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[FAQ
Forum Index » » English (General) » » Whats the idea
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 Author Whats the idea
Piotr-san
Chief Marshal
*Renegade Space Marines*


Joined: July 18, 2002
Posts: 385
From: Poland
Posted: 2014-01-09 13:23   
Quote:
On 2014-01-06 16:51, woodburner wrote:
ICC-Sheilds
UGTO-Armour
Kluth-Cloak

I dont see no timer on the other two

Why do luth have to be penalized we aint that OP

I mean how OP are harpex missles I am not moaning about them, I just would like to see the only advantge Luth got restored and not handicaped


[ This Message was edited by: Piotr-san on 2014-01-09 13:25 ]




Sure why not, you have a deal. Remove armor and AHR from kluth and you can have your cloak without timers or energy drain.

ICC-Sheilds
UGTO-Armour
Kluth-Cloak




_________________
* LobbyGhost votes [PB]Piotr-San for most likly to be Dems mom
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Chewy Squirrel
Chief Marshal

Joined: January 27, 2003
Posts: 304
From: NYC
Posted: 2014-01-09 15:14   
Quote:
On 2014-01-09 13:23, Piotr-san wrote:
Quote:
On 2014-01-06 16:51, woodburner wrote:
ICC-Sheilds
UGTO-Armour
Kluth-Cloak

I dont see no timer on the other two

Why do luth have to be penalized we aint that OP

I mean how OP are harpex missles I am not moaning about them, I just would like to see the only advantge Luth got restored and not handicaped


[ This Message was edited by: Piotr-san on 2014-01-09 13:25 ]




Sure why not, you have a deal. Remove armor and AHR from kluth and you can have your cloak without timers or energy drain.

ICC-Sheilds
UGTO-Armour
Kluth-Cloak








hahahahahaha, sounds fair to me
_________________


Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2014-01-09 18:19   
Quote:
On 2014-01-09 13:23, Piotr-san wrote:
Quote:
On 2014-01-06 16:51, woodburner wrote:
ICC-Sheilds
UGTO-Armour
Kluth-Cloak

I dont see no timer on the other two

Why do luth have to be penalized we aint that OP

I mean how OP are harpex missles I am not moaning about them, I just would like to see the only advantge Luth got restored and not handicaped


[ This Message was edited by: Piotr-san on 2014-01-09 13:25 ]




Sure why not, you have a deal. Remove armor and AHR from kluth and you can have your cloak without timers or energy drain.

ICC-Sheilds
UGTO-Armour
Kluth-Cloak








because luth armor is tough yo!
_________________


  Email Borgie
Ravendark
Marshal
Sanity Assassins


Joined: July 01, 2010
Posts: 443
Posted: 2014-01-09 20:09   
that deal is acceptable only if uggies loose theyr aft armor too

its cool, kluth got bit harder because we cant sleep under cloak anymore.. so less people play because its not 'easy' anymore. icc will be icc, them pea shooters. ugto dominates again. all i see is things finnaly getting back to normal. now i can hate uggies again

_________________


Chewy Squirrel
Chief Marshal

Joined: January 27, 2003
Posts: 304
From: NYC
Posted: 2014-01-09 20:26   
Quote:
On 2014-01-09 18:19, Borgie wrote:
Quote:
On 2014-01-09 13:23, Piotr-san wrote:
Quote:
On 2014-01-06 16:51, woodburner wrote:
ICC-Sheilds
UGTO-Armour
Kluth-Cloak

I dont see no timer on the other two

Why do luth have to be penalized we aint that OP

I mean how OP are harpex missles I am not moaning about them, I just would like to see the only advantge Luth got restored and not handicaped


[ This Message was edited by: Piotr-san on 2014-01-09 13:25 ]




Sure why not, you have a deal. Remove armor and AHR from kluth and you can have your cloak without timers or energy drain.

ICC-Sheilds
UGTO-Armour
Kluth-Cloak








because luth armor is tough yo!




Part of the problem was that it was. Chitin armor was tougher than ICC Active shields and composite armor in 1.702. In 1.703 it was reduced to be just as tough as Active shields/composite.
_________________


Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2014-01-09 20:27   
Quote:
On 2014-01-09 20:09, Ravendark wrote:
that deal is acceptable only if uggies loose theyr aft armor too

its cool, kluth got bit harder because we cant sleep under cloak anymore.. so less people play because its not 'easy' anymore. icc will be icc, them pea shooters. ugto dominates again. all i see is things finnaly getting back to normal. now i can hate uggies again





UGTO just been having the numbers, thats all. Any side that has the most people tends to win.
_________________


Ravendark
Marshal
Sanity Assassins


Joined: July 01, 2010
Posts: 443
Posted: 2014-01-10 05:11   
people were on kluth because someone *khm* had lagrely advertised how kluth is easy. as proper sheeps, they followed. now the news of cloak getting changed and everyone demoralized over it, people leave kluth and go back to their primary faction
_________________


DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2014-01-10 08:06   
The new cloak mechanics brings it closer to V button on ICC and UGTO (instant effect, long cooldown). Just a little tricky to activate it.

