Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


Target met!

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +5.5 Days

Search

Anniversaries

21th - Chubba

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Announcements » » Space Bases / Platforms...
Goto page ( Previous Page 1 | 2 | 3 )
 Author Space Bases / Platforms...
Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2002-04-24 08:45   
Quote:

On 2002-04-23 10:58, K0ncept wrote:
Will this be in the next release? Also is the next release going to be this Wednesday? Anyone know?


Please Advise.



hahahahah this will take long time.
Faust said lots of programming and stuff.

_________________


  Goto the website of Barthezzz
Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2002-04-24 08:55   
Quote:

On 2002-04-17 03:02, joshbond wrote:
it would also be neat if a buildable platform was required to construct dreads and maybe cruisers. only smaller ships could come out of the gates any more and would increase the value of the dread. The dread would become something a team must earn by owning planets and collecting taxes from them and the cost of the dread would come directly form this.

By doing this you would be making the metaverse more friendly to newbies because dreads would be less frequent and the destroyer and cruiser class would become the prevailing class of ships



the idea is nice but making getting money for dreads more difficult wont help.
it will only delay fleet forming.

and why fly cruisers in MV if you can fly dreads??
with all these "super combat planets" all around youll need the armor and the huill of a dread (increases your change of survival a bit)

and dreads arent a problem in MV only in scenario. ( offcourse if you start to fight dreads in destroyers then you will wlays lose )( thats like holding back the occean with a piece of paper)

BUT like i said the idea of needing to build a shipyard before you can gat big ships is good.
but this wont work in scenario so Faustus will have to develop 2 diffrent codes. ( read somewhere a while ago that he didnt wanna do that ) ( but i could be wrong )

_________________


  Goto the website of Barthezzz
Deleted
Fleet Admiral

Joined:
Posts: 0
Posted: 2002-05-13 17:24   
Well, here's my (super-noob) opinions on this.

Limit: I'm kinda undecided on the server limit, I know you need one, but it seems unfair. Once the limit is reached, it will quickly descend into a battle of 'Destroy 1 piece of their base so we can build one on ours!'. Maybe a limit per planet or moon in each system would be more appropriate.

Upkeep: There needs to be some sort of upkeep cost involved, especially when you start building the super bases.

Size Limit: If you can arm these things with defense pieces, you definately need to have a size limit on the platform or it will just be too deadly. You should impose an upper size limit on each platform.

As far as pieces go, here's what I think should be there.

Starport (for importing/selling resources from other planets)
Mining Bay (for launching AI miners to gather resources?)
Factory
Power Generators
Defense Platforms
- Point Defense
- Missiles
- Fighters
- Cannons
Training Bays
Depot
Scanners (ECM/ECCM)


These all should be lesser than their planetary equivilant, a platform barracks would train troops slower than a planetary one, a depot would reload/repair slower than a planetary one, etc.
_________________


Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2002-05-14 11:08   
Quote:

On 2002-05-13 17:24, Waffles wrote:
Well, here's my (super-noob) opinions on this.

Limit: I'm kinda undecided on the server limit, I know you need one, but it seems unfair. Once the limit is reached, it will quickly descend into a battle of 'Destroy 1 piece of their base so we can build one on ours!'. Maybe a limit per planet or moon in each system would be more appropriate.

Upkeep: There needs to be some sort of upkeep cost involved, especially when you start building the super bases.

Size Limit: If you can arm these things with defense pieces, you definately need to have a size limit on the platform or it will just be too deadly. You should impose an upper size limit on each platform.

As far as pieces go, here's what I think should be there.

Starport (for importing/selling resources from other planets)
Mining Bay (for launching AI miners to gather resources?)
Factory
Power Generators
Defense Platforms
- Point Defense
- Missiles
- Fighters
- Cannons
Training Bays
Depot
Scanners (ECM/ECCM)


These all should be lesser than their planetary equivilant, a platform barracks would train troops slower than a planetary one, a depot would reload/repair slower than a planetary one, etc.



Some should be better in space. (Depots and def platforms)

And no no size limit. let the server limit limit the size.
just stay away if dont want to die

_________________


  Goto the website of Barthezzz
Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2002-05-14 14:45   
acually, i think platforms should be better than planetary counterparts, but planets can do things platforms cant, such as mining, this would make a kind of relationship between planets and platforms, the planets provide the resources, and the platforms provide the repairing and defenses and stuff
_________________
Ghostly Specter of an Ancient Past.

  Goto the website of Novacat
Deleted
Grand Admiral

Joined:
Posts: 0
Posted: 2002-05-14 22:42   
i think platform construction should be the job of command dreads. I mean come on they dont have any other good use
_________________


Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2002-05-15 06:01   
really bad idea space affe

no, only command dreads and the most advanced engineer should be able to use them, i mean if only command dreads can build platforms, that would royally screw the ICC and espeically Kluth due to that most their members cant even PILOT command dreads
_________________
Ghostly Specter of an Ancient Past.

  Goto the website of Novacat
Deleted
Grand Admiral

Joined:
Posts: 0
Posted: 2002-05-15 07:53   
well not with the current ranks of course
perhaps like all of em at admiral
_________________


Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2002-05-15 09:03   
Simple solution:

Make:
ICC Assault dread
UGTO Elite Assault dread
KLUTH Siphon
For admirals

And make
ICC Command dread
UGTO Command dread
KLUTH Gangila (i think this is the KLuth command dread)
For Vice admiral.

this way you wont get newb stations.

_________________


  Goto the website of Barthezzz
Deleted
Fleet Admiral

Joined:
Posts: 0
Posted: 2002-05-15 10:52   
How's this for limitations...

In MV, make space stations belong to a fleet (clan). Make them cost credit upkeep. Planets should pay credits to the owning fleet and stations should cost upkeep.

Make it so that you can have perhaps one station module per average sized planet (cost wise).

This could then lead to whole bunch of economy and politics offshoots, like for example have fleet treasury and the ability for fleets to tax their members.
_________________


DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2002-05-15 15:14   
If you make these stations and maybe as well Dwardens tguboats, then i think stations you can build inside asteroids would be nice as well
_________________
If the buildings on your planets disappear, guess who was there....

Never forget what you fight for
I have earned my betatester badge for being part of the open beta

  Email DOM700 [-IMO-]   Goto the website of DOM700 [-IMO-]
Goto page ( Previous Page 1 | 2 | 3 )
Page created in 0.017089 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR