;
In addition to natural population levels, planet types also support different maximum amounts of resources:&lt;br /&gt;
&lt;br /&gt;
*Gas - NA &lt;br /&gt;
*Inferno - NA &lt;br /&gt;
*Barren - 100,000 &lt;br /&gt;
*Arid - 400,000&lt;br /&gt;
*Ocean - 300,000 &lt;br /&gt;
*Ice - 200,000&lt;br /&gt;
*Terran - 600,000 &lt;br /&gt;
*Home Planet - 1,000,000&lt;br /&gt;
&lt;br /&gt;
===How do I join / create a chat room while in game? ===&lt;br /&gt;
In-game chat rooms &lt;br /&gt;
&lt;br /&gt;
Create a room like this: &lt;br /&gt;
&lt;br /&gt;
/room create [name of room] &lt;br /&gt;
&lt;br /&gt;
Then, tell the other players that you want to chat with to join [name of room]. Like so: &lt;br /&gt;
&lt;br /&gt;
/Room join [name of room] &lt;br /&gt;
&lt;br /&gt;
You can also do a /Room List, which gives you the numeric ID for the rooms. Like so: &lt;br /&gt;
&lt;br /&gt;
/room list &lt;br /&gt;
&lt;br /&gt;
You will get a list like this: &lt;br /&gt;
&lt;br /&gt;
Found 7 rooms... &lt;br /&gt;
AFK @434 : 1 members Busy @430 : 3 members DarkSpace Czech @8 : 0 members DarkSpace English @1 : 31 members &lt;br /&gt;
&lt;br /&gt;
At this point, you can use the room ID to connect. Like so: &lt;br /&gt;
&lt;br /&gt;
/Room Join [ID number] /Room Join @430 &lt;br /&gt;
&lt;br /&gt;
In the example above, this command would connect you to the BUSY room &lt;br /&gt;
&lt;br /&gt;
When connected to the room, just type &amp;quot;/say message&amp;quot; on the chat line and all connected to the room will see the message. &lt;br /&gt;
&lt;br /&gt;
This room also exists in GameCQ, so players from outside the game can chat with you as well (however, people in the chat lobby don't need to type /say before any text). This is useful for coordinating clan movement across multiple servers, or joining a meeting while playing. One piece of advice: don't join the main lobby, as it will spam your chat in-game, making it difficult to keep track of the game and the chat. &lt;br /&gt;
&lt;br /&gt;
===How can I whisper while in the Game? ===&lt;br /&gt;
Select a ship by any of the various methods:&lt;br /&gt;
&lt;br /&gt;
1. Click on the Player Name tab in the Navigation View&lt;br /&gt;
2. Click on the targeting box of the ship in Tactical View&lt;br /&gt;
&lt;br /&gt;
Any ship (friend or foe) can be selected for this action.&lt;br /&gt;
Once it is selected (highlighted), press the Enter key and type:&lt;br /&gt;
/Target message_to_the_ship_I_am_targeting_only&lt;br /&gt;
or&lt;br /&gt;
/T another_message_to_the_same_ship&lt;br /&gt;
and Press Enter again to send the message. &lt;br /&gt;
Only the targeted ship will see the message.&lt;br /&gt;
You can also /send messages to the player, using the system outlined earlier for using the /send command. &lt;br /&gt;
 &lt;br /&gt;
===How do I send chat messages in-game? ===&lt;br /&gt;
First, press the Enter key to activate the chat line. Type your message and press the Enter key again to send it to all members on your team. If you change your mind (or pressed the Enter key by accident), just press it again or press the ESC key to close the chat line.&lt;br /&gt;
&lt;br /&gt;
You can also type numerous chat commands into the chat line, hence:&lt;br /&gt;
&lt;br /&gt;
/?&lt;br /&gt;
:Lists all commands and ways to send messages.&lt;br /&gt;
&lt;br /&gt;
/faction message&lt;br /&gt;
:Sends a message to all players on your team.&lt;br /&gt;
&lt;br /&gt;
/team message&lt;br /&gt;
:Sends a message to all players that are both in your fleet and on your team.&lt;br /&gt;
&lt;br /&gt;
/say message&lt;br /&gt;
:Sends a message if you are connected to an External Chat Room.&lt;br /&gt;
&lt;br /&gt;
/yell message&lt;br /&gt;
:Sends message to all players on the server, both friend or foe.&lt;br /&gt;
&lt;br /&gt;
/target message&lt;br /&gt;
:Sends the message to the selected target only.&lt;br /&gt;
&lt;br /&gt;
/send clan message&lt;br /&gt;
:Send the message to your Clan members (in the same game; as opposed to your team/faction).&lt;br /&gt;
 &lt;br /&gt;
===How do I send Distress / Emergency calls to all players on my team? ===&lt;br /&gt;
*''Control-H'' sends out a distress signal that you are under attack.&lt;br /&gt;
*''Shift-H'' Sends a supply distress signal that you need to be repaired and resupplied.&lt;br /&gt;
*''H'' Targets the last distress signal you have received.&lt;br /&gt;
You only need to send one distress message, spamming or flooding the game chat with distress messages can get you kicked from the server. &lt;br /&gt;
 &lt;br /&gt;
===How do I start building a planet? ===&lt;br /&gt;
First, you must be in an [[Engineer|Engineering]] (Construction) ship. Next you must select the friendly (Green) planet you wish to build and travel to it, then enter Orbit &amp;quot;O&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once in orbit you will see several diamonds, these are points on the planet which you can build on. Select one of these points.&lt;br /&gt;
&lt;br /&gt;
Above the planet display on the lower right side of your screen is a list of [[Planetary Structures|Structures]] the planet will allow you to build at its current tech level. (Research unlocks new building types.)&lt;br /&gt;
&lt;br /&gt;
The most important structure to get up first is the &amp;quot;Colony Hub&amp;quot;. Without the colony hub, barren worlds will not gain population, and no world can research new technology without the Colony Hub.&lt;br /&gt;
&lt;br /&gt;
You can only have one (1) Colony Hub per planet and it supports 10 population.&lt;br /&gt;
&lt;br /&gt;
As you look at the structures, some will be slightly ghosted/transparent... These are not available because of lack of needed resources. Placing your mouse over the icon will show you what requirements are needed and items in red are requirements you currently lack.&lt;br /&gt;
Once you get the Colony hub up, construct 1 or 2 mines and then a Fusion Power plant is recommended.&lt;br /&gt;
&lt;br /&gt;
It is also recommended not to build faster than your population can allow. If you see &amp;quot;Workers&amp;quot; in red, then wait a few seconds (up to 1 minute) for the population to go up.&lt;br /&gt;
&lt;br /&gt;
Frequently check the [[Planet Management]] Interface on the F3 key. It will show you important information such as:&lt;br /&gt;
Max population supported (under Habitat) Population/Population employed: +/- available Workers. (keep this number balanced or buildings shutdown. Domes increase Habitat by 10)&lt;br /&gt;
&lt;br /&gt;
'''Power available/Power Used''': Surplus or Deficit (always ensure you have a surplus or defense structures turn off) &lt;br /&gt;
&lt;br /&gt;
'''Food produced/consumed''': Surplus or deficit (if you have a surplus and have not reached max population then your colony will grow. If you have a deficit they will lose morale and may revolt. Hydroponics Farms produce food) &lt;br /&gt;
&lt;br /&gt;
Other helpful hints: &lt;br /&gt;
* Build a star port for importing and exporting resources to and from other planets.&lt;br /&gt;
* Build at least one Factory to increase mining output.&lt;br /&gt;
* Space out your structures so bombs can not destroy all your work as easily.&lt;br /&gt;
* There cannot be more than 32 Structures on a planet. &lt;br /&gt;
&lt;br /&gt;
More in-depth building guides can be found in the [[http://darkspace.net/index.htm?module=forums.php&amp;amp;page=/viewforum.php?forum=13&amp;amp;2338 Tactics &amp;amp; New Players forum]].&lt;br /&gt;
&lt;br /&gt;
===How strong are the different hulls, armors and shields? ===&lt;br /&gt;
''Main article - [[Armor]]/[[Shields]]''&lt;br /&gt;
&lt;br /&gt;
Standard Armor - This armor is the default type on all UGTO ships and is effective against all weapon types. &lt;br /&gt;
&lt;br /&gt;
Composite Armor - This is an ICC-only variant of standard armor. &lt;br /&gt;
&lt;br /&gt;
Reflective Armor - Provides better protection against laser weapons. &lt;br /&gt;
&lt;br /&gt;
Ablative Armor - Provides better protection against kinetic weapons. Ablative Armor is not capable of repairing itself. &lt;br /&gt;
&lt;br /&gt;
Reactive Shields - These shields are the default type on ICC ships and are comparable to Standard Armor. Reactive Shields will only drain energy while recharging. &lt;br /&gt;
&lt;br /&gt;
Active Shields - These shields provide increased protection over Reactive Shields, but require constant energy. &lt;br /&gt;
&lt;br /&gt;
Organic Armor - This armor is only found on K'luth ships and is noticeably weaker than human armor or shields. &lt;br /&gt;
&lt;br /&gt;
Hull Strength is a function of the ship's hull size (ship class), the larger a ship is, the more damage it can take to an unprotected hull.&lt;br /&gt;
&lt;br /&gt;
===I'm new to the game. How do I play? ===&lt;br /&gt;
If this is your first time starting DarkSpace, you will also be asked to run the client setup program before starting. The client setup can also be found under the Launch Tab, labeled as DarkSpace Setup. &lt;br /&gt;
&lt;br /&gt;
It is also highly recommended that you read the rest of this FAQ and the [[Manual]]. The Forums also contain a wealth of information about game play in DarkSpace. We have a team of dedicated [[Helpers]] that you can contact as well in-game. If you are having crashes or other problems with the game that may be related to hardware, check out the [[http://darkspace.net/index.htm?module=forums.php&amp;amp;page=/viewforum.php?forum=6&amp;amp;2823 Knowledge Base]]. If you have not already, make sure to familiarize yourself with the DarkSpace Community [[http://www.darkspace.net/index.htm?lang=en&amp;amp;sid=&amp;amp;module=document.php&amp;amp;doc_id=2 Rules of Conduct]].&lt;br /&gt;
&lt;br /&gt;
When you are in a game, you can hit F1 for more help. Here is a basic summary of the most commonly-used keys:&lt;br /&gt;
&lt;br /&gt;
The '''A''' and '''D''' keys control your turning; much like a ship, your ship will continue to turn once you've set a turning rate. You can stop the turn with the S key.&lt;br /&gt;
&lt;br /&gt;
'''Q''' and '''W''' set your velocity.&lt;br /&gt;
&lt;br /&gt;
Holding down the '''right mouse button''' and dragging will change your view.&lt;br /&gt;
&lt;br /&gt;
'''Left clicking''' on the diamonds will target that object. You can fire all available weapons with the spacebar. &lt;br /&gt;
&lt;br /&gt;
''NOTE: There is currently no in-game tutorial due to being largely out dated and the pending implementation of the mission system. While not accessible from the GCQL, it is still technically possible to access the old tutorial by clicking [[http://www.darkspace.net/index.htm?module=files.php&amp;amp;download_id=427 here]].''&lt;br /&gt;
&lt;br /&gt;
===My mouse is stuck! What do I do? ===&lt;br /&gt;
If your mouse cursor gets stuck on a device icon (while upgrading for example), you can switch to the Navigation Screen (press the F2 key), rotate the map a bit (if not unstuck by this point), and return to Tactical View (F2 again).&lt;br /&gt;
&lt;br /&gt;
If your mouse gets stuck in the Nav Screen, or the Ship Selection screen, press the Enter key to open the chat box, move the cursor, and press the Enter key a second time to close the chat box.&lt;br /&gt;
&lt;br /&gt;
If your cursor is still stuck or keeps sticking, you may need to close the client (or even terminate the client process), or clean your mouse buttons, especially if it's an older ball-type mouse.&lt;br /&gt;
&lt;br /&gt;
===What gadgets/devices go in what slots? ===&lt;br /&gt;
Refer to this Darkspace Database found in the Documents section.&lt;br /&gt;
 &lt;br /&gt;
===What is the MetaVerse? === &lt;br /&gt;
The [[MetaVerse]] is a persistent online universe. It consists of different game servers (and thus, star systems) linked together via [[Jump Gates]] (though you can fly between some stars manually as well - Jump Gates are not required). The state of the servers is stored in a database so that they remain always online and persistent. Thus, planets captured by a fleet or player remain controlled by that faction until another faction attempts to capture it. The MetaVerse is generally considered more challenging due to the heavy defensive buildup on all the planets, as well as the advanced modifications on nearly all ships. It can also play slower, as planets are more fortified than in the scenario servers. &lt;br /&gt;
&lt;br /&gt;
===What is the remote camera function? How do I use it? ===&lt;br /&gt;
The remote camera function allows you to see other areas of the system without physically flying your ship. Only areas visible to your team will be visible on the camera, however. Thus, if an enemy ship is not within sensor range of you or a friendly ship or planet, you will not be able to target or camera them. However, if an enemy ship is within range of your sensors, you can zoom in on them with the camera and see better what they are doing. &lt;br /&gt;
&lt;br /&gt;
To use, target an object and hit the '''C''' key. This zooms your camera in on the object. You can manipulate the view just as you would were you looking at your ship, zooming in and out and rotating with the mouse and keyboard just like normal. To return to the usual tactical view of your ship, hit '''C''' again. &lt;br /&gt;
You can also use the camera to view friendly planets, but if you want to do any real inspection or modification of a planet, it is easier to use the [[Planetary Management]] interface, accessible via the '''F3''' key.&lt;br /&gt;
 &lt;br /&gt;
===Where can I find a list of keys and their functions? ===&lt;br /&gt;
A full list of the keys used in game can be found in the Manual by clicking [[http://www.darkspace.net/wiki/index.php/Player-Guide#Key_Command_List here]].&lt;br /&gt;
&lt;br /&gt;
===How do I make use of the Ship Name Change enhancement? ===&lt;br /&gt;
This enhancement is utilised by using it, then typing in the game Chatbar the following command -&lt;br /&gt;
:/shipname (name-of-the-ship)&lt;br /&gt;
If you wish for your ship's name to consist of words with spaces in-between them, please separate the words with underscores (your_chosen_name_for_ship) or enclose the entire name in quotes (&amp;quot;your chosen name for ship&amp;quot;). Bear in mind, that the maximum length of the ship's name is 25 characters, and any spaces in the name will count towards this limit.&lt;br /&gt;
&lt;br /&gt;
Complete details about the enhancement can be found [[http://www.darkspace.net/index.htm?module=forums.php&amp;amp;page=/viewtopic.php&amp;amp;topic=52583&amp;amp;forum=1 here]].&lt;br /&gt;
===Where can I find rules that are game version specific? ===&lt;br /&gt;
Certain rules may only be applicable to a certain version of the game, due to a particular bug or abuse of a particular feature. Section 3.3 in the [[http://www.darkspace.net/index.htm?lang=en&amp;amp;sid=&amp;amp;module=document.php&amp;amp;doc_id=2 Rules of Conduct]] covers the major exploits of the current version. &lt;br /&gt;
&lt;br /&gt;
Some additional rules, while not posted in the Rules of Conduct, may still be considered &amp;quot;on the books&amp;quot;, these can generally be found in the [[http://darkspace.net/index.htm?module=forums.php&amp;amp;page=/viewforum.php?forum=33&amp;amp;531 Staff Announcements]] forum.&lt;br /&gt;
   &lt;br /&gt;
== General Questions ==&lt;br /&gt;
  &lt;br /&gt;
===For what are &amp;quot;badges&amp;quot; and &amp;quot;medals&amp;quot; used in the game? ===&lt;br /&gt;
Together with the player's rank, badges and medals allow a player access to bigger and better ships.&lt;br /&gt;
&lt;br /&gt;
[[Badges]] are awarded in certain categories, based on actions performed in the game. The categories are: ''Combat, Supply, Navigator, Engineer, Bomber, Transport and Privateer''. The statistics in the player's profile control when badges are awarded.&lt;br /&gt;
&lt;br /&gt;
There are three levels of badges: Bronze, Silver, and Gold. In all categories except for Transport and Privateer, the value of the controlling statistic for the three levels must be at least 50, 500, or 1000 in order to get the respective badge. For the Transport and Privateer categories, the value of the controlling statistic for the three levels are 25, 50, and 100. More info on the player profile and statistics can be found here and elsewhere in the FAQ.&lt;br /&gt;
&lt;br /&gt;
Medals are awarded when certain combinations of badges have been acquired.&lt;br /&gt;
&lt;br /&gt;
===How can I capture a screen shot? ===&lt;br /&gt;
Capture screen shots by using ALT - T &lt;br /&gt;
&lt;br /&gt;
The image will be saved as 00000000.tga to XXXXXXXX.tga file in your /Darkspace/.cache/Darkspace/ directory.&lt;br /&gt;
&lt;br /&gt;
The size of the .tga files may be large, so its recommended that you convert the file to a smaller format, especially if you want to post it online somewhere, or send it to someone. A good format for conversion is JPEG, though they are subject to some loss of quality. You will need to use a third-party conversion program to convert the file. &lt;br /&gt;
There is an excellent thread [[http://www.darkspace.net/index.htm?module=forums.php&amp;amp;page=/viewtopic.php?topic=36029&amp;amp;forum=13&amp;amp;4 here]] with more information.&lt;br /&gt;
 &lt;br /&gt;
===How can I chat with my fleet? ===&lt;br /&gt;
Fleet chat is performed via the /send command, with the clan option (fleets used to be called clans, and the code hasn't changed since). Simply type /send clan message or /send c message, and whatever text you use in place of &amp;quot;message&amp;quot; will be sent to your online fleet mates.&lt;br /&gt;
&lt;br /&gt;
To send a message to all your fleet mates, both online and offline, use clanoffline or clano instead of clan. Online members will receive the message as normal, offline members will get it as soon as they log in.&lt;br /&gt;
&lt;br /&gt;
===How can I make DarkSpace play different music while I am playing the game?  ===&lt;br /&gt;
Enter the Darkspace Setup from the lobby, and go to the Audio tab. From there you can change the folder from which Darkspace will play music (in .mp3 format). Another common option is to simply set the Music Volume to 0% and run your preferred music player in the background.&lt;br /&gt;
 &lt;br /&gt;
===How do I become a moderator? ===&lt;br /&gt;
Moderators are chosen by the Admins when they feel there is a need for new/additional moderators. The potential candidates are interviewed, voted on by the current staff and the Admins have the final say.&lt;br /&gt;
&lt;br /&gt;
In the past, moderator candidates have been chosen from an open sign-up list, but it is much more likely that a candidate will be approached in private.&lt;br /&gt;
&lt;br /&gt;
Criteria may include (but are in no way limited to)&lt;br /&gt;
&lt;br /&gt;
*Being at least 18 years old &lt;br /&gt;
*Having a mature attitude &lt;br /&gt;
*History of helping the community &lt;br /&gt;
*A clean watch list (not having been kicked/banned) &lt;br /&gt;
*Being able to speak languages other than English (Dutch, German, French, Italian, Spanish, etc.) &lt;br /&gt;
*Special skills or expertise &lt;br /&gt;
*Time (it's no good to have a moderator that only shows up infrequently or not at all) &lt;br /&gt;
&lt;br /&gt;
===How do I get DarkSpace to run on Windows Vista? ===&lt;br /&gt;
If you are attempting to install under Windows Vista, then you are probably encountering a feature of Vista known as UAC, or User Account Control. This can prevent the DarkSpace Lobby client from correctly updating certain items when it attempts to check for new files.&lt;br /&gt;
&lt;br /&gt;
If you have installed DarkSpace into the default &amp;quot;Program Files&amp;quot; directory, then I would suggest you uninstall the client, and then re-install it in a brand new directory, such as &amp;quot;C:/PaleStar/Darkspace/&amp;quot; This is because the &amp;quot;Program Files&amp;quot; directory in Windows Vista has some additional protections that prevent numerous pre-Vista programs from installing and updating as they should.&lt;br /&gt;
&lt;br /&gt;
After installation you will need to right click the &amp;quot;GameCQ&amp;quot; or &amp;quot;DarkSpace&amp;quot; shortcut, and select &amp;quot;Run as Administrator&amp;quot;. This will then allow DarkSpace to download and update the necessary files as needed.&lt;br /&gt;
&lt;br /&gt;
If you have already installed DarkSpace outside of the &amp;quot;Program Files&amp;quot; directory, then you simply need to set it to &amp;quot;Run as Administrator&amp;quot;, and it should work normally from there on.&lt;br /&gt;
&lt;br /&gt;
Refer to [[http://darkspace.net/index.htm?module=forums.php&amp;amp;page=/viewtopic.php?topic=45568&amp;amp;forum=6&amp;amp;7 This Thread]] for more information.&lt;br /&gt;
 &lt;br /&gt;
===How do I validate my email address? ===&lt;br /&gt;
&lt;br /&gt;
* Set your browser to allow popup windows from the Darkspace website. &lt;br /&gt;
* Add Darkspace to the list of trusted websites in Internet Explorer. &lt;br /&gt;
* Click the profile button at the top of GCQL (the game client you are currently in) &lt;br /&gt;
* Click on the &amp;quot;Edit Profile&amp;quot; link along the top of your profile, a new browser window will open with your profile details in it. &lt;br /&gt;
* Ensure your e-mail address is correct, then scroll down to the bottom of the page using the side scroll bar. &lt;br /&gt;
* Click on the button marked &amp;quot;Validate E-Mail&amp;quot;. Wait for about 5 or so minutes then check your e-mail. (The message may be placed in your junk/spam folder, depending on your e-mail service) &lt;br /&gt;
* Click on the link enclosed in the E-Mail that is sent to you to validate your address or paste the validation link from the validation email into your browser's address bar. &lt;br /&gt;
&lt;br /&gt;
For an alternative method, open a new browser window and log in on the darkspace website. After that, click, copy&amp;amp;paste, or type the following link into the address bar. &lt;br /&gt;
&lt;br /&gt;
http://www.darkspace.net/?module=verify.php &lt;br /&gt;
 &lt;br /&gt;
===How much prestige is needed for the next rank? ===&lt;br /&gt;
''Main Article-[[Ranks]]''&lt;br /&gt;
&lt;br /&gt;
The points required for successive ranks double for each rank, starting at 40. Thus, if you want to quickly find the value of the rank above yours, figure out how many points were needed for your current rank, and double it. For example, if you are a Commander and want to know when you will become Captain, you remember that you needed 640 to get Commander. You would then need 1280 for Captain. &lt;br /&gt;
&lt;br /&gt;
For simplicity, here is a table with all the ranks and their needed point values:  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rank &lt;br /&gt;
! Abbreviation  &lt;br /&gt;
! Required Prestige &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Midshipman &lt;br /&gt;
| MS &lt;br /&gt;
| 0 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ensign &lt;br /&gt;
| EN &lt;br /&gt;
| 40 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd Lieutenant &lt;br /&gt;
| 2L &lt;br /&gt;
| 80 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st Lieutenant &lt;br /&gt;
| 1L &lt;br /&gt;
| 160 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lieutenant Commander &lt;br /&gt;
| LC &lt;br /&gt;
| 320 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Commander &lt;br /&gt;
| CO &lt;br /&gt;
| 640 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Captain &lt;br /&gt;
| CP &lt;br /&gt;
| 1280 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd Rear Admiral &lt;br /&gt;
| 2A &lt;br /&gt;
| 2560 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st Rear Admiral &lt;br /&gt;
| 1A &lt;br /&gt;
| 5120 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Vice Admiral &lt;br /&gt;
| VA &lt;br /&gt;
| 10240 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Admiral &lt;br /&gt;
| AD &lt;br /&gt;
| 20480 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Fleet Admiral &lt;br /&gt;
| FA &lt;br /&gt;
| 40960 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Grand Admiral &lt;br /&gt;
| GA &lt;br /&gt;
| 81920 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Marshal &lt;br /&gt;
| MA &lt;br /&gt;
| 163840 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Chief Marshal &lt;br /&gt;
| CM &lt;br /&gt;
| 327680 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How up-to-date is this FAQ? ===&lt;br /&gt;
The FAQ is generally updated as needed or for major version releases. If you'd like to submit a new entry for the FAQ, or suggest a change/edit, please contact a moderator.&lt;br /&gt;
&lt;br /&gt;
The bulk of the information in the FAQ is current for the 1.52* patch and was last updated on 03.23.2010 The FAQs for each language are coordinated by a designated &amp;quot;FAQ maintainer&amp;quot; for that language. However, all Moderators and Admins are able to create new FAQ entries and modify existing ones. If you have a new entry you would like to see added, or see an entry that needs to be updated, just contact the FAQ maintainer for your language via email, talk to a Moderator or Admin, or suggest one in the Suggestions Forum. &lt;br /&gt;
&lt;br /&gt;
Note: All FAQ maintainers, please notify all of the other FAQ maintainers when you add to/update your FAQ if any of the changes should be propagated to the other language FAQs.&lt;br /&gt;
 &lt;br /&gt;
===I can't send a bug report; it keeps failing. What can I do? ===&lt;br /&gt;
Some users who are behind NATD (Network Address Translation Devices) or a firewall cannot submit bug reports. If the IP address of your computer is in the ranges 10.x.x.x, 172.16.x.x, or 192.168.x.x (where the &amp;quot;x&amp;quot; is any other number), then you are probably behind a NATD. Otherwise, you may be blocked by a firewall device/router at your home (DSL routers, Cable Modems, Linux boxes, etc) or at your ISP. It may also be caused by firewall / network security software installed on your computer itself.&lt;br /&gt;
&lt;br /&gt;
To resolve this problem, you may have to reconfigure, replace, or remove the device and/or software which is keeping the bug report from being sent. Unfortunately, this may also cause your Internet connection to cease functioning. If the problem lies with your ISP, you may have to contact them for assistance.&lt;br /&gt;
Further help may be available by Moderators whose specialties include network troubleshooting. &lt;br /&gt;
&lt;br /&gt;
Alternatively, you can send an email to [support@palestar.com] or post in the General Support forum.&lt;br /&gt;
&lt;br /&gt;
===I just checked my profile and my prestige is incorrect. What should I do? ===&lt;br /&gt;
This can happen for several reasons. The most likely cause is that the game server may take some time before sending your profile information back to the meta server (the main database server where your profile information is kept). Or, the prestige calculation may have been adjusted by PaleStar. Check out the news and [[http://darkspace.net/index.htm?module=forums.php&amp;amp;page=/viewforum.php?forum=182&amp;amp;1565 Development Update]] forums to check for that. If you leave the game without logging out (ie, your connection dropped, or the game crashed), your ship stays within the server for two minutes, to protect against cheaters logging out before dieing to avoid a point loss. If this happened to you, your ship may have been destroyed during the two minute idle period, causing a point reduction in your profile. &lt;br /&gt;
If none of these situations seem to fit, or your profile is not updated after waiting a while, consider talking to a Moderator or Administrator about the situation. You could also post in the Staff Feedback forum, to ask for help correcting the mistake. &lt;br /&gt;
 &lt;br /&gt;
===I receive complaints from players about my actions, what are the general rules in game? ===&lt;br /&gt;
A lot of rules are listed in the [[http://www.darkspace.net/index.htm?lang=en&amp;amp;sid=&amp;amp;module=document.php&amp;amp;doc_id=2 Rules of Conduct]], but the community has some other &amp;quot;unwritten&amp;quot; rules.&lt;br /&gt;
&lt;br /&gt;
* '''Don't be an idiot'''. There's a difference between a newb (a new player) and a noob (someone who chooses to act like a new player, even if they know better). There's nothing wrong with asking questions if you're lost or confused, but things like not reading the manual, this FAQ, or generally not making an effort to learn and educate yourself can lead to chronic noobism, and ridicule. &lt;br /&gt;
* '''Keep your language clean of profanity'''. It takes more work to type out swear words than to not type them at all, and mouthing off (especially to staff members) will get you a swift kick out the door. &lt;br /&gt;
* '''Don't spam/flood'''. The rule of thumb here is Less Is More. This includes everything from the forums, to the chat rooms, to certain weapons and devices in-game as well. &lt;br /&gt;
* '''Don't be annoying for annoying's sake'''. Intentionally pestering people or doing things they don't like will never make friends. On the whole, players find the use of some ships, weapons, or tactics to be cheap/lame/disrepectful, and will gladly give you an earful about it. Although not technically illegal under the Rules of Conduct, it can be construed as unsportsmanlike, and doing this sort of thing out of spite or for revenge will cause you problems. &lt;br /&gt;
* '''Don't shoot your teammates'''. Nobody likes getting teamkilled, that's why there's an opposing team. Accidents happen, but doing this on purpose is inexcusable. &lt;br /&gt;
* '''DON'T TYPE IN ALL CAPITAL LETTERS'''. THIS IS CONSIDERED SHOUTING, IT IS VERY ANNOYING, AND WILL GET YOU MUTED BY A MODERATOR. &lt;br /&gt;
&lt;br /&gt;
===Is this game any good? ===&lt;br /&gt;
This is probably the most frequently asked question by new players. The most obvious answer that anyone around to read it will give is &amp;quot;Yes&amp;quot; (unless they are being facetious). However, every player has different tastes, and there is absolutely NO substitute for first-hand experience when it comes to matters of taste.&lt;br /&gt;
&lt;br /&gt;
So, give DarkSpace a shot. We think you will agree with the vast majority of the players you will encounter who have already determined the same answer for themselves! &lt;br /&gt;
&lt;br /&gt;
===I'm crashing to a blue screen. What is causing that? ===&lt;br /&gt;
If you crash to a blue screen while downloading updates or when you first start DarkSpace, then the problem is with your NIC (Network Interface Card) driver. Download the latest drivers for your NIC and this should fix the problem.&lt;br /&gt;
&lt;br /&gt;
If a blue screen crash occurs in-game, then the problem will most likely be with your sound and/or video card drivers.&lt;br /&gt;
&lt;br /&gt;
Blue screen crashes occur when there is an error between the driver and the hardware. You might also be experiencing a hardware failure of some type.&lt;br /&gt;
&lt;br /&gt;
===The game updates, asks me to restart, then it asks me to restart again when I try to play. === &lt;br /&gt;
On some operating systems, the game cannot properly update its own files. You can fix this by going to the directory in which you installed DarkSpace (usually C:/Program Files/PaleStar/DarkSpace) and look for files ending with &amp;quot;.UPD&amp;quot;. These are the newer updated files that you have downloaded as part of the automatic update process. You must delete the old file by the same name (without the .UPD extension), and remove the &amp;quot;.UPD&amp;quot; from the new file.&lt;br /&gt;
&lt;br /&gt;
For Example:&lt;br /&gt;
client.exe client.exe.upd&lt;br /&gt;
&lt;br /&gt;
Delete &amp;quot;client.exe&amp;quot; and rename &amp;quot;client.exe.upd&amp;quot; to &amp;quot;client.exe&amp;quot;. &lt;br /&gt;
 &lt;br /&gt;
===What does all this stuff in my profile mean and how is it calculated? ===&lt;br /&gt;
Each player's profile consists of some basic information about the player and a set of statistics which reflect a numerical aggregation of the player's actions in all games played in to date.&lt;br /&gt;
&lt;br /&gt;
'''Basic Player Information'''&lt;br /&gt;
&lt;br /&gt;
Registration Date&lt;br /&gt;
:The date when the Player joined the DarkSpace community (technically, the date that the Player's Profile was created). &lt;br /&gt;
Email&lt;br /&gt;
:The Player's E-Mail address. There is an option in your profile that allows you to choose whether or not to publicly display your email address &lt;br /&gt;
Location&lt;br /&gt;
:The Player's physical location in the real world. Usually, just the City, State, and/or Country where the player resides. Optional &lt;br /&gt;
ICQ&lt;br /&gt;
:The Player's ICQ (instant messaging) ID / handle. It is recommended to specify the particular IM service used for each ID listed. Optional &lt;br /&gt;
Clan&lt;br /&gt;
:The clan to which the player belongs. &lt;br /&gt;
Credits&lt;br /&gt;
:The amount of credits the player has purchased for their account &lt;br /&gt;
&lt;br /&gt;
'''Progression Statistics'''&lt;br /&gt;
&lt;br /&gt;
Rank&lt;br /&gt;
:The player's current rank. This is based on the player's prestige, below. The current prestige-to-rank table can be found here. This player attribute, along with badges and medals, controls what ships the player can pilot in the game. &lt;br /&gt;
Prestige&lt;br /&gt;
:Probably the single most important statistic in the game, its value is computed from many of the the other statistics in the Player's profile. Its main purpose is to serve as an indicator of the player's experience level. It is directly translated into a &amp;quot;rank&amp;quot; grade (see above). &lt;br /&gt;
Ships Damaged&lt;br /&gt;
:This number gives the amount of damage done by the player to the hull (not armor or shields) of enemy ships. It is the basis for the Combat Badge awards. &lt;br /&gt;
Ships Captured&lt;br /&gt;
:This number gives the amount of enemy ships captured by the player. It is the basis for the Privateer Badge awards. &lt;br /&gt;
Planets Damaged&lt;br /&gt;
:This number gives the amount of damage done by the player to enemy planets. It is the basis for the Bomber Badge awards. &lt;br /&gt;
Planets Captured&lt;br /&gt;
:This statistic is the number of planets that the player has captured or played a part in capturing (by dropping one or more infantry on an enemy planet. It is the basis for the Transport Badge awards. &lt;br /&gt;
Repair&lt;br /&gt;
:This represents the amount of ship repair performed by the player on friendly ships (through the use of Supply ships). It is the basis for the Supply Badge awards. &lt;br /&gt;
Construction&lt;br /&gt;
:This represents the amount of construction performed by the player (through the use of Engineer ships). It is the basis for the Engineer Badge awards. &lt;br /&gt;
Jumps&lt;br /&gt;
:This is the number of hyperjumps that the player has made. It is the basis for the Navigator Badge awards. &lt;br /&gt;
&lt;br /&gt;
'''General Statistics'''&lt;br /&gt;
&lt;br /&gt;
Games Played&lt;br /&gt;
:This is the number of game sessions that the player has participated in since registration. &lt;br /&gt;
Time Played&lt;br /&gt;
:This statistic is the amount of time the player has spent in-game (ie, playing the game) in seconds. &lt;br /&gt;
Kills&lt;br /&gt;
:This statistic gives the number of ships destroyed by the player (ones in which the player fired the shot that destroyed the opponent's ship). &lt;br /&gt;
Killed&lt;br /&gt;
:This statistic gives the number of times that the player was destroyed in the game. &lt;br /&gt;
Friendly Fire&lt;br /&gt;
:This represents the number of friendly ships damaged by the player. &lt;br /&gt;
Kamikaze&lt;br /&gt;
:This represents the amount of damage done to enemy ships when the player Self-Destructs near them. &lt;br /&gt;
Self Destructs&lt;br /&gt;
:This is the number of times the player has Self-Destructed. &lt;br /&gt;
Planet Collisions&lt;br /&gt;
:This is the number of times the Player has been destroyed by crashing into another celestial body. &lt;br /&gt;
Resources Lost&lt;br /&gt;
:This represents the resource-point value of all ships in which the Player has piloted and been destroyed.&lt;br /&gt;
&lt;br /&gt;
===What Ships do I get at each rank? ===&lt;br /&gt;
The [[Manual]] has a complete list of every ship currently in the game, with their rank and badge requirements, here: &lt;br /&gt;
The [[Ship]]s&lt;br /&gt;
&lt;br /&gt;
===Where can I get more information on game functions? ===&lt;br /&gt;
The [[Manual]] provides a lot of information on topics ranging from game play to lobby chat commands, the Tactics &amp;amp; New Players forum is also a good resource.&lt;br /&gt;
&lt;br /&gt;
Ships and Rank list: &lt;br /&gt;
You can find a list of ships and their requirements at this link. &lt;br /&gt;
&lt;br /&gt;
The [[Ranks]] and [[Badges]]&lt;br /&gt;
&lt;br /&gt;
Control your ship: &lt;br /&gt;
[[Quick Key Guide]] &lt;br /&gt;
&lt;br /&gt;
Newbie starter guides:&lt;br /&gt;
&lt;br /&gt;
[[Quickstarter]]&lt;br /&gt;
&lt;br /&gt;
You can read about building on planets here: [[Start-Construction|Starter Construction]] &lt;br /&gt;
&lt;br /&gt;
There are more guides, tips and tricks in the [[http://www.darkspace.net/index.htm?lang=en&amp;amp;sid=&amp;amp;module=forums.php DarkSpace Forums]] &lt;br /&gt;
Also check the [[http://darkspace.net/index.htm?lang=en&amp;amp;sid=247403609&amp;amp;module=links.php Links]] section of the website. There may be sites there with hints, tips, guides, or helpful information.&lt;br /&gt;
&lt;br /&gt;
===Why does the game keeps crashing when I try to connect to a server? ===&lt;br /&gt;
DirectX 8 is very unstable under older graphics drivers. Make sure you have the latest graphics drivers for your 3D card installed. If you have the latest drivers, but it is still crashing, then download and install DirectX 9.0c from http://www.microsoft.com/directx. You may need to reinstall your video card / sound card drivers after you install DirectX, as sometimes DirectX may overwrite your card's driver files and/or settings with more generic ones that will not work with your hardware.&lt;br /&gt;
&lt;br /&gt;
After all this, if the game is still crashing then send us a bug report by posting in the bug report forum. Be sure to include the type of graphics card you have, and other system information, in your bug report.&lt;br /&gt;
 &lt;br /&gt;
===Why isn't anyone talking? ===&lt;br /&gt;
This is a common phenomenon called &amp;quot;killed chat&amp;quot;, in which an excess of mindless spammage by several individuals deters others from speaking.&lt;br /&gt;
Once the mindless spammage ceases, the conversation preceding it must either be instantly revived, or the lobby will fall into a state of non-motion.&lt;br /&gt;
Typically, those individuals involved in the preceding conversation are so put off by the lack of coherent dialogue that they exit the lobby, making such a revival a rare event.&lt;br /&gt;
It is also quite possible that the player in the lobby are busy with some other activity that requires their attention for the moment or are away from their keyboards.&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Ranks&amp;diff=3243</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Ranks&amp;diff=3243"/>
		<updated>2018-01-21T19:30:36Z</updated>

		<summary type="html">&lt;p&gt;Doran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rank is your position in your faction's military, from the lowliest cadet to the supreme Chief Marshals of the fleet. Your rank is determined by your Prestige score, which is DarkSpace's version of &amp;quot;Experience Points.&amp;quot; Prestige is gained by doing positive things for your team like building [[Planetary Structures]], damaging enemy [[Ship]]s, supplying friendly ships, and bombing enemy [[Planets]]. Prestige can be lost by scrapping friendly structures, damaging friendly ships, and having your ship destroyed.&lt;br /&gt;
&lt;br /&gt;
After a prerequisite amount of Prestige is gained you will be promoted to the next rank, and recieve the ability to fly any new ships entitled to that rank. The required amounts of Prestige for each rank are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rank &lt;br /&gt;
! Abbreviation  &lt;br /&gt;
! Required Prestige &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Midshipman &lt;br /&gt;
| MS &lt;br /&gt;
| 0 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ensign &lt;br /&gt;
| EN &lt;br /&gt;
| 40 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd Lieutenant &lt;br /&gt;
| 2L &lt;br /&gt;
| 80 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st Lieutenant &lt;br /&gt;
| 1L &lt;br /&gt;
| 160 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lieutenant Commander &lt;br /&gt;
| LC &lt;br /&gt;
| 320 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Commander &lt;br /&gt;
| CO &lt;br /&gt;
| 640 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Captain &lt;br /&gt;
| CP &lt;br /&gt;
| 1280 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd Rear Admiral &lt;br /&gt;
| 2A &lt;br /&gt;
| 2560 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st Rear Admiral &lt;br /&gt;
| 1A &lt;br /&gt;
| 5120 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Vice Admiral &lt;br /&gt;
| VA &lt;br /&gt;
| 10240 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Admiral &lt;br /&gt;
| AD &lt;br /&gt;
| 20480 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Fleet Admiral &lt;br /&gt;
| FA &lt;br /&gt;
| 40960 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Grand Admiral &lt;br /&gt;
| GA &lt;br /&gt;
| 81920 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Marshal &lt;br /&gt;
| MA &lt;br /&gt;
| 163840 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Chief Marshal &lt;br /&gt;
| CM &lt;br /&gt;
| 327680 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rank is independent of [[Badges]], but a combination of high rank and high level badges are required for access to the most powerful ships.&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Rules_of_Conduct&amp;diff=3236</id>
		<title>Rules of Conduct</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Rules_of_Conduct&amp;diff=3236"/>
		<updated>2014-11-21T05:11:32Z</updated>

		<summary type="html">&lt;p&gt;Doran: removed note on expanded safe zones to reflect current SZ settings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1 Definitions==&lt;br /&gt;
&lt;br /&gt;
===PaleStar===&lt;br /&gt;
The developer and publisher of the DarkSpace Game System and associated intellectual property. &lt;br /&gt;
===DarkSpace Game System===&lt;br /&gt;
Refers to the entirety of the DarkSpace product, including software (GCQL Lobby, DarkSpace Game Client, DarkSpace Game Server, all web applications, and all server software operating on master servers and database servers); game and web site content; and intellectual property necessary to implement the infrastructure for the DarkSpace Game. &lt;br /&gt;
===GCQL Lobby===&lt;br /&gt;
The browser-based software component implementing the integrated user interface for the Forums, Chat Rooms, Server List, Clan List, FAQ, Profile Viewer, et al. &lt;br /&gt;
===DarkSpace Game Client===&lt;br /&gt;
The graphical client software component implementing the actual game on the Player's computer system. &lt;br /&gt;
===DarkSpace Game Server===&lt;br /&gt;
The software component implementing the game server which creates and maintains the consistent state of a particular game instance for all DarkSpace Game Clients currently connected to that particular server/instance. May also refer to a particular running instance of the game server software rather than just the software itself. &lt;br /&gt;
===Game Server Instance===&lt;br /&gt;
Refers to the DarkSpace Game Server software actively running on a server hardware platform, accepting connections from Players via the DarkSpace Game Client, and implementing the selected/configured game scenario set by the Server Operator. &lt;br /&gt;
DarkSpace Communication Facilities&lt;br /&gt;
Refers to the Forums, Chat Rooms, Web Sites, et cetera in the GCQL Lobby, and the In-Game Chat Function in the DarkSpace Game Client. &lt;br /&gt;
Players&lt;br /&gt;
Registered users who participate in the DarkSpace Game System for the entertainment value it provides. Used synonymously with &amp;quot;users&amp;quot;. &lt;br /&gt;
===Game Officials / Staff===&lt;br /&gt;
Game Officials are generally Players and/or PaleStar employees who fulfill a particular functional role in the DarkSpace Community which supports the infrastructure of the DarkSpace Game System. They fall into the following general categories and basic purposes:&lt;br /&gt;
&lt;br /&gt;
# PaleStar Employees - Provide for the existence, maintenance, and continued development of the DarkSpace Game System, the DarkSpace Community, and its associated infrastructure.&lt;br /&gt;
# Administrators - Maintain critical game functionality and integrity, as well as serve as DarkSpace Community leaders who organize and maintain the integrity of the community.&lt;br /&gt;
# Moderators - Aid Players, police Game Communication Facilities and Game Instances for abuse, maintain certain information sources (like the FAQ or manual), and provide help for problems encountered with the operation of the game as well as answer Player questions. Moderators may have specific areas of expertise about which they are known to provide accurate advice. However, they are not expected to be a replacement for the many information sources found in the game, including the FAQ, the Manual, and the Knowledge Base. Their presence serves to augment the existing information base and to resolve issues that Players may encounter with the game or each other.&lt;br /&gt;
# Server Operators - Run / maintain the hardware platform and the configuration for DarkSpace Game Instances.&lt;br /&gt;
&lt;br /&gt;
===Metagaming===&lt;br /&gt;
The intent or act of bringing real-world knowledge, actions, and/or conflicts into the context of the game and vice-versa. Applies mainly to Role-Playing games and, though DarkSpace is not, by definition or genre, a Role-Playing game, its participants can nevertheless utilize RPG elements to enhance the overall experience for themselves and others. It is generally viewed in a negative light by both the staff and the Players and is something to be avoided as much as possible. &lt;br /&gt;
===Exploitation===&lt;br /&gt;
The simplest definition is &amp;quot;playing the game system instead of playing the game&amp;quot;. Also, playing the game in ways it is not meant to be played for any form of personal gain, be it in-game resources or entertainment value.&lt;br /&gt;
&lt;br /&gt;
==2 Service Agreement==&lt;br /&gt;
Updated 12th March 2010&lt;br /&gt;
&lt;br /&gt;
BY ACTIVATING AN ACCOUNT AND PARTICIPATING IN THE PALESTAR DARKSPACE GAME AND USER COMMUNITY, THE APPLICANT ACKNOWLEDGES AGREEMENT, WITHOUT MODIFICATIONS, TO THE TERMS, CONDITIONS, POLICIES, AND NOTICES CONTAINED HEREIN, AND THAT THE APPLICANT WILL ADHERE TO THEM AT ALL TIMES.&lt;br /&gt;
IN THE EVENT THE APPLICANT FAILS TO COMPLY WITH ANY OF THESE PROVISIONS, PALESTAR RESERVES THE RIGHT TO DEACTIVATE THE APPLICANT'S ACCOUNT, WITH NO FORM OF RECOMPENSE FROM PALESTAR. DEACTIVATION MAY RESULT IN THE PERMANENT LOSS OF ALL PRESTIGE, RANK, AND ADDITIONAL AWARDS, AT THE SOLE DISCRETION OF PALESTAR.&lt;br /&gt;
IN ADDITION, THE APPLICANT ALSO ACKNOWLEDGES THAT HE OR SHE IS AT LEAST 18 YEARS OLD. MINORS MUST USE AN ACCOUNT SPONSORED BY A PARENT OR GUARDIAN WHO CONSENTS TO ABIDE BY THE TERMS AND CONDITIONS OF THIS AGREEMENT, BOTH FOR THEMSELVES AND ON BEHALF OF THE MINOR. FURTHER, THE APPLICANT ACKNOWLEDGES RESPONSIBILITY FOR ANY AND ALL ACTIVITY ON THE APPLICANT'S ACCOUNT AND IS PERSONALLY RESPONSIBLE FOR THE CONSEQUENCES (INCLUDING TERMINATION OF THE ACCOUNT) THAT MAY RESULT IF ANY PERSON AUTHORIZED TO USE THE APPLICANT'S ACCOUNT VIOLATES ANY PROVISION CONTAINED HEREIN. APPLICANT AGREES TO TAKE ALL REASONABLE MEASURES TO SECURE HIS OR HER ACCOUNT FROM UNAUTHORIZED USE, AND TO REPORT SUCH ABUSE IMMEDIATELY UPON DISCOVERY IN ORDER TO MINIMIZE BOTH THE APPLICANT'S LIABILITY AND THE IMPACT ON THE INTEGRITY OF THE DARKSPACE GAME ITSELF.&lt;br /&gt;
PALESTAR MAY OCCASIONALLY FIND IT NECESSARY TO MAKE CHANGES TO, OR RESET PORTIONS OF, THE DARKSPACE GAME SYSTEM OR CONTENT. THIS MAY INCLUDE, BUT IS NOT LIMITED TO: CHANGES IN RANK STRUCTURE, CHANGES IN SHIP OR EQUIPMENT, OR A PROFILE RESET RESULTING IN DATA LOSS.&lt;br /&gt;
PALESTAR RESERVES THE RIGHT TO AMEND THIS AGREEMENT AT ANY TIME, GIVING THE APPLICANT REASONABLE NOTIFICATION OF SUCH AMENDMENTS AND MAKING THEM AVAILABLE TO THE APPLICANT IN THEIR ENTIRETY. APPLICANT AGREES TO MAKE ALL REASONABLE EFFORTS TO ASCERTAIN ANY SUCH AMENDMENTS AND MAY TERMINATE HIS OR HER ACCOUNT AT ANY TIME IF HE OR SHE FINDS THE AMENDMENTS UNACCEPTABLE. PALESTAR RESERVES THE RIGHT TO MODIFY THE TERMS OF ANY SUBSCRIPTION AGREEMENT FOR SERVICE OR SERVICES IN RELATION TO THE DARKSPACE GAME SYSTEM OR CONTENT. UNDER THESE CIRCUMSTANCES, PALESTAR IS UNDER NO OBLIGATION TO OFFER ANY FORM OF COMPENSATION FOR SUCH CANCELLATION.&lt;br /&gt;
&lt;br /&gt;
===Disclaimers===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The DarkSpace Communications Facility provides forums for public communications. PaleStar provides no facilities of any kind for private communications and in no way guarantees that any messages stored in and/or transmitted via any part of the DarkSpace Communications Facilities will be kept private. PaleStar guarantees only to make all reasonable efforts and take all reasonable precautions to maintain the integrity and security of all personally identifiable information for all players and staff.&lt;br /&gt;
* PaleStar is under no obligation to monitor or supervise the DarkSpace Communications Facilities and, as such, expressly disclaims any obligation to do so, but also expressly reserves the right to monitor or supervise them, in PaleStar's sole discretion.&lt;br /&gt;
* PaleStar does not control the content of any non-PaleStar postings in the DarkSpace Communications Facilities and, thus, does not guarantee their accuracy, integrity, or quality.&lt;br /&gt;
* PaleStar is not responsible for the content of any hypertext links (&amp;quot;hyperlinks&amp;quot;, &amp;quot;URLs&amp;quot;, et cetera) which link to content outside of the PaleStar-owned DarkSpace Facilities; regardless of whether the context was posted by PaleStar staff or any players. This includes, but is not limited to, information found in the Forums, FAQs, and/or Chat Rooms.&lt;br /&gt;
&lt;br /&gt;
==3 Rules of Conduct==&lt;br /&gt;
The Long and Short of It&lt;br /&gt;
&lt;br /&gt;
In an effort to maintain brevity, yet maintain a semblance of completeness, the various rules listed in the following sections are listed with a &amp;quot;short&amp;quot; version in bold type and then followed by more descriptive and complete explanations. This way, the gist of the rules can be gleaned from the short initial rule summary in bold and any confusion encountered due to brevity, word selection, or grammar can (hopefully) be reduced by the expanded information following the summary.&lt;br /&gt;
&lt;br /&gt;
This is not to say that the &amp;quot;short and sweet&amp;quot; version of the rules defines the entirety of what is expected of each and every participant in the DarkSpace Community. Everyone is expected to know, understand, and adhere to the rules in their entirety. The summarization is there for quick verification and familiarization with concepts that a particular Player may already understand. In all cases, game officials are required to know and understand the entirety of these rules (as well as keep current with them), as they are the ones charged with their enforcement.&lt;br /&gt;
&lt;br /&gt;
It is presumed that the majority of DarkSpace Players are mature enough to understand, appreciate, and adhere to these rules, so that the use of individual self-restraint will obviate the need for cumbersome and inefficient technical solutions to behavioral issues. However, between such technological measures and the constant vigilance of the DarkSpace Staff, the environment fostered by the existence of these rules will be possible to maintain.&lt;br /&gt;
&lt;br /&gt;
==3.1 Code of Conduct for Players==&lt;br /&gt;
===3.1.1 General===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a. '''DarkSpace is a community.'''&lt;br /&gt;
DarkSpace is more than simply a multi Player game; it is a Community of people who have come together for the purpose of mutual entertainment. As such, acknowledgement of this simple truth and its implications is of paramount importance for all to get the most enjoyment out of their participation in the Community.&lt;br /&gt;
&lt;br /&gt;
b. '''Rules of Conduct in the DarkSpace Community are, as in any community, necessary.'''&lt;br /&gt;
Rules of Conduct generally serve two purposes: to let participants know where the boundaries are (boundaries like an imaginary line, rather than a brick wall) and to serve as a guide for moderators to know when Player behavior exceeds those bounds. Once established and published, all users are expected to follow them from day one; as such, immediate reprimands are justified as no one can claim ignorance of the rules. Rules of Conduct also serve to eliminate assumptions and ambiguities in what is acceptable/unacceptable behavior in the context of the particular venue (forum, chat room, in-game, et cetera).&lt;br /&gt;
&lt;br /&gt;
c. '''Out-of-Game, we are all human and we all still make mistakes.'''&lt;br /&gt;
In all cases, both Players and Staff should realize and accept this simple truth. All participants are asked to be vigilant in policing their own conduct while giving due consideration to this simple fact of life. After all, gaming is all about entertainment. When it ceases to be entertaining, it is time to &amp;quot;turn it off&amp;quot; and do something else.&lt;br /&gt;
&lt;br /&gt;
d. '''All Players should adhere to the Code of Sportsmanship.'''&lt;br /&gt;
As a game involving more than one Player, all Players should abide by this prime rule: Be honest and fair to one another at all times; win well and lose well; and always keep in mind that it IS just a game. Have fun and share it.&lt;br /&gt;
&lt;br /&gt;
===3.1.2 Punishment and Appeal===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a. '''All participants are required to adhere to the requests of the various game officials acting in such a capacity.'''&lt;br /&gt;
Ignoring, mocking, or arguing with game officials is grounds for punitive action. If a Player feels that the game official's request is out-of-line, he/she should follow it for the moment and then may bring it up at a later time for discussion in the appropriate DarkSpace Communication Facility venue (there is a forum dedicated to Moderator Feedback). If the Player does not understand the request, then pertinent questions may be asked about the nature of the request, but resistance to the request will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
b. '''Players are generally warned before any specific action is taken.'''&lt;br /&gt;
All game officials (moderators, admins, PaleStar employees, et cetera) adhere to strict rules in dealing with problem Players. Generally, when an infraction occurs, the offending Player will be given a warning by a game official. The game official is obligated only to specify the nature of the infraction to the offending Player and answer pertinent questions about the infraction. If the Player continues to misbehave, the official can take the necessary action to enforce the rules, usually by kicking the Player from the game (or pushing him/her from the Game Server), for example. In extreme cases, where the integrity of the DarkSpace Game System or the DarkSpace Community is at stake, drastic actions may be taken against a Player or a group of Players without any such warning and without regard to any previous history of other infractions.&lt;br /&gt;
&lt;br /&gt;
c. '''Any Player who has been subjected to any form of punitive action may appeal the action.'''&lt;br /&gt;
This can be done by either emailing the Community Manager (community@palestar.com), or by filling out a grievance form on the DarkSpace web site. Note that any request for an appeal should be accompanied by as much information as possible supporting the Player's position. All information, warnings, punitive actions and appeals with respect to a particular Player's conduct while participating in the DarkSpace User Community are maintained in the Player's profile as history. Such information will be taken into account while considering the Player's appeal.&lt;br /&gt;
&lt;br /&gt;
d. '''All official messages and requests made by game staff are prefixed with &amp;quot;[MODERATOR]&amp;quot; in the chat rooms and &amp;quot;MOD:&amp;quot; in the game servers.'''&lt;br /&gt;
If any game official says or asks anything without the &amp;quot;[MODERATOR]&amp;quot; or &amp;quot;MOD:&amp;quot; prefix, then the message/request comes from them personally and NOT as a representative of PaleStar. This is mainly done to prevent confusion about whether the message/request is official, or if it is merely in-game banter. Also, players are asked to not use the prefix, even for another purpose, as it can cause confusion and could be considered impersonating a moderator.&lt;br /&gt;
&lt;br /&gt;
e. '''No player subject to a punitive measure or a meeting regarding said measure is required to stay online or to attend such a meeting.'''&lt;br /&gt;
This is a game, and the staff does not expect any player to go beyond that context if they don't want to, even if they've broken rules. However, when choosing to log off during a confrontation, all players should carefully consider their situation and standing with the staff, as some confrontations cannot and should not be avoided if the player wishes to continue to be a part of the community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3.1.3 Harassment===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a. '''Players may not act in an overtly harassing manner towards other Players and staff.'''&lt;br /&gt;
Some amount of competitive language within the context of the game is acceptable for the conflict-oriented nature of the game itself, but direct personal attacks on other Players (rather than their game personas) will not be tolerated. Stalking and harassing other Players outside the context of the game is also forbidden.&lt;br /&gt;
&lt;br /&gt;
b. '''Any form of hate-mongering behavior outside of the context of the game will absolutely not be tolerated.'''&lt;br /&gt;
PaleStar takes a dim view of those who seek to use the DarkSpace Game System and its Facilities to hurt others. As such, immediate and effective punitive measures will be taken with regard to the offender, most likely with little or no warning.&lt;br /&gt;
&lt;br /&gt;
c. '''As in any Community, Players are expected to respect one another and the PaleStar/DarkSpace Staff at all times while participating in the game system and its facilities.'''&lt;br /&gt;
Showing blatant and repeated disrespect towards other Players or Staff members is grounds for punitive action, especially right after being warned about poor conduct. Also, Players are discouraged from initiating or participating in any out-of-game-context acts that negatively impact the gaming experience for any other Player.&lt;br /&gt;
&lt;br /&gt;
d. '''The creation, organization, and/or participation of any squad, clan, or group within the DarkSpace Game System that is based on or otherwise promotes any out-of-game-context bias against any race, gender, religion, ethnic background, sexual orientation, or any other hate-mongering philosophy is expressly forbidden.'''&lt;br /&gt;
Simply put, using any real-world (non-fictional) contexts for the purpose of in-or-out-of-game bigotry, of ANY kind, is forbidden.&lt;br /&gt;
&lt;br /&gt;
e. '''The use of the DarkSpace Communication Facilities to confuse other users is forbidden.'''&lt;br /&gt;
This includes using any means to &amp;quot;spoof&amp;quot; official game system messages and/or communications as well as utilizing special browser coding to make messages appear to come from another participant in the chat room or forums.&lt;br /&gt;
&lt;br /&gt;
===3.1.4 Proper Language===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a. '''The use of overtly offensive, profane, sexually explicit, or abusive language, outside of any venue where it is explicitly permitted, is forbidden.'''&lt;br /&gt;
This includes any form of communication that is derogatory or obscene, including but not limited to biased comments based on gender, sexuality, age, race, ethnicity, or religion. This also includes Player and Clan names and is forbidden in all venues of the DarkSpace Communication System, including Clan Pages on the DarkSpace web site, official DarkSpace and PaleStar Forums, and the Chat Rooms, EXCEPT any specific ones where it is explicitly permitted. In addition, communicating links to material outside of the DarkSpace Game System with such content outside of the proper venue is forbidden.&lt;br /&gt;
&lt;br /&gt;
b. '''The DarkSpace Game System utilizes language filters to reduce the impact of profanity. Self censoring, character replacement, and alternate spellings are not acceptable as they may bypass the language filter.'''&lt;br /&gt;
Whilst we accept that players are going to use profanity, the language filter is there to protect the young, and not to be used as an excuse to overuse profanity.&lt;br /&gt;
&lt;br /&gt;
c. '''PaleStar will strive to maintain an environment for the general audience comprising all Players where such content is minimized.'''&lt;br /&gt;
However, the risk of exposure to content that is offensive, indecent, or otherwise objectionable is still possible due to the unpredictable nature of human behaviour and the fact that content is not (and, in many cases, can not be) screened prior to publishing. Repeating a statement made above: it is presumed that the majority of DarkSpace Players are mature enough to understand, appreciate, and adhere to these rules, so that the use of individual self-restraint will obviate the need for cumbersome and inefficient technical solutions to behavioural issues.&lt;br /&gt;
&lt;br /&gt;
===3.1.5 Venue-Specific Behavior===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a. '''Players should refrain any form of disruptive behavior in the Chat Rooms.'''&lt;br /&gt;
This includes, but is not limited to spamming or flooding, sending a large number of repeated messages in a short time period, sending unnecessarily large blocks of text, sending repeated irrelevant messages (singing song lyrics to no one in particular, for example), using repeated and/or large numbers of actions (emotes) in a short time period, complaining, whining, innane chatter, etc.&lt;br /&gt;
&lt;br /&gt;
b. '''Players should refrain from posting spam messages in the forums.'''&lt;br /&gt;
This includes things like sig tests (which can be viewed easily in your Profile). Showing them off will be accomplished by posting normally, so there is no need for exhibitions, as it unnecessarily burdens staff members who manage the forums.&lt;br /&gt;
&lt;br /&gt;
c. '''The discussion of any controversial or otherwise inappropriate/illegal topic should be minimized.'''&lt;br /&gt;
Palestar Staff try to maintain a Lobby, Forum and Game environment in which such content is avoided. Such discussions, when allowed to proliferate beyond a certain line, can only lead to a riot-like atmosphere in which contempt can run high between apposing sides of the argument. Other forms of inappopriate conversation can be damaging to minors, especially younger, impressionable ones who may be listening. If players wish to take part in discussions such as these, they should go to private forums or private password protected rooms in the GameCQ Lobby.&lt;br /&gt;
&lt;br /&gt;
d. '''Any exchange that alludes to or creates sexual innuendo or implies any form of sexually explicit behavior is forbidden.''&lt;br /&gt;
It is possible to be explicit without using explicit language directly. Such conversations or suggestions are highly inappropriate and offensive in any public venue, and are likewise considered so in the DarkSpace public communication systems. The difference that they are written publicly on screen rather than spoken or whispered directly is irrelevant.&lt;br /&gt;
&lt;br /&gt;
e. '''Debate or argument of political opinions or points of view is expressly forbidden.'''&lt;br /&gt;
It is a tried and true fact that any argument over politics will unavoidably become political. Political debates, while they can be controlled by their opposing sides to a respectable, allowable degree, are often little more than flame wars between the two different points of view. This is a degrading state of the Lobby and it will be prevented. When this transformation takes place, all sides should immediately cease their discussion to avoid further degradation.&lt;br /&gt;
&lt;br /&gt;
f. '''Debate or argument of religious opinions or points of view is expressly forbidden.'''&lt;br /&gt;
Again, just like the above rule regarding politics, the result is similar when expressing ones beliefs regarding religion. As with all above taboo discussions, if you wish to participate, please take the discussion to a private password protected room where participants are on invite only access&lt;br /&gt;
&lt;br /&gt;
g. '''Discussion or flaunting of any illegal or controlled drug or other such substances, and/or the non-medical affects of said substances are expressly forbidden.'''&lt;br /&gt;
Discussions, especially prolonged, detailed ones, regarding the use (past, present or future) use of any illegal substance is very damaging to younger players, the Palestar community, and its reputation. Whether a chemically altering substance is legal in your area or not, discussions involving the effects of the drug in the context of pleasure or other non-medical contexts are likewise frowned upon. Such reminiscing is extremely inappropriate under any circumstances, in anyones presence, in any venue other than a private password protected room.&lt;br /&gt;
&lt;br /&gt;
===3.1.6 Accuracy / Deception / Privacy===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a. '''Players are required to provide true and accurate personal information to PaleStar in order to register for a DarkSpace account.'''&lt;br /&gt;
Failure to do so is grounds for immediate account deactivation and expulsion from all current and future PaleStar-sponsored venues. All participants may select a &amp;quot;handle&amp;quot; to be displayed to other participants in the various Communication Facilities, however real personally-identifiable information must still be supplied to PaleStar for accounting and legal requirements.&lt;br /&gt;
&lt;br /&gt;
b. '''All personally identifiable information about other Players must be kept confidential, unless the person concerned gives explicit permission to disseminate such information.'''&lt;br /&gt;
This includes, but is not limited to, real names, addresses, phone numbers, payment/financial information, passwords, et cetera. The best policy is to allow the person himself/herself to provide such information to an interested third party.&lt;br /&gt;
&lt;br /&gt;
c. '''Impersonating any other Player, game official, or PaleStar staff member or employee is expressly forbidden.'''&lt;br /&gt;
Infractions of this nature are considered a serious threat to the integrity of the DarkSpace Community and the DarkSpace game itself, and will be dealt with swiftly and effectively.&lt;br /&gt;
&lt;br /&gt;
d. '''Likewise, using official game resource names without prior explicit permission is expressly forbidden.'''&lt;br /&gt;
This includes server names.&lt;br /&gt;
&lt;br /&gt;
e. '''Palestar will not be held responsible for any problems resulting from the selling, exchange or giving away of accounts between a pair or group of players.'''&lt;br /&gt;
Put simply, Palestar discourages the practice, as it violates the Terms of Service (password privacy and personal culpability), and will not take any actions with regards to people who engage in such activities, except in terms of standard functionality as provided by the game/ToS for password resets and account/billing issues.&lt;br /&gt;
&lt;br /&gt;
===3.1.7 Advertisements===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a. '''Advertising of any sort is prohibited.'''&lt;br /&gt;
Under no circumstances may Players or non-employee staff utilize the DarkSpace Communication Facilities to market, promote or solicit interest in, or orders for, any product or service, including but not limited to the dissemination of advertising materials, multi-level marketing, and chain mail.&lt;br /&gt;
&lt;br /&gt;
b. '''All potential advertising requests must be submitted to PaleStar directly.'''&lt;br /&gt;
The DarkSpace Game may support advertising at some point in the future, but it will only be allowed through well-established channels.&lt;br /&gt;
&lt;br /&gt;
===3.1.8 Applicable Law===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a. '''Players must adhere to all local, state, national, and international laws / regulations imposed by their current country of occupation, and the laws of the United States (as they may apply to the Player in his/her locale).'''&lt;br /&gt;
Failure to abide by all applicable laws while participating in DarkSpace is grounds for immediate account termination and permanent expulsion from all PaleStar-sponsored products and venues.&lt;br /&gt;
&lt;br /&gt;
b. '''Any attempt to utilize any part of the DarkSpace Game System or its Facilities to arrange for the transfer of pirated software or other unlawful products will be dealt with severely.'''&lt;br /&gt;
Such activity is a clear and present threat to the integrity of the DarkSpace Game System and Community, and will be dealt with swiftly and severely.&lt;br /&gt;
&lt;br /&gt;
c. '''Only original materials and content which are created by the Player, or which the Player has been granted proper rights to distribute by the author or holder of the copyright to said material, can be posted, uploaded, or transmitted via the DarkSpace Game System and Communication Facilities.'''&lt;br /&gt;
The best policy is to refrain from posting materials and content which were not created by the poster. All documentation regarding granted rights must be made available on request to PaleStar; however, providing such documentation up front is the best policy in this case.&lt;br /&gt;
&lt;br /&gt;
===3.1.9 Cracking / System Exploitation===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a. '''Cracking, modifying, or otherwise altering any part of the DarkSpace Game System is expressly forbidden.'''&lt;br /&gt;
While it may be legal in particular locales, Community participants are required to refrain from such activities if they wish to remain participants.&lt;br /&gt;
&lt;br /&gt;
b. '''Intercepting, interfering, deciphering, or otherwise tampering with any network traffic to or from any servers relevant to the DarkSpace Game System is forbidden.'''&lt;br /&gt;
This includes using any network analysis tools to intercept/alter any data packets sent to or from a DarkSpace Game System client or server for the purposes of cheating or denying service to other Players.&lt;br /&gt;
&lt;br /&gt;
c. '''Circumvention of any security measure controlling access and/or authentication to any DarkSpace Game System facility or resource is expressly forbidden.'''&lt;br /&gt;
Violations of this and similar rules by any person may be subject to prosecution under various computer/cybercrime statutes in the United States as well as the offender's current country of occupation.&lt;br /&gt;
&lt;br /&gt;
d. '''Exploiting any bug or weakness in the DarkSpace Game System is forbidden.'''&lt;br /&gt;
This includes not only the exploits listed in section 3.3 of this document, Game Exploits, but also anything that clearly provides an advantage for some over others, and is not designed to be that way. Players are required to communicate any bugs or weaknesses they discover to PaleStar via email or any official bug-reporting facilities provided by PaleStar. Distribution and/or publication of information about any bugs or weaknesses in the DarkSpace Game System for the purposes of encouraging exploitation by any other DarkSpace Players and/or Staff is forbidden.&lt;br /&gt;
&lt;br /&gt;
e. '''Only the official software components and game content authorized and distributed by PaleStar (or any authorized mirror) can be used to participate in the DarkSpace Game System.'''&lt;br /&gt;
The creation, support, and/or use of any emulated DarkSpace software component or utility as well as participation in any unauthorized reproduction of the DarkSpace Game System is expressly forbidden. No utilities or other software tools related to the DarkSpace Game System may be created or published without the authorization and permission of PaleStar.&lt;br /&gt;
&lt;br /&gt;
f. '''Unauthorized use of any account, security passcode, or other DarkSpace Game System facility or resource is expressly forbidden.'''&lt;br /&gt;
This includes using unauthorized trusted server access codes to create faked official prestige gain servers.&lt;br /&gt;
&lt;br /&gt;
g. '''Participation in any acts that are dangerous to Players or detrimental to PaleStar's ability to regulate, monitor, maintain, service, or update the DarkSpace Game System is forbidden.'''&lt;br /&gt;
The transmission of any viruses or programs that are detrimental to the DarkSpace Game System or the DarkSpace Community is expressly forbidden.&lt;br /&gt;
&lt;br /&gt;
h. '''Re-joining a Lobby or chat room to undo a MUTE by a Staffmember is completely unacceptable.'''&lt;br /&gt;
Any member of the community has the right to leave the room at any point if they are not enjoying themselves or their circumstances. This includes logging off or leaving when one is muted for misbehavior. However, the act of immediately returning so that the mute can be undone is both an exploitation of the system and an improper means of standing up to the staff. As a mute is normally commuted after an offense has already taken place, violation of this rule will result in appropriate kick/ban measures being taken.&lt;br /&gt;
&lt;br /&gt;
i. '''Using multiple accounts in-game to provide an advantage over a single ship is prohibited.'''&lt;br /&gt;
A single player commanding multiple ships in a single game server is forbidden, as it provides that player an unfair advantage over others. Whereas DarkSpace is at its core a team game, and ships are balanced assuming that one person controls one ship, having multiple ships can provide a clear advantage for a single player. This is therefore forbidden.&lt;br /&gt;
&lt;br /&gt;
==3.2 Code of Conduct for Staff (Moderators)==&lt;br /&gt;
&lt;br /&gt;
A Moderator is one who presides over an assembly, meeting, or discussion: as&lt;br /&gt;
* the presiding officer of a Presbyterian governing body&lt;br /&gt;
* the nonpartisan presiding officer of a town meeting&lt;br /&gt;
* the chairman of a discussion group.&lt;br /&gt;
Within the Dark Space environment our Moderators are here to&lt;br /&gt;
# Help players with game inquiries and or problems when needed.&lt;br /&gt;
# To enforce the Rules of Conduct.&lt;br /&gt;
# For players to have a opportunity to be part of the Dark Space team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3.2.1 General===&lt;br /&gt;
&lt;br /&gt;
a. '''At all times, Staff members should exercise fairness, patience, tolerance, and understanding when dealing with Players and each other.'''&lt;br /&gt;
When dealing with problems, always attempt conversation with a Player first and help him/her understand the rules. Chances are, Players will be more amenable and cooperative with a polite request than with a terse warning. Remember, most people don't intend to offend; often, they are just ignorant of the rules or may simply not recognize that their behavior exceeds them.&lt;br /&gt;
&lt;br /&gt;
b. '''Staff members are only human and will make mistakes.'''&lt;br /&gt;
When a mistake is made, simply acknowledge it, apologize as necessary, and move on.&lt;br /&gt;
&lt;br /&gt;
c. '''Staff members are expected to act impartially (neutral, unbiased) towards all Players while performing their duties.'''&lt;br /&gt;
Avoid showing favoritism towards any specific Player or group of Players.&lt;br /&gt;
&lt;br /&gt;
d. '''Even though most Staff positions are voluntary, Staff members must show respect for Players and other Staff members.'''&lt;br /&gt;
Anything an identifiable Staff member says is taken to heart by the Players. As a Staff member, you are a so-called spokesman for the whole Community in general and the way you conduct yourself reflects on everyone.&lt;br /&gt;
&lt;br /&gt;
e. '''The abuse of any privileges granted for the performance of a particular Staff position, or abusing Players and/or Staff as a Moderator will cause said privileges and position to be revoked.'''&lt;br /&gt;
A great deal of power, trust, and responsibility are awarded to a participant who is given a Staff position. If that trust turns out to be misplaced, the power and responsibility will be revoked.&lt;br /&gt;
&lt;br /&gt;
f. '''Staff members should take their position and responsibilities seriously.'''&lt;br /&gt;
This does not mean that they are not to enjoy themselves while doing so. The entire goal of DarkSpace is entertainment for all participants. To that end, PaleStar will strive to reduce the &amp;quot;overhead&amp;quot; for Staff members so that it can be fun rather than being a &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
g. '''Staff members can view the history of any DarkSpace participant at any time.'''&lt;br /&gt;
In addition, they should do so before issuing any warnings or executing any punitive actions against a participant. &lt;br /&gt;
&lt;br /&gt;
===3.2.2 Language Issues===&lt;br /&gt;
&lt;br /&gt;
a. '''Misunderstandings due to language (and cultural) barriers are not only possible, but are very common.'''&lt;br /&gt;
DarkSpace Players and Staff live in several different countries and speak different languages. This problem is aggravated when the speaker is under duress, under the effects of heightened emotions, in a hurry, or in a tense situation. Under these circumstances, if what the speaker says seems offensive, ask him or her for clarification before taking offense. Chances are, the extra time afforded will allow the speaker to clearly re-think his or her words and clarify what he or she is trying to convey. Always remember these three virtues: patience, tolerance, and understanding.&lt;br /&gt;
&lt;br /&gt;
b. '''When faced with language constructs that you do not understand, ask other native speakers of the language in question to translate and/or explain the usage context.'''&lt;br /&gt;
Sometimes colloquialisms (local idioms and other dialectic jargon) may seem to be offensive, but may not actually be so. If in doubt, ask. There is no shame in ignorance; only in remaining so.&lt;br /&gt;
&lt;br /&gt;
c. '''Since the chat room has a profanity filter, warnings to Players (and kick/bans) need to be limited to excessive use (spamming and/or abuse directed at another Player).'''&lt;br /&gt;
The chat room profanity filter protects others from seeing offending words, not the speaker. The speaker sees what he or she types as it was typed. If a Player asks what a filtered word means (who may most likely be a minor), just tell them it's a cuss word, nothing more. In other words, play it down.&lt;br /&gt;
&lt;br /&gt;
d. '''At no time should a Staff member use harsh or vulgar language in any DarkSpace Communication facility.'''&lt;br /&gt;
This is especially important while on duty and when helping other participants.&lt;br /&gt;
&lt;br /&gt;
e. '''Lists of banned words/phrases for each language will be generated and given to PaleStar for the profanity filters in the chat room.'''&lt;br /&gt;
In addition, the lists will be made available to Moderators so that they can recognize the words in the forums and in-game, neither of which are utilizing chat filters at present. &lt;br /&gt;
&lt;br /&gt;
===3.2.3 Chat Room-Specific Behavior (Including In-Game Chat)===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a. '''Staff members should not quarrel with other Players or Game Staff in public.'''&lt;br /&gt;
Simple disagreement may be voiced, but intense, heated debate should be kept in the proper venue, to private messages (&amp;quot;whispers&amp;quot;), or to email.&lt;br /&gt;
&lt;br /&gt;
b. '''Staff members should not simply log into the game and sit in the public chat rooms, then go &amp;quot;away from keyboard&amp;quot; and do something else.'''&lt;br /&gt;
This is called &amp;quot;poweridling&amp;quot; and is frowned upon for many reasons; not the least of which is that it gives Players the impression that they have nothing better to do than show off their status and ignore Player requests for help.&lt;br /&gt;
&lt;br /&gt;
===3.2.4 Knowledge Management===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a. '''Staff members are expected to know and understand the entirety of the Rules of Conduct and adhere to them at all times.'''&lt;br /&gt;
All Staff members should always try to serve as models of Community behavior.&lt;br /&gt;
&lt;br /&gt;
b. '''Staff members should make a sincere effort to keep up-to-date with current changes in, and status of, the DarkSpace Game System and User Community.'''&lt;br /&gt;
Unless it is not normally within their scope of responsibility, Staff members must keep up-to-date if they are to be effective at performing their duties.&lt;br /&gt;
&lt;br /&gt;
c. '''In the case of Staff members who have specific areas of knowledge, and are asked a question to which they do not know the answer (i.e., is not within their specific &amp;quot;area of knowledge&amp;quot;), or are not sure of the answer, then they should (if possible) direct the Player to the best possible location/person to find the answer, or attempt to answer the question while impressing on the Player their uncertainty about the accuracy of the answer.'''&lt;br /&gt;
Nothing more can be expected of any Staff member, excepting courtesy and patience in the delivery of such an answer.&lt;br /&gt;
&lt;br /&gt;
===3.2.5 Privacy Issues===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a. '''Dissemination of private Game- or Player-specific information by any Staff member to anyone else without the explicit permission of PaleStar is expressly forbidden, PERIOD.'''&lt;br /&gt;
Staff members may be granted access to private information contained within the DarkSpace Game System concerning the Game itself or its participants in order to perform their duties. Abuse of such a privilege is grounds for immediate revocation of all Staff privileges and responsibilities.&lt;br /&gt;
&lt;br /&gt;
===3.2.6 Responsibilities===&lt;br /&gt;
&lt;br /&gt;
a. '''Moderators and other Staff members should try to help all participants with problems or questions to the best of their ability.'''&lt;br /&gt;
Always try to show as much patience as possible while doing so. If you are not sure about a question refer them to the web site help section. It is quite possible it may contain the answer they are seeking.&lt;br /&gt;
&lt;br /&gt;
b. '''If a Player reports witnessing what he or she believes to be another participant cheating, a Moderator should first verify the situation by investigating it further.'''&lt;br /&gt;
If it can be verified that the participant is cheating, the Moderator should make the appropriate warnings and/or take the appropriate actions, based on the nature of the infraction and the participant's history. As part of any investigation into cheating, gather as much evidence as possible, including screen shots, chat logs, video, witness testimony, et cetera.&lt;br /&gt;
&lt;br /&gt;
c. '''On-duty Moderators are expected to police the particular venue in which they are currently participating and enforce these Rules of Conduct as well as act as the voice of reason when things get out of hand.'''&lt;br /&gt;
While it is a mark of a good Moderator to never have to resort to punishing users, it is a mark of a bad Moderator to not act and mete out punishments when the situation necessitates such.&lt;br /&gt;
&lt;br /&gt;
d. '''Staff members charged with maintaining assigned game resources (the Rules of Conduct, FAQ, Knowledgebase, et cetera) should do so in a timely fashion.'''&lt;br /&gt;
Stale game and community resources are of little value to the participants; no one likes visiting a dilapidated dwelling for very long. All game resources should have at least one Staff member and one backup acting to maintain the assigned resource. &lt;br /&gt;
&lt;br /&gt;
===3.2.7 Dealing with Problem Players: Warnings and Actions===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a. '''Before pushing Players off a server for exploits, be sure that the behavior is a known exploit.'''&lt;br /&gt;
If unsure, bring it up as soon as possible in the Moderator forum and/or email the PaleStar staff. Players should only be pushed for known exploits unless their behavior poses a critical threat to the integrity of the game.&lt;br /&gt;
&lt;br /&gt;
b. '''Players should not be pushed/banned for in-game ignorance.'''&lt;br /&gt;
However, in-game stupidity (intentional ignorance bordering on malice which negatively impacts game play for other Players) is another matter, and needs to be dealt with accordingly.&lt;br /&gt;
&lt;br /&gt;
c. '''Never take punitive actions against anyone without due cause or a reasonable explanation.'''&lt;br /&gt;
Especially avoid &amp;quot;impulsive&amp;quot; responses to Player behavior. Always mete out admonishments with an even hand. Punitive actions should only be used as a last resort when all other attempts to entice the Player to voluntarily correct his/her behavior have been exhausted.&lt;br /&gt;
&lt;br /&gt;
d. '''Always warn a user before you take any action against them.'''&lt;br /&gt;
As stated above, some users after being warned will realize their actions and stop. Then again, there are some that want to cause as much grief as possible to other participants. However, never hesitate to take action if you see a person causing repeated trouble to participants, whether it be vulgar language, racial comments, or a total disrespect for others. This is grounds for an immediate kick action.&lt;br /&gt;
&lt;br /&gt;
e. '''For most basic infractions, Moderators should use the following formula for dealing with problem Players:'''&lt;br /&gt;
&lt;br /&gt;
* First Offense: Polite request&lt;br /&gt;
* Second Offense: Issue warning&lt;br /&gt;
* Third Offense: Kick/Push the user for 10 minutes.&lt;br /&gt;
* Fourth Offense: Issue second warning&lt;br /&gt;
* Fifth Offense: Ban the user for 24 hours.&lt;br /&gt;
* Sixth Offense: Final warning&lt;br /&gt;
* Seventh Offense: Expulsion/Account Termination&lt;br /&gt;
&lt;br /&gt;
f. '''Use basic escalation techniques to deal with problem participants.'''&lt;br /&gt;
First, warn the offending participant. It is suggested to use a minimum of a polite request and one warning and then take action on the third offense (&amp;quot;three strikes&amp;quot; ). Use Push and Kick first after the initial warning. Ban should be reserved for repeat/chronic offenders or anything that is perceived to be a serious threat to the stability and integrity of the game. It is recommended that all &amp;quot;official&amp;quot; warnings issued be made in PRIVATE messages to the Player; publicly &amp;quot;dressing-down&amp;quot; a Player is a poor way to handle the situation. However, the initial &amp;quot;polite request&amp;quot; should be made public, so that other participants can see that the behavior in question is drawing attention and concern from Staff members; this helps others present see an exemplification of the Rules of Conduct and the consequences of continually violating them in action.&lt;br /&gt;
&lt;br /&gt;
g. '''All official warnings should be logged and all punitive actions taken MUST be logged.'''&lt;br /&gt;
Whenever a participant is banned, please inform the Community Manager or another PaleStar employee at once, so they will have a heads-up.&lt;br /&gt;
&lt;br /&gt;
h. '''All official messages and requests MUST be sent with either /modsend or /modsay.'''&lt;br /&gt;
This is to prevent confusion when staff members are either off-duty, playing the game, or are making non-official statements/requests. If any game official says or asks anything that is not specifically identified as official, or when the context of their comments has not been previously established as official, then the message/request comes from them personally and NOT as a representative of PaleStar. Once a game official establishes the context of their communication with any particular player(s) as official, subsequent messages need not be specifically identified as such, and players should assume that they still are such until the context ends, or are told otherwise.&lt;br /&gt;
&lt;br /&gt;
===3.2.8 Dealing with Problem Staff Members: Warnings and Actions===&lt;br /&gt;
&lt;br /&gt;
a. '''Always remember that the offender is a peer.'''&lt;br /&gt;
The offender has also been given some level of responsibility and trust which, hopefully, was not misplaced when he/she was made a Staff member. Always investigate the situation fully before taking action and give the offender the benefit of a doubt.&lt;br /&gt;
&lt;br /&gt;
b. '''If the infraction is minor, attempt to communicate with the offender and/or get him/her out of the situation.'''&lt;br /&gt;
Generally, Staff members who are causing problems may be in a bad mood or may have gotten themselves in a situation where their emotions have gotten the better of them. Try to get them to leave the public eye in order to let them calm down and think about what they have done.&lt;br /&gt;
&lt;br /&gt;
c. '''If the infraction is major and the integrity of the Game or Community is at stake, take immediate action.'''&lt;br /&gt;
In these cases, it is always better to ask for forgiveness later rather than suffer the consequences of the offender's actions in the present.&lt;br /&gt;
&lt;br /&gt;
d. '''ALWAYS ALWAYS ALWAYS report problems with other Staff members, regardless of outcome, at once to the Community Manager and/or to PaleStar directly.'''&lt;br /&gt;
Failure to do so does not do the Community any favors and, since every Staff member's first duty is to the Community, this can be seen as an infraction in and of itself. &lt;br /&gt;
&lt;br /&gt;
==3.3 Current DarkSpace Game Exploits==&lt;br /&gt;
&lt;br /&gt;
Exploitation is one of the most common problems in many multiplayer games. It can take many forms, with effects upon the game ranging from very subtle to game-breakingly grandiose. Primarily, it has to do with players taking advantage of weaknesses in the game system or content in order to gain an unfair advantage over other players. Most of the time, these weaknesses are caused by bugs or poorly balanced rules.&lt;br /&gt;
&lt;br /&gt;
The simplest definition of exploitation is playing the game system instead of playing the game. Also, playing the game in ways it is not meant to be played for any form of personal gain, be it in-game resources or entertainment value. Such definitions are ambiguous at best, however, so they must be further defined and exemplified. To this end, a list shall be maintained in this section of all current exploits that are actionable by the game officials. Please note that this list is subject to change from time to time as the underlying game is strengthened or other bugs/weaknesses are unintentionally introduced. It is the responsibility of all game participants to keep up with this section and, indeed, the rest of this document.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The list of all exploits currently forbidden for use by ANY participants:&lt;br /&gt;
&lt;br /&gt;
===3.3.1 Backstabbing/Sabotage/Spying/Griefing===&lt;br /&gt;
Description: A member of a team intentionally firing on teammates, bombing/scrapping planet resources, and/or giving intelligence to the enemy to the detriment of the team.&lt;br /&gt;
&lt;br /&gt;
Why Its an Exploit: In DarkSpace, team damage is always considered on. Thus, the ability for a player to attack his teammates for no other reason than to disrupt play (or to play saboteur) cannot be easily addressed. In addition, the game design does not provide for the elements of spying or sabotage.&lt;br /&gt;
&lt;br /&gt;
Elaboration: People who do this solely to disrupt the game are the foremost targets of this rule. In other games, this is often called griefing, or is caused by grief players.&lt;br /&gt;
===3.3.2 Safe Zone Camping===&lt;br /&gt;
Description: Enemy vessel taking any form of hostile action against a vessel in its own safe zone or using an enemy safe zone for protection while regenerating or repairing.&lt;br /&gt;
&lt;br /&gt;
Why Its an Exploit: In a vast majority of first-person games, spawn-camping is severely frowned upon, as a player in the process of spawning is generally defenseless or a sitting duck for a short period of time. This is because the game client tends to not start rendering the world/environment for the player before the server starts render the player in the world/environment, leaving his ship/character exposed and vulnerable for a short period. At present, DarkSpace has a 1000 GU no fire safe zone around the spawn gate.&lt;br /&gt;
&lt;br /&gt;
As such, this area is considered a Non-Combat Area, and henceforth (spawn) Safe Zone Camping is considered an exploit tactic. In addition, enemy vessels camped within the safety zone itself regardless of the action being taken, even if they are just sitting there for protection, are considered to be exploiting the system as this is not their faction safety zone. Using an interdictor just outside the safety zone to prevent ships from entering the game is also considered part of this exploit. Enemy interdictor ships must be 2,000 GU from a home gate so their interdictor field does not extend into the safe zone&lt;br /&gt;
&lt;br /&gt;
SPECIAL NOTE: This exploit applies to SPAWN (HOME) GATES, not inter-system or inter-cluster JUMP GATES. A 5000gu No-Fly zone is also in effect for players of opposing factions.&lt;br /&gt;
&lt;br /&gt;
===3.3.3 Allegiance===&lt;br /&gt;
Description: Members of different teams/factions cooperating for mutual prestige gain (IE, build/bomb runs, attack/repair runs, capture/capture runs).&lt;br /&gt;
KEEP IN MIND THAT AN ALLIANCE OF 2 SIDES TO ATTACK A 3RD IS PERFECTLY LEGAL!&lt;br /&gt;
&lt;br /&gt;
Why Its an Exploit: Obviously, opposing teams are not meant to cooperate to gain prestige during war time.&lt;br /&gt;
&lt;br /&gt;
SPECIAL NOTE: DUELING: Players may duel in the laddered servers at any time. All dueling will be to the Death. Dueling to only a certain % level of hull left (ie 50%, 25%, etc.) and then stopping to allow the other player to leave safely or taking a break to repair falls under this exploit for mutual pres gain.&lt;br /&gt;
===3.3.4 Macroing / Automation===&lt;br /&gt;
Description: ANY form of programmed or automated manipulation of DarkSpace code which allows users to gain without being present at their computer.&lt;br /&gt;
&lt;br /&gt;
Why Its an Exploit: DarkSpace is a game which is meant to be played by players, not scripts or programs. Additionally, use of automated systems can provide an unfair advantage over players - in terms of credit accumulation, prestige gain, or other measures. Thus, all macros or automation measures are forbidden.&lt;br /&gt;
===3.3.5 Revolt Bombing===&lt;br /&gt;
Description: Removing a friendly planet's food supply so it revolts, then bombing it for easy bombing points.&lt;br /&gt;
&lt;br /&gt;
Why it's an Exploit: Quite simply, this is something totally unrealistic to a space strategic simulation and can have no excuse for it within the context of the game if it happens. It is clearly intended only for personal prestige gain, hence is an exploit by definition.&lt;br /&gt;
&lt;br /&gt;
===3.3.6 Logging to avoid death===&lt;br /&gt;
Description: Logging out under certain conditions will render a ship unable to take damage.&lt;br /&gt;
&lt;br /&gt;
Why it's an Exploit: Forcing a scenario like this will result in you avoiding death and enhancement cost. It is clearly unintended and will be punished.&lt;br /&gt;
&lt;br /&gt;
==4 Cheating, Metagaming, and Other Unsportsmanlike Conduct==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a. '''Taking vendettas and revenge on Players outside of the context of the game (&amp;quot;out-of-game&amp;quot;) is prohibited.'''&lt;br /&gt;
If conflicts and rivalry cannot be kept in the context of the game, then the participants in question are taking the rivalry too seriously and may be given some unscheduled &amp;quot;vacation time&amp;quot; to cool down.&lt;br /&gt;
&lt;br /&gt;
b. '''DarkSpace is not, by definition, a Role-Playing game, but it contains some of the elements of one.'''&lt;br /&gt;
Many participants take on a persona while they are playing and may do or say things that they may not otherwise do in real life. While it is not necessary for any participant to exhibit, or respond in kind to, this behavior, participants should at least recognize it for what it is and refrain from taking any perceived offense out-of-game. If a participant does not wish to partake in the Role-Playing atmosphere with others, a simple statement to that effect made to the other Role-Playing participants should suffice to have them cease and desist with respect to the requesting participant.&lt;br /&gt;
&lt;br /&gt;
c. '''Using &amp;quot;shortcuts&amp;quot; and game &amp;quot;quirks&amp;quot; to gain unfair advantage is frowned upon.'''&lt;br /&gt;
While not technically against the rules, such actions nevertheless are unsportsmanlike and unfair to other participants who are playing fair and not using them. Generally, repeated and blatant offenders may draw warnings (as well as more severe actions) from game officials. Examples of such behavior: disconnecting from the game to avoid battle or other loss of prestige; mounting an offensive on the area surrounding the enemy spawn point in Scenario Game Instances (&amp;quot;gate-camping&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
d. '''Some Game Server Instances may have &amp;quot;house rules&amp;quot; in place and participants are expected to follow them.'''&lt;br /&gt;
Most often, any such &amp;quot;house rules&amp;quot; will be posted prominently; however, a simple inquiry upon joining a game is very appropriate and will go far to avoid transgressions and misunderstandings.&lt;br /&gt;
&lt;br /&gt;
e. '''Role-Playing behavior cannot be used as an excuse to break any other rule in the Game.'''&lt;br /&gt;
It is generally considered very bad etiquette to attempt to gain an out-of-play advantage via breaking a game rule and covering it up with an excuse like &amp;quot;I was just Role-Playing; my persona/character would do that, so why can't I?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
f. '''Participants should report any instances of cheating or other Game exploitation at once to the &amp;quot;nearest&amp;quot; Game official.'''&lt;br /&gt;
It is the responsibility of the officials to investigate the situation and take appropriate action. Participants can help them do their job by providing as much evidence and information as possible.&lt;br /&gt;
&lt;br /&gt;
g. '''If any participant witnesses cheating by any other participant, including Moderators or other game officials, the participant should report the incident as soon as possible to a game official (or to the Community Manager or any PaleStar employee, if a game official is suspected of cheating).'''&lt;br /&gt;
As part of any report about cheating, always try to gather as much evidence as possible, including screen shots, chat logs, video, witness testimony, et cetera.&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Billing_and_payment&amp;diff=3235</id>
		<title>Billing and payment</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Billing_and_payment&amp;diff=3235"/>
		<updated>2014-06-09T14:26:13Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* What do I get when I subscribe? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will help clarify frequent doubts about the mode of billing and the payment structure employed in DarkSpace. This page is part of the [[FAQ]].  &lt;br /&gt;
===How do I get Credits? ===&lt;br /&gt;
Credits are a game currency that DarkSpace uses in it's new micro-transaction subscription model. &lt;br /&gt;
&lt;br /&gt;
Credits are given to a player at a rate of 1,000 credits per $1 USD (US Dollar) spent on a monthly subscription or purchased through our online store. &lt;br /&gt;
&lt;br /&gt;
Once added to a player's account, these credits can be used in-game to buy [[Enhancement|Enhancements]], a type of ship upgrade that modifies a ship's stats.&lt;br /&gt;
&lt;br /&gt;
===How do I subscribe? ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Profilebutton.jpg]]&lt;br /&gt;
Click on the Blue diamond button labeled Profile on the Browser tab of the lobby window to display your player profile.&lt;br /&gt;
&lt;br /&gt;
[[Image:Profilebar.jpg]]&lt;br /&gt;
&lt;br /&gt;
At the top of your profile page will be a [ SUBSCRIBE ] link which will open a pop-up window containing your recent subscription history (if any) and options for selecting subscription length and payment method. If the pop-up window fails to show, make sure pop-up windows are enabled on your browser for the http://www.darkspace.net site.&lt;br /&gt;
&lt;br /&gt;
[[Image:Subscription.jpg]]&lt;br /&gt;
&lt;br /&gt;
Further screens will guide you through selecting a payment method and entering any additional information required to process your subscription. &lt;br /&gt;
&lt;br /&gt;
It may take up to several days for the payment to be processed and your account to be marked as subscribed, but usually the wait is much shorter.&lt;br /&gt;
&lt;br /&gt;
===How do I cancel my subscription? ===&lt;br /&gt;
Click on the &amp;quot;Profile&amp;quot; link on the left-hand side of the Darkspace website to bring up your profile. Once on that page, click on the &amp;quot;MANAGE SUBSCRIPTION&amp;quot; link. (Make sure any popup blocker is either disabled or set to allow popups from darkspace.net as this will display a new window). Once your on the manage subscription page, click on the unsubscribe button to transfer to the PayPal website where you can cancel your subscription. &lt;br /&gt;
&lt;br /&gt;
You can also cancel your subscription by going directly to www.paypal.com.&lt;br /&gt;
 &lt;br /&gt;
===Is DarkSpace FREE? What does this mean to me?===&lt;br /&gt;
DarkSpace has moved from the Pay-to-Play (P2P) system to the Free-to-Play (F2P) payment system. This means that you are not required to pay for playing the game and accessing the all content available. You can however pay to receive in-game credits, which can be used to pay for a plethora of  [[Enhancement|Enhancements]] for your garage ships in-game and enhance the tactical and combat capabilities of your ships.&lt;br /&gt;
&lt;br /&gt;
===What do I get when I subscribe? ===&lt;br /&gt;
When you subscribe to DarkSpace, you're given a block of Credits, which you can use to buy [[Enhancement]] upgrades for your ships. The money itself goes towards our server costs.&lt;br /&gt;
You will also receive:&lt;br /&gt;
* 10% prestige boost.&lt;br /&gt;
* You icon in the lobby now shows you wearing pants.&lt;br /&gt;
* You now have 12 ship slots instead of 8.&lt;br /&gt;
* You can use the /nameship command in-game to change the name of their ship.&lt;br /&gt;
* A badge is displayed to other players next to your ship name in-game.&lt;br /&gt;
&lt;br /&gt;
===What is this &amp;quot;Additional Charge&amp;quot; on my account? ===&lt;br /&gt;
If your payment is &amp;quot;Charged Back&amp;quot;, then we add a $20.00 USD additional charge to your account to cover the costs charged to us for the charge back. A charge back can occur because of insufficient funds in the case of bank transfers. If you wish to resubscribe, you must pay the &amp;quot;Additional Charges&amp;quot; along with your first months subscription to reactivate your account.&lt;br /&gt;
&lt;br /&gt;
===When do you charge for the next month? ===&lt;br /&gt;
We attempt to recharge your credit card 24 hours before your subscription expires.&lt;br /&gt;
&lt;br /&gt;
===How do I use a coupon?===&lt;br /&gt;
You may periodically recieve coupons through email or personal message. These may be used by going to your profile page and clicking the coupon tab. Coupons will appear in a combination of numbers and letters, such as 55e6b1f7-0c895f67-74c0afa6-df63dc1f. Enter in each sequence in order into the four available boxes.&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Map_Maker&amp;diff=3233</id>
		<title>Map Maker</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Map_Maker&amp;diff=3233"/>
		<updated>2014-05-19T16:48:14Z</updated>

		<summary type="html">&lt;p&gt;Doran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DarkSpace currently doesn't have a public map maker program. It has in the past, but has since been removed for a number of reasons, including abuse of local servers.&lt;br /&gt;
&lt;br /&gt;
In lieu of a proper map editor, a spreadsheet has been created as a template to facilitate the implementation of [[http://darkspace.net/index.htm?module=forums.php&amp;amp;page=/viewforum.php?forum=272&amp;amp;42 player-submitted maps]] into the internal development tools.&lt;br /&gt;
&lt;br /&gt;
The template spreadsheet is available [[https://dl.dropbox.com/u/446932/Darkspace/map%20maker.ods here]] as an .odf (OpenOffice/LibreOffice) or [[https://dl.dropbox.com/u/446932/Darkspace/map%20maker.xls here]] as an .xls (MS Excel) format.&lt;br /&gt;
&lt;br /&gt;
The template includes a couple example objects, and hopefully the fields are self-explanatory. However, some supplemental material is required.&lt;br /&gt;
&lt;br /&gt;
== Fields ==&lt;br /&gt;
'''Planets''' - Name of the object, regardless of if it's a star, planet, jumpgate, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Size''' - Basically: small, regular, big, or crazy hueg planet/star&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class''' - What the object is. May be planet(ie, barren, terran, ocean...), star, nebula, jumpgate, and the like. First object MUST be a star of some sort.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Variety''' - Which planet texture, or star color, or jumpgate model...&amp;lt;br&amp;gt;&lt;br /&gt;
'''Orbiting''' - What, if anything, the object is in orbit around.&lt;br /&gt;
::Any orbiting object MUST be orbiting an object that is already (read: higher up on the list) on the list of objects. You cannot have OBJECT-B orbiting OBJECT-Q, unless OBJECT-Q was added before OBJECT-B&amp;lt;br&amp;gt;&lt;br /&gt;
'''X Pos''' - Where the object is on the X axis (units in GUs). Feeds the XY scatter plot graph.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Y Pos''' - Where the object is on the Y axis (units in GUs). Feeds the XY scatter plot graph&amp;lt;br&amp;gt;&lt;br /&gt;
::A little math is involved if you want to calculate how far an object is from another object. Using A^2 + B^2 = C^2 (for those that didn't pay attention in math/geometry class), and Earth=6170x,-7410y, Luna=6790x,-7100y.&lt;br /&gt;
:::Get the position difference. Luna X - Earth X (A value), Luna Y - Earth Y (B value). A=(6170 - 6790)= -620. B=(-7410 - -7100)= -310&lt;br /&gt;
:::Square A and B, add them to get C^2. A^2=(-620*-620)=384400. B^2=(-310*-310)=96100. 384400+96100=480500=C^2.&lt;br /&gt;
:::Square root of C^2 will be the distance between your two objects. C= sqrt(480500)= 693.18 .&lt;br /&gt;
::Good approximation, but doesn't account for planet/star radius, usually a good idea to give yourself a couple extra hundred GUs to work with.&lt;br /&gt;
&lt;br /&gt;
===Sheet 2 - Text===&lt;br /&gt;
'''Map Description''' - A short blurb about your map or the map setting, and doesn't even have to be that. Could be a quote from an author, for example.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Factions''' - Team name/ship selection and a description for that faction. Yes, you can have UGTO vs UGTO, Kluth vs Kluth, Kluth&amp;amp;ICC vs UGTO, etc. No, you can't have MI or Pirates (except in name only).&lt;br /&gt;
::If you're using non-standard team names (ie, Zanthrax's World Plaguers), specify which faction's ships they're using (ie, Kluth).&lt;br /&gt;
'''Objectives''' - For a team to win the map, what do they have to capture?&amp;lt;br&amp;gt;&lt;br /&gt;
'''Victory''' - Message that gets displayed when a team wins.&amp;lt;br&amp;gt;&lt;br /&gt;
All these should be brief, in the neighborhood of a paragraph. People wont read a wall of text, and realistically, most wont read it at all, so there's not much point in launching into a multi-page dissertation on why this is the planetary equivalent of a strategically important box canyon. &lt;br /&gt;
&lt;br /&gt;
===Sheet 3 - Resources===&lt;br /&gt;
Replaces the resources column on the Objects page. Indicate which planets have which resources available here, boolean format (True/False, Yes/No, 1/0 )&lt;br /&gt;
&lt;br /&gt;
== Valid Map Objects ==&lt;br /&gt;
===Stars===&lt;br /&gt;
Stars come in 4 sizes: Remnant, Dwarf, Medium and Giant.&lt;br /&gt;
And 6 colors: Blue, Green, Orange, Purple, Red and Yellow.&lt;br /&gt;
&lt;br /&gt;
===Planets===&lt;br /&gt;
There are 5 sizes: Small, Medium, Large, XLarge, XXLarge (''gas giants only'')&amp;lt;br&amp;gt;&lt;br /&gt;
8 types: Arid, Barren, Gas, Ice, Inferno, Moon, Ocean, Terran (Moon type are uncapturable, see: Phobos/Deimos)&lt;br /&gt;
&lt;br /&gt;
==== Planetary variety (textures) ====&lt;br /&gt;
* Arid- 4 varieties&amp;lt;br&amp;gt;&lt;br /&gt;
* Barren- 6 varieties&amp;lt;br&amp;gt;&lt;br /&gt;
* Gas- 5 varieties&amp;lt;br&amp;gt;&lt;br /&gt;
* Ice- 5 varieties&amp;lt;br&amp;gt;&lt;br /&gt;
* Inferno- 3 varieties&amp;lt;br&amp;gt;&lt;br /&gt;
* Ocean- 3 varietes&amp;lt;br&amp;gt;&lt;br /&gt;
* Terran- 4 varieties&amp;lt;br&amp;gt;&lt;br /&gt;
* Moon- (''technically, any planet could be a moon-type, since it's just a classification'')&lt;br /&gt;
&lt;br /&gt;
===Asteroids===&lt;br /&gt;
4 Sizes: Small, Medium, Large and Massive&amp;lt;br&amp;gt;&lt;br /&gt;
2 types: Normal/Rocky and Ice (''Ice only available in Medium/Large size'')&lt;br /&gt;
	&lt;br /&gt;
===Jumpgates===&lt;br /&gt;
4 appearances: Default/ICC, UGTO, Kluth and Wormhole&amp;lt;br&amp;gt;&lt;br /&gt;
::''Use the Size column for Gate destination where applicable (home/spawn gates dont have a destination)''&lt;br /&gt;
&lt;br /&gt;
===Nebulas===&lt;br /&gt;
Red, Blue, Red #2, Yellow, Orange, Green, Violet and Dark (ultraviolet)&lt;br /&gt;
&lt;br /&gt;
===[[Resource|Resources]]===&lt;br /&gt;
Hydrogen, Oxygen, Metals, Heavy Metals, Cyrometal, Hypermatter, Dark Matter, and Urdanium&lt;br /&gt;
::Resources are boolean values, a planet either has it available, or it doesn't.&lt;br /&gt;
	&lt;br /&gt;
== Guidelines ==	&lt;br /&gt;
* The first object added should '''ALWAYS''' be a star. Two reasons; &lt;br /&gt;
** This gives the system its name (and what's displayed on your hud in-game that tells you which system you're in)&lt;br /&gt;
** It gives everything else in the map something to orbit around.&lt;br /&gt;
* Any object which orbits another object '''MUST''' be orbiting an object which as already been added to the map. You cannot add planets Q, R, S, T and then have planet Q orbit planet T.&lt;br /&gt;
::Orbits have a very strict hierarchical ordering system. Put it another way, the King's at the center, Queen revolves around the King. Rook, Bishop and Knight all orbit the King and Queen, and the Pawns orbit outside everybody. Darkspace will throw a fit if you try to have the Queen orbiting a Knight (''we call that the Lancelot Effect, and the King's none too thrilled about it either)''&lt;br /&gt;
* Generally, an average sized map will fall into a square between 20kgu and 30kgu.&lt;br /&gt;
::Maps that are 'smaller' (or have less planets) will probably fit inside of 15-20kgu. Larger maps can go for 35-40kgu.&lt;br /&gt;
::Maps probably shouldn't be over 60kgu in any dimension without having intrasystem jumpgates.&lt;br /&gt;
::No planet, or jumpgate should ever be closer than 5kgu to a star, especially giant stars.&lt;br /&gt;
:::This is so players don't run into a star's hit box trying to get to a planet/gate (pilot error excepted).&lt;br /&gt;
Generally, there should be at least 500-1000gu between any two planets for the same anti-collision reason. Larger planets demand a larger space around them, especially terran planets or ones likely to have shipyards built on them.&lt;br /&gt;
*Rare resources should be rare. Hydrogen and Oxygen are typically the most common, Metals and Heavy Metals slightly less so. Cyro metal, Hypermatter, Dark Matter and Urdanium shouldn't really turn up on more than 20% of the total habitable planets. Scarcity drives competition, it contributes to giving players a reason to capture this planet or that one, which is functionally the objective for scenario maps.&lt;br /&gt;
**Likewise, certain planets typically have certain resources. Terran, Arid and Ocean planets often have hydrogen, oxygen and metals. Cyro metals don't often turn up on inferno planets, but they might on ice planets. Planets near stars probably wouldn't have 'dark' matter, but hypermatter and urdanium would be reasonable&lt;br /&gt;
&lt;br /&gt;
== Using RNG for creation==&lt;br /&gt;
Random number generators are like duct tape, with the right application you can make some very creative things. With the wrong application, it's just a sticky grey mess.&lt;br /&gt;
&lt;br /&gt;
''Functions may be different depending on spreadsheet program''&lt;br /&gt;
&lt;br /&gt;
For some examples,  ''=round(rand())'' will return either 0, or 1, which is useful for selecting which planets get which resources.&lt;br /&gt;
::Resources actually take 2 passes minimum to prevent over-abundance.&lt;br /&gt;
:::1st pass as normal&lt;br /&gt;
:::2nd pass only where the first pass returned 1.&lt;br /&gt;
:::Subsequent passes as desired for rarity.&lt;br /&gt;
	&lt;br /&gt;
''=rand()'' by itself will return a decimal between 0 and 1, and can be used for selecting planet size, eg: &lt;br /&gt;
** 0-0.1 Moons (of small size)&lt;br /&gt;
** 0.2-0.3 Small&lt;br /&gt;
** 0.4-0.6 Medium&lt;br /&gt;
** 0.7-1 Large&lt;br /&gt;
Anything greater than 1 would then be Xlarge.&lt;br /&gt;
	&lt;br /&gt;
''=randbetween(1,6)'' could select star color or planet variety&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=MetaVerse&amp;diff=3232</id>
		<title>MetaVerse</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=MetaVerse&amp;diff=3232"/>
		<updated>2014-05-01T18:04:18Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote_box|warning=&amp;quot;''This page will need a complete revising for the release of 1.7 MetaVerse''&amp;quot;|author=&amp;quot;-Shadowalker&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Metaverse is the main game mode for DarkSpace, and consists of several constellations that make up the DarkSpace universe.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;MV&amp;quot; is a persistant universe with several systems all linked together. Rather then starting over every time objectives are met it is an ongoing battle that never ends. All aspects of the game are able to be accomplished, however, some not as easily as others. Usually a person joins the metaverse when they have more time on their hands to accomplish something.&lt;br /&gt;
&lt;br /&gt;
==Constellations==&lt;br /&gt;
[[Image:Cluster_map.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Metaverse server, called Hydra, consists of seven constellations.  Each of these constellations contains a group of systems that are connected to the other constellations via a JumpGate.&lt;br /&gt;
&lt;br /&gt;
The constellations are:&lt;br /&gt;
&lt;br /&gt;
*Cassiopeia&lt;br /&gt;
&lt;br /&gt;
*Ursa Minor&lt;br /&gt;
&lt;br /&gt;
*Canis Minor&lt;br /&gt;
&lt;br /&gt;
*Rogens Rift&lt;br /&gt;
&lt;br /&gt;
*Saggittarius&lt;br /&gt;
&lt;br /&gt;
*Lacerta&lt;br /&gt;
&lt;br /&gt;
*Andromeda&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cassiopeia===&lt;br /&gt;
&lt;br /&gt;
Cassiopeia is the home system of the [[ICC]].&lt;br /&gt;
&lt;br /&gt;
====Stars &amp;amp; Planets====&lt;br /&gt;
*&amp;lt;span id=&amp;quot;61 Cyg A&amp;quot;&amp;gt;61 Cyg A&amp;lt;/span&amp;gt;&lt;br /&gt;
**Azuk&lt;br /&gt;
**Naix&lt;br /&gt;
**Af&lt;br /&gt;
**Zo&lt;br /&gt;
**61 Cyg B&lt;br /&gt;
**(Faobian Cluster)&lt;br /&gt;
***Faobian&lt;br /&gt;
***Lya&lt;br /&gt;
***Ozark&lt;br /&gt;
***Jenthra&lt;br /&gt;
***Ahaza&lt;br /&gt;
***Junction&lt;br /&gt;
***Amy's Moon&lt;br /&gt;
***Ambrosia&lt;br /&gt;
**(Dhao Cluster)&lt;br /&gt;
***Dhao&lt;br /&gt;
***Boonie I&lt;br /&gt;
***Boonie II&lt;br /&gt;
***Lesser Boonie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span id=&amp;quot;Schedar&amp;quot;&amp;gt;Schedar&amp;lt;/span&amp;gt;&lt;br /&gt;
**Segin&lt;br /&gt;
**Atefeo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span id=&amp;quot;Ross 248&amp;quot;&amp;gt;Ross 248&amp;lt;/span&amp;gt;&lt;br /&gt;
**(Zazap Cluster)&lt;br /&gt;
***Zazap&lt;br /&gt;
***Gofbag&lt;br /&gt;
***Quinin&lt;br /&gt;
***Re&lt;br /&gt;
***Hadabba&lt;br /&gt;
***Anklo&lt;br /&gt;
***Azchu&lt;br /&gt;
**(Eaoub Cluster)&lt;br /&gt;
***Eaoub&lt;br /&gt;
***Ebraham&lt;br /&gt;
***Hathache&lt;br /&gt;
***Enous&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span id=&amp;quot;CD+36*15693&amp;quot;&amp;gt;CD+36*15693&amp;lt;/span&amp;gt;&lt;br /&gt;
**Exathra ([[ICC]] [[Planets#Home_planets|Home World]])&lt;br /&gt;
**Minuete&lt;br /&gt;
**Filloth&lt;br /&gt;
**Pangasic&lt;br /&gt;
**Lilly&lt;br /&gt;
**(Exsegar Cluster)&lt;br /&gt;
***Exsegar&lt;br /&gt;
***Tetyn&lt;br /&gt;
***Hivarin&lt;br /&gt;
***Kunata&lt;br /&gt;
**(Aan Cluster)&lt;br /&gt;
***Aan&lt;br /&gt;
***Wallengoad&lt;br /&gt;
***Aaya&lt;br /&gt;
***Bothfix&lt;br /&gt;
***Oasha&lt;br /&gt;
***Uaelas&lt;br /&gt;
***Kiegje&lt;br /&gt;
***Kowone&lt;br /&gt;
***Arwep&lt;br /&gt;
**(Randis Cluster)&lt;br /&gt;
***Randis&lt;br /&gt;
***Ghad Jwero&lt;br /&gt;
***Zanny&lt;br /&gt;
***Illambic&lt;br /&gt;
**(Siehald Cluster)&lt;br /&gt;
***Siehald&lt;br /&gt;
***Skass&lt;br /&gt;
***Duna&lt;br /&gt;
***Porin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span id=&amp;quot;BD+4344&amp;quot;&amp;gt;BD+4344&amp;lt;/span&amp;gt;&lt;br /&gt;
**Evast&lt;br /&gt;
**Fae&lt;br /&gt;
**Nhezack&lt;br /&gt;
**Ghext&lt;br /&gt;
**Foesta&lt;br /&gt;
**Ahwa&lt;br /&gt;
**Andy's Planet&lt;br /&gt;
**(Ghixty Cluster)&lt;br /&gt;
***Ghixty&lt;br /&gt;
***Mhaon&lt;br /&gt;
***Isquasam&lt;br /&gt;
***Ooi&lt;br /&gt;
***Avalon&lt;br /&gt;
***Queenie&lt;br /&gt;
***Rhalago&lt;br /&gt;
***Awaiad&lt;br /&gt;
***Loakmay&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span id=&amp;quot;Kapteyn's Star&amp;quot;&amp;gt;Kapteyn's Star&amp;lt;/span&amp;gt;&lt;br /&gt;
**Arges&lt;br /&gt;
**Brontes&lt;br /&gt;
**Briaeraus&lt;br /&gt;
**(Hectaton Cluster)&lt;br /&gt;
***Hectaton&lt;br /&gt;
***Cottus&lt;br /&gt;
***Gyes&lt;br /&gt;
***Thypho&lt;br /&gt;
&lt;br /&gt;
====Misc. Info====&lt;br /&gt;
&lt;br /&gt;
===Ursa Minor===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Canis Minor===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rogen's Rift===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sagittarius===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lacerta===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Andromeda===&lt;br /&gt;
&lt;br /&gt;
==Technical Info==&lt;br /&gt;
&lt;br /&gt;
The Metaverse, unlike the Scenario game mode, is actually a group of game maps linked together via JumpGate's. These maps are what you see as constellations in the game, and how we divide the server load to ensure the game runs as smooth as possible, as each constellation is actually its own server. Each server is mapped to its own core to ensure a heavily loaded server does not impact the others, allowing for players to spill over into another server should gameplay become affected to the point where we have to disallow further logins to that particular node.&lt;br /&gt;
&lt;br /&gt;
When we create a map, each transfer JumpGate is given a linking name. Upon server bootup, each server will constantly poll the other servers under the same name to see if it contains a map with the destination transfer JumpGate. When this is done, the JumpGate's allow transfers between the servers which allows us to have a much larger map than previously possible. It is worth noting that a transfer JumpGate, although identical to normal JumpGate's, does not function in the same way. A transfer JumpGate that cannot find a destination source will act as a HomeGate and allow players to gate their ships by entering it.&lt;br /&gt;
&lt;br /&gt;
The servers will only look for other servers of the same name, which is why no matter which nodes may be online, the server name stays the same. The map positions within the server are setup via a Universe Port, which allows us to dictate where a given map is placed when the server boots up. Although all objects within all maps are set around the same 0,0,0 xyz coordinates, the server will first lookup where the map should be located within the Universe Port, and offset the locations within the map based on where the location of the map on the server lies.&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Transport&amp;diff=3231</id>
		<title>Transport</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Transport&amp;diff=3231"/>
		<updated>2014-04-30T18:01:08Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* K'luth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ships devoted entirely to cargo space, normally filled to the brim with troops ready and angry enough to assault ships and planets. Lightly armed and armored.&lt;br /&gt;
&lt;br /&gt;
Extractors also fall under this role - civilian ships equipped with mining beams to harvest [[Resource|resources]] from planets or asteroids&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
===ST-153 Light Transport===&lt;br /&gt;
Tier 1&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Ensign&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Basic light transport. Heavily armored to protect its cargo.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x11&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
&lt;br /&gt;
===ST-154 Extractor===&lt;br /&gt;
Tier 1&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Midshipman&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Mining ship. Can gather resources from planets and asteroids.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:ECM x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:Mining Beam x6&lt;br /&gt;
:Tractor Beam x2&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
&lt;br /&gt;
===ST-155 Heavy Transport===&lt;br /&gt;
Tier 2&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Commander&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:Bronze.png]]Transport, [[Image:Bronze.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Heavier transport. Sacrifices some armor plating to carry orbit-to-surface bombs.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x10&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser&lt;br /&gt;
:MiRV Bomb x1&lt;br /&gt;
&lt;br /&gt;
===ST-157 Assault Transport===&lt;br /&gt;
Tier 3&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Admiral&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:Silver.png]]Transport, [[Image:Silver.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Heavy assault transport. Carries extra bombs to soften up planets prior to landing.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x4&lt;br /&gt;
:MiRV Bomb x2&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
===MT-152 Extractor===&lt;br /&gt;
Tier: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Midshipman&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: ''None''&lt;br /&gt;
&lt;br /&gt;
''Mining ship. Can gather resources from planets and asteroids.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:ECM x1&lt;br /&gt;
:Auxiliary Fusion Reactor x1&lt;br /&gt;
:Composite Armor x5&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:Mining Beam x6&lt;br /&gt;
:Tractor Beam x2&lt;br /&gt;
:Active Shields x4&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Pulse Beam x2&lt;br /&gt;
&lt;br /&gt;
===MT-261 Light Transport===&lt;br /&gt;
Tier: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Midshipman&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: ''None''&lt;br /&gt;
&lt;br /&gt;
''Basic light transport. Heavily armored to protect its cargo.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Active Shield x4&lt;br /&gt;
:Composite Armor x7&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Pulse Beam x2&lt;br /&gt;
&lt;br /&gt;
===MT-262 Heavy Transport===&lt;br /&gt;
Tier: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Commander&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:Bronze.png]]Transport, [[Image:Bronze.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Heavier transport. Sacrifices some armor plating to carry orbit-to-surface bombs.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Composite Armor x6&lt;br /&gt;
:Active Shields x4&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Pulse Beam x3&lt;br /&gt;
:MiRV Bomb x1&lt;br /&gt;
&lt;br /&gt;
===MT-265 Siege Transport===&lt;br /&gt;
Tier: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Admiral&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:Silver.png]]Transport, [[Image:Silver.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Heavy assault transport. Carries extra bombs to soften up planets prior to landing.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Composite Armor x1&lt;br /&gt;
:Active Shields x8&lt;br /&gt;
:Auxiliary Fusion Reactor x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Pulse Beam x4&lt;br /&gt;
:MiRV Bomb x2&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
===Extractor===&lt;br /&gt;
Tier: 1&lt;br /&gt;
&amp;lt;br&amp;gt;Rank: Midshipman&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: ''none&lt;br /&gt;
&lt;br /&gt;
''Mining ship. Can gather resources from planets and asteroids.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:ECM x1&lt;br /&gt;
:Organic Armor x8&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:Mining Beam x6&lt;br /&gt;
:Tractor Beam x2&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
===Carrier===&lt;br /&gt;
Tier: 1&lt;br /&gt;
&amp;lt;br&amp;gt;Rank: Midshipman&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: ''none&lt;br /&gt;
&lt;br /&gt;
''Basic light transport. Heavily armored to protect its cargo.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x10&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Rapid-Cycle Disruptor x2&lt;br /&gt;
===Armored Carrier===&lt;br /&gt;
Tier: 2&lt;br /&gt;
&amp;lt;br&amp;gt;Rank: Commander&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:bronze.png]]Transport&lt;br /&gt;
&lt;br /&gt;
''Heavier transport. Sacrifices some armor plating to carry orbit-to-surface bombs.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x9&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Rapid-Cycle Disruptor x3&lt;br /&gt;
:Tele-Kinetic Bomb x1&lt;br /&gt;
===Invasion Carrier===&lt;br /&gt;
Tier: 3&lt;br /&gt;
&amp;lt;br&amp;gt;Rank: Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Transport&lt;br /&gt;
&lt;br /&gt;
''Heavy assault transport. Carries extra bombs to soften up planets prior to landing.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x8&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Rapid-Cycle Disruptor x4&lt;br /&gt;
:Tele-Kinetic Bomb x2&lt;br /&gt;
&lt;br /&gt;
==MI Legion==&lt;br /&gt;
&lt;br /&gt;
===MI Conveyor===&lt;br /&gt;
&lt;br /&gt;
Role:Transport&lt;br /&gt;
&lt;br /&gt;
Weapons: Unknown&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Engineer&amp;diff=3230</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Engineer&amp;diff=3230"/>
		<updated>2014-04-30T17:47:16Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* ICC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Engineer ships built planetary infrastructure as well as [[Platform|platforms]].&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
&lt;br /&gt;
===ST-141 Garrison Engineer===&lt;br /&gt;
Tier: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: 2nd Lieutenant&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Basic construction ship. Rugged and sturdy. Can build structures on planets and platforms in space.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x7&lt;br /&gt;
:Build Drones x1&lt;br /&gt;
:Mining Beam x1&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
&lt;br /&gt;
===ST-142 Heavy Engineer===&lt;br /&gt;
Tier: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Captain&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Engineer&lt;br /&gt;
&lt;br /&gt;
''Expanded construction ship. Sacrifices some defense for additional construction capability. Can build structures on planets and platforms in space.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x6&lt;br /&gt;
:Build Drones x2&lt;br /&gt;
:Mining Beam x3&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Lasers x3&lt;br /&gt;
&lt;br /&gt;
===ST-143 State Engineer===&lt;br /&gt;
Tier: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Fleet Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:platinum.png]]Engineer&lt;br /&gt;
&lt;br /&gt;
''Advanced construction ship. Maximizes construction capability but has very poor defense. Can build structures on planets and platforms in space.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x5&lt;br /&gt;
:Build Drones x3&lt;br /&gt;
:Mining Beam x4&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
&lt;br /&gt;
===ME-110 Frontier Engineer===&lt;br /&gt;
Tier: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: 2nd Lieutenant&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Basic construction ship. Rugged and sturdy. Can build structures on planets and platforms in space.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Composite Armor x3&lt;br /&gt;
:Active Shields x4&lt;br /&gt;
:Build Drones x1&lt;br /&gt;
:Mining Beam x2&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Pulse Beam x3 &lt;br /&gt;
&lt;br /&gt;
===ME-115 Industrial Engineer===&lt;br /&gt;
Tier: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Captain&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Engineer&lt;br /&gt;
&lt;br /&gt;
''Expanded construction ship. Sacrifices some defenses for additional construction capacity. Can build structures on planets and platforms in space.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Composite Armor x2&lt;br /&gt;
:Active Shields x4&lt;br /&gt;
:Build Drones x2&lt;br /&gt;
:Mining Beam x3&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Pulse Beam x3&lt;br /&gt;
&lt;br /&gt;
===ME-117 Core Engineer===&lt;br /&gt;
Tier: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Fleet Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:platinum.png]]Engineer&lt;br /&gt;
&lt;br /&gt;
''Advanced construction ship. Maximizes construction capacity but has very poor defense. Can build structures on planets and platforms in space.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Composite Armor x1&lt;br /&gt;
:Active Shields x4&lt;br /&gt;
:Build Drones x3&lt;br /&gt;
:Mining Beam x4&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Pulse Beam x3&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
&lt;br /&gt;
===Drone Engineer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Engineer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 disruptors&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Midshipman&lt;br /&gt;
&lt;br /&gt;
*Badges required: None&lt;br /&gt;
&lt;br /&gt;
===Advanced Drone Engineer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Engineer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 disruptors&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Engineering and Bronze Transport.&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Engineer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''[Cut to the UGTO Engineer sitting in space around a planet with Wilco's 'Someone Else's Song' playing on the speakers]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;Hey look buddy, I'm an Engineer, that means I solve problems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[A Railgun round flies near the Engineer, he ignores it]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;Not problems like 'What is Lobbyghost?', because that would fall within the purview of your conundrums of philosophy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[Two Missiles fly towards the engineer, close to the Engineer's fore. The missiles explode before hitting the ship]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;I solve practical problems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[The Engineer ship finishes up a weapon platform next to him. The drones return to the ship as the weapon platform spins towards an unseen enemy. An explosion occurs. [The Engineer starts to build something on the planet. The Prestige counter clicks up from 209-241]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;Fr'instance...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[The camera shows an ICC Frigate in the background trying to sneak up on the Engineer]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;...How am I going to stop some big mean mother hubbard from tearing me a structurally superfluous new behind?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[The weapon platform notices and kills the Frigate . The Prestige counter clicks up to 278]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;The answer...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[A sensor platform next opens fire and kills a k'luth scout with the help of a weapon platform. The ship explodes and the Prestige counter clicks up to 313]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;...use a gun. And if that don't work.... [The planet fires a volley of anti-ship weaponry past the Engineer] ...use more gun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[A large explosion is seen. The Prestige counter clicks up to 354 as a piece of debris drifts towards the Engineer]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;Like this heavy caliber, Spinal-Reinforced little 'ol number designed by me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[The Engineer tractors the debris, which is shot out at by a weapon platform]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;...Built by me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[The weapon platform shoots yet another attacker. The Prestige Counter clicks up to 401.]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;...and you'd best hope...not pointed at you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[The camera zooms out from the Engineer as his Weapon Platforms continue to devastate the attackers. It is revealed that the Engineer is sitting around Exathra with an ICC Fleet assaulting him]''&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Main_Page&amp;diff=3229</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Main_Page&amp;diff=3229"/>
		<updated>2014-04-30T16:51:51Z</updated>

		<summary type="html">&lt;p&gt;Doran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;font-size: 16pt&amp;quot;&amp;gt;'''DarkSpace Wiki.''' - ''The wiki where infinity has just begun''&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red; font-size: 14pt&amp;quot;&amp;gt;'''This WIKI uses the same username &amp;amp; password as your DarkSpace account.'''&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;'''Please remove any spaces or special characters (_,[,],^,?,*,{,},-) from your username when logging into this WIKI.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
* The MAIN purpose of this website is to allow the players to contribute tips &amp;amp; techniques when it comes to playing DarkSpace. Everyone is invited to contribute to this WIKI.&lt;br /&gt;
* You can go back to the main site by clicking on this link http://www.darkspace.net&lt;br /&gt;
&lt;br /&gt;
==Important Links==&lt;br /&gt;
[[Quickstarter]] - Attention new recruits! This guide will help you take your first steps into the infinity.&lt;br /&gt;
&lt;br /&gt;
[[Manual]] - Everything and anything about the game, and then some.&lt;br /&gt;
&lt;br /&gt;
[[Tutorial Videos]] - Uploaded videos of different aspects in the game.&lt;br /&gt;
&lt;br /&gt;
[[FAQ]] - Frequently Asked Questions, in case you didn't know.&lt;br /&gt;
&lt;br /&gt;
[[History Galactica]] - The in-universe history of Darkspace's universe.&lt;br /&gt;
&lt;br /&gt;
[[DarkSpace Database]] - A guide to ships, systems, planets, buildings and everything else in the darkspace universe.&lt;br /&gt;
&lt;br /&gt;
[[Contacts]] - Find people, references and details.&lt;br /&gt;
&lt;br /&gt;
==Wiki Rules==&lt;br /&gt;
* '''The Darkspace [[Rules of Conduct]] apply, so any abuse is liable to result in loss of wiki privileges AND a ban from the game.'''&lt;br /&gt;
* Please include your player ID on your talk page.&lt;br /&gt;
* Use talk pages to discuss changes.&lt;br /&gt;
* Sign your comments on talk pages (Three tildes gives your user name, four includes a time stamp).&lt;br /&gt;
&lt;br /&gt;
== Useful stuff ==&lt;br /&gt;
* [http://meta.wikimedia.org/wiki/Help:Editing Basic Guide] on wiki formatting.&lt;br /&gt;
* [http://meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Main_Page&amp;diff=3228</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Main_Page&amp;diff=3228"/>
		<updated>2014-04-30T16:50:42Z</updated>

		<summary type="html">&lt;p&gt;Doran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Darkspace Wiki.''' - ''The wiki where infinity has just begun''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red; font-size: 14pt&amp;quot;&amp;gt;'''This WIKI uses the same username &amp;amp; password as your DarkSpace account.'''&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;'''Please remove any spaces or special characters (_,[,],^,?,*,{,},-) from your username when logging into this WIKI.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
* The MAIN purpose of this website is to allow the players to contribute tips &amp;amp; techniques when it comes to playing DarkSpace. Everyone is invited to contribute to this WIKI.&lt;br /&gt;
* You can go back to the main site by clicking on this link http://www.darkspace.net&lt;br /&gt;
&lt;br /&gt;
==Important Links==&lt;br /&gt;
[[Quickstarter]] - Attention new recruits! This guide will help you take your first steps into the infinity.&lt;br /&gt;
&lt;br /&gt;
[[Manual]] - Everything and anything about the game, and then some.&lt;br /&gt;
&lt;br /&gt;
[[Tutorial Videos]] - Uploaded videos of different aspects in the game.&lt;br /&gt;
&lt;br /&gt;
[[FAQ]] - Frequently Asked Questions, in case you didn't know.&lt;br /&gt;
&lt;br /&gt;
[[History Galactica]] - The in-universe history of Darkspace's universe.&lt;br /&gt;
&lt;br /&gt;
[[DarkSpace Database]] - A guide to ships, systems, planets, buildings and everything else in the darkspace universe.&lt;br /&gt;
&lt;br /&gt;
[[Contacts]] - Find people, references and details.&lt;br /&gt;
&lt;br /&gt;
==Wiki Rules==&lt;br /&gt;
* '''The Darkspace [[Rules of Conduct]] apply, so any abuse is liable to result in loss of wiki privileges AND a ban from the game.'''&lt;br /&gt;
* Please include your player ID on your talk page.&lt;br /&gt;
* Use talk pages to discuss changes.&lt;br /&gt;
* Sign your comments on talk pages (Three tildes gives your user name, four includes a time stamp).&lt;br /&gt;
&lt;br /&gt;
== Useful stuff ==&lt;br /&gt;
* [http://meta.wikimedia.org/wiki/Help:Editing Basic Guide] on wiki formatting.&lt;br /&gt;
* [http://meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Transport&amp;diff=3227</id>
		<title>Transport</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Transport&amp;diff=3227"/>
		<updated>2014-04-30T16:31:32Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* ICC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ships devoted entirely to cargo space, normally filled to the brim with troops ready and angry enough to assault ships and planets. Lightly armed and armored.&lt;br /&gt;
&lt;br /&gt;
Extractors also fall under this role - civilian ships equipped with mining beams to harvest [[Resource|resources]] from planets or asteroids&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
===ST-153 Light Transport===&lt;br /&gt;
Tier 1&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Ensign&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Basic light transport. Heavily armored to protect its cargo.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x11&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
&lt;br /&gt;
===ST-154 Extractor===&lt;br /&gt;
Tier 1&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Midshipman&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Mining ship. Can gather resources from planets and asteroids.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:ECM x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:Mining Beam x6&lt;br /&gt;
:Tractor Beam x2&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
&lt;br /&gt;
===ST-155 Heavy Transport===&lt;br /&gt;
Tier 2&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Commander&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:Bronze.png]]Transport, [[Image:Bronze.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Heavier transport. Sacrifices some armor plating to carry orbit-to-surface bombs.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x10&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser&lt;br /&gt;
:MiRV Bomb x1&lt;br /&gt;
&lt;br /&gt;
===ST-157 Assault Transport===&lt;br /&gt;
Tier 3&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Admiral&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:Silver.png]]Transport, [[Image:Silver.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Heavy assault transport. Carries extra bombs to soften up planets prior to landing.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x4&lt;br /&gt;
:MiRV Bomb x2&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
===MT-152 Extractor===&lt;br /&gt;
Tier: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Midshipman&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: ''None''&lt;br /&gt;
&lt;br /&gt;
''Mining ship. Can gather resources from planets and asteroids.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:ECM x1&lt;br /&gt;
:Auxiliary Fusion Reactor x1&lt;br /&gt;
:Composite Armor x5&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:Mining Beam x6&lt;br /&gt;
:Tractor Beam x2&lt;br /&gt;
:Active Shields x4&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Pulse Beam x2&lt;br /&gt;
&lt;br /&gt;
===MT-261 Light Transport===&lt;br /&gt;
Tier: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Midshipman&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: ''None''&lt;br /&gt;
&lt;br /&gt;
''Basic light transport. Heavily armored to protect its cargo.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Active Shield x4&lt;br /&gt;
:Composite Armor x7&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Pulse Beam x2&lt;br /&gt;
&lt;br /&gt;
===MT-262 Heavy Transport===&lt;br /&gt;
Tier: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Commander&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:Bronze.png]]Transport, [[Image:Bronze.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Heavier transport. Sacrifices some armor plating to carry orbit-to-surface bombs.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Composite Armor x6&lt;br /&gt;
:Active Shields x4&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Pulse Beam x3&lt;br /&gt;
:MiRV Bomb x1&lt;br /&gt;
&lt;br /&gt;
===MT-265 Siege Transport===&lt;br /&gt;
Tier: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Admiral&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:Silver.png]]Transport, [[Image:Silver.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Heavy assault transport. Carries extra bombs to soften up planets prior to landing.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Composite Armor x1&lt;br /&gt;
:Active Shields x8&lt;br /&gt;
:Auxiliary Fusion Reactor x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Pulse Beam x4&lt;br /&gt;
:MiRV Bomb x2&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
&lt;br /&gt;
==MI Legion==&lt;br /&gt;
&lt;br /&gt;
===MI Conveyor===&lt;br /&gt;
&lt;br /&gt;
Role:Transport&lt;br /&gt;
&lt;br /&gt;
Weapons: Unknown&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Supply&amp;diff=3226</id>
		<title>Supply</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Supply&amp;diff=3226"/>
		<updated>2014-04-30T16:20:54Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* ICC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Supply ships carry Reload drones, which assist in the repair and replenishment of other ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
&lt;br /&gt;
===ST-132 Light Supply Ship===&lt;br /&gt;
Tier: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: 1st Lieutenant&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Light supply and repair ship. Fast but lightly armored. Intended to support Destroyers.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Reload Drones x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Standard Armor x5&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser&lt;br /&gt;
&lt;br /&gt;
===ST-134 Standard Supply Ship===&lt;br /&gt;
Tier: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: 2nd Rear Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:bronze.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Heavy supply and repair ship. Greater support capacity. Slower but more heavily armored and defended. Intended to support Cruisers.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Reload Drones x2&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x6&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Longinus Defense Beam x1&lt;br /&gt;
&lt;br /&gt;
===ST-135 Heavy Supply Ship===&lt;br /&gt;
Tier: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Grand Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:platinum.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Superheavy supply and repair ship. Maximized support capacity. Very heavy defenses but also very slow. Intended to support Dreadnoughts.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x1&lt;br /&gt;
:Standard Armor x7&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Reload Drones x3&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Longinus Defense Beam x2&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
&lt;br /&gt;
===ML-290 Courier Supply Ship===&lt;br /&gt;
Tier:1&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: 2nd Lieutenant&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Light supply and repair ship. Fast bur lightly-armored. Intended to support Destroyers''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Reload Drones x1&lt;br /&gt;
:Active Shields x4&lt;br /&gt;
:IE Drives x3&lt;br /&gt;
:Composite Armor x1&lt;br /&gt;
:Auxiliary Fusion Reactor x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Amplified Pulse Beam x2&lt;br /&gt;
&lt;br /&gt;
===ML-292 Squadron Supply Ship===&lt;br /&gt;
Tier: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: 2nd Rear Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:bronze.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Heavy supply and repair ship. Greater support capacity. Slower but more heavily armored and defended. Intended to support cruisers.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Reload Drones x2&lt;br /&gt;
:Active Shields x4&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Composite Armor x2&lt;br /&gt;
:Auxiliary Fusion Reactor x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Amplified Pulse Beam x2&lt;br /&gt;
:Pulse Beam x1&lt;br /&gt;
&lt;br /&gt;
===ML-296 Fleet Supply Ship===&lt;br /&gt;
Tier: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Grand Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Superheavy supply and repair ship. Maximized support capacity. Very heavy defenses but also very slow. Intended to support Dreadnoughts.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Reload Drone x3&lt;br /&gt;
:Active Shields x4&lt;br /&gt;
:IE Drive x1&lt;br /&gt;
:Composite Armor x3&lt;br /&gt;
:Auxiliary Fusion Reactor x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Amplified Pulse Beam x2&lt;br /&gt;
:Pulse Beam x2&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
&lt;br /&gt;
===Worker===&lt;br /&gt;
&lt;br /&gt;
Role: Supply&lt;br /&gt;
&lt;br /&gt;
Weapons: 6 Disruptors&lt;br /&gt;
&lt;br /&gt;
Gadgets:  1 Reload Drone&lt;br /&gt;
&lt;br /&gt;
Rank Requirements: 2nd Lieutenant&lt;br /&gt;
&lt;br /&gt;
Badges: None&lt;br /&gt;
&lt;br /&gt;
===Advanced Worker===&lt;br /&gt;
&lt;br /&gt;
Role: Supply&lt;br /&gt;
&lt;br /&gt;
Weapons: 2 Disruptors&lt;br /&gt;
&lt;br /&gt;
Gadgets: 2 Tractor Beams &amp;amp; 2 Reload Drones&lt;br /&gt;
&lt;br /&gt;
Rank Requirements: 1st Lieutenant &lt;br /&gt;
&lt;br /&gt;
Badges: Bronze Support&lt;br /&gt;
&lt;br /&gt;
===Ultimate Worker===&lt;br /&gt;
&lt;br /&gt;
Role: Supply / Engineer&lt;br /&gt;
&lt;br /&gt;
Weapons: 2 Disruptors&lt;br /&gt;
&lt;br /&gt;
Gadgets: 2 Reload Drones &amp;amp; 1 Build Drone&lt;br /&gt;
&lt;br /&gt;
Rank Requirements: Commander&lt;br /&gt;
&lt;br /&gt;
Badges: Silver Support&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
===C-208T Tender Conversion===&lt;br /&gt;
&lt;br /&gt;
Role: Supply&lt;br /&gt;
&lt;br /&gt;
Weapons: Unknown&lt;br /&gt;
&lt;br /&gt;
Gadgets: 1 Reload Drone&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Supply&amp;diff=3225</id>
		<title>Supply</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Supply&amp;diff=3225"/>
		<updated>2014-04-30T00:13:42Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* UGTO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Supply ships carry Reload drones, which assist in the repair and replenishment of other ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
&lt;br /&gt;
===ST-132 Light Supply Ship===&lt;br /&gt;
Tier: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: 1st Lieutenant&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Light supply and repair ship. Fast but lightly armored. Intended to support Destroyers.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Reload Drones x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Standard Armor x5&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser&lt;br /&gt;
&lt;br /&gt;
===ST-134 Standard Supply Ship===&lt;br /&gt;
Tier: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: 2nd Rear Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:bronze.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Heavy supply and repair ship. Greater support capacity. Slower but more heavily armored and defended. Intended to support Cruisers.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Reload Drones x2&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x6&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Longinus Defense Beam x1&lt;br /&gt;
&lt;br /&gt;
===ST-135 Heavy Supply Ship===&lt;br /&gt;
Tier: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Grand Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:platinum.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Superheavy supply and repair ship. Maximized support capacity. Very heavy defenses but also very slow. Intended to support Dreadnoughts.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x1&lt;br /&gt;
:Standard Armor x7&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Reload Drones x3&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Longinus Defense Beam x2&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
&lt;br /&gt;
===ML-290 Courier Supply Ship===&lt;br /&gt;
&lt;br /&gt;
Weapons: Amplified Pulse Beam x2&lt;br /&gt;
&lt;br /&gt;
Gadgets: Reload Drone x1&lt;br /&gt;
&lt;br /&gt;
Rank Requirement: 2nd Lieutenant&lt;br /&gt;
&lt;br /&gt;
Badges: None&lt;br /&gt;
&lt;br /&gt;
===ML-292 Squadron Supply Ship===&lt;br /&gt;
&lt;br /&gt;
Weapons: Amplified Pulse Beam x2&lt;br /&gt;
Pulse Beam&lt;br /&gt;
&lt;br /&gt;
Gadgets: Reload Drone x2&lt;br /&gt;
&lt;br /&gt;
Rank Requirement: 2nd Rear Admiral&lt;br /&gt;
&lt;br /&gt;
Badges: Bronze Support&lt;br /&gt;
&lt;br /&gt;
===ML-296 Fleet Supply Ship===&lt;br /&gt;
Weapons: Amplified Pulse Beam x2&lt;br /&gt;
Pulse Beam x2&lt;br /&gt;
&lt;br /&gt;
Gadgets: Reload Drone x3&lt;br /&gt;
&lt;br /&gt;
Rank Required: Grand Admiral&lt;br /&gt;
&lt;br /&gt;
Badges: Gold Navigator, Gold Support&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
&lt;br /&gt;
===Worker===&lt;br /&gt;
&lt;br /&gt;
Role: Supply&lt;br /&gt;
&lt;br /&gt;
Weapons: 6 Disruptors&lt;br /&gt;
&lt;br /&gt;
Gadgets:  1 Reload Drone&lt;br /&gt;
&lt;br /&gt;
Rank Requirements: 2nd Lieutenant&lt;br /&gt;
&lt;br /&gt;
Badges: None&lt;br /&gt;
&lt;br /&gt;
===Advanced Worker===&lt;br /&gt;
&lt;br /&gt;
Role: Supply&lt;br /&gt;
&lt;br /&gt;
Weapons: 2 Disruptors&lt;br /&gt;
&lt;br /&gt;
Gadgets: 2 Tractor Beams &amp;amp; 2 Reload Drones&lt;br /&gt;
&lt;br /&gt;
Rank Requirements: 1st Lieutenant &lt;br /&gt;
&lt;br /&gt;
Badges: Bronze Support&lt;br /&gt;
&lt;br /&gt;
===Ultimate Worker===&lt;br /&gt;
&lt;br /&gt;
Role: Supply / Engineer&lt;br /&gt;
&lt;br /&gt;
Weapons: 2 Disruptors&lt;br /&gt;
&lt;br /&gt;
Gadgets: 2 Reload Drones &amp;amp; 1 Build Drone&lt;br /&gt;
&lt;br /&gt;
Rank Requirements: Commander&lt;br /&gt;
&lt;br /&gt;
Badges: Silver Support&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
===C-208T Tender Conversion===&lt;br /&gt;
&lt;br /&gt;
Role: Supply&lt;br /&gt;
&lt;br /&gt;
Weapons: Unknown&lt;br /&gt;
&lt;br /&gt;
Gadgets: 1 Reload Drone&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Engineer&amp;diff=3224</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Engineer&amp;diff=3224"/>
		<updated>2014-04-30T00:04:11Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* UGTO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Engineer ships built planetary infrastructure as well as [[Platform|platforms]].&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
&lt;br /&gt;
===ST-141 Garrison Engineer===&lt;br /&gt;
Tier: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: 2nd Lieutenant&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Basic construction ship. Rugged and sturdy. Can build structures on planets and platforms in space.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x7&lt;br /&gt;
:Build Drones x1&lt;br /&gt;
:Mining Beam x1&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
&lt;br /&gt;
===ST-142 Heavy Engineer===&lt;br /&gt;
Tier: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Captain&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Engineer&lt;br /&gt;
&lt;br /&gt;
''Expanded construction ship. Sacrifices some defense for additional construction capability. Can build structures on planets and platforms in space.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x6&lt;br /&gt;
:Build Drones x2&lt;br /&gt;
:Mining Beam x3&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Lasers x3&lt;br /&gt;
&lt;br /&gt;
===ST-143 State Engineer===&lt;br /&gt;
Tier: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Fleet Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:platinum.png]]Engineer&lt;br /&gt;
&lt;br /&gt;
''Advanced construction ship. Maximizes construction capability but has very poor defense. Can build structures on planets and platforms in space.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x5&lt;br /&gt;
:Build Drones x3&lt;br /&gt;
:Mining Beam x4&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
&lt;br /&gt;
===ME-110 Frontier Engineer===&lt;br /&gt;
&lt;br /&gt;
*Weapons: Pulse Beam x3&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 2nd Lieutenant&lt;br /&gt;
&lt;br /&gt;
*Badges required: None&lt;br /&gt;
&lt;br /&gt;
===ME-115 Industrial Engineer===&lt;br /&gt;
&lt;br /&gt;
*Weapons: Pulse Beam x3&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Captain&lt;br /&gt;
&lt;br /&gt;
Badges required: Silver Engineer&lt;br /&gt;
&lt;br /&gt;
===ME-117 Core Engineer===&lt;br /&gt;
&lt;br /&gt;
*Weapons: Pulse Beam x3&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Fleet Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges required: Platinum Engineering&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
&lt;br /&gt;
===Drone Engineer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Engineer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 disruptors&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Midshipman&lt;br /&gt;
&lt;br /&gt;
*Badges required: None&lt;br /&gt;
&lt;br /&gt;
===Advanced Drone Engineer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Engineer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 disruptors&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Engineering and Bronze Transport.&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Engineer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''[Cut to the UGTO Engineer sitting in space around a planet with Wilco's 'Someone Else's Song' playing on the speakers]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;Hey look buddy, I'm an Engineer, that means I solve problems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[A Railgun round flies near the Engineer, he ignores it]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;Not problems like 'What is Lobbyghost?', because that would fall within the purview of your conundrums of philosophy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[Two Missiles fly towards the engineer, close to the Engineer's fore. The missiles explode before hitting the ship]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;I solve practical problems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[The Engineer ship finishes up a weapon platform next to him. The drones return to the ship as the weapon platform spins towards an unseen enemy. An explosion occurs. [The Engineer starts to build something on the planet. The Prestige counter clicks up from 209-241]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;Fr'instance...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[The camera shows an ICC Frigate in the background trying to sneak up on the Engineer]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;...How am I going to stop some big mean mother hubbard from tearing me a structurally superfluous new behind?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[The weapon platform notices and kills the Frigate . The Prestige counter clicks up to 278]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;The answer...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[A sensor platform next opens fire and kills a k'luth scout with the help of a weapon platform. The ship explodes and the Prestige counter clicks up to 313]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;...use a gun. And if that don't work.... [The planet fires a volley of anti-ship weaponry past the Engineer] ...use more gun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[A large explosion is seen. The Prestige counter clicks up to 354 as a piece of debris drifts towards the Engineer]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;Like this heavy caliber, Spinal-Reinforced little 'ol number designed by me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[The Engineer tractors the debris, which is shot out at by a weapon platform]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;...Built by me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[The weapon platform shoots yet another attacker. The Prestige Counter clicks up to 401.]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;...and you'd best hope...not pointed at you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[The camera zooms out from the Engineer as his Weapon Platforms continue to devastate the attackers. It is revealed that the Engineer is sitting around Exathra with an ICC Fleet assaulting him]''&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Transport&amp;diff=3223</id>
		<title>Transport</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Transport&amp;diff=3223"/>
		<updated>2014-04-30T00:02:11Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* UGTO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ships devoted entirely to cargo space, normally filled to the brim with troops ready and angry enough to assault ships and planets. Lightly armed and armored.&lt;br /&gt;
&lt;br /&gt;
Extractors also fall under this role - civilian ships equipped with mining beams to harvest [[Resource|resources]] from planets or asteroids&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
===ST-153 Light Transport===&lt;br /&gt;
Tier 1&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Ensign&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Basic light transport. Heavily armored to protect its cargo.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x11&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
&lt;br /&gt;
===ST-154 Extractor===&lt;br /&gt;
Tier 1&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Midshipman&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Mining ship. Can gather resources from planets and asteroids.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:ECM x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:Mining Beam x6&lt;br /&gt;
:Tractor Beam x2&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
&lt;br /&gt;
===ST-155 Heavy Transport===&lt;br /&gt;
Tier 2&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Commander&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:Bronze.png]]Transport, [[Image:Bronze.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Heavier transport. Sacrifices some armor plating to carry orbit-to-surface bombs.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x10&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser&lt;br /&gt;
:MiRV Bomb x1&lt;br /&gt;
&lt;br /&gt;
===ST-157 Assault Transport===&lt;br /&gt;
Tier 3&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Admiral&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:Silver.png]]Transport, [[Image:Silver.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Heavy assault transport. Carries extra bombs to soften up planets prior to landing.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x4&lt;br /&gt;
:MiRV Bomb x2&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
===MT-152 Extractor===&lt;br /&gt;
Rank: Midshipman&lt;br /&gt;
Badges: None&lt;br /&gt;
Weapons: Pulse Beam x2&lt;br /&gt;
&lt;br /&gt;
===MT-261 Light Transport===&lt;br /&gt;
Rank: Midshipman&lt;br /&gt;
Badges: None&lt;br /&gt;
Weapons: Pulse Beam x2&lt;br /&gt;
&lt;br /&gt;
===MT-262 Heavy Transport===&lt;br /&gt;
Rank: Commander&lt;br /&gt;
Badges: Bronze Transport, Bronze Bomber&lt;br /&gt;
Weapons: Pulse Beam x3&lt;br /&gt;
MiRV Bomb x1&lt;br /&gt;
&lt;br /&gt;
===MT-265 Siege Transport===&lt;br /&gt;
Rank: Admiral&lt;br /&gt;
Badges: Silver Transport, Silver Bomber&lt;br /&gt;
Weapons: Pulse Beam x4&lt;br /&gt;
MiRV Bomb x2&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
&lt;br /&gt;
==MI Legion==&lt;br /&gt;
&lt;br /&gt;
===MI Conveyor===&lt;br /&gt;
&lt;br /&gt;
Role:Transport&lt;br /&gt;
&lt;br /&gt;
Weapons: Unknown&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Engineer&amp;diff=3222</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Engineer&amp;diff=3222"/>
		<updated>2014-04-29T23:49:01Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* ST-143 State Engineer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Engineer ships built planetary infrastructure as well as [[Platform|platforms]].&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
&lt;br /&gt;
===ST-141 Garrison Engineer===&lt;br /&gt;
Rank: 2nd Lieutenant&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Basic construction ship. Rugged and sturdy. Can build structures on planets and platforms in space.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x7&lt;br /&gt;
:Build Drones x1&lt;br /&gt;
:Mining Beam x1&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
&lt;br /&gt;
===ST-142 Heavy Engineer===&lt;br /&gt;
Rank: Captain&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Engineer&lt;br /&gt;
&lt;br /&gt;
''Expanded construction ship. Sacrifices some defense for additional construction capability. Can build structures on planets and platforms in space.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x6&lt;br /&gt;
:Build Drones x2&lt;br /&gt;
:Mining Beam x3&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Lasers x3&lt;br /&gt;
&lt;br /&gt;
===ST-143 State Engineer===&lt;br /&gt;
Rank: Fleet Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:platinum.png]]Engineer&lt;br /&gt;
&lt;br /&gt;
''Advanced construction ship. Maximizes construction capability but has very poor defense. Can build structures on planets and platforms in space.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x5&lt;br /&gt;
:Build Drones x3&lt;br /&gt;
:Mining Beam x4&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
&lt;br /&gt;
===ME-110 Frontier Engineer===&lt;br /&gt;
&lt;br /&gt;
*Weapons: Pulse Beam x3&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 2nd Lieutenant&lt;br /&gt;
&lt;br /&gt;
*Badges required: None&lt;br /&gt;
&lt;br /&gt;
===ME-115 Industrial Engineer===&lt;br /&gt;
&lt;br /&gt;
*Weapons: Pulse Beam x3&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Captain&lt;br /&gt;
&lt;br /&gt;
Badges required: Silver Engineer&lt;br /&gt;
&lt;br /&gt;
===ME-117 Core Engineer===&lt;br /&gt;
&lt;br /&gt;
*Weapons: Pulse Beam x3&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Fleet Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges required: Platinum Engineering&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
&lt;br /&gt;
===Drone Engineer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Engineer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 disruptors&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Midshipman&lt;br /&gt;
&lt;br /&gt;
*Badges required: None&lt;br /&gt;
&lt;br /&gt;
===Advanced Drone Engineer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Engineer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 disruptors&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Engineering and Bronze Transport.&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Engineer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''[Cut to the UGTO Engineer sitting in space around a planet with Wilco's 'Someone Else's Song' playing on the speakers]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;Hey look buddy, I'm an Engineer, that means I solve problems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[A Railgun round flies near the Engineer, he ignores it]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;Not problems like 'What is Lobbyghost?', because that would fall within the purview of your conundrums of philosophy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[Two Missiles fly towards the engineer, close to the Engineer's fore. The missiles explode before hitting the ship]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;I solve practical problems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[The Engineer ship finishes up a weapon platform next to him. The drones return to the ship as the weapon platform spins towards an unseen enemy. An explosion occurs. [The Engineer starts to build something on the planet. The Prestige counter clicks up from 209-241]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;Fr'instance...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[The camera shows an ICC Frigate in the background trying to sneak up on the Engineer]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;...How am I going to stop some big mean mother hubbard from tearing me a structurally superfluous new behind?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[The weapon platform notices and kills the Frigate . The Prestige counter clicks up to 278]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;The answer...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[A sensor platform next opens fire and kills a k'luth scout with the help of a weapon platform. The ship explodes and the Prestige counter clicks up to 313]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;...use a gun. And if that don't work.... [The planet fires a volley of anti-ship weaponry past the Engineer] ...use more gun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[A large explosion is seen. The Prestige counter clicks up to 354 as a piece of debris drifts towards the Engineer]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;Like this heavy caliber, Spinal-Reinforced little 'ol number designed by me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[The Engineer tractors the debris, which is shot out at by a weapon platform]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;...Built by me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[The weapon platform shoots yet another attacker. The Prestige Counter clicks up to 401.]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;...and you'd best hope...not pointed at you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[The camera zooms out from the Engineer as his Weapon Platforms continue to devastate the attackers. It is revealed that the Engineer is sitting around Exathra with an ICC Fleet assaulting him]''&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Engineer&amp;diff=3221</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Engineer&amp;diff=3221"/>
		<updated>2014-04-29T23:48:47Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* UGTO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Engineer ships built planetary infrastructure as well as [[Platform|platforms]].&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
&lt;br /&gt;
===ST-141 Garrison Engineer===&lt;br /&gt;
Rank: 2nd Lieutenant&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Basic construction ship. Rugged and sturdy. Can build structures on planets and platforms in space.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x7&lt;br /&gt;
:Build Drones x1&lt;br /&gt;
:Mining Beam x1&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
&lt;br /&gt;
===ST-142 Heavy Engineer===&lt;br /&gt;
Rank: Captain&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Engineer&lt;br /&gt;
&lt;br /&gt;
''Expanded construction ship. Sacrifices some defense for additional construction capability. Can build structures on planets and platforms in space.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x6&lt;br /&gt;
:Build Drones x2&lt;br /&gt;
:Mining Beam x3&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Lasers x3&lt;br /&gt;
&lt;br /&gt;
===ST-143 State Engineer===&lt;br /&gt;
Rank: Fleet Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:platinum]]Engineer&lt;br /&gt;
&lt;br /&gt;
''Advanced construction ship. Maximizes construction capability but has very poor defense. Can build structures on planets and platforms in space.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x5&lt;br /&gt;
:Build Drones x3&lt;br /&gt;
:Mining Beam x4&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
&lt;br /&gt;
===ME-110 Frontier Engineer===&lt;br /&gt;
&lt;br /&gt;
*Weapons: Pulse Beam x3&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 2nd Lieutenant&lt;br /&gt;
&lt;br /&gt;
*Badges required: None&lt;br /&gt;
&lt;br /&gt;
===ME-115 Industrial Engineer===&lt;br /&gt;
&lt;br /&gt;
*Weapons: Pulse Beam x3&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Captain&lt;br /&gt;
&lt;br /&gt;
Badges required: Silver Engineer&lt;br /&gt;
&lt;br /&gt;
===ME-117 Core Engineer===&lt;br /&gt;
&lt;br /&gt;
*Weapons: Pulse Beam x3&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Fleet Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges required: Platinum Engineering&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
&lt;br /&gt;
===Drone Engineer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Engineer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 disruptors&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Midshipman&lt;br /&gt;
&lt;br /&gt;
*Badges required: None&lt;br /&gt;
&lt;br /&gt;
===Advanced Drone Engineer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Engineer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 disruptors&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Engineering and Bronze Transport.&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Engineer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''[Cut to the UGTO Engineer sitting in space around a planet with Wilco's 'Someone Else's Song' playing on the speakers]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;Hey look buddy, I'm an Engineer, that means I solve problems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[A Railgun round flies near the Engineer, he ignores it]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;Not problems like 'What is Lobbyghost?', because that would fall within the purview of your conundrums of philosophy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[Two Missiles fly towards the engineer, close to the Engineer's fore. The missiles explode before hitting the ship]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;I solve practical problems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[The Engineer ship finishes up a weapon platform next to him. The drones return to the ship as the weapon platform spins towards an unseen enemy. An explosion occurs. [The Engineer starts to build something on the planet. The Prestige counter clicks up from 209-241]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;Fr'instance...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[The camera shows an ICC Frigate in the background trying to sneak up on the Engineer]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;...How am I going to stop some big mean mother hubbard from tearing me a structurally superfluous new behind?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[The weapon platform notices and kills the Frigate . The Prestige counter clicks up to 278]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;The answer...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[A sensor platform next opens fire and kills a k'luth scout with the help of a weapon platform. The ship explodes and the Prestige counter clicks up to 313]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;...use a gun. And if that don't work.... [The planet fires a volley of anti-ship weaponry past the Engineer] ...use more gun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[A large explosion is seen. The Prestige counter clicks up to 354 as a piece of debris drifts towards the Engineer]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;Like this heavy caliber, Spinal-Reinforced little 'ol number designed by me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[The Engineer tractors the debris, which is shot out at by a weapon platform]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;...Built by me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[The weapon platform shoots yet another attacker. The Prestige Counter clicks up to 401.]''&lt;br /&gt;
&lt;br /&gt;
Engineer: &amp;quot;...and you'd best hope...not pointed at you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[The camera zooms out from the Engineer as his Weapon Platforms continue to devastate the attackers. It is revealed that the Engineer is sitting around Exathra with an ICC Fleet assaulting him]''&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Destroyer&amp;diff=3220</id>
		<title>Destroyer</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Destroyer&amp;diff=3220"/>
		<updated>2014-04-29T23:03:27Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* K'luth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Destroyers find the middle ground between speed, armor, and weapons. Although less heavily armored than [[Cruiser|cruisers]], destroyers have the maneuverability to hit targets which cruisers and [[Dreadnought|dreads]] cannot without imposing a large risk on themselves. They are the first ships that require a [[Planetary Structures#Shipyard|Shipyard]] to spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 Destroyers===&lt;br /&gt;
&lt;br /&gt;
====ST-40 Lance Destroyer====&lt;br /&gt;
Rank: 2nd Lieutenant&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Navigator, [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Short-range attack ship. Ideal for engaging other destroyers at close range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x10&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Standard Chemical Laser x6&lt;br /&gt;
:Flux Beam x2&lt;br /&gt;
 	&lt;br /&gt;
====ST-41 Blockade Destroyer====&lt;br /&gt;
Rank: Lieutenant Commander&lt;br /&gt;
&amp;lt;br&amp;gt;Badges [[Image:silver.png]]Combat, [[Image:bronze.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Medium minelayer. Deploys homing mines, either directly against enemy targets or as a minefield to lie in wait.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
Extended Range Laser x2&lt;br /&gt;
EMP Mine x4&lt;br /&gt;
Standard Chemical Laser x2&lt;br /&gt;
Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-42 Torpedo Destroyer====&lt;br /&gt;
Rank: Lieutenant Commander&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Navigator, [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium torpedo ship. Effective against larger warships, but has to get into close range to attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Proton Torpedo x8&lt;br /&gt;
:Quantum Singularity Torpedo x1&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-43 Missile Destroyer====&lt;br /&gt;
Rank: 1st Lieutenant&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium missile ship. Adept at attacking larger enemies from a distance. Vulnerable to close-range attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser&lt;br /&gt;
:Peregrine Missile x8&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-44 Gunboat Destroyer====&lt;br /&gt;
Rank: 1st Lieutenant&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium gunship. Optimal for engaging smaller targets at a distance.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Particle Cannon x3&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-48 Picket Destroyer====&lt;br /&gt;
Rank: 2nd Lieutenant&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Medium defense ship. Carries extra point-defense weapons to protect itself and others from missile or fighter attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x7&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Destroyers===&lt;br /&gt;
&lt;br /&gt;
====ST-51 Battle Destroyer====&lt;br /&gt;
Rank: Vice Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Standard cannon/torpedo combination allows for greater versatility. Can engage a variety of targets at both medium- and close-range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Particle Cannon x1&lt;br /&gt;
:Proton Torpedo x10&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-52 Tactical Bomber Destroyer====&lt;br /&gt;
Rank: 1st Rear Admiral &lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Combat, [[Image:silver.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Medium attack bomber. Carries a cannon armament for defense against light warships attempting to intercept it.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x7&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:MiRV Bomb x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x6&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-53 Perimeter Destroyer====&lt;br /&gt;
Rank: 2nd Rear Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Navigator, [[Image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Medium defense ship. Armed with cannons to engage light targets at close range and point-defense lasers to protect itself and others from fighter or missile attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x6&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-54 Assault Destroyer====&lt;br /&gt;
Rank: 2nd Rear Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium assault ship. Armed with both beams and torpedoes. Able to engage both medium and heavy targets at close range.&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Proton Torpedo x8&lt;br /&gt;
:Heavy Chemical Laser x1&lt;br /&gt;
:Standard Chemical Laser x6&lt;br /&gt;
&lt;br /&gt;
====ST-57 Arrestor Destroyer====&lt;br /&gt;
Rank: 1st Rear Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Combat, [[Image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Medium attack minelayer. Combination of flux torpedoes and EMP mines allow it to quickly cripple targets.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x7&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:EMP Mine x3&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Flux Torpedo x8&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-58 Arquebus Destroyer====&lt;br /&gt;
Rank: Vice Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Combat, [[Image:silver.png]]Transport, [[Image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Beam-equipped missile ship. Able to defend itself from close range attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Sparrow Missile x6&lt;br /&gt;
:Standard Chemical Laser x6&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Chemical Laser x1&lt;br /&gt;
&lt;br /&gt;
===Tier 3 Destroyers===&lt;br /&gt;
====ST-59 Elite Line Destroyer====&lt;br /&gt;
Rank: Grand Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Engineer, [[Image:gold.png]]Transport, [[Image:gold.png]]Bomber, [[Image:platinum.png]]Combat, [[Image:platinum.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Advanced medium defense ship. Equipped with point-defense beams to protect itself and others, while cannons and anti-ship beams let it fend off attacks from light and medium warships. Highly versatile.&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x5&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Standard Chemical Laser x6&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
&lt;br /&gt;
===M-184B Minelayer Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Minelayer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 TN Mine launchers, 4 chemical beam lasers, and 6 rail guns.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Support&lt;br /&gt;
&lt;br /&gt;
The Minelayer Destroyer not frequently used due to mines being difficult to use. The Minelayer can drop a nasty surprise on pursuers and has a light cannon array for Dealing with smaller ships.&lt;br /&gt;
&lt;br /&gt;
===M-186E Escort Destroyer=== &lt;br /&gt;
&lt;br /&gt;
Role: ''Point Defense''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 chemical beam lasers, 4 pulse beams, and 6 railguns.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: None&lt;br /&gt;
&lt;br /&gt;
One of the first destroyers that is availble to newer ship captains.  The Escort Destroyer is great for PD, and can also use its laser and gun arrays on other small ships.&lt;br /&gt;
&lt;br /&gt;
===M-190A Combat Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 chemical lasers, 4 railguns, 2 heavy railguns, 4 fusion torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Captain&lt;br /&gt;
&lt;br /&gt;
*Badges Required: None &lt;br /&gt;
&lt;br /&gt;
This is an excellent ship. It can even fight things much larger than itself and come out alive.&lt;br /&gt;
&lt;br /&gt;
===M-190B Bomber Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Bomber''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 chemical lasers, 6 pulse beams, and 3 MiRV bomb launchers&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Bomber&lt;br /&gt;
&lt;br /&gt;
The most popular bomber used by ICC forces. The Bomber Destroyer is deployed when the area is to dangerous for a Siege Dreadnaught. Its heavy beam array makes it tough to kill with missiles.&lt;br /&gt;
&lt;br /&gt;
===M-192M Missile Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile Boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 chemical beam lasers and 6 ion tracker missile launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Combat&lt;br /&gt;
&lt;br /&gt;
The Missle Destroyer is more powerful than a Missile frigate, but can have energy problems if not managed properly. Not many use this this ship once they unlock the Missile Cruiser, as it can fire a much greater amount of missiles with little less dodging penality.&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
===Tier 1===&lt;br /&gt;
====Shell====&lt;br /&gt;
Rank: 2nd Lieutenant&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Medium gunship. Optimal for engaging smaller targets at a distance.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x8&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Heavy Psionic Cannon x5&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:Psi Cannon x2&lt;br /&gt;
:Disruptor x2&lt;br /&gt;
&lt;br /&gt;
====Drainer====&lt;br /&gt;
Rank: 2nd Lieutenant&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:bronze.png]]Navigator, [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium attack ship. Excellent for engaging other destroyers at close range. Uses Energy Leech Field weapons to drain enemy ships of their energy reserves.''&lt;br /&gt;
 &lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x9&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Assault Disruptor x1&lt;br /&gt;
:Disruptor x6&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:ELF Beam x4&lt;br /&gt;
&lt;br /&gt;
====Stinger====&lt;br /&gt;
Rank: 1st Lieutenant&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:silver.png]]Navigator&lt;br /&gt;
&lt;br /&gt;
''Medium missile ship. Adept at attacking larger enemies from a distance. Vulnerable to close-range attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x7&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Psionic Missile x2&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:Shredder Missile x7&lt;br /&gt;
:Disruptor x2&lt;br /&gt;
&lt;br /&gt;
====Rachis====&lt;br /&gt;
Rank: 1st Lieutenant&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:silver.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium torpedo ship. Effective against larger warships, but has to get into close range to attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x8&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:AM Torpedo x8&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:Neutronium Torpedo x2&lt;br /&gt;
:Disruptor x2&lt;br /&gt;
&lt;br /&gt;
====Calyx====&lt;br /&gt;
Rank: Lieutenant Commander&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:bronze.png]]Navigator, [[Image:bronze.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Medium bomber. Able to destroy facilities and troops on the surface of planets. Carries minimal ship-to-ship armament.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x7&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
Weapon Systems&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:Disruptor x4&lt;br /&gt;
:Tele-Kinetic Bomb x3&lt;br /&gt;
&lt;br /&gt;
====Proxima====&lt;br /&gt;
Rank: Lieutenant Commander&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:silver.png]]Combat, [[Image:bronze.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Medium minelayer. Deploys homing mines, either directly against enemy targets or as a minefield to lie in wait.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:PSI Drive x1&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x7&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:AM Mine x4&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:Disruptor x2&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
====Claw====&lt;br /&gt;
Rank: 2nd Rear Admiral&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:gold.png]]Navigator, [[image:silver.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium assault ship. Armed with both beams and torpedoes. Able to engage both medium and heavy targets at close-range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Organic Armor x8&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:AM Torpedo x8&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:Disruptor x10&lt;br /&gt;
&lt;br /&gt;
====Dragonfly====&lt;br /&gt;
Rank: 2nd Rear Admiral&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[image:silver.png]]Engineer, [[image:silver.png]]Transport, [[image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Long-range gunship. Combination of high-velocity cannons and long-range missiles lets it engage all types of targets from great distance. Vulnerable to close-range attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x6&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Heavy Psionic Cannon x5&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:Psionic Missile x6&lt;br /&gt;
:Disruptor x2&lt;br /&gt;
&lt;br /&gt;
====Thistle====&lt;br /&gt;
Rank: 1st Rear Admiral&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[image:silver.png]]Combat, [[image:bronze.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Medium defense ship. Armed with beams to engace medium targets at close-range and point-defense lasers to protect itself and others from fighter or missile attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x8&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Assault Disruptor x1&lt;br /&gt;
:Disruptor x7&lt;br /&gt;
:Psi-Focused Disruptor x6&lt;br /&gt;
&lt;br /&gt;
====Neophyte====&lt;br /&gt;
Rank: 1st Rear Admiral&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[image:gold.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Standard cannon/torpedo combination allows for great versatility. Can engage a variety of targets at both medium- and close-range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x7&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Heavy Psionic Cannon x4&lt;br /&gt;
:AM Torpedo x6&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:Neutronium Torpedo x1&lt;br /&gt;
:Disruptor x2&lt;br /&gt;
&lt;br /&gt;
====Roach====&lt;br /&gt;
Rank: Vice Admiral&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[image:silver.png]]Combat, [[image:silver.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Medium attack bomber. Carries a torpedo armament for defense against larger enemy warships attempting to intercept it.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x7&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:AM Torpedo x7&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:Neutronium Torpedo x1&lt;br /&gt;
:Tele-Kinetic Bomb x2&lt;br /&gt;
:Disruptor x2&lt;br /&gt;
&lt;br /&gt;
====Achene====&lt;br /&gt;
Rank: Vice Admiral&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[image:gold.png]]Navigator, [[image:silver.png]]Combat, [[image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Beam-equipped minelayer. Can drain targets of energy while engaging with mines.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x7&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Disruptor x5&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:AM Mine x3&lt;br /&gt;
:ELF Beam x2&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
====Ravager====&lt;br /&gt;
Rank: Grand Admiral&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[image:gold.png]]Navigator, [[image:gold.png]]Engineer,[[image:gold.png]]Transport, [[image:gold.png]]Bomber, [[image:platinum.png]]Combat, [[image:platinum.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Advanced medium attack ship. Beams, Torpedoes and Cannons let it deliver overwhelming firepower at a variety of target types and ranges.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Organic Armor x8&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Heavy Psionic Cannon x2&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:AM Torpedo x4&lt;br /&gt;
:Assault Disruptor x2&lt;br /&gt;
:Disruptor x4&lt;br /&gt;
:Stellar Incinerator x1&lt;br /&gt;
:Neutronium Torpedo x1&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
===Bombard===&lt;br /&gt;
&lt;br /&gt;
*Role: ''Missile Ship''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
&lt;br /&gt;
===C-208 CVM===&lt;br /&gt;
&lt;br /&gt;
Role: ''Carrier''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
&lt;br /&gt;
===Sloop===&lt;br /&gt;
&lt;br /&gt;
*Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Destroyer&amp;diff=3219</id>
		<title>Destroyer</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Destroyer&amp;diff=3219"/>
		<updated>2014-04-29T23:00:39Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* Tier 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Destroyers find the middle ground between speed, armor, and weapons. Although less heavily armored than [[Cruiser|cruisers]], destroyers have the maneuverability to hit targets which cruisers and [[Dreadnought|dreads]] cannot without imposing a large risk on themselves. They are the first ships that require a [[Planetary Structures#Shipyard|Shipyard]] to spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 Destroyers===&lt;br /&gt;
&lt;br /&gt;
====ST-40 Lance Destroyer====&lt;br /&gt;
Rank: 2nd Lieutenant&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Navigator, [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Short-range attack ship. Ideal for engaging other destroyers at close range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x10&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Standard Chemical Laser x6&lt;br /&gt;
:Flux Beam x2&lt;br /&gt;
 	&lt;br /&gt;
====ST-41 Blockade Destroyer====&lt;br /&gt;
Rank: Lieutenant Commander&lt;br /&gt;
&amp;lt;br&amp;gt;Badges [[Image:silver.png]]Combat, [[Image:bronze.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Medium minelayer. Deploys homing mines, either directly against enemy targets or as a minefield to lie in wait.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
Extended Range Laser x2&lt;br /&gt;
EMP Mine x4&lt;br /&gt;
Standard Chemical Laser x2&lt;br /&gt;
Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-42 Torpedo Destroyer====&lt;br /&gt;
Rank: Lieutenant Commander&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Navigator, [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium torpedo ship. Effective against larger warships, but has to get into close range to attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Proton Torpedo x8&lt;br /&gt;
:Quantum Singularity Torpedo x1&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-43 Missile Destroyer====&lt;br /&gt;
Rank: 1st Lieutenant&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium missile ship. Adept at attacking larger enemies from a distance. Vulnerable to close-range attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser&lt;br /&gt;
:Peregrine Missile x8&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-44 Gunboat Destroyer====&lt;br /&gt;
Rank: 1st Lieutenant&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium gunship. Optimal for engaging smaller targets at a distance.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Particle Cannon x3&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-48 Picket Destroyer====&lt;br /&gt;
Rank: 2nd Lieutenant&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Medium defense ship. Carries extra point-defense weapons to protect itself and others from missile or fighter attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x7&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Destroyers===&lt;br /&gt;
&lt;br /&gt;
====ST-51 Battle Destroyer====&lt;br /&gt;
Rank: Vice Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Standard cannon/torpedo combination allows for greater versatility. Can engage a variety of targets at both medium- and close-range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Particle Cannon x1&lt;br /&gt;
:Proton Torpedo x10&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-52 Tactical Bomber Destroyer====&lt;br /&gt;
Rank: 1st Rear Admiral &lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Combat, [[Image:silver.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Medium attack bomber. Carries a cannon armament for defense against light warships attempting to intercept it.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x7&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:MiRV Bomb x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x6&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-53 Perimeter Destroyer====&lt;br /&gt;
Rank: 2nd Rear Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Navigator, [[Image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Medium defense ship. Armed with cannons to engage light targets at close range and point-defense lasers to protect itself and others from fighter or missile attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x6&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-54 Assault Destroyer====&lt;br /&gt;
Rank: 2nd Rear Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium assault ship. Armed with both beams and torpedoes. Able to engage both medium and heavy targets at close range.&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Proton Torpedo x8&lt;br /&gt;
:Heavy Chemical Laser x1&lt;br /&gt;
:Standard Chemical Laser x6&lt;br /&gt;
&lt;br /&gt;
====ST-57 Arrestor Destroyer====&lt;br /&gt;
Rank: 1st Rear Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Combat, [[Image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Medium attack minelayer. Combination of flux torpedoes and EMP mines allow it to quickly cripple targets.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x7&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:EMP Mine x3&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Flux Torpedo x8&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-58 Arquebus Destroyer====&lt;br /&gt;
Rank: Vice Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Combat, [[Image:silver.png]]Transport, [[Image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Beam-equipped missile ship. Able to defend itself from close range attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Sparrow Missile x6&lt;br /&gt;
:Standard Chemical Laser x6&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Chemical Laser x1&lt;br /&gt;
&lt;br /&gt;
===Tier 3 Destroyers===&lt;br /&gt;
====ST-59 Elite Line Destroyer====&lt;br /&gt;
Rank: Grand Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Engineer, [[Image:gold.png]]Transport, [[Image:gold.png]]Bomber, [[Image:platinum.png]]Combat, [[Image:platinum.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Advanced medium defense ship. Equipped with point-defense beams to protect itself and others, while cannons and anti-ship beams let it fend off attacks from light and medium warships. Highly versatile.&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x5&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Standard Chemical Laser x6&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
&lt;br /&gt;
===M-184B Minelayer Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Minelayer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 TN Mine launchers, 4 chemical beam lasers, and 6 rail guns.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Support&lt;br /&gt;
&lt;br /&gt;
The Minelayer Destroyer not frequently used due to mines being difficult to use. The Minelayer can drop a nasty surprise on pursuers and has a light cannon array for Dealing with smaller ships.&lt;br /&gt;
&lt;br /&gt;
===M-186E Escort Destroyer=== &lt;br /&gt;
&lt;br /&gt;
Role: ''Point Defense''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 chemical beam lasers, 4 pulse beams, and 6 railguns.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: None&lt;br /&gt;
&lt;br /&gt;
One of the first destroyers that is availble to newer ship captains.  The Escort Destroyer is great for PD, and can also use its laser and gun arrays on other small ships.&lt;br /&gt;
&lt;br /&gt;
===M-190A Combat Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 chemical lasers, 4 railguns, 2 heavy railguns, 4 fusion torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Captain&lt;br /&gt;
&lt;br /&gt;
*Badges Required: None &lt;br /&gt;
&lt;br /&gt;
This is an excellent ship. It can even fight things much larger than itself and come out alive.&lt;br /&gt;
&lt;br /&gt;
===M-190B Bomber Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Bomber''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 chemical lasers, 6 pulse beams, and 3 MiRV bomb launchers&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Bomber&lt;br /&gt;
&lt;br /&gt;
The most popular bomber used by ICC forces. The Bomber Destroyer is deployed when the area is to dangerous for a Siege Dreadnaught. Its heavy beam array makes it tough to kill with missiles.&lt;br /&gt;
&lt;br /&gt;
===M-192M Missile Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile Boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 chemical beam lasers and 6 ion tracker missile launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Combat&lt;br /&gt;
&lt;br /&gt;
The Missle Destroyer is more powerful than a Missile frigate, but can have energy problems if not managed properly. Not many use this this ship once they unlock the Missile Cruiser, as it can fire a much greater amount of missiles with little less dodging penality.&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
===Tier 1===&lt;br /&gt;
====Shell====&lt;br /&gt;
Rank: 2nd Lieutenant&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Medium gunship. Optimal for engaging smaller targets at a distance.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x8&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Heavy Psionic Cannon x5&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:Psi Cannon x2&lt;br /&gt;
:Disruptor x2&lt;br /&gt;
&lt;br /&gt;
====Drainer====&lt;br /&gt;
Rank: 2nd Lieutenant&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:bronze.png]]Navigator, [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium attack ship. Excellent for engaging other destroyers at close range. Uses Energy Leech Field weapons to drain enemy ships of their energy reserves.''&lt;br /&gt;
 &lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x9&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Assault Disruptor x1&lt;br /&gt;
:Disruptor x6&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:ELF Beam x4&lt;br /&gt;
&lt;br /&gt;
====Stinger====&lt;br /&gt;
Rank: 1st Lieutenant&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:silver.png]]Navigator&lt;br /&gt;
&lt;br /&gt;
''Medium missile ship. Adept at attacking larger enemies from a distance. Vulnerable to close-range attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x7&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Psionic Missile x2&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:Shredder Missile x7&lt;br /&gt;
:Disruptor x2&lt;br /&gt;
&lt;br /&gt;
====Rachis====&lt;br /&gt;
Rank: 1st Lieutenant&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:silver.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium torpedo ship. Effective against larger warships, but has to get into close range to attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x8&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:AM Torpedo x8&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:Neutronium Torpedo x2&lt;br /&gt;
:Disruptor x2&lt;br /&gt;
&lt;br /&gt;
====Calyx====&lt;br /&gt;
Rank: Lieutenant Commander&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:bronze.png]]Navigator, [[Image:bronze.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Medium bomber. Able to destroy facilities and troops on the surface of planets. Carries minimal ship-to-ship armament.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x7&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
Weapon Systems&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:Disruptor x4&lt;br /&gt;
:Tele-Kinetic Bomb x3&lt;br /&gt;
&lt;br /&gt;
====Proxima====&lt;br /&gt;
Rank: Lieutenant Commander&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:silver.png]]Combat, [[Image:bronze.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Medium minelayer. Deploys homing mines, either directly against enemy targets or as a minefield to lie in wait.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:PSI Drive x1&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x7&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:AM Mine x4&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:Disruptor x2&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
====Claw====&lt;br /&gt;
Rank: 2nd Rear Admiral&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:gold.png]] Navigator [[image:silver.png]] Combat&lt;br /&gt;
&lt;br /&gt;
''Medium assault ship. Armed with both beams and torpedoes. Able to engage both medium and heavy targets at close-range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Organic Armor x8&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:AM Torpedo x8&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:Disruptor x10&lt;br /&gt;
&lt;br /&gt;
====Dragonfly====&lt;br /&gt;
Rank: 2nd Rear Admiral&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[image:silver.png]] Engineer [[image:silver.png]] Transport [[image:silver.png]] Support&lt;br /&gt;
&lt;br /&gt;
''Long-range gunship. Combination of high-velocity cannons and long-range missiles lets it engage all types of targets from great distance. Vulnerable to close-range attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x6&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Heavy Psionic Cannon x5&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:Psionic Missile x6&lt;br /&gt;
:Disruptor x2&lt;br /&gt;
&lt;br /&gt;
====Thistle====&lt;br /&gt;
Rank: 1st Rear Admiral&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[image:silver.png]] Combat [[image:bronze.png]] Support&lt;br /&gt;
&lt;br /&gt;
''Medium defense ship. Armed with beams to engace medium targets at close-range and point-defense lasers to protect itself and others from fighter or missile attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x8&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Assault Disruptor x1&lt;br /&gt;
:Disruptor x7&lt;br /&gt;
:Psi-Focused Disruptor x6&lt;br /&gt;
&lt;br /&gt;
====Neophyte====&lt;br /&gt;
Rank: 1st Rear Admiral&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[image:gold.png]] Combat&lt;br /&gt;
&lt;br /&gt;
''Standard cannon/torpedo combination allows for great versatility. Can engage a variety of targets at both medium- and close-range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x7&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Heavy Psionic Cannon x4&lt;br /&gt;
:AM Torpedo x6&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:Neutronium Torpedo x1&lt;br /&gt;
:Disruptor x2&lt;br /&gt;
&lt;br /&gt;
====Roach====&lt;br /&gt;
Rank: Vice Admiral&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[image:silver.png]] Combat [[image:silver.png]] Bomber&lt;br /&gt;
&lt;br /&gt;
''Medium attack bomber. Carries a torpedo armament for defense against larger enemy warships attempting to intercept it.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x7&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:AM Torpedo x7&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:Neutronium Torpedo x1&lt;br /&gt;
:Tele-Kinetic Bomb x2&lt;br /&gt;
:Disruptor x2&lt;br /&gt;
&lt;br /&gt;
====Achene====&lt;br /&gt;
Rank: Vice Admiral&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[image:gold.png]] Navigator [[image:silver.png]] Combat [[image:silver.png]] Support&lt;br /&gt;
&lt;br /&gt;
''Beam-equipped minelayer. Can drain targets of energy while engaging with mines.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x7&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Disruptor x5&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:AM Mine x3&lt;br /&gt;
:ELF Beam x2&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
====Ravager====&lt;br /&gt;
Rank: Grand Admiral&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[image:gold.png]] Navigator [[image:gold.png]] Engineer [[image:gold.png]] Transport [[image:gold.png]] Bomber [[image:platinum.png]] Combat [[image:platinum.png]] Support&lt;br /&gt;
&lt;br /&gt;
''Advanced medium attack ship. Beams, Torpedoes and Cannons let it deliver overwhelming firepower at a variety of target types and ranges.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Organic Armor x8&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Heavy Psionic Cannon x2&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:AM Torpedo x4&lt;br /&gt;
:Assault Disruptor x2&lt;br /&gt;
:Disruptor x4&lt;br /&gt;
:Stellar Incinerator x1&lt;br /&gt;
:Neutronium Torpedo x1&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
===Bombard===&lt;br /&gt;
&lt;br /&gt;
*Role: ''Missile Ship''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
&lt;br /&gt;
===C-208 CVM===&lt;br /&gt;
&lt;br /&gt;
Role: ''Carrier''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
&lt;br /&gt;
===Sloop===&lt;br /&gt;
&lt;br /&gt;
*Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Frigate&amp;diff=3218</id>
		<title>Frigate</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Frigate&amp;diff=3218"/>
		<updated>2014-04-29T22:57:01Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* UGTO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frigates are a step up from [[Scout|scouts]] in that they are more heavily armored and just about as maneuverable as a scout would be. Frigates in groups can do a surprising amount of damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 Frigates===&lt;br /&gt;
====ST-12 Buzzard Frigate====&lt;br /&gt;
Rank: Ensign&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:bronze.png]]Navigator, [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Light attack ship. Excellent for engaging other light warships at close range. Lacks electronic warfare capability.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x1&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Flux Beam x2&lt;br /&gt;
:Standard Chemical Laser x4&lt;br /&gt;
====ST-14 Gyrfalcon Frigate====&lt;br /&gt;
Rank: Midshipman&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:Bronze.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Light torpedo ship. Effective against larger warships, but has to get into close range to attack.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x7&lt;br /&gt;
:ECM x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Extended Range Laser x1&lt;br /&gt;
:Proton Torpedo x8&lt;br /&gt;
&lt;br /&gt;
====ST-15 Bomber Frigate====&lt;br /&gt;
Rank: Ensign&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:bronze.png]]Navigator&lt;br /&gt;
&lt;br /&gt;
''Light bomber. Able to destroy facilities and troop on the surface of planets.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x6&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:ECM x2&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:MiRV Bomb x2&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-16 Interceptor Frigate====&lt;br /&gt;
Rank: Midshipman&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Light attack ship. Ideal for engaging other light warships at medium range'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:ECCM x2&lt;br /&gt;
:Standard Armor x7&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x1&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
&lt;br /&gt;
====ST-17 Minelayer Frigate====&lt;br /&gt;
Rank: 2nd Lieutenant&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:bronze.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Light minelayer. Deploys homing mines, either directly against enemy targets or as a minefield to lie in wait.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x6&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:ECCM x2&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x1&lt;br /&gt;
:EMP Mine x3&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-18 Harrier Frigate====&lt;br /&gt;
Rank: 2nd Lieutenant&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Light missile ship. Adept at attacking larger enemies from a distance. Vulnerable to close-range attack.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x6&lt;br /&gt;
:ECM x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x1&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Peregrine Missile x6&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Frigates===&lt;br /&gt;
====ST-19 Defense Frigate====&lt;br /&gt;
Rank: Commander&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:Bronze.png]]Navigator, [[Image:bronze.png]]Engineer, [[Image:bronze.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Versatile support ship. Carries ECCM to reveal enemy ships and expanded point-defenses to counter enemy fighters and missiles.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x6&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:ECCM x6&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x4&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-21 Horus Frigate====&lt;br /&gt;
Rank: 2nd Rear Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:Silver.png]]Combat, [[Image:gold.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Electronic attack minelayer. Uses ECCM to ensure mines get a target lock.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x5&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:ECCM x6&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:EMP Mine x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-23 Griffin Frigate====&lt;br /&gt;
Rank: Captain&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Light interceptor. Ideal for engaging other light warships, both at close range and at a distance.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x7&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x1&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Flux Beam x2&lt;br /&gt;
:Heavy Chemical Laser x1&lt;br /&gt;
&lt;br /&gt;
====ST-24 Osprey Frigate====&lt;br /&gt;
Rank: 2nd Rear Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Engineer, [[Image:silver.png]]Combat, [[Image:Silver.png]]Transport, [[Image:silver.png]]Bomber, [[Image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Standard cannon/torpedo combination allows for great versatility. Can engage a variety of targets at both medium- and close-range.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x6&lt;br /&gt;
:ECM x2&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x1&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x2&lt;br /&gt;
:Particle Cannon x2&lt;br /&gt;
:Proton Torpedo x6&lt;br /&gt;
&lt;br /&gt;
====ST-25 Kestrel Frigate====&lt;br /&gt;
Rank: Commander&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Navigator, [[Image:Silver.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Light arsenal ship. Carries torpedoes to engage larger warships at close rnage and missile to engage at long range. Very difficult to escape from, but has minimal armament for dealing with other light warships.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x5&lt;br /&gt;
:ECM x2&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x1&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Sparrow Missile x5&lt;br /&gt;
:Proton Torpedo x6&lt;br /&gt;
&lt;br /&gt;
====ST-27 Phoenix Frigate====&lt;br /&gt;
Rank: Captain&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Navigator, [[Image:Silver.png]]Combat, [[Image:bronze.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Long-range defense ship. Equipped with both missiles and heavy point-defenses. Ideal for taking on other missile ships or carriers.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x5&lt;br /&gt;
:ECCM x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x4&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Sparrow Missile x4&lt;br /&gt;
&lt;br /&gt;
===Tier 3 Frigates===&lt;br /&gt;
====ST-13 Peregrine Strike Frigate====&lt;br /&gt;
Rank: Fleet Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:Gold.png]]Navigator, [[Image:gold.png]]Engineer, [[Image:platinum.png]]Combat, [[Image:gold.png]]Transport, [[Image:gold.png]]Bomber, [[Image:Gold.png]]Support&lt;br /&gt;
&lt;br /&gt;
'''' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Standard Armor x7&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
:Proton Torpedo x7&lt;br /&gt;
:Heavy Chemical Laser x1&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 Frigates===&lt;br /&gt;
&lt;br /&gt;
====M-46M Missile Frigate====&lt;br /&gt;
&lt;br /&gt;
The M-46M is one of the most modern frigates in service. Designed in response to the UGTO deploying larger and larger cruiser squadrons, the Missile Frigate packs a devastatingly strong punch for its size. While it also carries enough ECM to stay hidden it has nothing in the way of short-range armament, making it a tempting target for light UGTO attack ships... if they can catch it, that is.&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile Boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Pulse Beam, and 6 Anti-Radar Missiles.&lt;br /&gt;
*Gadgets: 2 ECM devices&lt;br /&gt;
*Defenses: 4 Active shields, 2 Composite armor Plates, and a Pulse Shield&lt;br /&gt;
*Rank Requirement: Ensign &lt;br /&gt;
*Badges Requirement: None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====M-41L Patrol Frigate====&lt;br /&gt;
&lt;br /&gt;
The M-41L is a light gunship and ideal for engaging other light warships at medium range.&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Pulse Beam, 2 Heavy Railguns and 2 Railguns&lt;br /&gt;
*Gadgets: 2 ECCM devices&lt;br /&gt;
*Defenses: 4 Active shields, 3 Composite armor Plates, and a Pulse Shield&lt;br /&gt;
*Rank Requirement: 2nd Lieutenant&lt;br /&gt;
*Badges Requirement: None&lt;br /&gt;
&lt;br /&gt;
====M-42A Lance Frigate====&lt;br /&gt;
&lt;br /&gt;
The M-42A is a light attack ship excellent for engaging other light warships at close range. &lt;br /&gt;
&lt;br /&gt;
Role: ''Beamboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Pulse Beam and 7 Chemical Beam Lasers&lt;br /&gt;
*Gadgets: None &lt;br /&gt;
*Defenses: 4 Active shields, 4 Composite armor Plates, and a Pulse Shield&lt;br /&gt;
*Rank Requirement: 2nd Lieutenant&lt;br /&gt;
*Badges Requirement: None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====M-41T Torpedo Frigate====&lt;br /&gt;
&lt;br /&gt;
The M-41T is a light torpedo ship effective against larger warships, but has to get into close range to attack.&lt;br /&gt;
&lt;br /&gt;
Role: ''Torpedo Boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Pulse Beam and 8 Fusion Torpedo Launchers&lt;br /&gt;
*Gadgets: 2 ECM Devices&lt;br /&gt;
*Defenses: 4 Active shields, 3 Composite armor Plates, and a Pulse Shield&lt;br /&gt;
*Rank Requirement: 2nd Lieutenant&lt;br /&gt;
*Badges Requirement: None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====M-42B Bomber Frigate====&lt;br /&gt;
&lt;br /&gt;
The M-42B, planned and built largely before the latest conflict began, was envisioned as a first-strike weapon for taking out critical industrial targets on UGTO planets. To that end it was equipped with extensive stealth and electronic countermeasure systems to help it penetrate enemy lines and evade detection. In the years of fighting since it has also proven a highly effective raider, able to hit targets the UGTO thinks are safe and force them to divert more ships to garrison duty.&lt;br /&gt;
&lt;br /&gt;
Role: ''Bomber''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 Pulse Beams and 2 MiRV Bomb Launchers&lt;br /&gt;
*Gadgets: 2 ECM Devices and 1 Scanner&lt;br /&gt;
*Defenses: 4 Active shields, 2 Composite armor Plates, and a Pulse Shield&lt;br /&gt;
*Rank Requirement: Ensign&lt;br /&gt;
*Badges Requirement: None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====M-45Y Minelayer Frigate====&lt;br /&gt;
&lt;br /&gt;
The Minelayer frigate is one of the most effective frigate designs the ICC has built to date. Its high mobility allows it to deploy its payload ahead of advancing UGTO forces, inflicting crippling damage when they run afoul of the trusty nuclear mines the ICC has been using since its war for independence. In many cases it can drop its mines and jump clear without the enemy ever catching sight of it, resulting in some very frustrated UGTO admirals wondering how the ICC could possibly have deployed minefields all over the sector.&lt;br /&gt;
&lt;br /&gt;
Role: ''Minelayer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Pulse Beam and 2 Nuke Mines&lt;br /&gt;
*Gadgets: 2 ECM Devices &lt;br /&gt;
*Defenses: 4 Active shields, 2 Composite armor Plates, and a Pulse Shield&lt;br /&gt;
*Rank Requirement: Ensign&lt;br /&gt;
*Badges Requirement: Bronze Navigator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Frigates===&lt;br /&gt;
&lt;br /&gt;
====M-44A Assault Frigate====&lt;br /&gt;
&lt;br /&gt;
The M-44A is a pure combat frigate, designed for close-range engagements with other light warships. It is one of the ships most readily recognizable to civilians, as it can be seen on regular patrol routes throughout the Confederation. The Assault Frigate has a hard-earned reputation for heroic sacrifice: when the going gets tough, this tough little gunboat gets going, using a spinal heavy beam emplacement and a formidable torpedo battery to harass and stall a superior enemy attack force until reinforcements arrive. It rarely survives to see the victory it helps ensure.&lt;br /&gt;
&lt;br /&gt;
Role: ''Beam/Torpedo Boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 Fusion Torpedos, 2 Chemical Lasers, and 1 Heavy Chemical Laser&lt;br /&gt;
*Gadgets: None &lt;br /&gt;
*Defenses: 4 Active shields, 3 Composite armor Plates, and a Pulse Shield&lt;br /&gt;
*Rank Requirement: Ensign&lt;br /&gt;
*Badges Requirement: Bronze Navigator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====M-40L/S Sensor Frigate====&lt;br /&gt;
&lt;br /&gt;
The M-40S is a powerful electronic warfare platform, packing enough ECCM to prevent the enemy pulling any dirty tricks. With the arrival of the K'Luth this ship has seen more action than any other Frigate class in the fleet. It has also taken the most casualties, as frigates are just too small and fragile to last long in heavy combat and the M-40S in particular makes for a high-priority target, especially with the K'Luth.&lt;br /&gt;
&lt;br /&gt;
Role: ''Electronic Warfare''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Pulse Beam, 2 Heavy Gauss Guns, and 1 Gauss Gun&lt;br /&gt;
*Gadgets: 6 ECCM Devices and a scanner&lt;br /&gt;
*Defenses: 4 Active shields, 2 Composite armor Plates, and a Pulse Shield&lt;br /&gt;
*Rank Requirement: Ensign&lt;br /&gt;
*Badges Requirement: Bronze Navigator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====M-46M/Y Standoff Frigate====&lt;br /&gt;
&lt;br /&gt;
The M-46M/Y is a long-range minelayer. It uses missiles to attack larger warships from a distance and mines to discourage enemies from getting too close.&lt;br /&gt;
&lt;br /&gt;
Role: ''Minelayer/Missile Boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Pulse Beam, 6 Ion-Tracker Missiles, and 2 Nuke Mine Launchers&lt;br /&gt;
*Gadgets: 2 ECM Devices &lt;br /&gt;
*Defenses: 4 Active shields and a Pulse Shield&lt;br /&gt;
*Rank Requirement: Ensign&lt;br /&gt;
*Badges Requirement: Bronze Navigator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====M-48L/M Line Frigate====&lt;br /&gt;
&lt;br /&gt;
The M-46ML/M is a long-range gunship. With its combination of high-velocity cannons and long-range missiles it can engage all types of targets from great distance. However, it is vulnerable to close-range attack.&lt;br /&gt;
&lt;br /&gt;
Role: ''Cannon/Missile Boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Pulse Beam, 5 Ion-Tracker Missiles, and 3 Heavy Gauss Guns&lt;br /&gt;
*Gadgets: 2 ECM Devices &lt;br /&gt;
*Defenses: 4 Active shields, 1 Composite armor Plate, and a Pulse Shield&lt;br /&gt;
*Rank Requirement: Ensign&lt;br /&gt;
*Badges Requirement: Bronze Navigator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====M-49A/E Sabre Frigate====&lt;br /&gt;
&lt;br /&gt;
The M-46A/E is a light defense ship. Its armed with beams to engage light targets at close-range and point-defense lasers to protect itself and others from fighter or missile attacks.&lt;br /&gt;
&lt;br /&gt;
Role: ''Beam/Escort Boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 Pulse Beams, 2 Chemical Lasers, and 1 Heavy Chemical beam Laser&lt;br /&gt;
*Gadgets: 1 Scanner&lt;br /&gt;
*Defenses: 4 Active shields, 3 Composite armor Plates, and a Pulse Shield&lt;br /&gt;
*Rank Requirement: Ensign&lt;br /&gt;
*Badges Requirement: Bronze Navigator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier 3 Frigates===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====M-47L/M-S Sniper Frigate====&lt;br /&gt;
&lt;br /&gt;
With the success of the M-239A/L-M Strike Cruiser, the Confederate Navy began looking to extend its tactical style to other hull types. Although there are still determined proponents of the M-401 Strike Dreadnought, the concept was deemed impractical and the study focused its attention on smaller hulls. They eventually settled on the sturdy M-40 frigate hull, but decided that a frigate would stand more to gain with a heavy electronic warfare package than a powerful beam array. The resulting ship is both sneaky and heavily-armed, a combination proven to be highly effective against the UGTO.&lt;br /&gt;
&lt;br /&gt;
Role: ''Ewar/Cannon/Missile Boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Pulse Beam, 5 Ion-Tracker Missiles, and 3 Heavy Gauss Guns &lt;br /&gt;
*Gadgets: 5 ECM Devices&lt;br /&gt;
*Defenses: 4 Active shields, 1 Composite armor Plates, and a Pulse Shield&lt;br /&gt;
*Rank Requirement: Admiral&lt;br /&gt;
*Badges Requirement: Bronze Navigator&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 Frigates===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Beak====&lt;br /&gt;
&lt;br /&gt;
The Beak is the standard configuration for Hunters--similar in size and function to human frigates--and carries a heavy gun armament for engaging and destroying enemy Scouts and corvettes. As is the case for most K'luth ships, its frontal firepower is quite heavy but it carries little to the sides and none directly aft. As is also the case for most K'luth ships, if an enemy gets behind it can just cloak to shake them off.&lt;br /&gt;
&lt;br /&gt;
Role: ''Assault/Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Point Defense Beam, 4 Heavy Psionic Cannons, and 2 Psionic Cannons&lt;br /&gt;
*Gadgets: 2 ECM devices and a Cloaking Device.&lt;br /&gt;
*Defenses: 6 Organic armor plates and AHR&lt;br /&gt;
*Rank Requirement: Ensign &lt;br /&gt;
*Badges required: None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Nymph====&lt;br /&gt;
&lt;br /&gt;
The Nymph is a heavy attack Hunter, armed with a powerful torpedo battery to let it inflict crippling strikes on larger targets. Like all Hunters it is light on armor, making it something of an eggshell wielding a sledgehammer. Hit-and-fade attacks are the standard operating procedure for this ship, as hanging around anything bigger than it is inviting a world of pain. It operates best when supporting larger K'Luth ships, which can hold the enemy's attention while the deceptively small Nymph delivers a knock-out blow far bigger than its size would suggest possible.&lt;br /&gt;
&lt;br /&gt;
Role: ''Assault''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Point Defense Beam and 11 AM Torpedo Launchers&lt;br /&gt;
*Gadgets: 2 ECM devices and a Cloaking Device.&lt;br /&gt;
*Defenses: 6 Organic armor plates and AHR&lt;br /&gt;
*Rank Requirement: Ensign&lt;br /&gt;
*Badges required: Bronze Combat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Instars====&lt;br /&gt;
&lt;br /&gt;
The Instars uses a customized Hunter frame in order to carry a payload of powerful antimatter mines. It normally has to vacate the area rapidly after deploying them, however, as they have a large blast radius and its own armor is relatively light.&lt;br /&gt;
&lt;br /&gt;
Role: ''Minelayer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Point Defense Beam and 3 Anti-Matter Mine Launchers&lt;br /&gt;
*Gadgets: 3 ECM devices, 1 scanner, and a Cloaking Device.&lt;br /&gt;
*Defenses: 5 Organic armor plates and AHR&lt;br /&gt;
*Rank Requirement: Ensign&lt;br /&gt;
*Badges required: Bronze Combat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Veil====&lt;br /&gt;
&lt;br /&gt;
The Veil is a light electronic warfare ship. It Uses ECM to conceal friendly ships and can be equipped with ECCM to reveal enemy ships.&lt;br /&gt;
&lt;br /&gt;
Role: ''Electronic Warfare''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 Point Defense Beams &lt;br /&gt;
*Gadgets: 8 ECM devices, 1 scanner, and a Cloaking Device.&lt;br /&gt;
*Defenses: 6 Organic armor plates and AHR&lt;br /&gt;
*Rank Requirement: Ensign&lt;br /&gt;
*Badges required: Bronze Combat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Frigates===&lt;br /&gt;
&lt;br /&gt;
====Lamprey====&lt;br /&gt;
&lt;br /&gt;
This dangerous little ship is a notorious opportunist. It moves stealthily and sneakily through the battlespace, looking for damaged ships struggling to survive. At the right moment it drops its cloak, drains their energy and hammers them with a spinal assault disruptor and an oversized torpedo battery. If attacked it usually opts to simply cloak, sneak off and pounce on prey elsewhere, rather than try to stand and fight.&lt;br /&gt;
&lt;br /&gt;
Role: ''Beam/Torpedo Boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Point Defense Beam, 8 AM Torpedo Launchers, 2 ELF Beam Devices, 2 Disruptor Devices, and 1 Assault Disruptor Device&lt;br /&gt;
*Gadgets: Cloaking Device&lt;br /&gt;
*Defenses: 6 Organic armor plates and AHR&lt;br /&gt;
*Rank Requirement: Ensign&lt;br /&gt;
*Badges required: Bronze Combat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Viper====&lt;br /&gt;
&lt;br /&gt;
The Viper is a stealthy gunship. Its extensive ECM array allows it to attack while stealthed.&lt;br /&gt;
&lt;br /&gt;
Role: ''EWAR/Cannon Boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Point Defense Beam and 4 Heavy Psionic Cannons&lt;br /&gt;
*Gadgets: 7 ECM Devices, 1 Scanner, and a Cloaking Device&lt;br /&gt;
*Defenses: 5 Organic armor plates and AHR&lt;br /&gt;
*Rank Requirement: Ensign&lt;br /&gt;
*Badges required: Bronze Combat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mosquito====&lt;br /&gt;
&lt;br /&gt;
The Mosquito is a beam-equipped missile ship.Its Able to defend itself from close-range attack while also attacking from range.&lt;br /&gt;
&lt;br /&gt;
Role: ''Beam/Missile Boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Point Defense Beam, 5 Psionic Missile Launchers, 2 ELF Beams Devices, and 4 Disruptor Devices&lt;br /&gt;
*Gadgets: Cloaking Device&lt;br /&gt;
*Defenses: 5 Organic armor plates and AHR&lt;br /&gt;
*Rank Requirement: Ensign&lt;br /&gt;
*Badges required: Bronze Combat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Hornet====&lt;br /&gt;
&lt;br /&gt;
The Hornet is equipped with a standard cannon/torpedo combination that allows for great versatility. It Can engage a variety of targets at both medium and close-range.&lt;br /&gt;
&lt;br /&gt;
Role: ''Cannon/Torpedo Boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Point Defense Beam, 5 Heavy Psionic Cannons, and 6 AM Torpedo Launchers&lt;br /&gt;
*Gadgets: 2 ECM Devices and a Cloaking Device&lt;br /&gt;
*Defenses: 5 Organic armor plates and AHR&lt;br /&gt;
*Rank Requirement: Ensign&lt;br /&gt;
*Badges required: Bronze Combat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cline====&lt;br /&gt;
&lt;br /&gt;
The Cline is a Stealthy bomber that can attack planets without ever revealing itself.&lt;br /&gt;
&lt;br /&gt;
Role: ''EWAR/Bomber''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 Point Defense Beams and 1 Bio Bomb Launcher&lt;br /&gt;
*Gadgets: 7 ECM Devices, 1 Scanner, and a Cloaking Device&lt;br /&gt;
*Defenses: 4 Organic armor plates and AHR&lt;br /&gt;
*Rank Requirement: Ensign&lt;br /&gt;
*Badges required: Bronze Combat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Aphid====&lt;br /&gt;
&lt;br /&gt;
The Aphid is a beam-equipped minelayer. It Can drain targets of energy while also engaging with mines.&lt;br /&gt;
&lt;br /&gt;
Role: ''Beam/Minelayer Boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Point Defence Beam, 2 ELF Beam Devices, 6 Disruptor Devices, and 2 AM Mine Launchers.&lt;br /&gt;
*Gadgets: Cloaking Device&lt;br /&gt;
*Defenses: 5 Organic armor plates and AHR&lt;br /&gt;
*Rank Requirement: Ensign&lt;br /&gt;
*Badges required: Bronze Combat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier 3 Frigates===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mauler====&lt;br /&gt;
&lt;br /&gt;
The Mauler is an advanced stealth attack ship. Its armed with both cannons and torpedoes. The Mauler equipped with enough ECM to attack while maintaining stealth.&lt;br /&gt;
&lt;br /&gt;
Role: ''EWAR/Cannon/Torpedo Boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Point Defence Beam, 4 Heavy Psionic Cannons, and 8 AM Torpedo Launchers&lt;br /&gt;
*Gadgets: 5 ECM Devices and a Cloaking Device&lt;br /&gt;
*Defenses: 5 Organic armor plates and AHR&lt;br /&gt;
*Rank Requirement: Ensign&lt;br /&gt;
*Badges required: Bronze Combat&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
===Raider===&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
&lt;br /&gt;
===Raider &amp;quot;Model T&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
Role: ''Assault''&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
&lt;br /&gt;
===M-19A &amp;quot;Corsair&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile boat''&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Station&amp;diff=3217</id>
		<title>Station</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Station&amp;diff=3217"/>
		<updated>2014-04-29T22:02:28Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* UGTO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stations are giant slow moving fortresses armed to the brim with weapons and defensive measures. Only the most seasoned [[Rank#Admiral|Admiral]] can pilot these.&lt;br /&gt;
&lt;br /&gt;
Stations are capable of opening up [[Wormhole|wormholes]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
===ST-160 Support Station===&lt;br /&gt;
Rank: Fleet Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Engineer, [[Image:gold.png]]Combat, [[Image:gold.png]]Transport, [[Image:Gold.png]]Bomber, [[Image:platinum.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Mobile logistics base. Can repair and re-arm all friendly ships nearby. Provides heavy point-defense and electronic warfare cover.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Hyper Mass Accelerator x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Repair Field x1&lt;br /&gt;
:Damage Control x1&lt;br /&gt;
:Wormhole Device x1&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
:Auxiliary Reactor x4&lt;br /&gt;
:Narrowband ECCM x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x18&lt;br /&gt;
:Heavy Chemical Laser x8&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
===ST-162 Battle Station===&lt;br /&gt;
Rank: Grand Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Engineer, [[Image:gold.png]]Transport, [[Image:Gold.png]]Support, [[Image:Platinum.png]]Combat, [[Image:platinum.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Heavy battle station. Armed with long-range siege missiles and Quantum Singularity Torpedoes.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Hyper Mass Accelerator x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
:Auxiliary Reactor x4&lt;br /&gt;
:Damage Control x1&lt;br /&gt;
:Wormhole Device x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Extended Range Laser x6&lt;br /&gt;
:Quantum Singularity Torpedo x8&lt;br /&gt;
:Heavy Chemical Laser x8&lt;br /&gt;
:Trebuchet Siege Missile x10&lt;br /&gt;
&lt;br /&gt;
===ST-164 Command Station===&lt;br /&gt;
Rank: Marshal&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Combat, [[Image:gold.png]]Transport, [[Image:gold.png]]Bomber, [[Image:bronze.png]]Privateer, [[Image:Gold.png]]Support, [[Image:Platinum.png]]Navigator, [[Image:Platinum.png]]Engineer&lt;br /&gt;
&lt;br /&gt;
''Command Station. Can build structures, launch fighters and provide electronic warfare support. Uses wormholes for long-distance travel.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Hyper Mass Accelerator x1&lt;br /&gt;
:Wormhole Device x1&lt;br /&gt;
:Auxiliary Reactor x4&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Build Drones x2&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:Damage Control x1&lt;br /&gt;
:Narrowband ECCM x4&lt;br /&gt;
:Mining Beam x4&lt;br /&gt;
:Propaganda Center x1&lt;br /&gt;
:Mining HQ x1&lt;br /&gt;
:Engineering HQ x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:A-34 x8&lt;br /&gt;
:Extended Range Laser x8&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
&lt;br /&gt;
===M-500 Support Station===&lt;br /&gt;
&lt;br /&gt;
M-500's are primarily used as deployable logistics bases. Though large and cumbersome, they are still mobile enough to provide support to units near the front lines as they shift over the course of a campaign. Though not intended as combat units they carry a substantial self-defense armament consisting of Heavy Lasers, Ion Cannons, and Long-Range Missiles.&lt;br /&gt;
&lt;br /&gt;
Role: ''Heavy Resupply''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 Chemical Beam Lasers, 6 Heavy Chemical Beam Lasers, 4 Ion Cannons, and 8 Harpex Missiles.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Fleet Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support&lt;br /&gt;
&lt;br /&gt;
===M-500A Line Station===&lt;br /&gt;
&lt;br /&gt;
Role: ''Heavy Gunboat''&lt;br /&gt;
&lt;br /&gt;
Where the M-500 is a support station, this variant is a dedicated battle platform. Line Stations are deployed to vital forward defensive positions. Once in place they can withstand even a major assault; entire UGTO fleets have broken up these mighty battle stations like waves upon the rocky shore. Though they are expensive and somewhat rare, they make a major difference wherever they see action.&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 Chemical Beam Lasers, 10 Heavy Chemical Beam Lasers and 8 Ion Cannons.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Grand Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, and Gold Support.&lt;br /&gt;
&lt;br /&gt;
===M-510C Sector Command Base===&lt;br /&gt;
&lt;br /&gt;
M-510C's are the centralized command and control bases from which the entirety of the Confederate Navy's strategic operations are organized. The favored command posts of high-ranking admirals, these mobile bases can relocate to avoid attempts to knock out the ICC chain of command. Though their on board armament's are significant, it is not enough to repel a full attack without support. 510C's carry a large fighter wing which can support ships assigned to defend them and have phenomenally strong defenses, even for a station.&lt;br /&gt;
&lt;br /&gt;
Role: ''Carrier / Engineering''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 Fighter slots, 4 Chemical Beam Lasers, 6 Heavy Chemical Beam Lasers and 4 Ion Cannons.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Grand Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support , and Bronze Privateer&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
&lt;br /&gt;
===Colony===&lt;br /&gt;
&lt;br /&gt;
Role: ''Carrier / Engineering''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 fighter slots, 7 disruptors, 6 assault disruptors, 4 Psionic cannons, and 4 stellar incinerators. &lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Grand Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support, and Bronze Privateer.   &lt;br /&gt;
&lt;br /&gt;
===Nest===&lt;br /&gt;
&lt;br /&gt;
Role: ''Heavy Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 disruptors, 10 assault disruptors, 8 stellar incinerators, and 4 AM torpedoes. &lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Grand Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, and Gold Support.&lt;br /&gt;
&lt;br /&gt;
===Hive===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile Boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 12 disruptors, 6 assault disruptors, 4 stellar incinerators, 8 shroud missiles.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Fleet Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: None&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
===Nautilus===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile/Gun Platform''&lt;br /&gt;
*Weapons: Unknown&lt;br /&gt;
&lt;br /&gt;
==MI Legion==&lt;br /&gt;
&lt;br /&gt;
===MI Nexus Node===&lt;br /&gt;
&lt;br /&gt;
Role: ''Beam/Torp Platform''&lt;br /&gt;
&lt;br /&gt;
MI Nexus Nodes are rated as powerful as two K'Luth Hives. &lt;br /&gt;
Their loadout is extremely lethal.&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Dreadnought&amp;diff=3216</id>
		<title>Dreadnought</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Dreadnought&amp;diff=3216"/>
		<updated>2014-04-29T22:01:56Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* UGTO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dreadnoughts are heavily armed and armored battleships; they have stunning amounts of high powered weaponry, and layers upon layers of armor. Dreadnoughts are the second strongest ship class in Darkspace; [[Station|Stations]] are stronger and more capable of taking damage; however, they are much less mobile than dreadnoughts.&lt;br /&gt;
&lt;br /&gt;
The considerable firepower and survivabilty of a dreadnought comes at a cost; Without an escort, dreadnoughts tend to be at the mercy of the gradual yet inescapable damage dealt by smaller ships. However, the Dreadnought's Jump Drive will usually allow it to escape.&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
===Tier 1 Dreadnoughts===&lt;br /&gt;
====ST-101 Lance Dreadnought====&lt;br /&gt;
Rank: Captain&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Superheavy short-range attack ship. Capable of rapidly destroying other dreadnoughts with heavy beam arrays.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x10&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x4&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Standard Chemical Laser x6&lt;br /&gt;
:Heavy Chemical Laser x5&lt;br /&gt;
:Flux Beam x6&lt;br /&gt;
&lt;br /&gt;
====ST-103 Torpedo Dreadnought====&lt;br /&gt;
Rank: Captain&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Navigator, [[Image:gold.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Superheavy torpedo ship. Effective against other capital ships and battle stations, but has to get into close range to attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Narrowband ECCM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x4&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Proton Torpedo x12&lt;br /&gt;
:Quantum Singularity Torpedo x4&lt;br /&gt;
&lt;br /&gt;
====ST-104 Artillery Dreadnought====&lt;br /&gt;
Rank: 1st Rear Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Engineer, [[Image:silver.png]]Combat, [[Image:silver.png]]Transport, [[Image:silver.png]]Bomber, [[Image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Superheavy missile ship. Adept at attacking capital ships and fortifications from a distance. Highly vulnerable to close-range attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Local ECM x1&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Raptor Missile x10&lt;br /&gt;
:Extended Range Laser x5&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-105 Battle Dreadnought====&lt;br /&gt;
Rank: 2nd Rear Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Engineer, [[Image:gold.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Superheavy gunship. Optimal for engaging at a distance. Accurate against smaller targets.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Narrowband ECCM x1&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x4&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x11&lt;br /&gt;
:Heavy Positron Cannon x2&lt;br /&gt;
&lt;br /&gt;
====ST-106 Carrier Dreadnought====&lt;br /&gt;
Rank: 2nd Rear Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:bronze.png]]Navigator, [[Image:bronze.png]]Engineer, [[Image:silver.png]]Combat, [[Image:bronze.png]]Transport, [[Image:bronze.png]]Bomber, [[Image:bronze.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Heavy carrier. Deploys squadrons of fighters to attack distant targets.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Narrowband ECCM x2&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:I-19 x8&lt;br /&gt;
:Extended Range Laser x5&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-109 Bombardment Dreadnought====&lt;br /&gt;
Rank: 1st Rear Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Superheavy bomber. Able to devastate facilities and troops on the surface of planets.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Local ECM x2&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Neutron Bomb x7&lt;br /&gt;
:Extended Range Laser x5&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Dreadnoughts===&lt;br /&gt;
====ST-111 Artillery Carrier====&lt;br /&gt;
Rank: Grand Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Combat, [[Image:silver.png]]Transport, [[Image:gold.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Superheavy battle carrier. Launches fighter wings to attack remotely and backs them up with heavy missiles.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Local ECM x1&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x7&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Raptor Missile x8&lt;br /&gt;
:Extended Range Laser x6&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:A-34 x6&lt;br /&gt;
&lt;br /&gt;
====ST-112 Agincourt Supercarrier====&lt;br /&gt;
Rank: Marshal&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Combat, [[Image:gold.png]]Transport, [[Image:gold.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Superheavy carrier. Equipped with expanded point-defenses and more fighter wings than any other ship in space.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
:Narrowband ECCM x2&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:A-34 x12&lt;br /&gt;
:Extended Range Laser x6&lt;br /&gt;
&lt;br /&gt;
====ST-115 Bastion Dreadnought====&lt;br /&gt;
Rank: Fleet Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Engineer, [[Image:gold.png]]Combat, [[Image:silver.png]]Bomber, [[Image:gold.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Superheavy cannon/torpedo battleship. Combination allows for great versatility. Can engage a variety of targets at both medium- and close-range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
:Narrowband ECCM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x4&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Proton Torpedo x16&lt;br /&gt;
:Quantum Singularity Torpedo x2&lt;br /&gt;
:Heavy Positron Cannon x1&lt;br /&gt;
:Heavy Particle Cannon x8&lt;br /&gt;
&lt;br /&gt;
====ST-116 Command Dreadnought====&lt;br /&gt;
Rank: Fleet Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Engineer, [[Image:Silver.png]]Combat, [[Image:silver.png]]Bomber, [[Image:Gold.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Capital command ship. Uses advanced electronic command systems to enhance friendly systems. Equipped with torpedoes for attacking at close range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Narrowband ECCM x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
:Build Drones x1&lt;br /&gt;
:EWAR Uplink x1&lt;br /&gt;
:Damage Coordination Center x1&lt;br /&gt;
:Wormhole Device x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x4&lt;br /&gt;
:Proton Torpedo x17&lt;br /&gt;
:Quantum Singularity Torpedo x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-117 Halberd Dreadnought====&lt;br /&gt;
Rank: Grand Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Navigator, [[Image:silver.png]]Engineer, [[Image:gold.png]]Combat, [[Image:Silver.png]]Transport, [[Image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Supperheavy assault ship. Armed with both beams and torpedoes. Can deliver extreme firepower at close range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x4&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Proton Torpedo x12&lt;br /&gt;
:Quantum Singularity Torpedo x4&lt;br /&gt;
:Heavy Chemical Laser x4&lt;br /&gt;
:Flux Beam x4&lt;br /&gt;
:Standard Chemical Laser x4&lt;br /&gt;
&lt;br /&gt;
====ST-119 Citadel Dreadnought====&lt;br /&gt;
Rank: Marshal&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Engineer, [[Image:gold.png]]Combat, [[Image:gold.png]]Transport&lt;br /&gt;
&lt;br /&gt;
''Capital command ship. Uses advanced electronic command systems to enhance friendly systems. Equipped with cannons for attacking at medium range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Narrowband ECCM x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
:Build Drones x1&lt;br /&gt;
:EWAR Uplink x1&lt;br /&gt;
:Damage Coordination Center x1&lt;br /&gt;
:Wormhole Device x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x4&lt;br /&gt;
:Heavy Particle Cannon x14&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
===Tier 3 Dreadnoughts===&lt;br /&gt;
====ST-125 Elite Assault Dreadnought====&lt;br /&gt;
Rank: Chief Marshal&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Privateer, [[Image:platinum.png]]Navigator, [[Image:platinum.png]]Engineer, [[Image:platinum.png]]Combat, [[Image:Platinum.png]]Transport, [[Image:platinum.png]]Bomber, [[Image:platinum.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Superheavy close-range attack ship. Carries beams and torpedoes to engage other dreadnoughts at close range. Equipped with heavy point-defense arrays to defend against long-range attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Auxiliary Reactor x3&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Extended Range Laser x11&lt;br /&gt;
:Heavy Chemical Laser x6&lt;br /&gt;
:Flux Beam x4&lt;br /&gt;
:Quantum Singularity Torpedo x4&lt;br /&gt;
:Proton Torpedo x8&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
&lt;br /&gt;
===M-307M Missile Dreadnought===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 Chemical Lasers and 8 Proton Cruise Missile launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Vice Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Gold Combat and Silver Support.&lt;br /&gt;
&lt;br /&gt;
Nobody wants to get hit by the ICC Missle Dreadnought. With many heavy missles, the Missile Dreadnaught can sit from long range and fire away at the enemy. Because of it's heavy punch at a distance and low firepower at close range, this ship usually gets attacked first. Make sure you know how and when to jump a short distance safely, before flying this ship.&lt;br /&gt;
&lt;br /&gt;
===M-318C Command Dreadnought=== &lt;br /&gt;
&lt;br /&gt;
Role: ''Escort Carrier / Engineer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 chemical beam lasers and 6 fighter slots.&lt;br /&gt;
&lt;br /&gt;
*Engineering: Build drones &lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Gold Engineer, Silver Combat, Silver Bomber, and Gold Support.&lt;br /&gt;
&lt;br /&gt;
This Dreadnought is capable of hitting the enemy from a very long range with fighters, and the build drones allow you to build a supply platform to refill your fighters. Just make sure you have an escort to kill any enemy at close range.&lt;br /&gt;
&lt;br /&gt;
===M-400A Combat Dreadnought===&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 chemical lasers, 1 heavy chemical beam laser, 12 heavy railguns, and 2 ion cannons.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: None&lt;br /&gt;
&lt;br /&gt;
With so many cannons on board, this Dreadnought can kill many foes up to medium range. Being able to fire, and keep firing on an enemy when it is running away, is a great advantage over the more close range assault class dreadnoughts.&lt;br /&gt;
&lt;br /&gt;
===M-400B Siege Dreadnought===&lt;br /&gt;
&lt;br /&gt;
Role: ''Bomber''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 9 chemical lasers, and 7 planetary siege missile launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Gold Bomber&lt;br /&gt;
&lt;br /&gt;
The biggest bomber in the game, the Siege Dreadnought will make an enemy run back to defend the planet. Usually they are to late. You have already killed the planet. Make sure the area is safe before jumping into the vicinity of an enemy planet as the Siege Dreadnaught is slow and has no ship-to-ship weaponry.&lt;br /&gt;
&lt;br /&gt;
===M-410A Assault Dreadnought===&lt;br /&gt;
&lt;br /&gt;
Role: ''Assault''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 chemical lasers, 4 heavy chemical lasers, 4 ion cannons, and 12 fusion torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Fleet Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Gold Combat&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We bring you pain&amp;quot;, seems to be the motto for this ship. With the capability of rotating shields and a lot of close range firepower, you can kill most enemy dreadnoughts and put up a good fight against the much feared Battle Stations.&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
&lt;br /&gt;
===Brood===&lt;br /&gt;
&lt;br /&gt;
Role: ''Engineer / Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 10 disruptors, 4 heavy psionic cannons, 2 stellar incinerators, and 4 fighter slots. &lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Fleet Admiral &lt;br /&gt;
&lt;br /&gt;
*Badges required: Gold Engineer and Gold Support.&lt;br /&gt;
&lt;br /&gt;
Availible to senior  Kluth dreadnaught captains, The brood is good for spamming fighers at enemy ships from a distance, building planets/Platforms, and can even hold its own against enemy ships.&lt;br /&gt;
&lt;br /&gt;
===Ganglia===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile boat / Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 disruptors, 8 heavy pisonic cannons, and 8 shroud missile launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Admiral &lt;br /&gt;
&lt;br /&gt;
*Badges required: Gold Support.&lt;br /&gt;
&lt;br /&gt;
The most effective Kluth missile ship, The Ganglia is very good for raining fire on enemy ships from a distance. It can also hit back at close range thanks to its cannons and disruptor armament.&lt;br /&gt;
&lt;br /&gt;
===Krill===&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 disruptors, 4 stellar incinerators, and 8 heavy pisonic cannons.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Grand Admiral &lt;br /&gt;
&lt;br /&gt;
*Badges required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support, and Bronze Privateer.&lt;br /&gt;
&lt;br /&gt;
The Krill is favored because of the bigger cargo hull. This allows you to drop 6 infantry on an enemy ship, giving you a higher chance of succes for privateering. Also with a lot of long range weaponry and a lot of energy reserves, you can keep hitting the enemy from a relatively safe distance.&lt;br /&gt;
&lt;br /&gt;
===Mandible===&lt;br /&gt;
&lt;br /&gt;
Role: ''Assault''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 disruptors, 2 assault disruptors, 5 heavy pisonic cannons, 4 stellar incinerators, and 12 AM torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Admiral &lt;br /&gt;
&lt;br /&gt;
*Badges required: None&lt;br /&gt;
&lt;br /&gt;
The first Dreadnought availible to Kluth ship captains, the Mandible is most effective at medium/close range. Many enemy captains have learned to fear having one of these uncloak on their tail.&lt;br /&gt;
&lt;br /&gt;
===Siphon===&lt;br /&gt;
&lt;br /&gt;
Role: ''[[ELF]] Assault ship''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 disruptors, 8 assault disruptors, 6 ELF beams, 2 stellar incinerators, and 8 AM torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Fleet Admiral &lt;br /&gt;
&lt;br /&gt;
*Badges required: Gold Combat&lt;br /&gt;
&lt;br /&gt;
What makes this ship so strong is of course the huge amounts of firepower, but also the ability to drain the energy away from the enemy and back to your ship for another one of those very painfull shots you can deliver. By the time you jump out of combat and cloak up, you have brought pain upon the enemy.&lt;br /&gt;
&lt;br /&gt;
==MI Legion==&lt;br /&gt;
&lt;br /&gt;
===MI Longhead===&lt;br /&gt;
&lt;br /&gt;
Role: ''Planetary extermination dreadnought''&lt;br /&gt;
&lt;br /&gt;
The fastest and most maneuverable dreadnought in the metaverse can be seen razing entire planetary colonies with a devastating beam of unknown technology. &lt;br /&gt;
The Longhead's vast array, of what appears to be, advanced chemical lasers can reach out beyond that of the other factions, and its target-seeking core weapons can damage all ships within a large radius upon impact.&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Cruiser&amp;diff=3215</id>
		<title>Cruiser</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Cruiser&amp;diff=3215"/>
		<updated>2014-04-29T22:01:26Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* UGTO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cruisers are standard fare throughout the Darkspace universe. They are the perfect blend of armor, weapons, and speed that allow them to excel virtually every role they are assigned. However, in terms of sheer durability or weapon armaments, they are still outclassed by [[Dreadnought|dreadnoughts]] or [[Station|stations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 Cruisers===&lt;br /&gt;
====ST-70 Bomber Cruiser====&lt;br /&gt;
Rank: Captain&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Heavy bomber. Able to destroy facilities and troops on the surface of planets.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Local ECM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:MiRV Bomb x4&lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-71 Blockade Cruiser====&lt;br /&gt;
Rank: Commander&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Heavy minelayer. Deploys homing mines, either directly against enemy targets or as a mine field to lie in wait.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Local ECM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
:EMP Mine x5&lt;br /&gt;
&lt;br /&gt;
====ST-73 Interceptor Cruiser====&lt;br /&gt;
Rank: Lieutenant Commander&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Heavy gunship. Optimal for engaging smaller targets at a distance.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x10&lt;br /&gt;
:Narrowband ECCM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
:Heavy Particle Cannon x6&lt;br /&gt;
&lt;br /&gt;
====ST-74 Torpedo Cruiser====&lt;br /&gt;
Rank: Commander&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:bronze.png]]Navigator, [[Image:bronze.png]]Engineer, [[Image:bronze.png]]Combat, [[Image:bronze.png]]Transport, [[Image:bronze.png]]Bomber, [[Image:bronze.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Heavy torpedo ship. Effective against larger warships, but has to get into close range to attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x10&lt;br /&gt;
:Narrowband ECCM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
:Flux Torpedo x4&lt;br /&gt;
:Proton Torpedo x11&lt;br /&gt;
&lt;br /&gt;
====ST-76 Scout Carrier====&lt;br /&gt;
Rank: Lieutenant Commander&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Light carrier. Deploys squadrons of fighters to attack distant targets.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x10&lt;br /&gt;
:Narrowband ECCM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
:I-19 x4&lt;br /&gt;
&lt;br /&gt;
====ST-79 Missile Cruiser====&lt;br /&gt;
Rank: Captain&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium missile ship. Adept at attacking larger enemies from a distance. Vulnerable to close-range attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Local ECM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
:Peregrine Missile x10&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Cruisers===&lt;br /&gt;
====ST-81 Vanguard Cruiser====&lt;br /&gt;
Rank: Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Heavy arsenal ship. Carriers torpedoes to engage larger warships at close range and missile to engage at long range. Very difficult to escape from, but has minimal armament for dealing with other cruisers.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Narrowband ECM x1&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
:Sparrow Missile x6&lt;br /&gt;
:Proton Torpedo x9&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-83 Echelon Cruiser====&lt;br /&gt;
Rank: Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Engineer, [[Image:gold.png]]Combat, [[Image:gold.png]]Transport, [[Image:gold.png]]Bomber, [[Image:gold.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Command ship. Uses advanced electronic command systems to neutralize enemy systems. Equipped with cannons for attacking at medium range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Narrowband ECM x1&lt;br /&gt;
:Wormhole Device x1&lt;br /&gt;
:Targeting Computer Jammer x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Longinus Defense Beam x3&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x5&lt;br /&gt;
&lt;br /&gt;
====ST-84 Strategic Bomber Cruiser====&lt;br /&gt;
Rank: Fleet Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Bomber, [[Image:gold.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Heavy stealth bomber. Can attack planets without ever revealing itself.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
:Local ECM x3&lt;br /&gt;
:Narrowband ECM x2&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:MiRV Bomb x3&lt;br /&gt;
:Extended Range Laser x4&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-85 Phalanx Cruiser====&lt;br /&gt;
Rank: Vice Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Combat, [[Image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Heavy defense ship. Armed with beams to engage heavy targets at close range and point-defense lasers to protect itself and others from fighter or missile attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x10&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Extended Range Laser x7&lt;br /&gt;
:Heavy Chemical Laser x2&lt;br /&gt;
:Flux Beam x3&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-86 Battle Cruiser====&lt;br /&gt;
Rank: Vice Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Standard cannon/torpedo combination allows for great versatility. Can engage a variety of targets at both medium- and close-range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Narrowband ECCM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Longinus Defense Beam x5&lt;br /&gt;
:Proton Torpedo x9&lt;br /&gt;
&lt;br /&gt;
====ST-89 Assault Carrier====&lt;br /&gt;
Rank: Fleet Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Engineer, [[Image:gold.png]]Combat, [[Image:gold.png]]Transport, [[Image:gold.png]]Bomber, [[Image:gold.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Light attack carrier. Deploys fighter squadrons to attack remotely and uses torpedo launchers itself.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Narrowband ECCM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
:I-19 x4&lt;br /&gt;
:Proton Torpedo x6&lt;br /&gt;
&lt;br /&gt;
===Tier 3 Cruisers===&lt;br /&gt;
====ST-99 Tercio Cruiser====&lt;br /&gt;
Rank: Marshal&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Engineer, [[Image:gold.png]]Transport, [[Image:gold.png]]Bomber, [[Image:platinum.png]]Combat, [[Image:platinum.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Advanced heavy attack ship. Can deploy minefields prior to battle, then attack with beams and torpedoes.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
:EMP Mine x3&lt;br /&gt;
:Heavy Chemical Laser x2&lt;br /&gt;
:Proton Torpedo x9&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Flux Beam x2&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===M-230A Heavy Cruiser=== &lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 chemical beam lasers, 3 railguns, 4 heavy railguns, and 5 fusion torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 1st Rear Admiral&lt;br /&gt;
&lt;br /&gt;
*Badge's required: None&lt;br /&gt;
&lt;br /&gt;
The most commonly seen cruiser in use by the ICC Navy, the Heavy cruiser is not to be underestimated. Its railgun array allows the Heavy Cruiser to pour cannon fire on ships very effectively from both a distance and close range. The 5 fusion torpedo lauchers are also very effective when engaging foes at close range.&lt;br /&gt;
&lt;br /&gt;
===M-231P Border Cruiser===&lt;br /&gt;
&lt;br /&gt;
Role: ''Electronic Warfare''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 chemical lasers, 3 gauss guns, and 4 heavy gauss guns &lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 1st Rear Admiral&lt;br /&gt;
&lt;br /&gt;
*Badge's required:  Silver Navigator&lt;br /&gt;
&lt;br /&gt;
*Shielding/Armor: 8 reactive shields.&lt;br /&gt;
&lt;br /&gt;
*Recommended setup (Note: If you have anything to add to this, please add it below this, don't edit it;thanks)&lt;br /&gt;
**Change all guns to railguns for energy (1.671)&lt;br /&gt;
**Keep ECCM, ECM will only lower your sig to 1.5 in the middle of space.&lt;br /&gt;
**Change the two full-arc beams to pulse for PD. &lt;br /&gt;
**Reading from the left, change every second shield to actives. This will change the outer shields to active shields. Always remember to redirect those shields!&lt;br /&gt;
&lt;br /&gt;
The border cruiser completely forgoes armour, instead its fitted with 8 shield generators. Its cannons are arranged in a similar manner to the Heavy cruiser, but it loses the torpedoes in exchange for 2 extra sensors. The lack of armour means its very agile for something its size, it can turn almost as well as some frigates. The agility also means it can dodge a lot of fire, giving it a surprising endurance in battles. In the hands of an experienced captain, The Border Cruiser is a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
===M-235A Assault Cruiser===&lt;br /&gt;
&lt;br /&gt;
Role: ''Assault''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 chemical lasers, 3 heavy chemical lasers, and 10 fusion torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Vice Admiral&lt;br /&gt;
&lt;br /&gt;
*Badge's required: Bronze Navigator, Bronze Engineer, Silver Combat, Bronze Transport, Bronze Bomber, and Bronze Support&lt;br /&gt;
&lt;br /&gt;
Available to senior ICC cruiser captains, the ICC assault cruiser packs a powerful punch for its size. It's at home destroying the rears of enemy dreadnoughts, or obliterating smaller ships. Unlike the torpedo cruiser, you can shut the shields off for more energy.&lt;br /&gt;
&lt;br /&gt;
===M-235I Interdictor Cruiser===&lt;br /&gt;
&lt;br /&gt;
Role: ''Interdictor''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 chemical beam lasers and 4 pulse beams.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 2nd Rear Admiral&lt;br /&gt;
&lt;br /&gt;
*Badge's required:  None&lt;br /&gt;
&lt;br /&gt;
The Interdictor can either traps enemy ships, or prevent UGTO assault ships from jumping to the missile boats. Greatly valued when your the faction using it, passionately hated by its enemies. They will try to eliminate it.&lt;br /&gt;
&lt;br /&gt;
===M-239A Strike Cruiser===&lt;br /&gt;
&lt;br /&gt;
Role: ''Long range assault''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 chemical beam lasers, 3 gauss guns, 4 heavy gauss guns, and 3 ion cannons.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 1st Rear Admiral&lt;br /&gt;
&lt;br /&gt;
*Badge's required: None&lt;br /&gt;
&lt;br /&gt;
The Strike Cruiser is the only playable cruiser which can carry 3 core weapons. It's is typically used as a long range sniper. It loses an armour plate in the rear, in exchange for an extra one in the nose. While its nose is devastating the other arcs are very weak, because most of its guns point forwards.&lt;br /&gt;
&lt;br /&gt;
===M-240M Missile Cruiser===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 chemical lasers, 8 ion tracker missile launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 2nd Rear Admiral&lt;br /&gt;
&lt;br /&gt;
*Badge's required: Silver Support&lt;br /&gt;
&lt;br /&gt;
The M-240M is the ICC missile cruiser. Its 8 missiles pack a powerful sting  and its less vulnerable to missiles than the UGTO missile Cruiser if you fit pulse lasers. The Missle Cruiser should never get in a close range fight, as it will quickly be destroyed.&lt;br /&gt;
&lt;br /&gt;
===M-228C Escort Cruiser===&lt;br /&gt;
&lt;br /&gt;
Role: ''Escort Carrier''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 fighter slots, 4 chemical lasers, and 7 railguns.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 2nd Rear Admiral &lt;br /&gt;
&lt;br /&gt;
*Badge's required: Silver Support&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Guppy&amp;quot; as its sometimes known, is a combat carrier. The Escort Cruiser has a cannon array, at the expense of armour plate on the aft portion of the ship. Typically you should engage the same target you launched the fighters at.&lt;br /&gt;
&lt;br /&gt;
===M-270C Carrier Cruiser===&lt;br /&gt;
&lt;br /&gt;
Role: ''Carrier''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 fighter slots and 7 chemical beam lasers&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 2nd Rear Admiral&lt;br /&gt;
&lt;br /&gt;
*Badge's required: Silver Support&lt;br /&gt;
&lt;br /&gt;
One of the 2 Carrier Cruisers, the m-270C has a stronger defence and 7 lasers, but no cannons. This Carrier is best used in conjunction with a decent sized fleet.&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
&lt;br /&gt;
===Clavate===&lt;br /&gt;
&lt;br /&gt;
Role: ''Bomber''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 disruptors and 4 bio  bomb launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 1st Rear Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Silver Bomber  &lt;br /&gt;
&lt;br /&gt;
===Scale===&lt;br /&gt;
&lt;br /&gt;
Role: ''Assault''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 disruptors, 4 psionic cannons, and 8 AM torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Vice Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Silver Combat&lt;br /&gt;
&lt;br /&gt;
===Scarab===&lt;br /&gt;
&lt;br /&gt;
Role: ''Minelayer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 sets of AM mines, 4 disruptors, and 9 AM torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 1st Rear Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Silver Navigator, Silver Engineer, Silver Combat  &lt;br /&gt;
&lt;br /&gt;
===Parasite===&lt;br /&gt;
&lt;br /&gt;
Role: ''[[ELF]] Beam ship''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 5 disruptors, 4 assault disruptors, and 4 ELF beams&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 2nd Rear Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Silver Combat and Bronze Support&lt;br /&gt;
 &lt;br /&gt;
===Piercer===&lt;br /&gt;
&lt;br /&gt;
Role: ''[[Interdictor]]''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 5 disruptors, and 2 ELF beams&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 2nd Rear Admiral &lt;br /&gt;
&lt;br /&gt;
*Badges Required: None&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===M-248B Brigantine ===&lt;br /&gt;
&lt;br /&gt;
Role: ''Carrier''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
&lt;br /&gt;
===Rogens Flagship===&lt;br /&gt;
&lt;br /&gt;
Role: ''???''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
&lt;br /&gt;
==MI==&lt;br /&gt;
&lt;br /&gt;
===Praetorian Cruiser===&lt;br /&gt;
&lt;br /&gt;
Role: ''???''&lt;br /&gt;
&lt;br /&gt;
*Weapons: ???&lt;br /&gt;
===Legion Cruiser===&lt;br /&gt;
Role: ''???''&lt;br /&gt;
&lt;br /&gt;
*Weapons: ???&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Destroyer&amp;diff=3214</id>
		<title>Destroyer</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Destroyer&amp;diff=3214"/>
		<updated>2014-04-29T22:00:47Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* UGTO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Destroyers find the middle ground between speed, armor, and weapons. Although less heavily armored than [[Cruiser|cruisers]], destroyers have the maneuverability to hit targets which cruisers and [[Dreadnought|dreads]] cannot without imposing a large risk on themselves. They are the first ships that require a [[Planetary Structures#Shipyard|Shipyard]] to spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 Destroyers===&lt;br /&gt;
&lt;br /&gt;
====ST-40 Lance Destroyer====&lt;br /&gt;
Rank: 2nd Lieutenant&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Navigator, [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Short-range attack ship. Ideal for engaging other destroyers at close range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x10&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Standard Chemical Laser x6&lt;br /&gt;
:Flux Beam x2&lt;br /&gt;
 	&lt;br /&gt;
====ST-41 Blockade Destroyer====&lt;br /&gt;
Rank: Lieutenant Commander&lt;br /&gt;
&amp;lt;br&amp;gt;Badges [[Image:silver.png]]Combat, [[Image:bronze.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Medium minelayer. Deploys homing mines, either directly against enemy targets or as a minefield to lie in wait.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
Extended Range Laser x2&lt;br /&gt;
EMP Mine x4&lt;br /&gt;
Standard Chemical Laser x2&lt;br /&gt;
Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-42 Torpedo Destroyer====&lt;br /&gt;
Rank: Lieutenant Commander&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Navigator, [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium torpedo ship. Effective against larger warships, but has to get into close range to attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Proton Torpedo x8&lt;br /&gt;
:Quantum Singularity Torpedo x1&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-43 Missile Destroyer====&lt;br /&gt;
Rank: 1st Lieutenant&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium missile ship. Adept at attacking larger enemies from a distance. Vulnerable to close-range attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser&lt;br /&gt;
:Peregrine Missile x8&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-44 Gunboat Destroyer====&lt;br /&gt;
Rank: 1st Lieutenant&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium gunship. Optimal for engaging smaller targets at a distance.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Particle Cannon x3&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-48 Picket Destroyer====&lt;br /&gt;
Rank: 2nd Lieutenant&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Medium defense ship. Carries extra point-defense weapons to protect itself and others from missile or fighter attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x7&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Destroyers===&lt;br /&gt;
&lt;br /&gt;
====ST-51 Battle Destroyer====&lt;br /&gt;
Rank: Vice Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Standard cannon/torpedo combination allows for greater versatility. Can engage a variety of targets at both medium- and close-range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Particle Cannon x1&lt;br /&gt;
:Proton Torpedo x10&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-52 Tactical Bomber Destroyer====&lt;br /&gt;
Rank: 1st Rear Admiral &lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Combat, [[Image:silver.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Medium attack bomber. Carries a cannon armament for defense against light warships attempting to intercept it.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x7&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:MiRV Bomb x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x6&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-53 Perimeter Destroyer====&lt;br /&gt;
Rank: 2nd Rear Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Navigator, [[Image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Medium defense ship. Armed with cannons to engage light targets at close range and point-defense lasers to protect itself and others from fighter or missile attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x6&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-54 Assault Destroyer====&lt;br /&gt;
Rank: 2nd Rear Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium assault ship. Armed with both beams and torpedoes. Able to engage both medium and heavy targets at close range.&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Proton Torpedo x8&lt;br /&gt;
:Heavy Chemical Laser x1&lt;br /&gt;
:Standard Chemical Laser x6&lt;br /&gt;
&lt;br /&gt;
====ST-57 Arrestor Destroyer====&lt;br /&gt;
Rank: 1st Rear Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Combat, [[Image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Medium attack minelayer. Combination of flux torpedoes and EMP mines allow it to quickly cripple targets.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x7&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:EMP Mine x3&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Flux Torpedo x8&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-58 Arquebus Destroyer====&lt;br /&gt;
Rank: Vice Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Combat, [[Image:silver.png]]Transport, [[Image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Beam-equipped missile ship. Able to defend itself from close range attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Sparrow Missile x6&lt;br /&gt;
:Standard Chemical Laser x6&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Chemical Laser x1&lt;br /&gt;
&lt;br /&gt;
===Tier 3 Destroyers===&lt;br /&gt;
====ST-59 Elite Line Destroyer====&lt;br /&gt;
Rank: Grand Admiral&lt;br /&gt;
&amp;lt;br&amp;gt;Badges: [[Image:gold.png]]Engineer, [[Image:gold.png]]Transport, [[Image:gold.png]]Bomber, [[Image:platinum.png]]Combat, [[Image:platinum.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Advanced medium defense ship. Equipped with point-defense beams to protect itself and others, while cannons and anti-ship beams let it fend off attacks from light and medium warships. Highly versatile.&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x5&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Standard Chemical Laser x6&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
&lt;br /&gt;
===M-184B Minelayer Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Minelayer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 TN Mine launchers, 4 chemical beam lasers, and 6 rail guns.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Support&lt;br /&gt;
&lt;br /&gt;
The Minelayer Destroyer not frequently used due to mines being difficult to use. The Minelayer can drop a nasty surprise on pursuers and has a light cannon array for Dealing with smaller ships.&lt;br /&gt;
&lt;br /&gt;
===M-186E Escort Destroyer=== &lt;br /&gt;
&lt;br /&gt;
Role: ''Point Defense''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 chemical beam lasers, 4 pulse beams, and 6 railguns.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: None&lt;br /&gt;
&lt;br /&gt;
One of the first destroyers that is availble to newer ship captains.  The Escort Destroyer is great for PD, and can also use its laser and gun arrays on other small ships.&lt;br /&gt;
&lt;br /&gt;
===M-190A Combat Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 chemical lasers, 4 railguns, 2 heavy railguns, 4 fusion torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Captain&lt;br /&gt;
&lt;br /&gt;
*Badges Required: None &lt;br /&gt;
&lt;br /&gt;
This is an excellent ship. It can even fight things much larger than itself and come out alive.&lt;br /&gt;
&lt;br /&gt;
===M-190B Bomber Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Bomber''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 chemical lasers, 6 pulse beams, and 3 MiRV bomb launchers&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Bomber&lt;br /&gt;
&lt;br /&gt;
The most popular bomber used by ICC forces. The Bomber Destroyer is deployed when the area is to dangerous for a Siege Dreadnaught. Its heavy beam array makes it tough to kill with missiles.&lt;br /&gt;
&lt;br /&gt;
===M-192M Missile Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile Boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 chemical beam lasers and 6 ion tracker missile launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Combat&lt;br /&gt;
&lt;br /&gt;
The Missle Destroyer is more powerful than a Missile frigate, but can have energy problems if not managed properly. Not many use this this ship once they unlock the Missile Cruiser, as it can fire a much greater amount of missiles with little less dodging penality.&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
===Tier 1===&lt;br /&gt;
====Shell====&lt;br /&gt;
Rank: 2nd Lieutenant&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: None&lt;br /&gt;
&lt;br /&gt;
''Medium gunship. Optimal for engaging smaller targets at a distance.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x8&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Heavy Psionic Cannon x5&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:Psi Cannon x2&lt;br /&gt;
:Disruptor x2&lt;br /&gt;
&lt;br /&gt;
====Drainer====&lt;br /&gt;
Rank: 2nd Lieutenant&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:bronze.png]] Navigator [[Image:bronze.png]] Combat&lt;br /&gt;
&lt;br /&gt;
''Medium attack ship. Excellent for engaging other destroyers at close range. Uses Energy Leech Field weapons to drain enemy ships of their energy reserves.''&lt;br /&gt;
 &lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x9&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Assault Disruptor x1&lt;br /&gt;
:Disruptor x6&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:ELF Beam x4&lt;br /&gt;
&lt;br /&gt;
====Stinger====&lt;br /&gt;
Rank: 1st Lieutenant&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:silver.png]] Navigator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Medium missile ship. Adept at attacking larger enemies from a distance. Vulnerable to close-range attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x7&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Psionic Missile x2&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:Shredder Missile x7&lt;br /&gt;
:Disruptor x2&lt;br /&gt;
&lt;br /&gt;
====Rachis====&lt;br /&gt;
Rank: 1st Lieutenant&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:silver.png]] Combat&lt;br /&gt;
&lt;br /&gt;
''Medium torpedo ship. Effective against larger warships, but has to get into close range to attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x8&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:AM Torpedo x8&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:Neutronium Torpedo x2&lt;br /&gt;
:Disruptor x2&lt;br /&gt;
&lt;br /&gt;
====Calyx====&lt;br /&gt;
Rank: Lieutenant Commander&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:bronze.png]] Navigator [[Image:bronze.png]] Bomber&lt;br /&gt;
&lt;br /&gt;
''Medium bomber. Able to destroy facilities and troops on the surface of planets. Carries minimal ship-to-ship armament.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x7&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
&lt;br /&gt;
Weapon Systems&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:Disruptor x4&lt;br /&gt;
:Tele-Kinetic Bomb x3&lt;br /&gt;
&lt;br /&gt;
====Proxima====&lt;br /&gt;
Rank: Lieutenant Commander&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:silver.png]] Combat [[Image:bronze.png]] Support&lt;br /&gt;
&lt;br /&gt;
''Medium minelayer. Deploys homing mines, either directly against enemy targets or as a minefield to lie in wait.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:PSI Drive x1&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x7&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:AM Mine x4&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:Disruptor x2&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
====Claw====&lt;br /&gt;
Rank: 2nd Rear Admiral&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[Image:gold.png]] Navigator [[image:silver.png]] Combat&lt;br /&gt;
&lt;br /&gt;
''Medium assault ship. Armed with both beams and torpedoes. Able to engage both medium and heavy targets at close-range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Organic Armor x8&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:AM Torpedo x8&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:Disruptor x10&lt;br /&gt;
&lt;br /&gt;
====Dragonfly====&lt;br /&gt;
Rank: 2nd Rear Admiral&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[image:silver.png]] Engineer [[image:silver.png]] Transport [[image:silver.png]] Support&lt;br /&gt;
&lt;br /&gt;
''Long-range gunship. Combination of high-velocity cannons and long-range missiles lets it engage all types of targets from great distance. Vulnerable to close-range attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x6&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Heavy Psionic Cannon x5&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:Psionic Missile x6&lt;br /&gt;
:Disruptor x2&lt;br /&gt;
&lt;br /&gt;
====Thistle====&lt;br /&gt;
Rank: 1st Rear Admiral&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[image:silver.png]] Combat [[image:bronze.png]] Support&lt;br /&gt;
&lt;br /&gt;
''Medium defense ship. Armed with beams to engace medium targets at close-range and point-defense lasers to protect itself and others from fighter or missile attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x8&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Assault Disruptor x1&lt;br /&gt;
:Disruptor x7&lt;br /&gt;
:Psi-Focused Disruptor x6&lt;br /&gt;
&lt;br /&gt;
====Neophyte====&lt;br /&gt;
Rank: 1st Rear Admiral&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[image:gold.png]] Combat&lt;br /&gt;
&lt;br /&gt;
''Standard cannon/torpedo combination allows for great versatility. Can engage a variety of targets at both medium- and close-range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x7&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Heavy Psionic Cannon x4&lt;br /&gt;
:AM Torpedo x6&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:Neutronium Torpedo x1&lt;br /&gt;
:Disruptor x2&lt;br /&gt;
&lt;br /&gt;
====Roach====&lt;br /&gt;
Rank: Vice Admiral&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[image:silver.png]] Combat [[image:silver.png]] Bomber&lt;br /&gt;
&lt;br /&gt;
''Medium attack bomber. Carries a torpedo armament for defense against larger enemy warships attempting to intercept it.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x7&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:AM Torpedo x7&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:Neutronium Torpedo x1&lt;br /&gt;
:Tele-Kinetic Bomb x2&lt;br /&gt;
:Disruptor x2&lt;br /&gt;
&lt;br /&gt;
====Achene====&lt;br /&gt;
Rank: Vice Admiral&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[image:gold.png]] Navigator [[image:silver.png]] Combat [[image:silver.png]] Support&lt;br /&gt;
&lt;br /&gt;
''Beam-equipped minelayer. Can drain targets of energy while engaging with mines.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:Organic Armor x7&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Disruptor x5&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:AM Mine x3&lt;br /&gt;
:ELF Beam x2&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
====Ravager====&lt;br /&gt;
Rank: Grand Admiral&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: [[image:gold.png]] Navigator [[image:gold.png]] Engineer [[image:gold.png]] Transport [[image:gold.png]] Bomber [[image:platinum.png]] Combat [[image:platinum.png]] Support&lt;br /&gt;
&lt;br /&gt;
''Advanced medium attack ship. Beams, Torpedoes and Cannons let it deliver overwhelming firepower at a variety of target types and ranges.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Cloaking Device x1&lt;br /&gt;
:Organic Armor x8&lt;br /&gt;
:PSI Drive x2&lt;br /&gt;
:Automated Hull Repair x1&lt;br /&gt;
:AntiMatter Jump Drive x1&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Heavy Psionic Cannon x2&lt;br /&gt;
:Psi-Focused Disruptor x2&lt;br /&gt;
:AM Torpedo x4&lt;br /&gt;
:Assault Disruptor x2&lt;br /&gt;
:Disruptor x4&lt;br /&gt;
:Stellar Incinerator x1&lt;br /&gt;
:Neutronium Torpedo x1&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
===Bombard===&lt;br /&gt;
&lt;br /&gt;
*Role: ''Missile Ship''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
&lt;br /&gt;
===C-208 CVM===&lt;br /&gt;
&lt;br /&gt;
Role: ''Carrier''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
&lt;br /&gt;
===Sloop===&lt;br /&gt;
&lt;br /&gt;
*Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Scout&amp;diff=3213</id>
		<title>Scout</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Scout&amp;diff=3213"/>
		<updated>2014-04-29T21:43:04Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* UGTO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scouts are the smallest starships that players can pilot in Darkspace, and are the only combat oriented ships available to midshipmen.&lt;br /&gt;
&lt;br /&gt;
Scouts are also known as corvettes. Technically, Corvettes are scouts that are geared towards more direct warfare (shooting the enemy), however as time and conflict has progressed the two terms have become almost interchangeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
&lt;br /&gt;
===ST-1 Covert Ops Scout===&lt;br /&gt;
Rank: Midshipman&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Stealthy recon ship. Ideally suited for covert surveillance of enemy forces.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x1&lt;br /&gt;
:Standard Armor x5&lt;br /&gt;
:Beacon x1&lt;br /&gt;
:ECM x6&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
&lt;br /&gt;
===ST-2 Assault Corvette===&lt;br /&gt;
Rank: Midshipman&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Light attack corvette. Torpedo payload allows it to engage larger ships effectively.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x1&lt;br /&gt;
:Standard Armor x5&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:ECCM x2&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x1&lt;br /&gt;
:Proton Torpedo x6&lt;br /&gt;
&lt;br /&gt;
===ST-3 Interceptor Corvette===&lt;br /&gt;
Rank: Midshipman&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Light patrol corvette, adept at engaging other light warships from medium range. Modest electronic warfare payload.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x1&lt;br /&gt;
:Standard Armor x5&lt;br /&gt;
:ECCM x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
&lt;br /&gt;
===ST-4 Blockade Corvette===&lt;br /&gt;
Rank: Midshipman&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Light minelayer. Can deploy high-yield EMP warheads in the path of enemy ships.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x1&lt;br /&gt;
:Standard Armor x4&lt;br /&gt;
:ECM x3&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x1&lt;br /&gt;
:EMP Mine x2&lt;br /&gt;
&lt;br /&gt;
===ST-5 Bomber Corvette===&lt;br /&gt;
Rank: Midshipman&amp;lt;br&amp;gt;&lt;br /&gt;
Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Light bomber. Capable of attacking enemy troops or basic facilities on planetary surfaces.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x1&lt;br /&gt;
:Standard Armor x5&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:ECM x3&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x1&lt;br /&gt;
:MiRV Bomb x1&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
&lt;br /&gt;
===M-23E Customs Corvette===&lt;br /&gt;
&lt;br /&gt;
The M-23E is a light escort ship equipped with extra point-defense beams to defend against missile or fighter attack.&lt;br /&gt;
&lt;br /&gt;
Role: ''Point Defence''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 Pulse Beams&lt;br /&gt;
*Gadgets: 1 Scanner and 3 ECCM Devices&lt;br /&gt;
*Defenses: 4 Active shields and 1 Composite Armor Plate&lt;br /&gt;
*Rank Requirement: Midshipman.&lt;br /&gt;
*Badges required: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===M-24S Recon Scout===&lt;br /&gt;
&lt;br /&gt;
The M-24S Recon is the purest descendant of the original M-20 series. The early M-10 corvettes were considerably larger and heavier than their modern counterparts and a smaller, faster ship was need for forward reconnaissance--thus the M-20 was born. As the role of corvettes changed into smaller, faster attack ships the M-10 series was eventually retired and M-20 variants were designed to fill combat roles. The lead class of the series is still the Recon Scout, equipped with stealth systems and long-range scanners for covert surveillance of enemy forces.&lt;br /&gt;
&lt;br /&gt;
Role: ''Recon''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 Pulse Beams&lt;br /&gt;
*Gadgets: 1 Scanner, 1 Beacon Launcher, and 6 ECCM Devices&lt;br /&gt;
*Defenses: 4 Active shields and 1 Composite Armor Plate&lt;br /&gt;
*Rank Requirement: Midshipman.&lt;br /&gt;
*Badges required: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===M-27T Stealth Corvette=== &lt;br /&gt;
&lt;br /&gt;
The M-27A Stealth Corvette is one of the newest innovations of the Confederate Navy. It carries a sophisticated ECM array to help it avoid detection and five torpedo launchers to rapidly dish out death and destruction. Si far it has been used to great success in attacking UGTO logistical targets--their transports, engineering and supply ships--rather than their front-line forces. On a few occasions, large squadrons have brought down battle-damaged Dreadnoughts--but not without casualties.&lt;br /&gt;
&lt;br /&gt;
Role: ''Assault''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Pulse Beam, and 6 Fusion Torpedo Launchers.&lt;br /&gt;
*Gadgets: 2 ECM devices.&lt;br /&gt;
*Defenses: 4 Active shields and 1 Composite Armor Plate&lt;br /&gt;
*Rank Requirement: Midshipman.&lt;br /&gt;
*Badges required: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===M-25L Sensor Corvette===&lt;br /&gt;
&lt;br /&gt;
The M-25L is a highly mobile light attack ship employed both by the Confederate Navy and many local police forces. It is among the most heavily-armed ships of its size in known space, and carries a well-earned reputation for lethality. Many a pirate or privateer has tried to meet this little buzzsaw head-on and not lived long enough to regret it. It also carries a modest electronic warfare suite, to help it locate and identify its targets.&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Pulse Beam Laser and 3 Heavy Railguns&lt;br /&gt;
*Gadgets: 2 ECCM Devices.&lt;br /&gt;
*Defenses: 4 Active shields and 1 Composite Armor Plate&lt;br /&gt;
*Rank Requirement: Midshipman.&lt;br /&gt;
*Badges required: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===M-24B Bomber Corvette ===&lt;br /&gt;
&lt;br /&gt;
The M-24B is a light orbit-to-surface bomber. While its limited payload makes it ineffective against a target with even minimal defenses, its high mobility allows it to reach trouble spots rapidly. Rather than attacking enemy planets, this ship is far more often called on to take out UGTO troops that have landed on outlying colonies which will be otherwise unable to repel them. A well-developed network of rapid response bases puts these nimble little bombers within a few minutes' response time from any potential target. In many cases, the response is so rapid that enemy forces are dispatched before allied troops ever catch sight of them.&lt;br /&gt;
&lt;br /&gt;
Role: ''Bomber''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Pulse Beam and 1 MiRV bomb launcher.&lt;br /&gt;
*Gadgets: 3 ECM devices and a Scanner.&lt;br /&gt;
*Defenses: 4 Active shields and One Composite Armor Plate&lt;br /&gt;
*Rank Requirement: Midshipman.&lt;br /&gt;
*Badges required: None.&lt;br /&gt;
&lt;br /&gt;
Bomber Corvettes are useful in the routine bombing of unguarded planets, primarily for clearing off enemy troops. Because scouts are so fuel efficient, one could jump directly into the distant enemy back sectors while remaining undetected. However, it is rendered essentially obsolete by the Bomber Frigate.&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
&lt;br /&gt;
===Flea=== &lt;br /&gt;
&lt;br /&gt;
The Flea is a light attack corvette intended to attack other light warships at close range.&lt;br /&gt;
&lt;br /&gt;
Role: ''Beam''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Point Defence Beam, 1 ELF Beam, and 5 Disruptor Devices&lt;br /&gt;
*Gadgets:  Cloaking Device.&lt;br /&gt;
*Defenses: 4 Organic armor plates.&lt;br /&gt;
*Rank Requirement: Midshipman.&lt;br /&gt;
*Badges required: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Talon===&lt;br /&gt;
&lt;br /&gt;
The Talon is the standard K'luth Raptor, roughly equivalent in size and function to human Corvettes. Unlike the humans, who have unarmed Scouts and armed Corvettes, all Raptors have a combat role. The Talon in particular is a fast, light attack ship, intended to engage and destroy enemy craft of roughly the same size. It also carries a long-range scanner, allowing it to monitor human colonies while cloaked and report back to the fleet on potential targets.&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 PD beam, 2 Psionic cannon, and 3 Heavy Psionic cannons.&lt;br /&gt;
*Gadgets: 2 ECM device and a Cloaking Device&lt;br /&gt;
*Defenses: 4 Organic armor plates.&lt;br /&gt;
*Rank Requirement: Midshipman.&lt;br /&gt;
*Badges required: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Extruder===&lt;br /&gt;
&lt;br /&gt;
The Extruder is a light bomber Raptor, equipped with biowarfare weapons to attack human settlements. In the early days of the conflict, before the humans were aware there was an alien presence in the sector, Extruders were able to induce considerable strife between the human factions by attacking outlying colonies on both sides, making them blame one another and provoking tensions between them. Even years after the discovery of the K'luth, human intelligence agencies have not fully sorted-out their level of involvement in starting the Fourth Interstellar War.&lt;br /&gt;
&lt;br /&gt;
Role: ''Bomber''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 Point Defence Beams and 1 Bio Bomb launcher.&lt;br /&gt;
*Gadgets: 2 ECM Devices, 1 Scanner, and a Cloaking Device&lt;br /&gt;
*Defenses: 4 Organic armor plates.&lt;br /&gt;
*Rank Requirement: Midshipman.&lt;br /&gt;
*Badges required: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wasp===&lt;br /&gt;
&lt;br /&gt;
The Wasp is a light attack corvette optimized for stealthy approach. It's Torpedo payload allows it to engage larger ships effectively.&lt;br /&gt;
&lt;br /&gt;
Role: ''Torpedo Boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Point Defence Beam and 8 AM Torpedo Launchers&lt;br /&gt;
*Gadgets: 2 ECM Devices, 1 Scanner, and a Cloaking Device&lt;br /&gt;
*Defenses: 4 Organic armor plates.&lt;br /&gt;
*Rank Requirement: Midshipman.&lt;br /&gt;
*Badges required: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Antenna===&lt;br /&gt;
&lt;br /&gt;
The Antenna is a stealthy recon ship. It's Ideally suited for covert surveillance of enemy forces.&lt;br /&gt;
&lt;br /&gt;
Role: ''Electronic Warfare''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 Point Defence Beams&lt;br /&gt;
*Gadgets: 7 ECM Devices, 1 Beacon Launcher, 1 Scanner, and a Cloaking Device&lt;br /&gt;
*Defenses: 4 Organic armor plates.&lt;br /&gt;
*Rank Requirement: Midshipman.&lt;br /&gt;
*Badges required: None.&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
===C-55 Type A &amp;quot;Ray&amp;quot; Scout===&lt;br /&gt;
&lt;br /&gt;
Role: ''Scout/Recon''&lt;br /&gt;
&lt;br /&gt;
Weapons: Unknown&lt;br /&gt;
&lt;br /&gt;
===C-55 Type B &amp;quot;Stingray&amp;quot; Scout===&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
Weapons: Unknown&lt;br /&gt;
&lt;br /&gt;
===C-55 Type C &amp;quot;Mantaray&amp;quot; Scout===&lt;br /&gt;
&lt;br /&gt;
Role: ''Bomber''&lt;br /&gt;
&lt;br /&gt;
Weapons: Unknown&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Scout&amp;diff=3212</id>
		<title>Scout</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Scout&amp;diff=3212"/>
		<updated>2014-04-29T21:40:46Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* UGTO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scouts are the smallest starships that players can pilot in Darkspace, and are the only combat oriented ships available to midshipmen.&lt;br /&gt;
&lt;br /&gt;
Scouts are also known as corvettes. Technically, Corvettes are scouts that are geared towards more direct warfare (shooting the enemy), however as time and conflict has progressed the two terms have become almost interchangeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
===ST-1 Covert Ops Scout===&lt;br /&gt;
Rank: Midshipman&lt;br /&gt;
Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Stealthy recon ship. Ideally suited for covert surveillance of enemy forces.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x1&lt;br /&gt;
:Standard Armor x5&lt;br /&gt;
:Beacon x1&lt;br /&gt;
:ECM x6&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
&lt;br /&gt;
===ST-2 Assault Corvette===&lt;br /&gt;
Rank: Midshipman&lt;br /&gt;
Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Light attack corvette. Torpedo payload allows it to engage larger ships effectively.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x1&lt;br /&gt;
:Standard Armor x5&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:ECCM x2&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x1&lt;br /&gt;
:Proton Torpedo x6&lt;br /&gt;
&lt;br /&gt;
===ST-3 Interceptor Corvette===&lt;br /&gt;
Rank: Midshipman&lt;br /&gt;
Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Light patrol corvette, adept at engaging other light warships from medium range. Modest electronic warfare payload.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x1&lt;br /&gt;
:Standard Armor x5&lt;br /&gt;
:ECCM x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
&lt;br /&gt;
===ST-4 Blockade Corvette===&lt;br /&gt;
Rank: Midshipman&lt;br /&gt;
Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Light minelayer. Can deploy high-yield EMP warheads in the path of enemy ships.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x1&lt;br /&gt;
:Standard Armor x4&lt;br /&gt;
:ECM x3&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x1&lt;br /&gt;
:EMP Mine x2&lt;br /&gt;
===ST-5 Bomber Corvette===&lt;br /&gt;
Rank: Midshipman&lt;br /&gt;
Badges: ''none'&lt;br /&gt;
&lt;br /&gt;
''Light bomber. Capable of attacking enemy troops or basic facilities on planetary surfaces.'' &lt;br /&gt;
&lt;br /&gt;
Primary Systems: &lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x1&lt;br /&gt;
:Standard Armor x5&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:ECM x3&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x1&lt;br /&gt;
:MiRV Bomb x1&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
&lt;br /&gt;
===M-23E Customs Corvette===&lt;br /&gt;
&lt;br /&gt;
The M-23E is a light escort ship equipped with extra point-defense beams to defend against missile or fighter attack.&lt;br /&gt;
&lt;br /&gt;
Role: ''Point Defence''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 Pulse Beams&lt;br /&gt;
*Gadgets: 1 Scanner and 3 ECCM Devices&lt;br /&gt;
*Defenses: 4 Active shields and 1 Composite Armor Plate&lt;br /&gt;
*Rank Requirement: Midshipman.&lt;br /&gt;
*Badges required: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===M-24S Recon Scout===&lt;br /&gt;
&lt;br /&gt;
The M-24S Recon is the purest descendant of the original M-20 series. The early M-10 corvettes were considerably larger and heavier than their modern counterparts and a smaller, faster ship was need for forward reconnaissance--thus the M-20 was born. As the role of corvettes changed into smaller, faster attack ships the M-10 series was eventually retired and M-20 variants were designed to fill combat roles. The lead class of the series is still the Recon Scout, equipped with stealth systems and long-range scanners for covert surveillance of enemy forces.&lt;br /&gt;
&lt;br /&gt;
Role: ''Recon''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 Pulse Beams&lt;br /&gt;
*Gadgets: 1 Scanner, 1 Beacon Launcher, and 6 ECCM Devices&lt;br /&gt;
*Defenses: 4 Active shields and 1 Composite Armor Plate&lt;br /&gt;
*Rank Requirement: Midshipman.&lt;br /&gt;
*Badges required: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===M-27T Stealth Corvette=== &lt;br /&gt;
&lt;br /&gt;
The M-27A Stealth Corvette is one of the newest innovations of the Confederate Navy. It carries a sophisticated ECM array to help it avoid detection and five torpedo launchers to rapidly dish out death and destruction. Si far it has been used to great success in attacking UGTO logistical targets--their transports, engineering and supply ships--rather than their front-line forces. On a few occasions, large squadrons have brought down battle-damaged Dreadnoughts--but not without casualties.&lt;br /&gt;
&lt;br /&gt;
Role: ''Assault''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Pulse Beam, and 6 Fusion Torpedo Launchers.&lt;br /&gt;
*Gadgets: 2 ECM devices.&lt;br /&gt;
*Defenses: 4 Active shields and 1 Composite Armor Plate&lt;br /&gt;
*Rank Requirement: Midshipman.&lt;br /&gt;
*Badges required: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===M-25L Sensor Corvette===&lt;br /&gt;
&lt;br /&gt;
The M-25L is a highly mobile light attack ship employed both by the Confederate Navy and many local police forces. It is among the most heavily-armed ships of its size in known space, and carries a well-earned reputation for lethality. Many a pirate or privateer has tried to meet this little buzzsaw head-on and not lived long enough to regret it. It also carries a modest electronic warfare suite, to help it locate and identify its targets.&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Pulse Beam Laser and 3 Heavy Railguns&lt;br /&gt;
*Gadgets: 2 ECCM Devices.&lt;br /&gt;
*Defenses: 4 Active shields and 1 Composite Armor Plate&lt;br /&gt;
*Rank Requirement: Midshipman.&lt;br /&gt;
*Badges required: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===M-24B Bomber Corvette ===&lt;br /&gt;
&lt;br /&gt;
The M-24B is a light orbit-to-surface bomber. While its limited payload makes it ineffective against a target with even minimal defenses, its high mobility allows it to reach trouble spots rapidly. Rather than attacking enemy planets, this ship is far more often called on to take out UGTO troops that have landed on outlying colonies which will be otherwise unable to repel them. A well-developed network of rapid response bases puts these nimble little bombers within a few minutes' response time from any potential target. In many cases, the response is so rapid that enemy forces are dispatched before allied troops ever catch sight of them.&lt;br /&gt;
&lt;br /&gt;
Role: ''Bomber''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Pulse Beam and 1 MiRV bomb launcher.&lt;br /&gt;
*Gadgets: 3 ECM devices and a Scanner.&lt;br /&gt;
*Defenses: 4 Active shields and One Composite Armor Plate&lt;br /&gt;
*Rank Requirement: Midshipman.&lt;br /&gt;
*Badges required: None.&lt;br /&gt;
&lt;br /&gt;
Bomber Corvettes are useful in the routine bombing of unguarded planets, primarily for clearing off enemy troops. Because scouts are so fuel efficient, one could jump directly into the distant enemy back sectors while remaining undetected. However, it is rendered essentially obsolete by the Bomber Frigate.&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
&lt;br /&gt;
===Flea=== &lt;br /&gt;
&lt;br /&gt;
The Flea is a light attack corvette intended to attack other light warships at close range.&lt;br /&gt;
&lt;br /&gt;
Role: ''Beam''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Point Defence Beam, 1 ELF Beam, and 5 Disruptor Devices&lt;br /&gt;
*Gadgets:  Cloaking Device.&lt;br /&gt;
*Defenses: 4 Organic armor plates.&lt;br /&gt;
*Rank Requirement: Midshipman.&lt;br /&gt;
*Badges required: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Talon===&lt;br /&gt;
&lt;br /&gt;
The Talon is the standard K'luth Raptor, roughly equivalent in size and function to human Corvettes. Unlike the humans, who have unarmed Scouts and armed Corvettes, all Raptors have a combat role. The Talon in particular is a fast, light attack ship, intended to engage and destroy enemy craft of roughly the same size. It also carries a long-range scanner, allowing it to monitor human colonies while cloaked and report back to the fleet on potential targets.&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 PD beam, 2 Psionic cannon, and 3 Heavy Psionic cannons.&lt;br /&gt;
*Gadgets: 2 ECM device and a Cloaking Device&lt;br /&gt;
*Defenses: 4 Organic armor plates.&lt;br /&gt;
*Rank Requirement: Midshipman.&lt;br /&gt;
*Badges required: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Extruder===&lt;br /&gt;
&lt;br /&gt;
The Extruder is a light bomber Raptor, equipped with biowarfare weapons to attack human settlements. In the early days of the conflict, before the humans were aware there was an alien presence in the sector, Extruders were able to induce considerable strife between the human factions by attacking outlying colonies on both sides, making them blame one another and provoking tensions between them. Even years after the discovery of the K'luth, human intelligence agencies have not fully sorted-out their level of involvement in starting the Fourth Interstellar War.&lt;br /&gt;
&lt;br /&gt;
Role: ''Bomber''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 Point Defence Beams and 1 Bio Bomb launcher.&lt;br /&gt;
*Gadgets: 2 ECM Devices, 1 Scanner, and a Cloaking Device&lt;br /&gt;
*Defenses: 4 Organic armor plates.&lt;br /&gt;
*Rank Requirement: Midshipman.&lt;br /&gt;
*Badges required: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wasp===&lt;br /&gt;
&lt;br /&gt;
The Wasp is a light attack corvette optimized for stealthy approach. It's Torpedo payload allows it to engage larger ships effectively.&lt;br /&gt;
&lt;br /&gt;
Role: ''Torpedo Boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 1 Point Defence Beam and 8 AM Torpedo Launchers&lt;br /&gt;
*Gadgets: 2 ECM Devices, 1 Scanner, and a Cloaking Device&lt;br /&gt;
*Defenses: 4 Organic armor plates.&lt;br /&gt;
*Rank Requirement: Midshipman.&lt;br /&gt;
*Badges required: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Antenna===&lt;br /&gt;
&lt;br /&gt;
The Antenna is a stealthy recon ship. It's Ideally suited for covert surveillance of enemy forces.&lt;br /&gt;
&lt;br /&gt;
Role: ''Electronic Warfare''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 Point Defence Beams&lt;br /&gt;
*Gadgets: 7 ECM Devices, 1 Beacon Launcher, 1 Scanner, and a Cloaking Device&lt;br /&gt;
*Defenses: 4 Organic armor plates.&lt;br /&gt;
*Rank Requirement: Midshipman.&lt;br /&gt;
*Badges required: None.&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
===C-55 Type A &amp;quot;Ray&amp;quot; Scout===&lt;br /&gt;
&lt;br /&gt;
Role: ''Scout/Recon''&lt;br /&gt;
&lt;br /&gt;
Weapons: Unknown&lt;br /&gt;
&lt;br /&gt;
===C-55 Type B &amp;quot;Stingray&amp;quot; Scout===&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
Weapons: Unknown&lt;br /&gt;
&lt;br /&gt;
===C-55 Type C &amp;quot;Mantaray&amp;quot; Scout===&lt;br /&gt;
&lt;br /&gt;
Role: ''Bomber''&lt;br /&gt;
&lt;br /&gt;
Weapons: Unknown&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Station&amp;diff=3211</id>
		<title>Station</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Station&amp;diff=3211"/>
		<updated>2014-04-29T20:09:58Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* UGTO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stations are giant slow moving fortresses armed to the brim with weapons and defensive measures. Only the most seasoned [[Rank#Admiral|Admiral]] can pilot these.&lt;br /&gt;
&lt;br /&gt;
Stations are capable of opening up [[Wormhole|wormholes]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
===ST-160 Support Station===&lt;br /&gt;
Rank: Fleet Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Engineer, [[Image:gold.png]]Combat, [[Image:gold.png]]Transport, [[Image:Gold.png]]Bomber, [[Image:platinum.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Mobile logistics base. Can repair and re-arm all friendly ships nearby. Provides heavy point-defense and electronic warfare cover.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Hyper Mass Accelerator x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Repair Field x1&lt;br /&gt;
:Damage Control x1&lt;br /&gt;
:Wormhole Device x1&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
:Auxiliary Reactor x4&lt;br /&gt;
:Narrowband ECCM x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x18&lt;br /&gt;
:Heavy Chemical Laser x8&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
===ST-162 Battle Station===&lt;br /&gt;
Rank: Grand Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Engineer, [[Image:gold.png]]Transport, [[Image:Gold.png]]Support, [[Image:Platinum.png]]Combat, [[Image:platinum.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Heavy battle station. Armed with long-range siege missiles and Quantum Singularity Torpedoes.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Hyper Mass Accelerator x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
:Auxiliary Reactor x4&lt;br /&gt;
:Damage Control x1&lt;br /&gt;
:Wormhole Device x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Extended Range Laser x6&lt;br /&gt;
:Quantum Singularity Torpedo x8&lt;br /&gt;
:Heavy Chemical Laser x8&lt;br /&gt;
:Trebuchet Siege Missile x10&lt;br /&gt;
&lt;br /&gt;
===ST-164 Command Station===&lt;br /&gt;
Rank: Marshal&lt;br /&gt;
Badges: [[Image:gold.png]]Combat, [[Image:gold.png]]Transport, [[Image:gold.png]]Bomber, [[Image:bronze.png]]Privateer, [[Image:Gold.png]]Support, [[Image:Platinum.png]]Navigator, [[Image:Platinum.png]]Engineer&lt;br /&gt;
&lt;br /&gt;
''Command Station. Can build structures, launch fighters and provide electronic warfare support. Uses wormholes for long-distance travel.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Hyper Mass Accelerator x1&lt;br /&gt;
:Wormhole Device x1&lt;br /&gt;
:Auxiliary Reactor x4&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Build Drones x2&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:Damage Control x1&lt;br /&gt;
:Narrowband ECCM x4&lt;br /&gt;
:Mining Beam x4&lt;br /&gt;
:Propaganda Center x1&lt;br /&gt;
:Mining HQ x1&lt;br /&gt;
:Engineering HQ x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:A-34 x8&lt;br /&gt;
:Extended Range Laser x8&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
&lt;br /&gt;
===M-500 Support Station===&lt;br /&gt;
&lt;br /&gt;
M-500's are primarily used as deployable logistics bases. Though large and cumbersome, they are still mobile enough to provide support to units near the front lines as they shift over the course of a campaign. Though not intended as combat units they carry a substantial self-defense armament consisting of Heavy Lasers, Ion Cannons, and Long-Range Missiles.&lt;br /&gt;
&lt;br /&gt;
Role: ''Heavy Resupply''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 Chemical Beam Lasers, 6 Heavy Chemical Beam Lasers, 4 Ion Cannons, and 8 Harpex Missiles.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Fleet Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support&lt;br /&gt;
&lt;br /&gt;
===M-500A Line Station===&lt;br /&gt;
&lt;br /&gt;
Role: ''Heavy Gunboat''&lt;br /&gt;
&lt;br /&gt;
Where the M-500 is a support station, this variant is a dedicated battle platform. Line Stations are deployed to vital forward defensive positions. Once in place they can withstand even a major assault; entire UGTO fleets have broken up these mighty battle stations like waves upon the rocky shore. Though they are expensive and somewhat rare, they make a major difference wherever they see action.&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 Chemical Beam Lasers, 10 Heavy Chemical Beam Lasers and 8 Ion Cannons.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Grand Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, and Gold Support.&lt;br /&gt;
&lt;br /&gt;
===M-510C Sector Command Base===&lt;br /&gt;
&lt;br /&gt;
M-510C's are the centralized command and control bases from which the entirety of the Confederate Navy's strategic operations are organized. The favored command posts of high-ranking admirals, these mobile bases can relocate to avoid attempts to knock out the ICC chain of command. Though their on board armament's are significant, it is not enough to repel a full attack without support. 510C's carry a large fighter wing which can support ships assigned to defend them and have phenomenally strong defenses, even for a station.&lt;br /&gt;
&lt;br /&gt;
Role: ''Carrier / Engineering''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 Fighter slots, 4 Chemical Beam Lasers, 6 Heavy Chemical Beam Lasers and 4 Ion Cannons.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Grand Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support , and Bronze Privateer&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
&lt;br /&gt;
===Colony===&lt;br /&gt;
&lt;br /&gt;
Role: ''Carrier / Engineering''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 fighter slots, 7 disruptors, 6 assault disruptors, 4 Psionic cannons, and 4 stellar incinerators. &lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Grand Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support, and Bronze Privateer.   &lt;br /&gt;
&lt;br /&gt;
===Nest===&lt;br /&gt;
&lt;br /&gt;
Role: ''Heavy Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 disruptors, 10 assault disruptors, 8 stellar incinerators, and 4 AM torpedoes. &lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Grand Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, and Gold Support.&lt;br /&gt;
&lt;br /&gt;
===Hive===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile Boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 12 disruptors, 6 assault disruptors, 4 stellar incinerators, 8 shroud missiles.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Fleet Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: None&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
===Nautilus===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile/Gun Platform''&lt;br /&gt;
*Weapons: Unknown&lt;br /&gt;
&lt;br /&gt;
==MI Legion==&lt;br /&gt;
&lt;br /&gt;
===MI Nexus Node===&lt;br /&gt;
&lt;br /&gt;
Role: ''Beam/Torp Platform''&lt;br /&gt;
&lt;br /&gt;
MI Nexus Nodes are rated as powerful as two K'Luth Hives. &lt;br /&gt;
Their loadout is extremely lethal.&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Dreadnought&amp;diff=3210</id>
		<title>Dreadnought</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Dreadnought&amp;diff=3210"/>
		<updated>2014-04-29T19:23:13Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* UGTO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dreadnoughts are heavily armed and armored battleships; they have stunning amounts of high powered weaponry, and layers upon layers of armor. Dreadnoughts are the second strongest ship class in Darkspace; [[Station|Stations]] are stronger and more capable of taking damage; however, they are much less mobile than dreadnoughts.&lt;br /&gt;
&lt;br /&gt;
The considerable firepower and survivabilty of a dreadnought comes at a cost; Without an escort, dreadnoughts tend to be at the mercy of the gradual yet inescapable damage dealt by smaller ships. However, the Dreadnought's Jump Drive will usually allow it to escape.&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
===Tier 1 Dreadnoughts===&lt;br /&gt;
====ST-101 Lance Dreadnought====&lt;br /&gt;
Rank: Captain&lt;br /&gt;
Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Superheavy short-range attack ship. Capable of rapidly destroying other dreadnoughts with heavy beam arrays.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x10&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x4&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Standard Chemical Laser x6&lt;br /&gt;
:Heavy Chemical Laser x5&lt;br /&gt;
:Flux Beam x6&lt;br /&gt;
&lt;br /&gt;
====ST-103 Torpedo Dreadnought====&lt;br /&gt;
Rank: Captain&lt;br /&gt;
Badges: [[Image:silver.png]]Navigator, [[Image:gold.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Superheavy torpedo ship. Effective against other capital ships and battle stations, but has to get into close range to attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Narrowband ECCM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x4&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Proton Torpedo x12&lt;br /&gt;
:Quantum Singularity Torpedo x4&lt;br /&gt;
&lt;br /&gt;
====ST-104 Artillery Dreadnought====&lt;br /&gt;
Rank: 1st Rear Admiral&lt;br /&gt;
Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Engineer, [[Image:silver.png]]Combat, [[Image:silver.png]]Transport, [[Image:silver.png]]Bomber, [[Image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Superheavy missile ship. Adept at attacking capital ships and fortifications from a distance. Highly vulnerable to close-range attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Local ECM x1&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Raptor Missile x10&lt;br /&gt;
:Extended Range Laser x5&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-105 Battle Dreadnought====&lt;br /&gt;
Rank: 2nd Rear Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Engineer, [[Image:gold.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Superheavy gunship. Optimal for engaging at a distance. Accurate against smaller targets.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Narrowband ECCM x1&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x4&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x11&lt;br /&gt;
:Heavy Positron Cannon x2&lt;br /&gt;
&lt;br /&gt;
====ST-106 Carrier Dreadnought====&lt;br /&gt;
Rank: 2nd Rear Admiral&lt;br /&gt;
Badges: [[Image:bronze.png]]Navigator, [[Image:bronze.png]]Engineer, [[Image:silver.png]]Combat, [[Image:bronze.png]]Transport, [[Image:bronze.png]]Bomber, [[Image:bronze.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Heavy carrier. Deploys squadrons of fighters to attack distant targets.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Narrowband ECCM x2&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:I-19 x8&lt;br /&gt;
:Extended Range Laser x5&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-109 Bombardment Dreadnought====&lt;br /&gt;
Rank: 1st Rear Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Superheavy bomber. Able to devastate facilities and troops on the surface of planets.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Local ECM x2&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Neutron Bomb x7&lt;br /&gt;
:Extended Range Laser x5&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Dreadnoughts===&lt;br /&gt;
====ST-111 Artillery Carrier====&lt;br /&gt;
Rank: Grand Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Combat, [[Image:silver.png]]Transport, [[Image:gold.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Superheavy battle carrier. Launches fighter wings to attack remotely and backs them up with heavy missiles.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Local ECM x1&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x7&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Raptor Missile x8&lt;br /&gt;
:Extended Range Laser x6&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:A-34 x6&lt;br /&gt;
&lt;br /&gt;
====ST-112 Agincourt Supercarrier====&lt;br /&gt;
Rank: Marshal&lt;br /&gt;
Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Combat, [[Image:gold.png]]Transport, [[Image:gold.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Superheavy carrier. Equipped with expanded point-defenses and more fighter wings than any other ship in space.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
:Narrowband ECCM x2&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:A-34 x12&lt;br /&gt;
:Extended Range Laser x6&lt;br /&gt;
&lt;br /&gt;
====ST-115 Bastion Dreadnought====&lt;br /&gt;
Rank: Fleet Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Engineer, [[Image:gold.png]]Combat, [[Image:silver.png]]Bomber, [[Image:gold.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Superheavy cannon/torpedo battleship. Combination allows for great versatility. Can engage a variety of targets at both medium- and close-range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
:Narrowband ECCM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x4&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Proton Torpedo x16&lt;br /&gt;
:Quantum Singularity Torpedo x2&lt;br /&gt;
:Heavy Positron Cannon x1&lt;br /&gt;
:Heavy Particle Cannon x8&lt;br /&gt;
&lt;br /&gt;
====ST-116 Command Dreadnought====&lt;br /&gt;
Rank: Fleet Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Engineer, [[Image:Silver.png]]Combat, [[Image:silver.png]]Bomber, [[Image:Gold.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Capital command ship. Uses advanced electronic command systems to enhance friendly systems. Equipped with torpedoes for attacking at close range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Narrowband ECCM x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
:Build Drones x1&lt;br /&gt;
:EWAR Uplink x1&lt;br /&gt;
:Damage Coordination Center x1&lt;br /&gt;
:Wormhole Device x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x4&lt;br /&gt;
:Proton Torpedo x17&lt;br /&gt;
:Quantum Singularity Torpedo x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-117 Halberd Dreadnought====&lt;br /&gt;
Rank: Grand Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Navigator, [[Image:silver.png]]Engineer, [[Image:gold.png]]Combat, [[Image:Silver.png]]Transport, [[Image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Supperheavy assault ship. Armed with both beams and torpedoes. Can deliver extreme firepower at close range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x4&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Proton Torpedo x12&lt;br /&gt;
:Quantum Singularity Torpedo x4&lt;br /&gt;
:Heavy Chemical Laser x4&lt;br /&gt;
:Flux Beam x4&lt;br /&gt;
:Standard Chemical Laser x4&lt;br /&gt;
&lt;br /&gt;
====ST-119 Citadel Dreadnought====&lt;br /&gt;
Rank: Marshal&lt;br /&gt;
Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Engineer, [[Image:gold.png]]Combat, [[Image:gold.png]]Transport&lt;br /&gt;
&lt;br /&gt;
''Capital command ship. Uses advanced electronic command systems to enhance friendly systems. Equipped with cannons for attacking at medium range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Narrowband ECCM x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
:Build Drones x1&lt;br /&gt;
:EWAR Uplink x1&lt;br /&gt;
:Damage Coordination Center x1&lt;br /&gt;
:Wormhole Device x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x4&lt;br /&gt;
:Heavy Particle Cannon x14&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
===Tier 3 Dreadnoughts===&lt;br /&gt;
====ST-125 Elite Assault Dreadnought====&lt;br /&gt;
Rank: Chief Marshal&lt;br /&gt;
Badges: [[Image:silver.png]]Privateer, [[Image:platinum.png]]Navigator, [[Image:platinum.png]]Engineer, [[Image:platinum.png]]Combat, [[Image:Platinum.png]]Transport, [[Image:platinum.png]]Bomber, [[Image:platinum.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Superheavy close-range attack ship. Carries beams and torpedoes to engage other dreadnoughts at close range. Equipped with heavy point-defense arrays to defend against long-range attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:Capital IE Drive x4&lt;br /&gt;
:Auxiliary Reactor x3&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Extended Range Laser x11&lt;br /&gt;
:Heavy Chemical Laser x6&lt;br /&gt;
:Flux Beam x4&lt;br /&gt;
:Quantum Singularity Torpedo x4&lt;br /&gt;
:Proton Torpedo x8&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
&lt;br /&gt;
===M-307M Missile Dreadnought===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 Chemical Lasers and 8 Proton Cruise Missile launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Vice Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Gold Combat and Silver Support.&lt;br /&gt;
&lt;br /&gt;
Nobody wants to get hit by the ICC Missle Dreadnought. With many heavy missles, the Missile Dreadnaught can sit from long range and fire away at the enemy. Because of it's heavy punch at a distance and low firepower at close range, this ship usually gets attacked first. Make sure you know how and when to jump a short distance safely, before flying this ship.&lt;br /&gt;
&lt;br /&gt;
===M-318C Command Dreadnought=== &lt;br /&gt;
&lt;br /&gt;
Role: ''Escort Carrier / Engineer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 chemical beam lasers and 6 fighter slots.&lt;br /&gt;
&lt;br /&gt;
*Engineering: Build drones &lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Gold Engineer, Silver Combat, Silver Bomber, and Gold Support.&lt;br /&gt;
&lt;br /&gt;
This Dreadnought is capable of hitting the enemy from a very long range with fighters, and the build drones allow you to build a supply platform to refill your fighters. Just make sure you have an escort to kill any enemy at close range.&lt;br /&gt;
&lt;br /&gt;
===M-400A Combat Dreadnought===&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 chemical lasers, 1 heavy chemical beam laser, 12 heavy railguns, and 2 ion cannons.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: None&lt;br /&gt;
&lt;br /&gt;
With so many cannons on board, this Dreadnought can kill many foes up to medium range. Being able to fire, and keep firing on an enemy when it is running away, is a great advantage over the more close range assault class dreadnoughts.&lt;br /&gt;
&lt;br /&gt;
===M-400B Siege Dreadnought===&lt;br /&gt;
&lt;br /&gt;
Role: ''Bomber''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 9 chemical lasers, and 7 planetary siege missile launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Gold Bomber&lt;br /&gt;
&lt;br /&gt;
The biggest bomber in the game, the Siege Dreadnought will make an enemy run back to defend the planet. Usually they are to late. You have already killed the planet. Make sure the area is safe before jumping into the vicinity of an enemy planet as the Siege Dreadnaught is slow and has no ship-to-ship weaponry.&lt;br /&gt;
&lt;br /&gt;
===M-410A Assault Dreadnought===&lt;br /&gt;
&lt;br /&gt;
Role: ''Assault''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 chemical lasers, 4 heavy chemical lasers, 4 ion cannons, and 12 fusion torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Fleet Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Gold Combat&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We bring you pain&amp;quot;, seems to be the motto for this ship. With the capability of rotating shields and a lot of close range firepower, you can kill most enemy dreadnoughts and put up a good fight against the much feared Battle Stations.&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
&lt;br /&gt;
===Brood===&lt;br /&gt;
&lt;br /&gt;
Role: ''Engineer / Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 10 disruptors, 4 heavy psionic cannons, 2 stellar incinerators, and 4 fighter slots. &lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Fleet Admiral &lt;br /&gt;
&lt;br /&gt;
*Badges required: Gold Engineer and Gold Support.&lt;br /&gt;
&lt;br /&gt;
Availible to senior  Kluth dreadnaught captains, The brood is good for spamming fighers at enemy ships from a distance, building planets/Platforms, and can even hold its own against enemy ships.&lt;br /&gt;
&lt;br /&gt;
===Ganglia===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile boat / Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 disruptors, 8 heavy pisonic cannons, and 8 shroud missile launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Admiral &lt;br /&gt;
&lt;br /&gt;
*Badges required: Gold Support.&lt;br /&gt;
&lt;br /&gt;
The most effective Kluth missile ship, The Ganglia is very good for raining fire on enemy ships from a distance. It can also hit back at close range thanks to its cannons and disruptor armament.&lt;br /&gt;
&lt;br /&gt;
===Krill===&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 disruptors, 4 stellar incinerators, and 8 heavy pisonic cannons.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Grand Admiral &lt;br /&gt;
&lt;br /&gt;
*Badges required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support, and Bronze Privateer.&lt;br /&gt;
&lt;br /&gt;
The Krill is favored because of the bigger cargo hull. This allows you to drop 6 infantry on an enemy ship, giving you a higher chance of succes for privateering. Also with a lot of long range weaponry and a lot of energy reserves, you can keep hitting the enemy from a relatively safe distance.&lt;br /&gt;
&lt;br /&gt;
===Mandible===&lt;br /&gt;
&lt;br /&gt;
Role: ''Assault''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 disruptors, 2 assault disruptors, 5 heavy pisonic cannons, 4 stellar incinerators, and 12 AM torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Admiral &lt;br /&gt;
&lt;br /&gt;
*Badges required: None&lt;br /&gt;
&lt;br /&gt;
The first Dreadnought availible to Kluth ship captains, the Mandible is most effective at medium/close range. Many enemy captains have learned to fear having one of these uncloak on their tail.&lt;br /&gt;
&lt;br /&gt;
===Siphon===&lt;br /&gt;
&lt;br /&gt;
Role: ''[[ELF]] Assault ship''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 disruptors, 8 assault disruptors, 6 ELF beams, 2 stellar incinerators, and 8 AM torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Fleet Admiral &lt;br /&gt;
&lt;br /&gt;
*Badges required: Gold Combat&lt;br /&gt;
&lt;br /&gt;
What makes this ship so strong is of course the huge amounts of firepower, but also the ability to drain the energy away from the enemy and back to your ship for another one of those very painfull shots you can deliver. By the time you jump out of combat and cloak up, you have brought pain upon the enemy.&lt;br /&gt;
&lt;br /&gt;
==MI Legion==&lt;br /&gt;
&lt;br /&gt;
===MI Longhead===&lt;br /&gt;
&lt;br /&gt;
Role: ''Planetary extermination dreadnought''&lt;br /&gt;
&lt;br /&gt;
The fastest and most maneuverable dreadnought in the metaverse can be seen razing entire planetary colonies with a devastating beam of unknown technology. &lt;br /&gt;
The Longhead's vast array, of what appears to be, advanced chemical lasers can reach out beyond that of the other factions, and its target-seeking core weapons can damage all ships within a large radius upon impact.&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=File:Bronze.png&amp;diff=3209</id>
		<title>File:Bronze.png</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=File:Bronze.png&amp;diff=3209"/>
		<updated>2014-04-29T17:48:52Z</updated>

		<summary type="html">&lt;p&gt;Doran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bronze Badge&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=File:Silver.png&amp;diff=3208</id>
		<title>File:Silver.png</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=File:Silver.png&amp;diff=3208"/>
		<updated>2014-04-29T17:48:43Z</updated>

		<summary type="html">&lt;p&gt;Doran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Silver Badge&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=File:Gold.png&amp;diff=3207</id>
		<title>File:Gold.png</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=File:Gold.png&amp;diff=3207"/>
		<updated>2014-04-29T17:48:33Z</updated>

		<summary type="html">&lt;p&gt;Doran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gold Badge&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=File:Platinum.png&amp;diff=3206</id>
		<title>File:Platinum.png</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=File:Platinum.png&amp;diff=3206"/>
		<updated>2014-04-29T17:48:20Z</updated>

		<summary type="html">&lt;p&gt;Doran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Platinum Badge&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Cruiser&amp;diff=3205</id>
		<title>Cruiser</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Cruiser&amp;diff=3205"/>
		<updated>2014-04-29T17:46:00Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* ST-74 Torpedo Cruiser */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cruisers are standard fare throughout the Darkspace universe. They are the perfect blend of armor, weapons, and speed that allow them to excel virtually every role they are assigned. However, in terms of sheer durability or weapon armaments, they are still outclassed by [[Dreadnought|dreadnoughts]] or [[Station|stations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 Cruisers===&lt;br /&gt;
====ST-70 Bomber Cruiser====&lt;br /&gt;
Rank: Captain&lt;br /&gt;
Badges: [[Image:silver.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Heavy bomber. Able to destroy facilities and troops on the surface of planets.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Local ECM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:MiRV Bomb x4&lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-71 Blockade Cruiser====&lt;br /&gt;
Rank: Commander&lt;br /&gt;
Badges: [[Image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Heavy minelayer. Deploys homing mines, either directly against enemy targets or as a mine field to lie in wait.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Local ECM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
:EMP Mine x5&lt;br /&gt;
&lt;br /&gt;
====ST-73 Interceptor Cruiser====&lt;br /&gt;
Rank: Lieutenant Commander&lt;br /&gt;
Badges: [[Image:silver.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Heavy gunship. Optimal for engaging smaller targets at a distance.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x10&lt;br /&gt;
:Narrowband ECCM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
:Heavy Particle Cannon x6&lt;br /&gt;
&lt;br /&gt;
====ST-74 Torpedo Cruiser====&lt;br /&gt;
Rank: Commander&lt;br /&gt;
Badges: [[Image:bronze.png]]Navigator, [[Image:bronze.png]]Engineer, [[Image:bronze.png]]Combat, [[Image:bronze.png]]Transport, [[Image:bronze.png]]Bomber, [[Image:bronze.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Heavy torpedo ship. Effective against larger warships, but has to get into close range to attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x10&lt;br /&gt;
:Narrowband ECCM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
:Flux Torpedo x4&lt;br /&gt;
:Proton Torpedo x11&lt;br /&gt;
&lt;br /&gt;
====ST-76 Scout Carrier====&lt;br /&gt;
Rank: Lieutenant Commander&lt;br /&gt;
Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Light carrier. Deploys squadrons of fighters to attack distant targets.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x10&lt;br /&gt;
:Narrowband ECCM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
:I-19 x4&lt;br /&gt;
&lt;br /&gt;
====ST-79 Missile Cruiser====&lt;br /&gt;
Rank: Captain&lt;br /&gt;
Badges: [[Image:silver.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium missile ship. Adept at attacking larger enemies from a distance. Vulnerable to close-range attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Local ECM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
:Peregrine Missile x10&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Cruisers===&lt;br /&gt;
====ST-81 Vanguard Cruiser====&lt;br /&gt;
Rank: Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Heavy arsenal ship. Carriers torpedoes to engage larger warships at close range and missile to engage at long range. Very difficult to escape from, but has minimal armament for dealing with other cruisers.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Narrowband ECM x1&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
:Sparrow Missile x6&lt;br /&gt;
:Proton Torpedo x9&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-83 Echelon Cruiser====&lt;br /&gt;
Rank: Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Engineer, [[Image:gold.png]]Combat, [[Image:gold.png]]Transport, [[Image:gold.png]]Bomber, [[Image:gold.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Command ship. Uses advanced electronic command systems to neutralize enemy systems. Equipped with cannons for attacking at medium range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Narrowband ECM x1&lt;br /&gt;
:Wormhole Device x1&lt;br /&gt;
:Targeting Computer Jammer x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Longinus Defense Beam x3&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x5&lt;br /&gt;
&lt;br /&gt;
====ST-84 Strategic Bomber Cruiser====&lt;br /&gt;
Rank: Fleet Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Bomber, [[Image:gold.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Heavy stealth bomber. Can attack planets without ever revealing itself.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
:Local ECM x3&lt;br /&gt;
:Narrowband ECM x2&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:MiRV Bomb x3&lt;br /&gt;
:Extended Range Laser x4&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-85 Phalanx Cruiser====&lt;br /&gt;
Rank: Vice Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Combat, [[Image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Heavy defense ship. Armed with beams to engage heavy targets at close range and point-defense lasers to protect itself and others from fighter or missile attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x10&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Extended Range Laser x7&lt;br /&gt;
:Heavy Chemical Laser x2&lt;br /&gt;
:Flux Beam x3&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-86 Battle Cruiser====&lt;br /&gt;
Rank: Vice Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Standard cannon/torpedo combination allows for great versatility. Can engage a variety of targets at both medium- and close-range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Narrowband ECCM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Longinus Defense Beam x5&lt;br /&gt;
:Proton Torpedo x9&lt;br /&gt;
&lt;br /&gt;
====ST-89 Assault Carrier====&lt;br /&gt;
Rank: Fleet Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Engineer, [[Image:gold.png]]Combat, [[Image:gold.png]]Transport, [[Image:gold.png]]Bomber, [[Image:gold.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Light attack carrier. Deploys fighter squadrons to attack remotely and uses torpedo launchers itself.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Narrowband ECCM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
:I-19 x4&lt;br /&gt;
:Proton Torpedo x6&lt;br /&gt;
&lt;br /&gt;
===Tier 3 Cruisers===&lt;br /&gt;
====ST-99 Tercio Cruiser====&lt;br /&gt;
Rank: Marshal&lt;br /&gt;
Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Engineer, [[Image:gold.png]]Transport, [[Image:gold.png]]Bomber, [[Image:platinum.png]]Combat, [[Image:platinum.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Advanced heavy attack ship. Can deploy minefields prior to battle, then attack with beams and torpedoes.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
:EMP Mine x3&lt;br /&gt;
:Heavy Chemical Laser x2&lt;br /&gt;
:Proton Torpedo x9&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Flux Beam x2&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===M-230A Heavy Cruiser=== &lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 chemical beam lasers, 3 railguns, 4 heavy railguns, and 5 fusion torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 1st Rear Admiral&lt;br /&gt;
&lt;br /&gt;
*Badge's required: None&lt;br /&gt;
&lt;br /&gt;
The most commonly seen cruiser in use by the ICC Navy, the Heavy cruiser is not to be underestimated. Its railgun array allows the Heavy Cruiser to pour cannon fire on ships very effectively from both a distance and close range. The 5 fusion torpedo lauchers are also very effective when engaging foes at close range.&lt;br /&gt;
&lt;br /&gt;
===M-231P Border Cruiser===&lt;br /&gt;
&lt;br /&gt;
Role: ''Electronic Warfare''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 chemical lasers, 3 gauss guns, and 4 heavy gauss guns &lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 1st Rear Admiral&lt;br /&gt;
&lt;br /&gt;
*Badge's required:  Silver Navigator&lt;br /&gt;
&lt;br /&gt;
*Shielding/Armor: 8 reactive shields.&lt;br /&gt;
&lt;br /&gt;
*Recommended setup (Note: If you have anything to add to this, please add it below this, don't edit it;thanks)&lt;br /&gt;
**Change all guns to railguns for energy (1.671)&lt;br /&gt;
**Keep ECCM, ECM will only lower your sig to 1.5 in the middle of space.&lt;br /&gt;
**Change the two full-arc beams to pulse for PD. &lt;br /&gt;
**Reading from the left, change every second shield to actives. This will change the outer shields to active shields. Always remember to redirect those shields!&lt;br /&gt;
&lt;br /&gt;
The border cruiser completely forgoes armour, instead its fitted with 8 shield generators. Its cannons are arranged in a similar manner to the Heavy cruiser, but it loses the torpedoes in exchange for 2 extra sensors. The lack of armour means its very agile for something its size, it can turn almost as well as some frigates. The agility also means it can dodge a lot of fire, giving it a surprising endurance in battles. In the hands of an experienced captain, The Border Cruiser is a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
===M-235A Assault Cruiser===&lt;br /&gt;
&lt;br /&gt;
Role: ''Assault''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 chemical lasers, 3 heavy chemical lasers, and 10 fusion torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Vice Admiral&lt;br /&gt;
&lt;br /&gt;
*Badge's required: Bronze Navigator, Bronze Engineer, Silver Combat, Bronze Transport, Bronze Bomber, and Bronze Support&lt;br /&gt;
&lt;br /&gt;
Available to senior ICC cruiser captains, the ICC assault cruiser packs a powerful punch for its size. It's at home destroying the rears of enemy dreadnoughts, or obliterating smaller ships. Unlike the torpedo cruiser, you can shut the shields off for more energy.&lt;br /&gt;
&lt;br /&gt;
===M-235I Interdictor Cruiser===&lt;br /&gt;
&lt;br /&gt;
Role: ''Interdictor''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 chemical beam lasers and 4 pulse beams.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 2nd Rear Admiral&lt;br /&gt;
&lt;br /&gt;
*Badge's required:  None&lt;br /&gt;
&lt;br /&gt;
The Interdictor can either traps enemy ships, or prevent UGTO assault ships from jumping to the missile boats. Greatly valued when your the faction using it, passionately hated by its enemies. They will try to eliminate it.&lt;br /&gt;
&lt;br /&gt;
===M-239A Strike Cruiser===&lt;br /&gt;
&lt;br /&gt;
Role: ''Long range assault''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 chemical beam lasers, 3 gauss guns, 4 heavy gauss guns, and 3 ion cannons.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 1st Rear Admiral&lt;br /&gt;
&lt;br /&gt;
*Badge's required: None&lt;br /&gt;
&lt;br /&gt;
The Strike Cruiser is the only playable cruiser which can carry 3 core weapons. It's is typically used as a long range sniper. It loses an armour plate in the rear, in exchange for an extra one in the nose. While its nose is devastating the other arcs are very weak, because most of its guns point forwards.&lt;br /&gt;
&lt;br /&gt;
===M-240M Missile Cruiser===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 chemical lasers, 8 ion tracker missile launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 2nd Rear Admiral&lt;br /&gt;
&lt;br /&gt;
*Badge's required: Silver Support&lt;br /&gt;
&lt;br /&gt;
The M-240M is the ICC missile cruiser. Its 8 missiles pack a powerful sting  and its less vulnerable to missiles than the UGTO missile Cruiser if you fit pulse lasers. The Missle Cruiser should never get in a close range fight, as it will quickly be destroyed.&lt;br /&gt;
&lt;br /&gt;
===M-228C Escort Cruiser===&lt;br /&gt;
&lt;br /&gt;
Role: ''Escort Carrier''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 fighter slots, 4 chemical lasers, and 7 railguns.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 2nd Rear Admiral &lt;br /&gt;
&lt;br /&gt;
*Badge's required: Silver Support&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Guppy&amp;quot; as its sometimes known, is a combat carrier. The Escort Cruiser has a cannon array, at the expense of armour plate on the aft portion of the ship. Typically you should engage the same target you launched the fighters at.&lt;br /&gt;
&lt;br /&gt;
===M-270C Carrier Cruiser===&lt;br /&gt;
&lt;br /&gt;
Role: ''Carrier''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 fighter slots and 7 chemical beam lasers&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 2nd Rear Admiral&lt;br /&gt;
&lt;br /&gt;
*Badge's required: Silver Support&lt;br /&gt;
&lt;br /&gt;
One of the 2 Carrier Cruisers, the m-270C has a stronger defence and 7 lasers, but no cannons. This Carrier is best used in conjunction with a decent sized fleet.&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
&lt;br /&gt;
===Clavate===&lt;br /&gt;
&lt;br /&gt;
Role: ''Bomber''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 disruptors and 4 bio  bomb launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 1st Rear Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Silver Bomber  &lt;br /&gt;
&lt;br /&gt;
===Scale===&lt;br /&gt;
&lt;br /&gt;
Role: ''Assault''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 disruptors, 4 psionic cannons, and 8 AM torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Vice Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Silver Combat&lt;br /&gt;
&lt;br /&gt;
===Scarab===&lt;br /&gt;
&lt;br /&gt;
Role: ''Minelayer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 sets of AM mines, 4 disruptors, and 9 AM torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 1st Rear Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Silver Navigator, Silver Engineer, Silver Combat  &lt;br /&gt;
&lt;br /&gt;
===Parasite===&lt;br /&gt;
&lt;br /&gt;
Role: ''[[ELF]] Beam ship''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 5 disruptors, 4 assault disruptors, and 4 ELF beams&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 2nd Rear Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Silver Combat and Bronze Support&lt;br /&gt;
 &lt;br /&gt;
===Piercer===&lt;br /&gt;
&lt;br /&gt;
Role: ''[[Interdictor]]''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 5 disruptors, and 2 ELF beams&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 2nd Rear Admiral &lt;br /&gt;
&lt;br /&gt;
*Badges Required: None&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===M-248B Brigantine ===&lt;br /&gt;
&lt;br /&gt;
Role: ''Carrier''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
&lt;br /&gt;
===Rogens Flagship===&lt;br /&gt;
&lt;br /&gt;
Role: ''???''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
&lt;br /&gt;
==MI==&lt;br /&gt;
&lt;br /&gt;
===Praetorian Cruiser===&lt;br /&gt;
&lt;br /&gt;
Role: ''???''&lt;br /&gt;
&lt;br /&gt;
*Weapons: ???&lt;br /&gt;
===Legion Cruiser===&lt;br /&gt;
Role: ''???''&lt;br /&gt;
&lt;br /&gt;
*Weapons: ???&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Cruiser&amp;diff=3204</id>
		<title>Cruiser</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Cruiser&amp;diff=3204"/>
		<updated>2014-04-29T17:45:30Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* UGTO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cruisers are standard fare throughout the Darkspace universe. They are the perfect blend of armor, weapons, and speed that allow them to excel virtually every role they are assigned. However, in terms of sheer durability or weapon armaments, they are still outclassed by [[Dreadnought|dreadnoughts]] or [[Station|stations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 Cruisers===&lt;br /&gt;
====ST-70 Bomber Cruiser====&lt;br /&gt;
Rank: Captain&lt;br /&gt;
Badges: [[Image:silver.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Heavy bomber. Able to destroy facilities and troops on the surface of planets.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Local ECM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:MiRV Bomb x4&lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-71 Blockade Cruiser====&lt;br /&gt;
Rank: Commander&lt;br /&gt;
Badges: [[Image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Heavy minelayer. Deploys homing mines, either directly against enemy targets or as a mine field to lie in wait.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Local ECM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
:EMP Mine x5&lt;br /&gt;
&lt;br /&gt;
====ST-73 Interceptor Cruiser====&lt;br /&gt;
Rank: Lieutenant Commander&lt;br /&gt;
Badges: [[Image:silver.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Heavy gunship. Optimal for engaging smaller targets at a distance.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x10&lt;br /&gt;
:Narrowband ECCM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
:Heavy Particle Cannon x6&lt;br /&gt;
&lt;br /&gt;
====ST-74 Torpedo Cruiser====&lt;br /&gt;
Rank: Commander&lt;br /&gt;
Badges: [[Image:bronze.png]]Navigator, [[Image:bronze.png]]Engineer, [[Image:bronze.png]]Combat, [[Image:bronze.png]]Transport, [[Image:bronze.png Bomber]], [[Image:bronze.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Heavy torpedo ship. Effective against larger warships, but has to get into close range to attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x10&lt;br /&gt;
:Narrowband ECCM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
:Flux Torpedo x4&lt;br /&gt;
:Proton Torpedo x11&lt;br /&gt;
&lt;br /&gt;
====ST-76 Scout Carrier====&lt;br /&gt;
Rank: Lieutenant Commander&lt;br /&gt;
Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Light carrier. Deploys squadrons of fighters to attack distant targets.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x10&lt;br /&gt;
:Narrowband ECCM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
:I-19 x4&lt;br /&gt;
&lt;br /&gt;
====ST-79 Missile Cruiser====&lt;br /&gt;
Rank: Captain&lt;br /&gt;
Badges: [[Image:silver.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium missile ship. Adept at attacking larger enemies from a distance. Vulnerable to close-range attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Local ECM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
:Peregrine Missile x10&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Cruisers===&lt;br /&gt;
====ST-81 Vanguard Cruiser====&lt;br /&gt;
Rank: Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Heavy arsenal ship. Carriers torpedoes to engage larger warships at close range and missile to engage at long range. Very difficult to escape from, but has minimal armament for dealing with other cruisers.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Narrowband ECM x1&lt;br /&gt;
Weapon Systems: &lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
:Sparrow Missile x6&lt;br /&gt;
:Proton Torpedo x9&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-83 Echelon Cruiser====&lt;br /&gt;
Rank: Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Engineer, [[Image:gold.png]]Combat, [[Image:gold.png]]Transport, [[Image:gold.png]]Bomber, [[Image:gold.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Command ship. Uses advanced electronic command systems to neutralize enemy systems. Equipped with cannons for attacking at medium range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Narrowband ECM x1&lt;br /&gt;
:Wormhole Device x1&lt;br /&gt;
:Targeting Computer Jammer x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Longinus Defense Beam x3&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x5&lt;br /&gt;
&lt;br /&gt;
====ST-84 Strategic Bomber Cruiser====&lt;br /&gt;
Rank: Fleet Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Bomber, [[Image:gold.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Heavy stealth bomber. Can attack planets without ever revealing itself.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Scanner x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
:Local ECM x3&lt;br /&gt;
:Narrowband ECM x2&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:MiRV Bomb x3&lt;br /&gt;
:Extended Range Laser x4&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-85 Phalanx Cruiser====&lt;br /&gt;
Rank: Vice Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Combat, [[Image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Heavy defense ship. Armed with beams to engage heavy targets at close range and point-defense lasers to protect itself and others from fighter or missile attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x10&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Extended Range Laser x7&lt;br /&gt;
:Heavy Chemical Laser x2&lt;br /&gt;
:Flux Beam x3&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-86 Battle Cruiser====&lt;br /&gt;
Rank: Vice Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Standard cannon/torpedo combination allows for great versatility. Can engage a variety of targets at both medium- and close-range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Narrowband ECCM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Longinus Defense Beam x5&lt;br /&gt;
:Proton Torpedo x9&lt;br /&gt;
&lt;br /&gt;
====ST-89 Assault Carrier====&lt;br /&gt;
Rank: Fleet Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Engineer, [[Image:gold.png]]Combat, [[Image:gold.png]]Transport, [[Image:gold.png]]Bomber, [[Image:gold.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Light attack carrier. Deploys fighter squadrons to attack remotely and uses torpedo launchers itself.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Narrowband ECCM x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
:I-19 x4&lt;br /&gt;
:Proton Torpedo x6&lt;br /&gt;
&lt;br /&gt;
===Tier 3 Cruisers===&lt;br /&gt;
====ST-99 Tercio Cruiser====&lt;br /&gt;
Rank: Marshal&lt;br /&gt;
Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Engineer, [[Image:gold.png]]Transport, [[Image:gold.png]]Bomber, [[Image:platinum.png]]Combat, [[Image:platinum.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Advanced heavy attack ship. Can deploy minefields prior to battle, then attack with beams and torpedoes.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x3&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x3&lt;br /&gt;
:EMP Mine x3&lt;br /&gt;
:Heavy Chemical Laser x2&lt;br /&gt;
:Proton Torpedo x9&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Flux Beam x2&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===M-230A Heavy Cruiser=== &lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 chemical beam lasers, 3 railguns, 4 heavy railguns, and 5 fusion torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 1st Rear Admiral&lt;br /&gt;
&lt;br /&gt;
*Badge's required: None&lt;br /&gt;
&lt;br /&gt;
The most commonly seen cruiser in use by the ICC Navy, the Heavy cruiser is not to be underestimated. Its railgun array allows the Heavy Cruiser to pour cannon fire on ships very effectively from both a distance and close range. The 5 fusion torpedo lauchers are also very effective when engaging foes at close range.&lt;br /&gt;
&lt;br /&gt;
===M-231P Border Cruiser===&lt;br /&gt;
&lt;br /&gt;
Role: ''Electronic Warfare''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 chemical lasers, 3 gauss guns, and 4 heavy gauss guns &lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 1st Rear Admiral&lt;br /&gt;
&lt;br /&gt;
*Badge's required:  Silver Navigator&lt;br /&gt;
&lt;br /&gt;
*Shielding/Armor: 8 reactive shields.&lt;br /&gt;
&lt;br /&gt;
*Recommended setup (Note: If you have anything to add to this, please add it below this, don't edit it;thanks)&lt;br /&gt;
**Change all guns to railguns for energy (1.671)&lt;br /&gt;
**Keep ECCM, ECM will only lower your sig to 1.5 in the middle of space.&lt;br /&gt;
**Change the two full-arc beams to pulse for PD. &lt;br /&gt;
**Reading from the left, change every second shield to actives. This will change the outer shields to active shields. Always remember to redirect those shields!&lt;br /&gt;
&lt;br /&gt;
The border cruiser completely forgoes armour, instead its fitted with 8 shield generators. Its cannons are arranged in a similar manner to the Heavy cruiser, but it loses the torpedoes in exchange for 2 extra sensors. The lack of armour means its very agile for something its size, it can turn almost as well as some frigates. The agility also means it can dodge a lot of fire, giving it a surprising endurance in battles. In the hands of an experienced captain, The Border Cruiser is a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
===M-235A Assault Cruiser===&lt;br /&gt;
&lt;br /&gt;
Role: ''Assault''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 chemical lasers, 3 heavy chemical lasers, and 10 fusion torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Vice Admiral&lt;br /&gt;
&lt;br /&gt;
*Badge's required: Bronze Navigator, Bronze Engineer, Silver Combat, Bronze Transport, Bronze Bomber, and Bronze Support&lt;br /&gt;
&lt;br /&gt;
Available to senior ICC cruiser captains, the ICC assault cruiser packs a powerful punch for its size. It's at home destroying the rears of enemy dreadnoughts, or obliterating smaller ships. Unlike the torpedo cruiser, you can shut the shields off for more energy.&lt;br /&gt;
&lt;br /&gt;
===M-235I Interdictor Cruiser===&lt;br /&gt;
&lt;br /&gt;
Role: ''Interdictor''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 chemical beam lasers and 4 pulse beams.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 2nd Rear Admiral&lt;br /&gt;
&lt;br /&gt;
*Badge's required:  None&lt;br /&gt;
&lt;br /&gt;
The Interdictor can either traps enemy ships, or prevent UGTO assault ships from jumping to the missile boats. Greatly valued when your the faction using it, passionately hated by its enemies. They will try to eliminate it.&lt;br /&gt;
&lt;br /&gt;
===M-239A Strike Cruiser===&lt;br /&gt;
&lt;br /&gt;
Role: ''Long range assault''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 chemical beam lasers, 3 gauss guns, 4 heavy gauss guns, and 3 ion cannons.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 1st Rear Admiral&lt;br /&gt;
&lt;br /&gt;
*Badge's required: None&lt;br /&gt;
&lt;br /&gt;
The Strike Cruiser is the only playable cruiser which can carry 3 core weapons. It's is typically used as a long range sniper. It loses an armour plate in the rear, in exchange for an extra one in the nose. While its nose is devastating the other arcs are very weak, because most of its guns point forwards.&lt;br /&gt;
&lt;br /&gt;
===M-240M Missile Cruiser===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 chemical lasers, 8 ion tracker missile launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 2nd Rear Admiral&lt;br /&gt;
&lt;br /&gt;
*Badge's required: Silver Support&lt;br /&gt;
&lt;br /&gt;
The M-240M is the ICC missile cruiser. Its 8 missiles pack a powerful sting  and its less vulnerable to missiles than the UGTO missile Cruiser if you fit pulse lasers. The Missle Cruiser should never get in a close range fight, as it will quickly be destroyed.&lt;br /&gt;
&lt;br /&gt;
===M-228C Escort Cruiser===&lt;br /&gt;
&lt;br /&gt;
Role: ''Escort Carrier''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 fighter slots, 4 chemical lasers, and 7 railguns.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 2nd Rear Admiral &lt;br /&gt;
&lt;br /&gt;
*Badge's required: Silver Support&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Guppy&amp;quot; as its sometimes known, is a combat carrier. The Escort Cruiser has a cannon array, at the expense of armour plate on the aft portion of the ship. Typically you should engage the same target you launched the fighters at.&lt;br /&gt;
&lt;br /&gt;
===M-270C Carrier Cruiser===&lt;br /&gt;
&lt;br /&gt;
Role: ''Carrier''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 fighter slots and 7 chemical beam lasers&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 2nd Rear Admiral&lt;br /&gt;
&lt;br /&gt;
*Badge's required: Silver Support&lt;br /&gt;
&lt;br /&gt;
One of the 2 Carrier Cruisers, the m-270C has a stronger defence and 7 lasers, but no cannons. This Carrier is best used in conjunction with a decent sized fleet.&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
&lt;br /&gt;
===Clavate===&lt;br /&gt;
&lt;br /&gt;
Role: ''Bomber''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 disruptors and 4 bio  bomb launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 1st Rear Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Silver Bomber  &lt;br /&gt;
&lt;br /&gt;
===Scale===&lt;br /&gt;
&lt;br /&gt;
Role: ''Assault''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 disruptors, 4 psionic cannons, and 8 AM torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Vice Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Silver Combat&lt;br /&gt;
&lt;br /&gt;
===Scarab===&lt;br /&gt;
&lt;br /&gt;
Role: ''Minelayer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 4 sets of AM mines, 4 disruptors, and 9 AM torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 1st Rear Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Silver Navigator, Silver Engineer, Silver Combat  &lt;br /&gt;
&lt;br /&gt;
===Parasite===&lt;br /&gt;
&lt;br /&gt;
Role: ''[[ELF]] Beam ship''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 5 disruptors, 4 assault disruptors, and 4 ELF beams&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 2nd Rear Admiral&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Silver Combat and Bronze Support&lt;br /&gt;
 &lt;br /&gt;
===Piercer===&lt;br /&gt;
&lt;br /&gt;
Role: ''[[Interdictor]]''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 5 disruptors, and 2 ELF beams&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: 2nd Rear Admiral &lt;br /&gt;
&lt;br /&gt;
*Badges Required: None&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===M-248B Brigantine ===&lt;br /&gt;
&lt;br /&gt;
Role: ''Carrier''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
&lt;br /&gt;
===Rogens Flagship===&lt;br /&gt;
&lt;br /&gt;
Role: ''???''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
&lt;br /&gt;
==MI==&lt;br /&gt;
&lt;br /&gt;
===Praetorian Cruiser===&lt;br /&gt;
&lt;br /&gt;
Role: ''???''&lt;br /&gt;
&lt;br /&gt;
*Weapons: ???&lt;br /&gt;
===Legion Cruiser===&lt;br /&gt;
Role: ''???''&lt;br /&gt;
&lt;br /&gt;
*Weapons: ???&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Destroyer&amp;diff=3201</id>
		<title>Destroyer</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Destroyer&amp;diff=3201"/>
		<updated>2014-04-29T04:39:21Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* UGTO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Destroyers find the middle ground between speed, armor, and weapons. Although less heavily armored than [[Cruiser|cruisers]], destroyers have the maneuverability to hit targets which cruisers and [[Dreadnought|dreads]] cannot without imposing a large risk on themselves. They are the first ships that require a [[Planetary Structures#Shipyard|Shipyard]] to spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 Destroyers===&lt;br /&gt;
&lt;br /&gt;
====ST-40 Lance Destroyer====&lt;br /&gt;
Rank: 2nd Lieutenant&lt;br /&gt;
Badges: [[Image:silver.png]]Navigator, [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Short-range attack ship. Ideal for engaging other destroyers at close range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x10&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Standard Chemical Laser x6&lt;br /&gt;
:Flux Beam x2&lt;br /&gt;
 	&lt;br /&gt;
====ST-41 Blockade Destroyer====&lt;br /&gt;
Rank: Lieutenant Commander&lt;br /&gt;
Badges [[Image:silver.png]]Combat, [[Image:bronze.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Medium minelayer. Deploys homing mines, either directly against enemy targets or as a minefield to lie in wait.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
Extended Range Laser x2&lt;br /&gt;
EMP Mine x4&lt;br /&gt;
Standard Chemical Laser x2&lt;br /&gt;
Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-42 Torpedo Destroyer====&lt;br /&gt;
Rank: Lieutenant Commander&lt;br /&gt;
Badges: [[Image:silver.png]]Navigator, [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium torpedo ship. Effective against larger warships, but has to get into close range to attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Proton Torpedo x8&lt;br /&gt;
:Quantum Singularity Torpedo x1&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-43 Missile Destroyer====&lt;br /&gt;
Rank: 1st Lieutenant&lt;br /&gt;
Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium missile ship. Adept at attacking larger enemies from a distance. Vulnerable to close-range attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser&lt;br /&gt;
:Peregrine Missile x8&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-44 Gunboat Destroyer====&lt;br /&gt;
Rank: 1st Lieutenant&lt;br /&gt;
Badges: [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium gunship. Optimal for engaging smaller targets at a distance.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Particle Cannon x3&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-48 Picket Destroyer====&lt;br /&gt;
Rank: 2nd Lieutenant&lt;br /&gt;
Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Medium defense ship. Carries extra point-defense weapons to protect itself and others from missile or fighter attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x7&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Destroyers===&lt;br /&gt;
&lt;br /&gt;
====ST-51 Battle Destroyer====&lt;br /&gt;
Rank: Vice Admiral&lt;br /&gt;
Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Standard cannon/torpedo combination allows for greater versatility. Can engage a variety of targets at both medium- and close-range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Particle Cannon x1&lt;br /&gt;
:Proton Torpedo x10&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-52 Tactical Bomber Destroyer====&lt;br /&gt;
Rank: 1st Rear Admiral &lt;br /&gt;
Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Combat, [[Image:silver.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Medium attack bomber. Carries a cannon armament for defense against light warships attempting to intercept it.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x7&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:MiRV Bomb x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x6&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-53 Perimeter Destroyer====&lt;br /&gt;
Rank: 2nd Rear Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Navigator, [[Image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Medium defense ship. Armed with cannons to engage light targets at close range and point-defense lasers to protect itself and others from fighter or missile attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x6&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-54 Assault Destroyer====&lt;br /&gt;
Rank: 2nd Rear Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium assault ship. Armed with both beams and torpedoes. Able to engage both medium and heavy targets at close range.&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Proton Torpedo x8&lt;br /&gt;
:Heavy Chemical Laser x1&lt;br /&gt;
:Standard Chemical Laser x6&lt;br /&gt;
&lt;br /&gt;
====ST-57 Arrestor Destroyer====&lt;br /&gt;
Rank: 1st Rear Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Combat, [[Image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Medium attack minelayer. Combination of flux torpedoes and EMP mines allow it to quickly cripple targets.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x7&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:EMP Mine x3&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Flux Torpedo x8&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-58 Arquebus Destroyer====&lt;br /&gt;
Rank: Vice Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Combat, [[Image:silver.png]]Transport, [[Image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Beam-equipped missile ship. Able to defend itself from close range attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Sparrow Missile x6&lt;br /&gt;
:Standard Chemical Laser x6&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Chemical Laser x1&lt;br /&gt;
&lt;br /&gt;
===Tier 3 Destroyers===&lt;br /&gt;
====ST-59 Elite Line Destroyer====&lt;br /&gt;
Rank: Grand Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Engineer, [[Image:gold.png]]Transport, [[Image:gold.png]]Bomber, [[Image:platinum.png]]Combat, [[Image:platinum.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Advanced medium defense ship. Equipped with point-defense beams to protect itself and others, while cannons and anti-ship beams let it fend off attacks from light and medium warships. Highly versatile.&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x5&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Standard Chemical Laser x6&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
&lt;br /&gt;
===M-184B Minelayer Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Minelayer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 TN Mine launchers, 4 chemical beam lasers, and 6 rail guns.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Support&lt;br /&gt;
&lt;br /&gt;
The Minelayer Destroyer not frequently used due to mines being difficult to use. The Minelayer can drop a nasty surprise on pursuers and has a light cannon array for Dealing with smaller ships.&lt;br /&gt;
&lt;br /&gt;
===M-186E Escort Destroyer=== &lt;br /&gt;
&lt;br /&gt;
Role: ''Point Defense''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 chemical beam lasers, 4 pulse beams, and 6 railguns.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: None&lt;br /&gt;
&lt;br /&gt;
One of the first destroyers that is availble to newer ship captains.  The Escort Destroyer is great for PD, and can also use its laser and gun arrays on other small ships.&lt;br /&gt;
&lt;br /&gt;
===M-190A Combat Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 chemical lasers, 4 railguns, 2 heavy railguns, 4 fusion torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Captain&lt;br /&gt;
&lt;br /&gt;
*Badges Required: None &lt;br /&gt;
&lt;br /&gt;
This is an excellent ship. It can even fight things much larger than itself and come out alive.&lt;br /&gt;
&lt;br /&gt;
===M-190B Bomber Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Bomber''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 chemical lasers, 6 pulse beams, and 3 MiRV bomb launchers&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Bomber&lt;br /&gt;
&lt;br /&gt;
The most popular bomber used by ICC forces. The Bomber Destroyer is deployed when the area is to dangerous for a Siege Dreadnaught. Its heavy beam array makes it tough to kill with missiles.&lt;br /&gt;
&lt;br /&gt;
===M-192M Missile Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile Boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 chemical beam lasers and 6 ion tracker missile launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Combat&lt;br /&gt;
&lt;br /&gt;
The Missle Destroyer is more powerful than a Missile frigate, but can have energy problems if not managed properly. Not many use this this ship once they unlock the Missile Cruiser, as it can fire a much greater amount of missiles with little less dodging penality.&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
&lt;br /&gt;
===Claw===&lt;br /&gt;
&lt;br /&gt;
Role: ''Assault''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 disruptors, 2 psionic cannons, 2 heavy psionic cannons, and 6 AM torpedo launchers. &lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Captain&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Silver Combat&lt;br /&gt;
&lt;br /&gt;
===Drainer=== &lt;br /&gt;
&lt;br /&gt;
Role: ''[[Beams#ELF|ELF]] Beam ship''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 disruptors, 1 assault disruptor, 2 psionic cannons, 2 heavy psionic cannons, and 2 ELF beams&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Commander&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Bronze Navigator&lt;br /&gt;
&lt;br /&gt;
===Shell===&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 disruptors, 4 heavy psionic cannons, and 3 AM torpedoes launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Commander&lt;br /&gt;
&lt;br /&gt;
*Badges Required: none&lt;br /&gt;
&lt;br /&gt;
===Stinger===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 disruptors and 5 Psionic Missile  launchers.&lt;br /&gt;
 &lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges Required: None&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
===Bombard===&lt;br /&gt;
&lt;br /&gt;
*Role: ''Missile Ship''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
&lt;br /&gt;
===C-208 CVM===&lt;br /&gt;
&lt;br /&gt;
Role: ''Carrier''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
&lt;br /&gt;
===Sloop===&lt;br /&gt;
&lt;br /&gt;
*Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Destroyer&amp;diff=3200</id>
		<title>Destroyer</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Destroyer&amp;diff=3200"/>
		<updated>2014-04-29T04:27:20Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* UGTO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Destroyers find the middle ground between speed, armor, and weapons. Although less heavily armored than [[Cruiser|cruisers]], destroyers have the maneuverability to hit targets which cruisers and [[Dreadnought|dreads]] cannot without imposing a large risk on themselves. They are the first ships that require a [[Planetary Structures#Shipyard|Shipyard]] to spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 Destroyers===&lt;br /&gt;
&lt;br /&gt;
====ST-40 Lance Destroyer====&lt;br /&gt;
Rank: 2nd Lieutenant&lt;br /&gt;
Badges: [[Image:silver.png]]Navigator, [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Short-range attack ship. Ideal for engaging other destroyers at close range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&amp;lt;br&amp;gt;&lt;br /&gt;
:IE Drive x2&amp;lt;br&amp;gt;&lt;br /&gt;
:Auxiliary Reactor x1&amp;lt;br&amp;gt;&lt;br /&gt;
:Standard Armor x10&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&amp;lt;br&amp;gt;&lt;br /&gt;
:Flux Wave x1&amp;lt;br&amp;gt;&lt;br /&gt;
:Standard Chemical Laser x6&amp;lt;br&amp;gt;&lt;br /&gt;
:Flux Beam x2&amp;lt;br&amp;gt;&lt;br /&gt;
 	&lt;br /&gt;
====ST-41 Blockade Destroyer====&lt;br /&gt;
Rank: Lieutenant Commander&lt;br /&gt;
Badges [[Image:silver.png]]Combat, [[Image:bronze.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Medium minelayer. Deploys homing mines, either directly against enemy targets or as a minefield to lie in wait.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
Extended Range Laser x2&lt;br /&gt;
EMP Mine x4&lt;br /&gt;
Standard Chemical Laser x2&lt;br /&gt;
Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-42 Torpedo Destroyer====&lt;br /&gt;
Rank: Lieutenant Commander&lt;br /&gt;
Badges: [[Image:silver.png]]Navigator, [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium torpedo ship. Effective against larger warships, but has to get into close range to attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Proton Torpedo x8&lt;br /&gt;
:Quantum Singularity Torpedo x1&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-43 Missile Destroyer====&lt;br /&gt;
Rank: 1st Lieutenant&lt;br /&gt;
Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium missile ship. Adept at attacking larger enemies from a distance. Vulnerable to close-range attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser&lt;br /&gt;
:Peregrine Missile x8&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-44 Gunboat Destroyer====&lt;br /&gt;
Rank: 1st Lieutenant&lt;br /&gt;
Badges: [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium gunship. Optimal for engaging smaller targets at a distance.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Particle Cannon x3&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-48 Picket Destroyer====&lt;br /&gt;
Rank: 2nd Lieutenant&lt;br /&gt;
Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Medium defense ship. Carries extra point-defense weapons to protect itself and others from missile or fighter attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x7&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Destroyers===&lt;br /&gt;
&lt;br /&gt;
====ST-51 Battle Destroyer====&lt;br /&gt;
Rank: Vice Admiral&lt;br /&gt;
Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Standard cannon/torpedo combination allows for greater versatility. Can engage a variety of targets at both medium- and close-range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Particle Cannon x1&lt;br /&gt;
:Proton Torpedo x10&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-52 Tactical Bomber Destroyer====&lt;br /&gt;
Rank: 1st Rear Admiral &lt;br /&gt;
Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Combat, [[Image:silver.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Medium attack bomber. Carries a cannon armament for defense against light warships attempting to intercept it.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x7&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:MiRV Bomb x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x6&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-53 Perimeter Destroyer====&lt;br /&gt;
Rank: 2nd Rear Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Navigator, [[Image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Medium defense ship. Armed with cannons to engage light targets at close range and point-defense lasers to protect itself and others from fighter or missile attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x6&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-54 Assault Destroyer====&lt;br /&gt;
Rank: 2nd Rear Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium assault ship. Armed with both beams and torpedoes. Able to engage both medium and heavy targets at close range.&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Proton Torpedo x8&lt;br /&gt;
:Heavy Chemical Laser x1&lt;br /&gt;
:Standard Chemical Laser x6&lt;br /&gt;
&lt;br /&gt;
====ST-57 Arrestor Destroyer====&lt;br /&gt;
====ST-58 Arquebus Destroyer====&lt;br /&gt;
===Tier 3 Destroyers===&lt;br /&gt;
====ST-59 Elite Line Destroyer====&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
&lt;br /&gt;
===M-184B Minelayer Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Minelayer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 TN Mine launchers, 4 chemical beam lasers, and 6 rail guns.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Support&lt;br /&gt;
&lt;br /&gt;
The Minelayer Destroyer not frequently used due to mines being difficult to use. The Minelayer can drop a nasty surprise on pursuers and has a light cannon array for Dealing with smaller ships.&lt;br /&gt;
&lt;br /&gt;
===M-186E Escort Destroyer=== &lt;br /&gt;
&lt;br /&gt;
Role: ''Point Defense''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 chemical beam lasers, 4 pulse beams, and 6 railguns.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: None&lt;br /&gt;
&lt;br /&gt;
One of the first destroyers that is availble to newer ship captains.  The Escort Destroyer is great for PD, and can also use its laser and gun arrays on other small ships.&lt;br /&gt;
&lt;br /&gt;
===M-190A Combat Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 chemical lasers, 4 railguns, 2 heavy railguns, 4 fusion torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Captain&lt;br /&gt;
&lt;br /&gt;
*Badges Required: None &lt;br /&gt;
&lt;br /&gt;
This is an excellent ship. It can even fight things much larger than itself and come out alive.&lt;br /&gt;
&lt;br /&gt;
===M-190B Bomber Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Bomber''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 chemical lasers, 6 pulse beams, and 3 MiRV bomb launchers&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Bomber&lt;br /&gt;
&lt;br /&gt;
The most popular bomber used by ICC forces. The Bomber Destroyer is deployed when the area is to dangerous for a Siege Dreadnaught. Its heavy beam array makes it tough to kill with missiles.&lt;br /&gt;
&lt;br /&gt;
===M-192M Missile Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile Boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 chemical beam lasers and 6 ion tracker missile launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Combat&lt;br /&gt;
&lt;br /&gt;
The Missle Destroyer is more powerful than a Missile frigate, but can have energy problems if not managed properly. Not many use this this ship once they unlock the Missile Cruiser, as it can fire a much greater amount of missiles with little less dodging penality.&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
&lt;br /&gt;
===Claw===&lt;br /&gt;
&lt;br /&gt;
Role: ''Assault''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 disruptors, 2 psionic cannons, 2 heavy psionic cannons, and 6 AM torpedo launchers. &lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Captain&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Silver Combat&lt;br /&gt;
&lt;br /&gt;
===Drainer=== &lt;br /&gt;
&lt;br /&gt;
Role: ''[[Beams#ELF|ELF]] Beam ship''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 disruptors, 1 assault disruptor, 2 psionic cannons, 2 heavy psionic cannons, and 2 ELF beams&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Commander&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Bronze Navigator&lt;br /&gt;
&lt;br /&gt;
===Shell===&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 disruptors, 4 heavy psionic cannons, and 3 AM torpedoes launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Commander&lt;br /&gt;
&lt;br /&gt;
*Badges Required: none&lt;br /&gt;
&lt;br /&gt;
===Stinger===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 disruptors and 5 Psionic Missile  launchers.&lt;br /&gt;
 &lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges Required: None&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
===Bombard===&lt;br /&gt;
&lt;br /&gt;
*Role: ''Missile Ship''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
&lt;br /&gt;
===C-208 CVM===&lt;br /&gt;
&lt;br /&gt;
Role: ''Carrier''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
&lt;br /&gt;
===Sloop===&lt;br /&gt;
&lt;br /&gt;
*Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Destroyer&amp;diff=3199</id>
		<title>Destroyer</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Destroyer&amp;diff=3199"/>
		<updated>2014-04-29T04:26:25Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* Tier 2 Destroyers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Destroyers find the middle ground between speed, armor, and weapons. Although less heavily armored than [[Cruiser|cruisers]], destroyers have the maneuverability to hit targets which cruisers and [[Dreadnought|dreads]] cannot without imposing a large risk on themselves. They are the first ships that require a [[Planetary Structures#Shipyard|Shipyard]] to spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 Destroyers===&lt;br /&gt;
&lt;br /&gt;
====ST-40 Lance Destroyer====&lt;br /&gt;
Rank: 2nd Lieutenant&lt;br /&gt;
Badges: [[Image:silver.png]]Navigator, [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Short-range attack ship. Ideal for engaging other destroyers at close range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&amp;lt;br&amp;gt;&lt;br /&gt;
:IE Drive x2&amp;lt;br&amp;gt;&lt;br /&gt;
:Auxiliary Reactor x1&amp;lt;br&amp;gt;&lt;br /&gt;
:Standard Armor x10&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&amp;lt;br&amp;gt;&lt;br /&gt;
:Flux Wave x1&amp;lt;br&amp;gt;&lt;br /&gt;
:Standard Chemical Laser x6&amp;lt;br&amp;gt;&lt;br /&gt;
:Flux Beam x2&amp;lt;br&amp;gt;&lt;br /&gt;
 	&lt;br /&gt;
====ST-41 Blockade Destroyer====&lt;br /&gt;
Rank: Lieutenant Commander&lt;br /&gt;
Badges [[Image:silver.png]]Combat, [[Image:bronze.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Medium minelayer. Deploys homing mines, either directly against enemy targets or as a minefield to lie in wait.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
Extended Range Laser x2&lt;br /&gt;
EMP Mine x4&lt;br /&gt;
Standard Chemical Laser x2&lt;br /&gt;
Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-42 Torpedo Destroyer====&lt;br /&gt;
Rank: Lieutenant Commander&lt;br /&gt;
Badges: [[Image:silver.png]]Navigator, [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium torpedo ship. Effective against larger warships, but has to get into close range to attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Proton Torpedo x8&lt;br /&gt;
:Quantum Singularity Torpedo x1&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-43 Missile Destroyer====&lt;br /&gt;
Rank: 1st Lieutenant&lt;br /&gt;
Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium missile ship. Adept at attacking larger enemies from a distance. Vulnerable to close-range attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser&lt;br /&gt;
:Peregrine Missile x8&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-44 Gunboat Destroyer====&lt;br /&gt;
Rank: 1st Lieutenant&lt;br /&gt;
Badges: [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium gunship. Optimal for engaging smaller targets at a distance.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Particle Cannon x3&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-48 Picket Destroyer====&lt;br /&gt;
Rank: 2nd Lieutenant&lt;br /&gt;
Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Medium defense ship. Carries extra point-defense weapons to protect itself and others from missile or fighter attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x7&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Destroyers===&lt;br /&gt;
&lt;br /&gt;
====ST-51 Battle Destroyer====&lt;br /&gt;
Rank: Vice Admiral&lt;br /&gt;
Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Standard cannon/torpedo combination allows for greater versatility. Can engage a variety of targets at both medium- and close-range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Particle Cannon x1&lt;br /&gt;
:Proton Torpedo x10&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-52 Tactical Bomber Destroyer====&lt;br /&gt;
Rank: 1st Rear Admiral &lt;br /&gt;
Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Combat, [[Image:silver.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Medium attack bomber. Carries a cannon armament for defense against light warships attempting to intercept it.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x7&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:MiRV Bomb x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x6&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-53 Perimeter Destroyer====&lt;br /&gt;
Rank: 2nd Rear Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Navigator, [[Image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Medium defense ship. Armed with cannons to engage light targets at close range and point-defense lasers to protect itself and others from fighter or missile attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x6&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-54 Assault Destroyer====&lt;br /&gt;
Rank: 2nd Rear Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium assault ship. Armed with both beams and torpedoes. Able to engage both medium and heavy targets at close range.&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Proton Torpedo x8&lt;br /&gt;
:Heavy Chemical Laser x1&lt;br /&gt;
:Standard Chemical Laser x6&lt;br /&gt;
&lt;br /&gt;
====ST-57 Arrestor Destroyer====&lt;br /&gt;
====ST-58 Arquebus Destroyer====&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
&lt;br /&gt;
===M-184B Minelayer Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Minelayer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 TN Mine launchers, 4 chemical beam lasers, and 6 rail guns.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Support&lt;br /&gt;
&lt;br /&gt;
The Minelayer Destroyer not frequently used due to mines being difficult to use. The Minelayer can drop a nasty surprise on pursuers and has a light cannon array for Dealing with smaller ships.&lt;br /&gt;
&lt;br /&gt;
===M-186E Escort Destroyer=== &lt;br /&gt;
&lt;br /&gt;
Role: ''Point Defense''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 chemical beam lasers, 4 pulse beams, and 6 railguns.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: None&lt;br /&gt;
&lt;br /&gt;
One of the first destroyers that is availble to newer ship captains.  The Escort Destroyer is great for PD, and can also use its laser and gun arrays on other small ships.&lt;br /&gt;
&lt;br /&gt;
===M-190A Combat Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 chemical lasers, 4 railguns, 2 heavy railguns, 4 fusion torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Captain&lt;br /&gt;
&lt;br /&gt;
*Badges Required: None &lt;br /&gt;
&lt;br /&gt;
This is an excellent ship. It can even fight things much larger than itself and come out alive.&lt;br /&gt;
&lt;br /&gt;
===M-190B Bomber Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Bomber''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 chemical lasers, 6 pulse beams, and 3 MiRV bomb launchers&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Bomber&lt;br /&gt;
&lt;br /&gt;
The most popular bomber used by ICC forces. The Bomber Destroyer is deployed when the area is to dangerous for a Siege Dreadnaught. Its heavy beam array makes it tough to kill with missiles.&lt;br /&gt;
&lt;br /&gt;
===M-192M Missile Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile Boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 chemical beam lasers and 6 ion tracker missile launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Combat&lt;br /&gt;
&lt;br /&gt;
The Missle Destroyer is more powerful than a Missile frigate, but can have energy problems if not managed properly. Not many use this this ship once they unlock the Missile Cruiser, as it can fire a much greater amount of missiles with little less dodging penality.&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
&lt;br /&gt;
===Claw===&lt;br /&gt;
&lt;br /&gt;
Role: ''Assault''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 disruptors, 2 psionic cannons, 2 heavy psionic cannons, and 6 AM torpedo launchers. &lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Captain&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Silver Combat&lt;br /&gt;
&lt;br /&gt;
===Drainer=== &lt;br /&gt;
&lt;br /&gt;
Role: ''[[Beams#ELF|ELF]] Beam ship''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 disruptors, 1 assault disruptor, 2 psionic cannons, 2 heavy psionic cannons, and 2 ELF beams&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Commander&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Bronze Navigator&lt;br /&gt;
&lt;br /&gt;
===Shell===&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 disruptors, 4 heavy psionic cannons, and 3 AM torpedoes launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Commander&lt;br /&gt;
&lt;br /&gt;
*Badges Required: none&lt;br /&gt;
&lt;br /&gt;
===Stinger===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 disruptors and 5 Psionic Missile  launchers.&lt;br /&gt;
 &lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges Required: None&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
===Bombard===&lt;br /&gt;
&lt;br /&gt;
*Role: ''Missile Ship''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
&lt;br /&gt;
===C-208 CVM===&lt;br /&gt;
&lt;br /&gt;
Role: ''Carrier''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
&lt;br /&gt;
===Sloop===&lt;br /&gt;
&lt;br /&gt;
*Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Destroyer&amp;diff=3198</id>
		<title>Destroyer</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Destroyer&amp;diff=3198"/>
		<updated>2014-04-29T04:25:09Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* UGTO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Destroyers find the middle ground between speed, armor, and weapons. Although less heavily armored than [[Cruiser|cruisers]], destroyers have the maneuverability to hit targets which cruisers and [[Dreadnought|dreads]] cannot without imposing a large risk on themselves. They are the first ships that require a [[Planetary Structures#Shipyard|Shipyard]] to spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 Destroyers===&lt;br /&gt;
&lt;br /&gt;
====ST-40 Lance Destroyer====&lt;br /&gt;
Rank: 2nd Lieutenant&lt;br /&gt;
Badges: [[Image:silver.png]]Navigator, [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Short-range attack ship. Ideal for engaging other destroyers at close range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&amp;lt;br&amp;gt;&lt;br /&gt;
:IE Drive x2&amp;lt;br&amp;gt;&lt;br /&gt;
:Auxiliary Reactor x1&amp;lt;br&amp;gt;&lt;br /&gt;
:Standard Armor x10&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&amp;lt;br&amp;gt;&lt;br /&gt;
:Flux Wave x1&amp;lt;br&amp;gt;&lt;br /&gt;
:Standard Chemical Laser x6&amp;lt;br&amp;gt;&lt;br /&gt;
:Flux Beam x2&amp;lt;br&amp;gt;&lt;br /&gt;
 	&lt;br /&gt;
====ST-41 Blockade Destroyer====&lt;br /&gt;
Rank: Lieutenant Commander&lt;br /&gt;
Badges [[Image:silver.png]]Combat, [[Image:bronze.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Medium minelayer. Deploys homing mines, either directly against enemy targets or as a minefield to lie in wait.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
Extended Range Laser x2&lt;br /&gt;
EMP Mine x4&lt;br /&gt;
Standard Chemical Laser x2&lt;br /&gt;
Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-42 Torpedo Destroyer====&lt;br /&gt;
Rank: Lieutenant Commander&lt;br /&gt;
Badges: [[Image:silver.png]]Navigator, [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium torpedo ship. Effective against larger warships, but has to get into close range to attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Proton Torpedo x8&lt;br /&gt;
:Quantum Singularity Torpedo x1&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-43 Missile Destroyer====&lt;br /&gt;
Rank: 1st Lieutenant&lt;br /&gt;
Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium missile ship. Adept at attacking larger enemies from a distance. Vulnerable to close-range attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser&lt;br /&gt;
:Peregrine Missile x8&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-44 Gunboat Destroyer====&lt;br /&gt;
Rank: 1st Lieutenant&lt;br /&gt;
Badges: [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium gunship. Optimal for engaging smaller targets at a distance.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Particle Cannon x3&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-48 Picket Destroyer====&lt;br /&gt;
Rank: 2nd Lieutenant&lt;br /&gt;
Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Medium defense ship. Carries extra point-defense weapons to protect itself and others from missile or fighter attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x7&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Destroyers===&lt;br /&gt;
&lt;br /&gt;
====ST-51 Battle Destroyer====&lt;br /&gt;
Rank: Vice Admiral&lt;br /&gt;
Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Standard cannon/torpedo combination allows for greater versatility. Can engage a variety of targets at both medium- and close-range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x2&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Particle Cannon x1&lt;br /&gt;
:Proton Torpedo x10&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-52 Tactical Bomber Destroyer====&lt;br /&gt;
Rank: 1st Rear Admiral &lt;br /&gt;
Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Combat, [[Image:silver.png]]Bomber&lt;br /&gt;
&lt;br /&gt;
''Medium attack bomber. Carries a cannon armament for defense against light warships attempting to intercept it.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x7&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:MiRV Bomb x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x6&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-53 Perimeter Destroyer====&lt;br /&gt;
Rank: 2nd Rear Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Navigator, [[Image:silver.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Medium defense ship. Armed with cannons to engage light targets at close range and point-defense lasers to protect itself and others from fighter or missile attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x6&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-54 Assault Destroyer====&lt;br /&gt;
Rank: 2nd Rear Admiral&lt;br /&gt;
Badges: [[Image:gold.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium assault ship. Armed with both beams and torpedoes. Able to engage both medium and heavy targets at close range.&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Proton Torpedo x8&lt;br /&gt;
:Heavy Chemical Laser x1&lt;br /&gt;
:Standard Chemical Laser x6&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
&lt;br /&gt;
===M-184B Minelayer Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Minelayer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 TN Mine launchers, 4 chemical beam lasers, and 6 rail guns.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Support&lt;br /&gt;
&lt;br /&gt;
The Minelayer Destroyer not frequently used due to mines being difficult to use. The Minelayer can drop a nasty surprise on pursuers and has a light cannon array for Dealing with smaller ships.&lt;br /&gt;
&lt;br /&gt;
===M-186E Escort Destroyer=== &lt;br /&gt;
&lt;br /&gt;
Role: ''Point Defense''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 chemical beam lasers, 4 pulse beams, and 6 railguns.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: None&lt;br /&gt;
&lt;br /&gt;
One of the first destroyers that is availble to newer ship captains.  The Escort Destroyer is great for PD, and can also use its laser and gun arrays on other small ships.&lt;br /&gt;
&lt;br /&gt;
===M-190A Combat Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 chemical lasers, 4 railguns, 2 heavy railguns, 4 fusion torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Captain&lt;br /&gt;
&lt;br /&gt;
*Badges Required: None &lt;br /&gt;
&lt;br /&gt;
This is an excellent ship. It can even fight things much larger than itself and come out alive.&lt;br /&gt;
&lt;br /&gt;
===M-190B Bomber Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Bomber''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 chemical lasers, 6 pulse beams, and 3 MiRV bomb launchers&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Bomber&lt;br /&gt;
&lt;br /&gt;
The most popular bomber used by ICC forces. The Bomber Destroyer is deployed when the area is to dangerous for a Siege Dreadnaught. Its heavy beam array makes it tough to kill with missiles.&lt;br /&gt;
&lt;br /&gt;
===M-192M Missile Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile Boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 chemical beam lasers and 6 ion tracker missile launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Combat&lt;br /&gt;
&lt;br /&gt;
The Missle Destroyer is more powerful than a Missile frigate, but can have energy problems if not managed properly. Not many use this this ship once they unlock the Missile Cruiser, as it can fire a much greater amount of missiles with little less dodging penality.&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
&lt;br /&gt;
===Claw===&lt;br /&gt;
&lt;br /&gt;
Role: ''Assault''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 disruptors, 2 psionic cannons, 2 heavy psionic cannons, and 6 AM torpedo launchers. &lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Captain&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Silver Combat&lt;br /&gt;
&lt;br /&gt;
===Drainer=== &lt;br /&gt;
&lt;br /&gt;
Role: ''[[Beams#ELF|ELF]] Beam ship''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 disruptors, 1 assault disruptor, 2 psionic cannons, 2 heavy psionic cannons, and 2 ELF beams&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Commander&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Bronze Navigator&lt;br /&gt;
&lt;br /&gt;
===Shell===&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 disruptors, 4 heavy psionic cannons, and 3 AM torpedoes launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Commander&lt;br /&gt;
&lt;br /&gt;
*Badges Required: none&lt;br /&gt;
&lt;br /&gt;
===Stinger===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 disruptors and 5 Psionic Missile  launchers.&lt;br /&gt;
 &lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges Required: None&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
===Bombard===&lt;br /&gt;
&lt;br /&gt;
*Role: ''Missile Ship''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
&lt;br /&gt;
===C-208 CVM===&lt;br /&gt;
&lt;br /&gt;
Role: ''Carrier''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
&lt;br /&gt;
===Sloop===&lt;br /&gt;
&lt;br /&gt;
*Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Destroyer&amp;diff=3197</id>
		<title>Destroyer</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Destroyer&amp;diff=3197"/>
		<updated>2014-04-29T04:01:44Z</updated>

