DarkSpace is a Massively Multiplayer Online Game that combines tactical ship to ship space combat with strategy in a team orientated game. Players gain rank and prestige, which expands the ships they can command and the strategic decisions they make.
Register today to create your account and play DarkSpace for free!
Engineering ships... - Posted on [05:57 PM] August 15 2001 by Faustus
The build process for structures has changed. Engineering ships must stay in orbit while building a structure, however the build times has been reduced to 10-30 seconds depending on the type of structure. Additionally, all resources for the structure must be available on the planet. The ability to move resources from one planet to another is still not implemented, should be working tomorrow.
Additionaly, version checks are now made against the server, so you cannot join a server of a different version.
Development Update - Posted on [10:27 PM] August 13 2001 by Faustus
The latest code and data update is up. The primary change was an internal change, to make it alot easier to change weapons and systems attached to the ships, but ultmiately this means less bugs for you.
Fighter AI is now functional, still not completed, but they will now move and fire at enemy ships. Object advoidance and friendly fire check still need to be added.
Update optimizations, which means a much smoother frame rate and less CPU usage, this applies to servers as well. This is about a 50% decrease in processor usage.
Fixed a memory leak in which texture data was not being released after creating the texture. This resulted in a improved frame rate for the game and much smaller memory footprint.
Fixed a crash bug with our tree code, which was causing many of the crashes from DarkSpace.
DarkSpace has a new look... - Posted on [08:03 AM] August 10 2001 by Faustus
If haven't noticed yet, the DarkSpace official site has been redesigned by Oliver Poetzelberger (aka Feivel), who does web design out of Austria. Many thanks to Olvier for doing an great job.
SQL upgrade - Posted on [09:50 AM] August 09 2001 by Faustus
Due to constant crashes with the SQL server, we upgraded it to a more stable version. We apologize for the time the servers were down this morning, but hopefully everything will be much more stable now.
Network change.. - Posted on [10:05 AM] August 07 2001 by Faustus
A new update will go up at 4:00 PM CST today which will change the network code. This means all game servers need to be restarted after this time to get the update, no clients will be able to connect to your server without this update.
uranus.palestar.com will be testing the new code until then, so any attempts to connect to that server will fail.