The point is, after cloak has changed, K'Luth expect another weapon/armor rebalance. A tiny adjustment is probably enough.

My only problem in 1.783 is core weapon. They're overpowered.
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2014-01-10 23:35   
Quote:
On 2014-01-10 08:06, DiepLuc wrote:
The new cloak mechanics brings it closer to V button on ICC and UGTO (instant effect, long cooldown). Just a little tricky to activate it.

The point is, after cloak has changed, K'Luth expect another weapon/armor rebalance. A tiny adjustment is probably enough.

My only problem in 1.783 is core weapon. They're overpowered.



Core weapons are where they're supposed to be, IMO. Powerful, space consuming. And either travels slow, or recharges slow. In a way, they're the "super weapons" of the game. Or the 16-inchers on the battleship.
_________________
... in space, no one can hear you scream.....


Rykros1987
Fleet Admiral

Joined: October 01, 2012
Posts: 88
From: Not in an asylum. Yet.
Posted: 2014-01-12 10:35   
I feel sorry for the kluth atm. D: So lets see...

1.kluth ships warp in outside dico and receive incoming fire for 12 seconds without being able to fire back.

2.They try to close into tactical position while enemy flies away from them so that they dont get there in time in an organized and focused manner.

3.Once cloak fails they are sitting ducks.

I might actually have enjoyed this if I hated kluth/didn't feel sorry for them.

I don't get why they have to have prolonged cloaking delay, a short avoidable timer, and a hefty cooldown.

Can someone please explain to me how the cloak is a good thing atm? I feel like I'll be fighting the equivalent of a crippled old man when I get a wifi card for my pc.
_________________


wolf420
Grand Admiral

Joined: April 28, 2010
Posts: 13
Posted: 2014-01-12 18:28   
Quote:
On 2014-01-09 03:23, Orkan [OO-XI] wrote:
Quote:
On 2014-01-08 23:14, Azure Prower wrote:
Quote:
On 2014-01-07 11:57, The Fridge wrote:
Quote:
On 2014-01-06 16:51, woodburner wrote:
ICC - Pulse Shield
UGTO - Flux Wave
Kluth - Cloak

I dont see no timer on the other two




I do.





ICC - Shields
UGTO - Armor
K'luth - What's the advantage again?




AHR - No other faction has a gadget than can repair Hull so quickly.

There is also ELF tech to regain energy lost.

That's the advantage.

Cloak finally has a condition to it - something which balances it. Imagine if ICC could spam v to their hearts content with no cooldown and destroy all missiles, fighters and mines everytime with no negative effect. That was how cloak used to be. Imagine an ICC weapon so powerful It would render all those missiles, mine and fighter ships useless by default. Fun? No. Challenging? Extremely. Fair? Not by a long shot. Why fly a ganglia if it's missiles were always PD'd, You would have more core cannons on a Krill. That's what cloak used to be: a 'V' weapon which unbalanced the game.

[ This Message was edited by: Orkan [OO-XI] on 2014-01-09 04:10 ]






tbh the cloak is fine with me but ugto's emp weapons are way out of ballance when a single volley can destroy all of a ships systems rendering them unable to fight and barely able to run i have said many times it's an unfare advantage and totaly unbalanced then top that off with icc and ugto having combat ai support and luth not having any combat ai in metaverse just unbalances things further only place i saw luths combat ai working is in beta meta has nothing but transports
_________________


Rykros1987
Fleet Admiral

Joined: October 01, 2012
Posts: 88
From: Not in an asylum. Yet.
Posted: 2014-01-13 07:39   
Define a single volley please. I know it may seem simple but emp gets stronger on bigger ships and gadget hp i think is weaker on smaller ships.

So informing devs on the details tends to not only help them in understanding the potential imbalance but also helps us players to understand whether its really a valid point.
[ This Message was edited by: rykros1987 on 2014-01-13 07:43 ]
_________________


-DBS
Marshal

Joined: January 04, 2011
Posts: 204
From: St. Petersburg, FL
Posted: 2014-01-13 21:27   
It feels like each faction had an edge that made it OP and fun to play... These have been filed down and are now balanced, blah..?
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