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[FAQ
Forum Index » » English (General) » » making the game more interesting
 Author making the game more interesting
mousey
Chief Marshal

Joined: July 21, 2004
Posts: 73
From: Singapore
Posted: 2014-06-11 11:29   
Ships should be able to mod in mid air, i see no harm done in letting ships change enhancements in mid-air, should create some cargo space for enhancements carrying, aside from those cargo space for infantrys. Players would have more things to fiddle with if they are able to change in mid-air.

There should be room for enhancements exchanges or selling. If players can make a little bit of moneys out of this game, the bees will swamp in. How they pay, change etc etc is their own business, no complains, questions, etc entertained.

Feedbacks?
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2014-06-11 13:15   
Space is a vacuum there is no air....
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Taelon
Marshal

Joined: December 26, 2011
Posts: 255
Posted: 2014-06-11 14:29   
And in space nobody can hear you scream.
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Drow
Fleet Admiral

Joined: June 06, 2003
Posts: 449
From: USA, WI
Posted: 2014-06-11 18:35   
'In space, everyone can hear you scream . . . as long, that is, as you're equipped with a RemLok survival mask

Elite: The Dark Wheel.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2014-06-12 08:30   
Or if they're on the right radio frequency.
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Valiant Wolf
Admiral

Joined: March 20, 2010
Posts: 15
Posted: 2014-06-15 17:37   
"THE HULL HAS BEEN BREACHED AND THE SCIENCE IS LEAKING OUT!"
Sorry, I couldn't resist. With regards to the OP though, I think tying enhancement changes to planets is something that should remain from a tactical viewpoint. I feel it may be a bit frustrating if someone were to switch out their X enhancements for Y ones just before or during a fight that isn't in their favour and completely turn the tables. Conversely, I support the idea of adding extra cargo space specifically for enhancements. You don't store high-tech weaponry in crew quarters, nor would you carry troops in a de-pressurised cargo hold.
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Phellan
Grand Admiral

Joined: February 27, 2007
Posts: 220
From: Red Light District
Posted: 2014-06-21 12:28   
I think it is a great idea.

As for realism, while you might not swap out the type of armor you have in mid flight, I certainly remember plenty of times when fairly large fleets dispersed because everyone went back to rekit for a bombing run or something and never came back. It makes perfect sense to be able to swap out types of missiles for instance.
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Senti-Onikawa
Admiral

Joined: September 21, 2011
Posts: 37
Posted: 2014-06-30 14:47   
Could just have it where capturing certain systems give you certain strategic enhamcents. And then the devs could do away with the cash shop and make it so that instead having credits can go towards a long-term shipbuilding project and/or buying building upgrades for planets. I know, it sounds like I'm trying to sell it as a facebook game, but it's a business model that works. Let's say a planet can only have 3 upgrades and those upgrades only apply to it. Now let's say if you've got all upgrades on a small number of planets in your system, you can't duplicate upgrades.

In short, make it so players ration their upgrades and strategize based on what planet can produce the best advantage with x upgrade. And let's say getting a long-range dico on a planet costs 4k credits and you can only apply the upgrade to 1 system you control. Now, you're forced to make a decision that either makes or breaks your chances of success in conquering the galaxy.

As for the long-term ship-building project, make it so you can only afford certain parts at certain ranks and only with certain badges. Make people want to fill x role to gain x badge and build their ultimate ship. An idea that extends to this is make it so that even despite having all the badges only certain parts will work with others. So bombs work with torps and missiles while rails work with valence and ion cannons. Toss in a "scavenging" feature that randomly awards a part from an enemy ship you just destroyed and make it so players have to consider what parts they should use.


And then limit their custom ship's allowed to 1 and limit the planet enhancements to 3/player across their owned systems.
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