		<summary type="html">&lt;p&gt;Doran: /* ST-42 Torpedo Destroyer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Destroyers find the middle ground between speed, armor, and weapons. Although less heavily armored than [[Cruiser|cruisers]], destroyers have the maneuverability to hit targets which cruisers and [[Dreadnought|dreads]] cannot without imposing a large risk on themselves. They are the first ships that require a [[Planetary Structures#Shipyard|Shipyard]] to spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 Destroyers===&lt;br /&gt;
&lt;br /&gt;
====ST-40 Lance Destroyer====&lt;br /&gt;
Rank: 2nd Lieutenant&lt;br /&gt;
Badges: [[Image:silver.png]]Navigator, [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Short-range attack ship. Ideal for engaging other destroyers at close range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&amp;lt;br&amp;gt;&lt;br /&gt;
:IE Drive x2&amp;lt;br&amp;gt;&lt;br /&gt;
:Auxiliary Reactor x1&amp;lt;br&amp;gt;&lt;br /&gt;
:Standard Armor x10&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&amp;lt;br&amp;gt;&lt;br /&gt;
:Flux Wave x1&amp;lt;br&amp;gt;&lt;br /&gt;
:Standard Chemical Laser x6&amp;lt;br&amp;gt;&lt;br /&gt;
:Flux Beam x2&amp;lt;br&amp;gt;&lt;br /&gt;
 	&lt;br /&gt;
&lt;br /&gt;
====ST-41 Blockade Destroyer====&lt;br /&gt;
Rank: Lieutenant Commander&lt;br /&gt;
Badges [[Image:silver.png]]Combat, [[Image:bronze.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Medium minelayer. Deploys homing mines, either directly against enemy targets or as a minefield to lie in wait.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
Extended Range Laser x2&lt;br /&gt;
EMP Mine x4&lt;br /&gt;
Standard Chemical Laser x2&lt;br /&gt;
Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-42 Torpedo Destroyer====&lt;br /&gt;
Rank: Lieutenant Commander&lt;br /&gt;
Badges: [[Image:silver.png]]Navigator, [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium torpedo ship. Effective against larger warships, but has to get into close range to attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Proton Torpedo x8&lt;br /&gt;
:Quantum Singularity Torpedo x1&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-43 Missile Destroyer====&lt;br /&gt;
Rank: 1st Lieutenant&lt;br /&gt;
Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium missile ship. Adept at attacking larger enemies from a distance. Vulnerable to close-range attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser&lt;br /&gt;
:Peregrine Missile x8&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-44 Gunboat Destroyer====&lt;br /&gt;
Rank: 1st Lieutenant&lt;br /&gt;
Badges: [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium gunship. Optimal for engaging smaller targets at a distance.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Particle Cannon x3&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-48 Picket Destroyer====&lt;br /&gt;
Rank: 2nd Lieutenant&lt;br /&gt;
Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Medium defense ship. Carries extra point-defense weapons to protect itself and others from missile or fighter attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x7&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
&lt;br /&gt;
===M-184B Minelayer Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Minelayer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 TN Mine launchers, 4 chemical beam lasers, and 6 rail guns.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Support&lt;br /&gt;
&lt;br /&gt;
The Minelayer Destroyer not frequently used due to mines being difficult to use. The Minelayer can drop a nasty surprise on pursuers and has a light cannon array for Dealing with smaller ships.&lt;br /&gt;
&lt;br /&gt;
===M-186E Escort Destroyer=== &lt;br /&gt;
&lt;br /&gt;
Role: ''Point Defense''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 chemical beam lasers, 4 pulse beams, and 6 railguns.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: None&lt;br /&gt;
&lt;br /&gt;
One of the first destroyers that is availble to newer ship captains.  The Escort Destroyer is great for PD, and can also use its laser and gun arrays on other small ships.&lt;br /&gt;
&lt;br /&gt;
===M-190A Combat Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 chemical lasers, 4 railguns, 2 heavy railguns, 4 fusion torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Captain&lt;br /&gt;
&lt;br /&gt;
*Badges Required: None &lt;br /&gt;
&lt;br /&gt;
This is an excellent ship. It can even fight things much larger than itself and come out alive.&lt;br /&gt;
&lt;br /&gt;
===M-190B Bomber Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Bomber''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 chemical lasers, 6 pulse beams, and 3 MiRV bomb launchers&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Bomber&lt;br /&gt;
&lt;br /&gt;
The most popular bomber used by ICC forces. The Bomber Destroyer is deployed when the area is to dangerous for a Siege Dreadnaught. Its heavy beam array makes it tough to kill with missiles.&lt;br /&gt;
&lt;br /&gt;
===M-192M Missile Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile Boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 chemical beam lasers and 6 ion tracker missile launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Combat&lt;br /&gt;
&lt;br /&gt;
The Missle Destroyer is more powerful than a Missile frigate, but can have energy problems if not managed properly. Not many use this this ship once they unlock the Missile Cruiser, as it can fire a much greater amount of missiles with little less dodging penality.&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
&lt;br /&gt;
===Claw===&lt;br /&gt;
&lt;br /&gt;
Role: ''Assault''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 disruptors, 2 psionic cannons, 2 heavy psionic cannons, and 6 AM torpedo launchers. &lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Captain&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Silver Combat&lt;br /&gt;
&lt;br /&gt;
===Drainer=== &lt;br /&gt;
&lt;br /&gt;
Role: ''[[Beams#ELF|ELF]] Beam ship''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 disruptors, 1 assault disruptor, 2 psionic cannons, 2 heavy psionic cannons, and 2 ELF beams&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Commander&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Bronze Navigator&lt;br /&gt;
&lt;br /&gt;
===Shell===&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 disruptors, 4 heavy psionic cannons, and 3 AM torpedoes launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Commander&lt;br /&gt;
&lt;br /&gt;
*Badges Required: none&lt;br /&gt;
&lt;br /&gt;
===Stinger===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 disruptors and 5 Psionic Missile  launchers.&lt;br /&gt;
 &lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges Required: None&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
===Bombard===&lt;br /&gt;
&lt;br /&gt;
*Role: ''Missile Ship''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
&lt;br /&gt;
===C-208 CVM===&lt;br /&gt;
&lt;br /&gt;
Role: ''Carrier''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
&lt;br /&gt;
===Sloop===&lt;br /&gt;
&lt;br /&gt;
*Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Destroyer&amp;diff=3196</id>
		<title>Destroyer</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Destroyer&amp;diff=3196"/>
		<updated>2014-04-29T04:01:20Z</updated>

		<summary type="html">&lt;p&gt;Doran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Destroyers find the middle ground between speed, armor, and weapons. Although less heavily armored than [[Cruiser|cruisers]], destroyers have the maneuverability to hit targets which cruisers and [[Dreadnought|dreads]] cannot without imposing a large risk on themselves. They are the first ships that require a [[Planetary Structures#Shipyard|Shipyard]] to spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 Destroyers===&lt;br /&gt;
&lt;br /&gt;
====ST-40 Lance Destroyer====&lt;br /&gt;
Rank: 2nd Lieutenant&lt;br /&gt;
Badges: [[Image:silver.png]]Navigator, [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Short-range attack ship. Ideal for engaging other destroyers at close range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&amp;lt;br&amp;gt;&lt;br /&gt;
:IE Drive x2&amp;lt;br&amp;gt;&lt;br /&gt;
:Auxiliary Reactor x1&amp;lt;br&amp;gt;&lt;br /&gt;
:Standard Armor x10&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&amp;lt;br&amp;gt;&lt;br /&gt;
:Flux Wave x1&amp;lt;br&amp;gt;&lt;br /&gt;
:Standard Chemical Laser x6&amp;lt;br&amp;gt;&lt;br /&gt;
:Flux Beam x2&amp;lt;br&amp;gt;&lt;br /&gt;
 	&lt;br /&gt;
&lt;br /&gt;
====ST-41 Blockade Destroyer====&lt;br /&gt;
Rank: Lieutenant Commander&lt;br /&gt;
Badges [[Image:silver.png]]Combat, [[Image:bronze.png]]Support&lt;br /&gt;
&lt;br /&gt;
''Medium minelayer. Deploys homing mines, either directly against enemy targets or as a minefield to lie in wait.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
Extended Range Laser x2&lt;br /&gt;
EMP Mine x4&lt;br /&gt;
Standard Chemical Laser x2&lt;br /&gt;
Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-42 Torpedo Destroyer====&lt;br /&gt;
Rank: Lieutenant Commander&lt;br /&gt;
Badges: [[Image:silver.jpg]]Navigator, [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium torpedo ship. Effective against larger warships, but has to get into close range to attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Proton Torpedo x8&lt;br /&gt;
:Quantum Singularity Torpedo x1&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-43 Missile Destroyer====&lt;br /&gt;
Rank: 1st Lieutenant&lt;br /&gt;
Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium missile ship. Adept at attacking larger enemies from a distance. Vulnerable to close-range attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x8&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser&lt;br /&gt;
:Peregrine Missile x8&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
&lt;br /&gt;
====ST-44 Gunboat Destroyer====&lt;br /&gt;
Rank: 1st Lieutenant&lt;br /&gt;
Badges: [[Image:bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Medium gunship. Optimal for engaging smaller targets at a distance.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Heavy Particle Cannon x3&lt;br /&gt;
:Particle Cannon x3&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
====ST-48 Picket Destroyer====&lt;br /&gt;
Rank: 2nd Lieutenant&lt;br /&gt;
Badges: ''none''&lt;br /&gt;
&lt;br /&gt;
''Medium defense ship. Carries extra point-defense weapons to protect itself and others from missile or fighter attack.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&lt;br /&gt;
:IE Drive x2&lt;br /&gt;
:Auxiliary Reactor x1&lt;br /&gt;
:Standard Armor x9&lt;br /&gt;
:Scanner x1&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x7&lt;br /&gt;
:Flux Wave x1&lt;br /&gt;
:Standard Chemical Laser x2&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
&lt;br /&gt;
===M-184B Minelayer Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Minelayer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 TN Mine launchers, 4 chemical beam lasers, and 6 rail guns.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Support&lt;br /&gt;
&lt;br /&gt;
The Minelayer Destroyer not frequently used due to mines being difficult to use. The Minelayer can drop a nasty surprise on pursuers and has a light cannon array for Dealing with smaller ships.&lt;br /&gt;
&lt;br /&gt;
===M-186E Escort Destroyer=== &lt;br /&gt;
&lt;br /&gt;
Role: ''Point Defense''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 chemical beam lasers, 4 pulse beams, and 6 railguns.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: None&lt;br /&gt;
&lt;br /&gt;
One of the first destroyers that is availble to newer ship captains.  The Escort Destroyer is great for PD, and can also use its laser and gun arrays on other small ships.&lt;br /&gt;
&lt;br /&gt;
===M-190A Combat Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 chemical lasers, 4 railguns, 2 heavy railguns, 4 fusion torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Captain&lt;br /&gt;
&lt;br /&gt;
*Badges Required: None &lt;br /&gt;
&lt;br /&gt;
This is an excellent ship. It can even fight things much larger than itself and come out alive.&lt;br /&gt;
&lt;br /&gt;
===M-190B Bomber Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Bomber''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 chemical lasers, 6 pulse beams, and 3 MiRV bomb launchers&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Bomber&lt;br /&gt;
&lt;br /&gt;
The most popular bomber used by ICC forces. The Bomber Destroyer is deployed when the area is to dangerous for a Siege Dreadnaught. Its heavy beam array makes it tough to kill with missiles.&lt;br /&gt;
&lt;br /&gt;
===M-192M Missile Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile Boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 chemical beam lasers and 6 ion tracker missile launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Combat&lt;br /&gt;
&lt;br /&gt;
The Missle Destroyer is more powerful than a Missile frigate, but can have energy problems if not managed properly. Not many use this this ship once they unlock the Missile Cruiser, as it can fire a much greater amount of missiles with little less dodging penality.&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
&lt;br /&gt;
===Claw===&lt;br /&gt;
&lt;br /&gt;
Role: ''Assault''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 disruptors, 2 psionic cannons, 2 heavy psionic cannons, and 6 AM torpedo launchers. &lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Captain&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Silver Combat&lt;br /&gt;
&lt;br /&gt;
===Drainer=== &lt;br /&gt;
&lt;br /&gt;
Role: ''[[Beams#ELF|ELF]] Beam ship''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 disruptors, 1 assault disruptor, 2 psionic cannons, 2 heavy psionic cannons, and 2 ELF beams&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Commander&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Bronze Navigator&lt;br /&gt;
&lt;br /&gt;
===Shell===&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 disruptors, 4 heavy psionic cannons, and 3 AM torpedoes launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Commander&lt;br /&gt;
&lt;br /&gt;
*Badges Required: none&lt;br /&gt;
&lt;br /&gt;
===Stinger===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 disruptors and 5 Psionic Missile  launchers.&lt;br /&gt;
 &lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges Required: None&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
===Bombard===&lt;br /&gt;
&lt;br /&gt;
*Role: ''Missile Ship''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
&lt;br /&gt;
===C-208 CVM===&lt;br /&gt;
&lt;br /&gt;
Role: ''Carrier''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
&lt;br /&gt;
===Sloop===&lt;br /&gt;
&lt;br /&gt;
*Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=File:Bronze.png&amp;diff=3195</id>
		<title>File:Bronze.png</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=File:Bronze.png&amp;diff=3195"/>
		<updated>2014-04-29T03:13:15Z</updated>

		<summary type="html">&lt;p&gt;Doran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=File:Silver.png&amp;diff=3194</id>
		<title>File:Silver.png</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=File:Silver.png&amp;diff=3194"/>
		<updated>2014-04-29T03:12:50Z</updated>

		<summary type="html">&lt;p&gt;Doran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=File:Gold.png&amp;diff=3193</id>
		<title>File:Gold.png</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=File:Gold.png&amp;diff=3193"/>
		<updated>2014-04-29T03:12:27Z</updated>

		<summary type="html">&lt;p&gt;Doran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=File:Platinum.png&amp;diff=3192</id>
		<title>File:Platinum.png</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=File:Platinum.png&amp;diff=3192"/>
		<updated>2014-04-29T03:05:52Z</updated>

		<summary type="html">&lt;p&gt;Doran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=Destroyer&amp;diff=3191</id>
		<title>Destroyer</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=Destroyer&amp;diff=3191"/>
		<updated>2014-04-29T02:33:54Z</updated>

		<summary type="html">&lt;p&gt;Doran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Destroyers find the middle ground between speed, armor, and weapons. Although less heavily armored than [[Cruiser|cruisers]], destroyers have the maneuverability to hit targets which cruisers and [[Dreadnought|dreads]] cannot without imposing a large risk on themselves. They are the first ships that require a [[Planetary Structures#Shipyard|Shipyard]] to spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UGTO==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 Destroyers===&lt;br /&gt;
&lt;br /&gt;
====ST-40 Lance Destroyer====&lt;br /&gt;
Rank: 2nd Lieutenant&lt;br /&gt;
Badges: [[Image:tango_medal_silver.png]]Navigator, [[Image:tango medal bronze.png]]Combat&lt;br /&gt;
&lt;br /&gt;
''Short-range attack ship. Ideal for engaging other destroyers at close range.''&lt;br /&gt;
&lt;br /&gt;
Primary Systems:&lt;br /&gt;
:Tachyon Drive x1&amp;lt;br&amp;gt;&lt;br /&gt;
:IE Drive x2&amp;lt;br&amp;gt;&lt;br /&gt;
:Auxiliary Reactor x1&amp;lt;br&amp;gt;&lt;br /&gt;
:Standard Armor x10&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Systems:&lt;br /&gt;
:Extended Range Laser x2&amp;lt;br&amp;gt;&lt;br /&gt;
:Flux Wave x1&amp;lt;br&amp;gt;&lt;br /&gt;
:Standard Chemical Laser x6&amp;lt;br&amp;gt;&lt;br /&gt;
:Flux Beam x2&amp;lt;br&amp;gt;&lt;br /&gt;
 	&lt;br /&gt;
&lt;br /&gt;
==ICC==&lt;br /&gt;
&lt;br /&gt;
===M-184B Minelayer Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Minelayer''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 TN Mine launchers, 4 chemical beam lasers, and 6 rail guns.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Support&lt;br /&gt;
&lt;br /&gt;
The Minelayer Destroyer not frequently used due to mines being difficult to use. The Minelayer can drop a nasty surprise on pursuers and has a light cannon array for Dealing with smaller ships.&lt;br /&gt;
&lt;br /&gt;
===M-186E Escort Destroyer=== &lt;br /&gt;
&lt;br /&gt;
Role: ''Point Defense''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 6 chemical beam lasers, 4 pulse beams, and 6 railguns.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: None&lt;br /&gt;
&lt;br /&gt;
One of the first destroyers that is availble to newer ship captains.  The Escort Destroyer is great for PD, and can also use its laser and gun arrays on other small ships.&lt;br /&gt;
&lt;br /&gt;
===M-190A Combat Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 chemical lasers, 4 railguns, 2 heavy railguns, 4 fusion torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Captain&lt;br /&gt;
&lt;br /&gt;
*Badges Required: None &lt;br /&gt;
&lt;br /&gt;
This is an excellent ship. It can even fight things much larger than itself and come out alive.&lt;br /&gt;
&lt;br /&gt;
===M-190B Bomber Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Bomber''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 chemical lasers, 6 pulse beams, and 3 MiRV bomb launchers&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Bomber&lt;br /&gt;
&lt;br /&gt;
The most popular bomber used by ICC forces. The Bomber Destroyer is deployed when the area is to dangerous for a Siege Dreadnaught. Its heavy beam array makes it tough to kill with missiles.&lt;br /&gt;
&lt;br /&gt;
===M-192M Missile Destroyer===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile Boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 3 chemical beam lasers and 6 ion tracker missile launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges required: Bronze Combat&lt;br /&gt;
&lt;br /&gt;
The Missle Destroyer is more powerful than a Missile frigate, but can have energy problems if not managed properly. Not many use this this ship once they unlock the Missile Cruiser, as it can fire a much greater amount of missiles with little less dodging penality.&lt;br /&gt;
&lt;br /&gt;
==K'luth==&lt;br /&gt;
&lt;br /&gt;
===Claw===&lt;br /&gt;
&lt;br /&gt;
Role: ''Assault''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 disruptors, 2 psionic cannons, 2 heavy psionic cannons, and 6 AM torpedo launchers. &lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Captain&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Silver Combat&lt;br /&gt;
&lt;br /&gt;
===Drainer=== &lt;br /&gt;
&lt;br /&gt;
Role: ''[[Beams#ELF|ELF]] Beam ship''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 8 disruptors, 1 assault disruptor, 2 psionic cannons, 2 heavy psionic cannons, and 2 ELF beams&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Commander&lt;br /&gt;
&lt;br /&gt;
*Badges Required: Bronze Navigator&lt;br /&gt;
&lt;br /&gt;
===Shell===&lt;br /&gt;
&lt;br /&gt;
Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 disruptors, 4 heavy psionic cannons, and 3 AM torpedoes launchers.&lt;br /&gt;
&lt;br /&gt;
*Rank Requirement: Commander&lt;br /&gt;
&lt;br /&gt;
*Badges Required: none&lt;br /&gt;
&lt;br /&gt;
===Stinger===&lt;br /&gt;
&lt;br /&gt;
Role: ''Missile boat''&lt;br /&gt;
&lt;br /&gt;
*Weapons: 2 disruptors and 5 Psionic Missile  launchers.&lt;br /&gt;
 &lt;br /&gt;
*Rank Requirement: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
*Badges Required: None&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
===Bombard===&lt;br /&gt;
&lt;br /&gt;
*Role: ''Missile Ship''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
&lt;br /&gt;
===C-208 CVM===&lt;br /&gt;
&lt;br /&gt;
Role: ''Carrier''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
&lt;br /&gt;
===Sloop===&lt;br /&gt;
&lt;br /&gt;
*Role: ''Gunboat''&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=File:Tango_medal_platinum.png&amp;diff=3190</id>
		<title>File:Tango medal platinum.png</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=File:Tango_medal_platinum.png&amp;diff=3190"/>
		<updated>2014-04-29T02:19:25Z</updated>

		<summary type="html">&lt;p&gt;Doran: small platinum medal, useful for linking in ship badge requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;small platinum medal, useful for linking in ship badge requirements&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=File:Tango_medal_gold.png&amp;diff=3189</id>
		<title>File:Tango medal gold.png</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=File:Tango_medal_gold.png&amp;diff=3189"/>
		<updated>2014-04-29T02:18:49Z</updated>

		<summary type="html">&lt;p&gt;Doran: small gold medal, useful for linking in ship badge requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;small gold medal, useful for linking in ship badge requirements&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=File:Tango_medal_silver.png&amp;diff=3188</id>
		<title>File:Tango medal silver.png</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=File:Tango_medal_silver.png&amp;diff=3188"/>
		<updated>2014-04-29T02:18:25Z</updated>

		<summary type="html">&lt;p&gt;Doran: small silver medal, useful for linking in ship badge requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;small silver medal, useful for linking in ship badge requirements&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
	<entry>
		<id>http://darkspace.net/wiki/index.php?title=File:Tango_medal_bronze.png&amp;diff=3187</id>
		<title>File:Tango medal bronze.png</title>
		<link rel="alternate" type="text/html" href="http://darkspace.net/wiki/index.php?title=File:Tango_medal_bronze.png&amp;diff=3187"/>
		<updated>2014-04-29T02:17:53Z</updated>

		<summary type="html">&lt;p&gt;Doran: small bronze medal, useful for linking in ship badge requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;small bronze medal, useful for linking in ship badge requirements&lt;/div&gt;</summary>
		<author><name>Doran</name></author>
		
	</entry>
</feed>