Welcome aboard Visitor...

Daily Screenshot

Server Costs Target

Time running out!

54% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
03/30/24 +1.5 Days

Search

Anniversaries

21th - Doran

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » General Support » » really strange and bad lag.
 Author really strange and bad lag.
Rizack
1st Rear Admiral

Joined: September 25, 2012
Posts: 9
From: somewhere!
Posted: 2014-01-12 01:36   
for a few weeks now i have been getting this really strange lag.

it zips ships around really fast and they do barrel roles all ships friend and foe alike zip around really fast and do barrel roles it makes targeting really hard.

the game is basically unplayable for me when it happens.

it seems to happen in big fights or when alot of people are on im gonna try and re install to fix it is the only thing i have not done yet.


please help me figure out what i can do, i never have any other problems in my other online games and i got fios internet all fiberoptic, so i should not be getting this lag...

thanks for the help

[ This Message was edited by: Mersenne Twister on 2014-01-12 09:24 ]
_________________


Mersenne Twister
Fleet Admiral

Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2014-01-12 09:26   
start darkspace setup from the Launch tab, uncheck the Enable Multicore option located on the options tab
_________________

I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.

Ignorance
Grand Admiral

Joined: October 27, 2012
Posts: 85
Posted: 2014-01-12 18:06   
When is multicore actually going to work anyway?
_________________
Lt. Commander Data: \"In the game of poker, there is a moment when a player must decide if an opponent is being deceptive, or actually holds a winning hand.\"

Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2014-01-12 20:18   
Quote:
On 2014-01-12 18:06, Zylgrox wrote:
When is multicore actually going to work anyway?




It works for processors that don't do OOP (Out of Order Processing). There's no magical flag to check if they do or don't, and we don't have the time to do a complete engine re-write.

So it is what it is .
_________________


Artermus
Grand Admiral
We Kick Arse


Joined: March 14, 2012
Posts: 10
Posted: 2014-01-12 22:04   
Quote:
On 2014-01-12 01:36, Rizack wrote:
for a few weeks now i have been getting this really strange lag.

it zips ships around really fast and they do barrel roles all ships friend and foe alike zip around really fast and do barrel roles it makes targeting really hard.

the game is basically unplayable for me when it happens.

it seems to happen in big fights or when alot of people are on im gonna try and re install to fix it is the only thing i have not done yet.


please help me figure out what i can do, i never have any other problems in my other online games and i got fios internet all fiberoptic, so i should not be getting this lag...

thanks for the help

[ This Message was edited by: Mersenne Twister on 2014-01-12 09:24 ]



I've found turning off the UDP in setup helps alot
_________________
It's a good day to die!!!!

DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2014-01-14 12:09   
Does dualcore not work as it sounnd?
Read OoOE on Wiki but does not have any idea. In that essay, they say OoOE is something good.
[ This Message was edited by: DiepLuc on 2014-01-14 12:20 ]
_________________


Ignorance
Grand Admiral

Joined: October 27, 2012
Posts: 85
Posted: 2014-01-15 17:06   
Quote:
On 2014-01-12 20:18, Pantheon wrote:
Quote:
On 2014-01-12 18:06, Zylgrox wrote:
When is multicore actually going to work anyway?




It works for processors that don't do OOP (Out of Order Processing). There's no magical flag to check if they do or don't, and we don't have the time to do a complete engine re-write.

So it is what it is .



Well perhaps when we've reached a point where there isn't much else to fix or add, you guys can focus on that.
_________________
Lt. Commander Data: \"In the game of poker, there is a moment when a player must decide if an opponent is being deceptive, or actually holds a winning hand.\"

Boerenkool
Marshal

Joined: December 18, 2007
Posts: 218
Posted: 2014-01-17 03:16   
turn udp off makes lag less but increases desynch. Was so bad for me to turn udp off, got 4 sec desynch average (uncloak, fire, see missles impact, wait 8 seconds to see the damage (4 sec desynch on impact, 4 sec desynch on server response to display the new armor/hull status).

a small desynch can rlly add up with the server feedback loop system. all goes smoother yes, but all your actions wont be rendered in the server untill its way to late, all your torps will fail even when hitting, and you will never be able to e jump out of combat.

in short: i can recommend not turning UDP off....
_________________
The greatest trick the devil ever pulled, was convincing the world he is a bot

Page created in 0.016275 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR