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[FAQ
Forum Index » » English (General) » » Out of Combat timer
 Author Out of Combat timer
Alcedo
Chief Marshal
*Renegade Space Marines*


Joined: June 03, 2010
Posts: 136
Posted: 2018-03-28 07:13   
*sigh*

Ok, the discussion was about the new out of combat (OOC) timer increase. Pantheon changed it back to 10 seconds base + 10 seconds per ship level, if I recall correctly.

He also increased jd recharge by 30% when OOC (a very good change I might add).

I also strongly suggest:

1. Doing the same to repair times (+30% when OOC).

2. Disconnecting docking control from the OOC (allow a ship to dock at any time).
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  Email Alcedo
Sheraton*XO*
Chief Marshal
Faster than Light


Joined: January 18, 2013
Posts: 482
From: Keel Mountains
Posted: 2018-03-28 07:19   
Quote:
On 2018-03-28 07:13, Alcedo wrote:
*sigh*

Ok, the discussion was about the new out of combat (OOC) timer increase. Pantheon changed it back to 10 seconds base + 10 seconds per ship level, if I recall correctly.

He also increased jd recharge by 30% when OOC (a very good change I might add).

I also strongly suggest:

1. Doing the same to repair times (+30% when OOC).

2. Disconnecting docking control from the OOC (allow a ship to dock at any time).



So back to the question I had beforehand Alcedo: Are you proposing we do that for hull, armor and shields as an all around 30% increase to repair rates when out of combat? or just to the armor and hull?


_________________


Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"

Alcedo
Chief Marshal
*Renegade Space Marines*


Joined: June 03, 2010
Posts: 136
Posted: 2018-03-28 08:14   
Quote:
On 2018-03-28 07:19, Sheraton*XO* wrote:
Quote:
On 2018-03-28 07:13, Alcedo wrote:
*sigh*

Ok, the discussion was about the new out of combat (OOC) timer increase. Pantheon changed it back to 10 seconds base + 10 seconds per ship level, if I recall correctly.

He also increased jd recharge by 30% when OOC (a very good change I might add).

I also strongly suggest:

1. Doing the same to repair times (+30% when OOC).

2. Disconnecting docking control from the OOC (allow a ship to dock at any time).





So back to the question I had beforehand Alcedo: Are you proposing we do that for hull, armor and shields as an all around 30% increase to repair rates when out of combat? or just to the armor and hull?






I don't know about shields. I haven't played ICC in a long time, so I do not know what the effect would be.

My point is simply to increase the game pace or decrease time spent waiting. All this waiting for stuff is having a serious impact on game speed.

I suggest first starting with hull only (for all factions) and then maybe work from there to armor and (if shields are too slow in testing) shields too.


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  Email Alcedo
Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1780
Posted: 2018-03-28 20:42   
It is worth noting that Shields have their own specific OOC variable, as the repair system cannot effect them. So I can modify repair speed without effecting anything else, or visa versa.
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