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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2014-12-07 10:44  
Quote:
On 2014-12-07 10:35, Kenny_Naboo wrote:
You complain about station spamming, but are unwilling to accept class limits, citing unfairness and the freedom to use whatever ships you wish.
Your argument defeats itself, and the original point of this post.
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I don't complain about station spamming. I just state Line is superior to other stations.
And I don't complain about freedom, I predict there will be somebody who does.
Class limits are OK in exchange to game target. Fighting for a planet where station is able to launch worth hard afford.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2014-12-07 19:12  
Quote:
On 2014-12-07 02:48, Incinarator wrote:
Can I hear Missile Frigate?
Nah, anything less than a dread killing a station is OP.
Yep.
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Yeah. We're still drying our clothes out from getting flooded by the ocean of tears that resulted when 8-10 Missile Frigates were taking out plat clusters and the SS that would camp in them.
_________________ Adapt or die.
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Ignorance Grand Admiral
Joined: October 27, 2012 Posts: 85
| Posted: 2014-12-07 20:16  
Sounds to me like a perfect balance is trying to be reached here between overpoweredness and underpoweredness...which is not possible. Perfection is not possible. This argument is pointless, as you can get as close as possible to perfect balance as you care to venture, but there will always be someone to complain about the little inevitable problems.
_________________ Lt. Commander Data: \"In the game of poker, there is a moment when a player must decide if an opponent is being deceptive, or actually holds a winning hand.\"
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Animyx Chief Marshal Army Of Darkness
Joined: December 08, 2008 Posts: 108 From: Ground Zero
| Posted: 2014-12-09 11:36  
If you do add a limit for ship types please add a auto-kick feature to kick inactive players, as you get those few players who sit around doing nothing in dreads and stats. Would be a right pain if you needed to pull a support stat to rep everyone and the limit was reached because some guy in a hive is sat in the back of beyond with ecm and doing nothing...
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Lock 'N' Load
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*Flash* Chief Marshal
Joined: April 19, 2009 Posts: 291 From: Semi retired after 1.67 !
| Posted: 2014-12-10 12:18  
Limiting ships per faction is not a good idea but making them with less armor would be great. Stations role should be as a support for other ships not spamming them and killing the fun. Players from other factions cant do much when 4-5 stations are camping a planet with huge amount of defences on them and shields regen insanly fast.
_________________ In space , no one can hear you scream!
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Ignorance Grand Admiral
Joined: October 27, 2012 Posts: 85
| Posted: 2014-12-10 18:48  
How about this:
- Take away most of the actual offensive weaponry from the stations (Dem missles)
- Replace said weapons with an obsurd amount of PD and allow the stations to keep their armor and shielding, Ewar, etc.
That way stations don't turn into duct-tape-armor monstrosities and still provide the benefit of Ewar and-In the Support stations' case-repair fields.
It would still take a concentrated effort to destroy a station, especially with long range missles, and further promotes the SUPPORT ROLE that stations should possess without making them easier to kill outright.
_________________ Lt. Commander Data: \"In the game of poker, there is a moment when a player must decide if an opponent is being deceptive, or actually holds a winning hand.\"
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Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2014-12-10 22:04  
Quote:
On 2014-12-07 10:35, Kenny_Naboo wrote:
To answer your question: Who gets to use the station?
First come, first served. In other words, if the slot is empty you get to roll your station. If it isn't, then you go pick a dread or a cruiser. Wait your turn until that station driver logs.
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we coudl perhaps add somethign to this, sinc emany odler player probably parks few staiton in their garage. Once your station is dead, (or even dread for that matter) Put on a timer that wil rpevent you from respawning that class of ship for a while, giving the others chances to spawn their own
If all manage to lose their station, then you better be good with cruisers
kinda acts like a faction supply, After all, who the hell cna rebuild a ship right after it exploded in thousands of pieces , even if it has 5% health
_________________ 19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"
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Dictionary Cat Grand Admiral
Joined: October 17, 2014 Posts: 10 From: domain.local
| Posted: 2014-12-11 19:47  
By the time Darkspace eventually falls and nobody cares enough anymore to maintain the virtual machines, this 'game' is going to consist of cotton wool wrapped space-bunnies throwing snow at each other, because actual weapons are 'Too OP' for this community.
