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The ridiculousness of ship capture |
jamesbob Grand Admiral
Joined: August 22, 2009 Posts: 410
| Posted: 2014-02-04 05:37  
Quote:
On 2014-02-04 04:22, pigghoti wrote:
For the bridge component, could we say have different types of bridge? We could have a combat bridge which would allow weapons to be more accurate and/or have a faster reload, a support bridge which allows electronic warfare to be more powerful, and maybe a transport bridge that allows you to carry an extra troop/s and takes longer to cap. i don't know, it's up to you guys if you like the idea or not
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That is already in the game.
Command ships
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The Fridge Chief Marshal Templar Knights
Joined: December 13, 2008 Posts: 559 From: In Your Fridge, Eating your Foods.
| Posted: 2014-02-04 08:32  
Quote:
On 2014-01-23 13:10, Fattierob wrote:
Considering a station can hold TEN infantry
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12 I think, although the last two slots are hidden by the IE drives and unselectable, Which has been in need of changing for the past couple of years.
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Fatal Afro Man *NCO* Marshal Fatal Squadron
Joined: September 09, 2006 Posts: 201
| Posted: 2014-02-04 09:19  
Quote:
On 2014-02-04 08:32, The Fridge wrote:
Quote:
On 2014-01-23 13:10, Fattierob wrote:
Considering a station can hold TEN infantry
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12 I think, although the last two slots are hidden by the IE drives and unselectable, Which has been in need of changing for the past couple of years.
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I believe you can turn off your gadget list if you want to select them, though it would be nice to not have to.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2014-02-05 00:59  
Just a thought.
Perhaps each ship destroyer and above should automatically have one permanent infantry unit stationed about as sentries?
Of course, if we go with the idea of having separate spaces for friendly, enemy inf, and cargo, that would just be tits.
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Fatal Mack Bolan(WildCards_58th)*COM* Marshal Fatal Squadron
Joined: June 12, 2010 Posts: 184 From: home planet: Exathra
| Posted: 2014-02-05 15:18  
+1 idea, seperate slots for friendly,enemy,and cargo
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Boerenkool Marshal
Joined: December 18, 2007 Posts: 218
| Posted: 2014-02-05 16:20  
Quote:
On 2014-02-04 08:32, The Fridge wrote:
Quote:
On 2014-01-23 13:10, Fattierob wrote:
Considering a station can hold TEN infantry
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12 I think, although the last two slots are hidden by the IE drives and unselectable, Which has been in need of changing for the past couple of years.
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think its 8 now.
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