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DarkSpace
DarkSpace - Beta
Palestar
News - 425 Articles, page 32 of 43 [PREVIOUS] [NEXT]
HomeLAN Interview
- Posted on Dec 04 2001, 08:29:41 by Faustus
HomeLAN chats with Palestar's Richard Lyle as he talks about their upcoming
massively multiplayer space game DarkSpace. Check out the interview at HomeLAN
Fan Site Competition Winners...
- Posted on Dec 03 2001, 14:52:56 by Faustus







First Place:n00bspace
Second Place:DarkSpace Portal (German)
Third Place:MoA
Forth Place:Faravids Depot
Fifth Place:Crankshaft
Sixth Place:Fragland




The prize for first place is 3 months of free play time, second place receives 2 months, and all other places receive 1 month of free play time. The playtime will be awarded upon release of DarkSpace.



Congratulations to all the winners, and thanks to all the participants for creating great websites!



ICC Conquers MV1
- Posted on Dec 02 2001, 14:51:38 by Vinco
At approximately 15:50 EST, December 2, the noble forces of the ICC eradicated the last UGTO presence on the planets of the sol system. This system was the last holdout of the decadent UGTO, ripe for liberation by the ICC. With the final revolt of Mercury against their UGTO oppressors, the entire metaverse is controlled by the ICC. This will usher in a new golden age of prosperity for all of mankind.
Green Servers Open...
- Posted on Nov 28 2001, 12:02:25 by Faustus
We're are getting the new release servers online for testing the billing and rights systems. Before release, all players can join the official Palestar green servers for testing before release.


Action Vault Feature: DarkSpace Interview
- Posted on Nov 21 2001, 23:16:53 by Faustus
Check out Action Vault who was so kind as to put online a article on DarkSpace. The article includes 8 brand new screenshots.
20,000 DarkSpace Beta Testers...
- Posted on Nov 20 2001, 08:33:00 by Faustus
Austin, Texas, November 20, 2001 - Palestar, Inc. today announced that their action/strategy massive multi-player title DarkSpace has now registered more than 20,000 players to their Open Beta program which began in mid July.



During the last four months Palestar has continued to improve the game play and accessibility of DarkSpace prior to launch. Loyal testers and players played a large role in this overall improvement of the product. Many thoughts and suggestions have made their way into the final product.



Now Palestar is nearing it's official launch date. Last minute details are nearly complete with Palestar's new worldwide partner. An announcement is expected in the coming week or so as to their partner and details of the launch.



Richard Lyle, Palestar's President and Lead Programmer, comments 'We're pleased with the way in which the game plays at this point. With the recent addition of the map editor, we believe the product is ready for launch. Now we're simply awaiting our agreement with the new partner to be finalized.'



The Austin-based developer envisions the beta test period will close shortly but that new interested gamers may still download the client and play DarkSpace until an announcement is made as to the official launch date. To play DarkSpace head over to http://www.darkspace.net to download the client through Palestar's many host and partner sites.



All business inquiries should be directed to Palestar at publish@palestar.com.



Read the entire press release...
20,000 DarkSpace Beta Testers...
- Posted on Nov 20 2001, 08:26:14 by Faustus
Austin, Texas, November 20, 2001 - Palestar, Inc. today announced that their action/strategy massive multi-player title DarkSpace has now registered more than 20,000 players to their Open Beta program which began in mid July.

 

During the last four months Palestar has continued to improve the game play and accessibility of DarkSpace prior to launch. Loyal testers and players played a large role in this overall improvement of the product. Many thoughts and suggestions have made their way into the final product.



Now Palestar is nearing it's official launch date. Last minute details are nearly complete with Palestar's new worldwide partner. An announcement is expected in the coming week or so as to their partner and details of the launch.



Richard Lyle, Palestar's President and Lead Programmer, comments 'We're pleased with the way in which the game plays at this point. With the recent addition of the map editor, we believe the product is ready for launch. Now we're simply awaiting our agreement with the new partner to be finalized.'



The Austin-based developer envisions the beta test period will close shortly but that new interested gamers may still download the client and play DarkSpace until an announcement is made as to the official launch date. To play DarkSpace head over to http://www.darkspace.net to download the client through Palestar's many host and partner sites.



All business inquiries should be directed to Palestar at publish@palestar.com.



Read the entire press release...
DarkSpace map editor released...
- Posted on Nov 15 2001, 15:44:17 by Faustus
Austin, Texas, November 15th - Palestar, Inc released the DarkSpace map editor for the currently running beta test. The map editor allows players to create their own maps quickly and easily, it even allows them to link their maps with others to form a massive universe of servers, aka Metaverse.


The editor is automatically downloaded with the DarkSpace autoupdate, and can be ran from the splash screen by clicking on 'Map Editor'. Players can submit their maps to maps@palestar.com, those maps which qualify will be added to the offical distribution of DarkSpace.
Fan Site Competition
- Posted on Nov 06 2001, 13:40:21 by Faustus
Austin, Texas, November 6, 2001 – Palestar, Inc. is officially announcing a fan-site competition. All current and future DarkSpace fans are invited to participate. The contest will end on November 30, 2001 at which time all submitted sites will be judged and the winner will receive 3 months of free playtime in DarkSpace upon the official release. The 2nd place winner will receive 2 months, and the 3rd place winner will receive 1 month of free playtime.



Fans are invited to submit their sites to fansite@palestar.com before November 30, 2001 to participate in the competition.
Lobby Ghosts
- Posted on Nov 04 2001, 11:32:32 by sunshine
There is a known bug concerning ghosts in the lobby. This is caused when the player exits the game and goes back into the lobby. This will be fixed on monday! Until then, when you leave the game, simply join the room again to actually receive messages for the room.


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