I'm not sure you're entirely aware of the implications of limiting ship / character type in an open world multiplayer. The endless 'nerf' wars that occur in here are frankly hilarious.
Every last ounce of fun and pleasure has been drained from this game, and you're going to suggest removing player choice?. By all means go ahead. [ This Message was edited by: Dictionary Cat on 2014-12-11 19:49 ]
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Princess Luna Captain
Joined: July 25, 2012 Posts: 24 From: Canterlot Castle
| Posted: 2014-12-13 01:03  
Back in my Day Battle Stat's got 8 Core's an Beams!
SS got 4 cores an Missiles with sum beams...And repairs!
LS got Fighters, 4 Core's, Build Drones and like 3 Eware....
Now All the stuff people need is on the BS with 8 Cores, 8 Missiles and Ever Loving beams!
Could prolly fix this Station problem by using the older stat set ups so no one station is overpowered as hell... Now its largely. Useful Stat, crap Grab a Tier III suppy, and Crap Grab a Command Carrier or Something.
Just go back to what Stations Had Before, Combat Use, Support Ya know Missles for support at a distance 4 Cores to fend for itsself. And Well Fighter pestering Ewar with a few cores for self def and beams for CQC.....
[ This Message was edited by: Princess Luna on 2014-12-13 01:04 ]
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2014-12-13 10:25  
Quote:
On 2014-12-13 01:03, Princess Luna wrote:
Back in my Day Battle Stat's got 8 Core's an Beams!...Just go back to what Stations Had Before
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Quote:
Princess Luna
Captain
Joined: July 25, 2012
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file date says 2010, but im sure its older than that
thats 4 engines, probably AMEs, reactor 1500, tractor beam, AMJD, 1 emp cannon, 7 full arc proton torps, 5 cl2ks, 4 heavy armor, 4 b27 fighters, and 2 repair drones.
and nobody bitching about stations/dreads.
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pawnerz Chief Marshal
Joined: September 03, 2010 Posts: 50 From: Somewhere Somehow
| Posted: 2014-12-13 12:04  
Quote:
On 2014-12-13 10:25, Doran wrote:
4 heavy armor
and nobody bitching about stations/dreads.
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_________________ Yet another forum thread by me about planets and AI >:D
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Steveyk Chief Marshal Non Omnis Moriar
Joined: November 25, 2008 Posts: 162
| Posted: 2014-12-13 13:43  
Quote:
On 2014-12-13 10:25, Doran wrote:
Quote:
On 2014-12-13 01:03, Princess Luna wrote:
Back in my Day Battle Stat's got 8 Core's an Beams!...Just go back to what Stations Had Before
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Quote:
Princess Luna
Captain
Joined: July 25, 2012
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file date says 2010, but im sure its older than that
thats 4 engines, probably AMEs, reactor 1500, tractor beam, AMJD, 1 emp cannon, 7 full arc proton torps, 5 cl2ks, 4 heavy armor, 4 b27 fighters, and 2 repair drones.
and nobody bitching about stations/dreads.
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I WAs able to use a station in 2010 ans set up wasnt anything like that for stations and i dont really know any of the names in the screen shot so was before 2009.
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Princess Luna Captain
Joined: July 25, 2012 Posts: 24 From: Canterlot Castle
| Posted: 2014-12-13 13:48  
Sorry, your posting rights have been restricted. Contact an admin.
^Everytime i Try to post on My main.^
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Chewy Squirrel Chief Marshal
Joined: January 27, 2003 Posts: 304 From: NYC
| Posted: 2014-12-13 17:09  
Quote:
On 2014-12-13 10:25, Doran wrote:
thats 4 engines, probably AMEs, reactor 1500, tractor beam, AMJD, 1 emp cannon, 7 full arc proton torps, 5 cl2ks, 4 heavy armor, 4 b27 fighters, and 2 repair drones.
and nobody bitching about stations/dreads.
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That's waaaay older than 2010. That interface is from the mid-2000's
Real stations have curves
10 missiles, 8 fighters, 2 core cannons, 3 heavy beams, 12 light beams, 4 armor, 4 shields, pulse shield, 3 ewar, jd/wh slot, 3 repair drones, 2 tractors/mining mmmmm mmmm mm [ This Message was edited by: Chewy Squirrel on 2014-12-13 17:11 ]
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