DarkSpace is a Massively Multiplayer Online Game that combines tactical ship to ship space combat with strategy in a team orientated game. Players gain rank and prestige, which expands the ships they can command and the strategic decisions they make.
Register today to create your account and play DarkSpace for free!
Development Update - Posted on [07:25 AM] August 06 2001 by Faustus
The first tutorial is now up, however it will continue to go through some tweaking before it's considered final. This week we are hoping to finish up several new items for DarkSpace:
The GameCQ interface is undergoing a major overhaul, addtionally getting it to a feature complete state is the ultimate goal for this week.
Chat commands in game will also be added this week, which will include the target, area, and faction chat commands. Additionally, the ability for moderators to kick and ban from within the game is high priority.
AI for fighters and space monsters are a huge goal that we would like to get started on this week. Additionally, we would like to add a fighter bomber to some ships, they would be equipped with mirv bombs for attacking planets or other ships.
We will begin on code for universe (linked) servers.
Development Update - Posted on [07:39 PM] August 01 2001 by Faustus
We found a pretty major bug in the update code, which was causing many people some problems. The bug had to do with the time/date not being set correctly on downloaded files, which in turn forced those files to be downloaded again. This has now been fixed, however you might need to reboot a couple more times to get all your files up to date.
We have just added a scripting language to DarkSpace, called Lua, for those of you who might wish to create your own scenerios you can go ahead and brush up on the language syntax by going to www.lua.org. A scenerio editor is in the works, and might be available towards the end of this month.
A message box has been added to the server, this allow you to send a message to all connected players. Nice and handy to let them know your fixing to shutdown.
Development update - Posted on [10:03 AM] July 25 2001 by Faustus
We have put up two new fixes for DarkSpace, firstly some display code was corrected to fix the graphics glitches some people were experiencing. Additionally, a fix for the file update problem in which the same files were downloaded again and again asking the player to reboot.
If you were experiencing any of these problems, and they are not corrected on your next update, please let me know ASAP.
Wait VB Option - Posted on [12:58 PM] July 25 2001 by Faustus
I've added a new option to the DarkSpace setup. The 'Wait VB' checkbox will cause DS to wait for a verticle blank before flipping the page. This should hopefully fix problems some people are still experiencing with a flickering display. If not, then please post a message to the 'Bugs' forum, include your machine speed, video card, and any other information that will help in fixing this problem.
Development uddate.. - Posted on [09:33 AM] July 23 2001 by Faustus
Orbitial platforms have been removed from the engineering ships for now, this should prevent any more bogged down servers.
Fixed the 'Failed to open parent process' error for those running W2K, this turned out to be a security problem with NT based operating systems. We now open the parent process with the correct rights