Author |
1.730 |
Fatal Mack Bolan(WildCards_58th)*COM* Marshal Fatal Squadron
Joined: June 12, 2010 Posts: 184 From: home planet: Exathra
| Posted: 2018-04-19 02:48  
the docking timer is redundant and it should be either reduced or removed.
_________________ 1st recorded subscription activation 8-17-01 (under a different name & email)
20 years of playing this mo'-fo....amazing isn't it ?
119 on prestige list..
R.I.P. Stephen Hawking
R.I.P. sean connery
R.I.P. adam west
|
bananasog Chief Marshal Ravenous Wolfpack Clan
Joined: January 29, 2018 Posts: 4
| Posted: 2018-04-30 11:03  
Initating F3 while selecting a structure doesn't seem to work anymore. So while building and wanting to check your surroundings you need to take an extra step of reselecting the planet to go back to F3.
_________________
|
Totenkopf Marshal
Joined: June 16, 2010 Posts: 10
| Posted: 2018-04-30 14:30  
Ive noticed that dictors range is 1.1k or 1.2k. I remember it was exactly 1k. Any idea why its changed?
_________________
|
Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2018-04-30 15:01  
Quote:
On 2018-04-30 14:30, Totenkopf wrote:
Ive noticed that dictors range is 1.1k or 1.2k. I remember it was exactly 1k. Any idea why its changed?
|
I changed the way dictors functioned some time ago, unfortunately that change had an issue wherein under certain circumstances it would break the dictor entirely. Sadly, the longer the universe lived, the more likely it had a chance of happening, and so what you'd end up with is a ton of dictors not working.
Sadly, the thing that made them centered is what broke them, and there's no easy way for me to fix it, so I had to go back to not moving the location of the field to the center of the planet. I added a radius calculation in when I put the original change in, so that the dictor was exactly 1k from the planet surface, and I believe I left this in so that's why you might see that bit of wiggle room between 1.1k-900gu.
_________________
|
BLADERUNNER2019 Chief Marshal Ravenous Wolfpack Clan
Joined: December 18, 2010 Posts: 140
| Posted: 2018-04-30 16:17  
Quote:
On 2018-04-19 02:48, Fatal Mack Bolan(WildCards_58th)*COM* wrote:
the docking timer is redundant and it should be either reduced or removed.
|
I agree. But the combat timer and the docking timer is like the Kluth cloak timer, it stops players from an easy way to avoid death. However, the cloak timer is a bigger issue because enemy players and AI still target a kluth ship path while it is cloaking. Both the combat timer and cloak timer need to be reduced or removed IMO. Also, ICC ecm needs to be looked at. Imagine if Kluth could fire at an enemy ship while cloaked, everyone would complain. These timers are all slowing down combat or options of combat. ICC already have sheilds, why does ICC also have the ability to "cloak" using ecms. ICC's ability to do this is better then Kluth cloaking. [ This Message was edited by: BLADERUNNER2019 on 2018-04-30 16:25 ]
_________________
|
Fatal Mack Bolan(WildCards_58th)*COM* Marshal Fatal Squadron
Joined: June 12, 2010 Posts: 184 From: home planet: Exathra
| Posted: 2018-06-09 17:30  
glad the AI changes are working so well
peace out
_________________ 1st recorded subscription activation 8-17-01 (under a different name & email)
20 years of playing this mo'-fo....amazing isn't it ?
119 on prestige list..
R.I.P. Stephen Hawking
R.I.P. sean connery
R.I.P. adam west
|
DarkSpin Captain Sanity Assassins
Joined: August 03, 2005 Posts: 651 From: Somewhere in the USA
| Posted: 2018-06-11 08:50  
I find it so funny that after all these years of me trying to run a player run server with AI, and all the heat from the dev/admins back in the day about it your now relying on AI to make the game enjoyable now that the player-base is smaller than can fit in a school bus.
I hope that somehow DarkSpace can at least stay in existence.
I think that this update is a good one personally.
I agree the K'luth cloak timer needs to be reduced or eliminated.
Thanks very much to all that were involved in the programming and patching of this update.
[ This Message was edited by: DarkSpin on 2018-06-11 08:53 ]
_________________ (- _ -) - Email: admin@inductivesoul.us
(' o ') - Website: DIAU.NET
|
Rae Admiral Raven Warriors
Joined: May 23, 2002 Posts: 284 From: 10 minutes away in a fast boat
| Posted: 2018-06-18 19:05  
Congrats to DS Staff for another patch. Many thanks, everyone knows this is a volunteer effort.
I have a question. Is it possible to do some planet tweaking to bring back something similar to the 1.478(approx) version of planet defense? Death stars? Something that requires a fleet to tackle, not a solo bomber dessy or even dread for that matter. Deathstars. Impenetrable systems, that would take a co-ordinated assault to take? Deathstars.
Just thinking abou things I used to enjoy when I played. I was never big on bombing them, but I loved to build em
_________________ -so precious lovin the thrill...
|