Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


Target met!

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +5.3 Days

Search

Anniversaries

21th - Chubba

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Announcements » » Balance Changes / Flux Wave
 Author Balance Changes / Flux Wave
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2002-06-27 19:10   
I've been discussing some changes with players in the lobby, and we all came up with several good ideals for getting the UGTO back on their footing and fixing the flux wave issue..

Firstly, the flux wave would either become UGTO specfic only and weaker... or just be removed entirely from the game.

The UGTO proton torpedos would track their target.

Increase the damage of the Particle Cannon, making the UGTO cannons more effective in combat.

-Richard
_________________


  Goto the website of Faustus
ViRGE
Cadet

Joined: January 11, 2002
Posts: 125
Posted: 2002-06-27 23:16   
If you have to choose one of the 3, go with the cannons. If the UGTO get tracking torps, the ICC cruisers will become useless; they'd lose their ability to dodge torps, and become frag bait much like Dreads can be.
_________________
Prestige-Free Day, the novel idea

Warpath81
Fleet Admiral

Joined: November 13, 2001
Posts: 431
Posted: 2002-06-28 01:04   
Yes, I would agree with that. The only way I could see making torp tracking a good idea is by reducing the damage they do. I do think the p-cannons should have a increase in strength. Would make the BD not so paper, and make the EAD more powerful.

Also, maybe give them a super CL, like a CL 3k or something, so the EAD is really an elite dread? Dunno about that, but maybe?

Or maybe make their CL2ks not effected by range like the others? Just some weapon things to give them a slight edge on the attacking front.
_________________
Come hang out with us
irc.steelrat.com, channel #dirtydeeds
http://www.steelrat.com/ddforums

  Email Warpath81   Goto the website of Warpath81
Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2002-06-28 02:37   
Maybe the torps can track SOMEWHAT, but they're not that accurate...I agree, if all the torps can hit guaranteed, it's kinda moot, but if they only have a CHANCE of tracking through to the target, then it makes more sense. Maybe they've got a 25% possibility of tracking the target properly, and the rest of the time they either stay ballistic or miss.

I really would like to see a tracking torpedo, though. Would add some variety to the game.
_________________
If at first you don't succeed, get a bigger space battleship and try again.

  Email Jim Starluck
Darkheyr ={NuKe Squad}=
Fleet Admiral

Joined: October 23, 2001
Posts: 805
Posted: 2002-06-28 03:00   
errrm Faus..
we Kluth are already using ptorps all the time. those already ARE the best torp ingame
AM torps loose over longer battles due to their slow speed and recharge rate, ptorps beat em to both, and then they got a bigger range also..
dont mess with the torps please
_________________

\"A little bit of weird with a dash of oddness.\" -Kitana

  Email Darkheyr ={NuKe Squad}=
Bumblebee
Cadet
Mercenaries of Andosia

Joined: May 31, 2001
Posts: 2256
From: Switzerland
Posted: 2002-06-28 03:34   
- nice post - dark

"please dont change other faction's tech. - we, the K'Luth, need it as it is"

again, make the tech. faction-only to prevent these things
_________________


  Email Bumblebee
Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2002-06-28 04:04   
REMOVE FLUX!
it completelly screws up the game. no matter what slot it goes in (unless it gets a flux slot) kluth will always have 20 or more.

FLux sucks dump please!

_________________


  Goto the website of Barthezzz
Antra
Admiral
Agents

Joined: February 16, 2002
Posts: 657
From: Grand Rapids, Michigan
Posted: 2002-06-28 07:46   
PTorps *are* the best. Sure AM do the most damage, but PTorps fire and travel faster. Now, I'd like to see tracking myself, but perhaps take the damage down a tiny bit if you do so. By "tracking", well, look at the turning rate of IT missiles as opposed to PCM. That's an easy way to adjust them, just give them a poor (but noticable) turn radius, and they'll either give a slightly better chance of hitting a target (slow movers deserve to get hit ) or miss, like always.
_________________


  Email Antra
Darkheyr ={NuKe Squad}=
Fleet Admiral

Joined: October 23, 2001
Posts: 805
Posted: 2002-06-28 10:35   
errr Bumble
reread my post please

if you give the ptorps tracking feature, it would make ptorps even BETTER

and theyre the best already

the point wher ei mentioned kluth using them was merely to point out that they MUST be damn good already, if we do so
_________________

\"A little bit of weird with a dash of oddness.\" -Kitana

  Email Darkheyr ={NuKe Squad}=
Lith Ragond
Cadet
Galactic Navy


Joined: November 25, 2001
Posts: 1854
Posted: 2002-06-28 10:47   
dont remove flux, UGTO will be... screwed if that happens (just like when cannons were nerfed). i say un-nerf the cannons, would help heckalot. make p-torps guided, and well, every ship in the MV will have them, wont help UGTO much.
_________________





Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2002-06-28 12:23   
If Proton Torpedoes track, then all torpedoes should track.

- Or -

If Proton Torpedoes track, then only the UGTO should get Proton Torpedoes.


_________________
...and lo, He looked upon His creation, and said, "Fo shizzle."

  Email Gideon
Ash'elth
Grand Admiral
Galactic Navy


Joined: June 07, 2002
Posts: 1128
Posted: 2002-06-28 13:55   
I like the flux and the particle cannon ideas.

I'm not sure about the torp one however.

I guess it all depends on how well they track.

Maybe if you give them something like a dread's ability to turn while traveling a few degrees a second turning ability that would work nice. But I don't think we should have torpedos that cruise around for several min trying to hit the target.
_________________


Vesuvius
Fleet Admiral

Joined: February 09, 2002
Posts: 335
Posted: 2002-06-28 14:02   
Wow, Faustus, you are really stirring up the pot today! It's going to be a whole new game to learn. I don't mind, though. I know if things get too bad you'll squeeze out a new patch in the next week or so. Go for it!

By the way, why flux beam as UGTO only? I know I have seen some mounted but I always thought they kinda sucked. The tech the other factions get exclusively is good stuff, though. Gonna miss those pulse sields!
_________________


Zurai {RIP R33}
Cadet

Joined: December 28, 2001
Posts: 835
From: Orlando, FL
Posted: 2002-06-28 14:33   
Quote:

By the way, why flux beam as UGTO only? I know I have seen some mounted but I always thought they kinda sucked. The tech the other factions get exclusively is good stuff, though. Gonna miss those pulse sields!



I have to agree there. UGTO is getting the short end of the stick with regards to faction-only tech. Flux beam is worthless.

Kluth get their two signature ultimate devices and a worthless bomb. ICC get their two signature ultimate devices and the best pd laser. UGTO get one ultimate device and a worthless attack laser.

Solution: Make Proton Torps UGTO-only. If you don't, EVERY ship that has a heavy weapon slot in the MV is going to be full of Ptorps. I guarantee it.
_________________


  Email Zurai {RIP R33}
Darkheyr ={NuKe Squad}=
Fleet Admiral

Joined: October 23, 2001
Posts: 805
Posted: 2002-06-29 15:58   
err
a flux beam is an UBER system killer
its anything but worthless
_________________

\"A little bit of weird with a dash of oddness.\" -Kitana

  Email Darkheyr ={NuKe Squad}=
Page created in 0.028406 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR