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New Infantry Units/Squads |
Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2013-11-18 10:27  
I agree. The one-facet nature of DS is so appealling that we need more server space to host everyone joining the game.
We need more ships only.
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seyyah Grand Admiral
Joined: April 01, 2010 Posts: 46
| Posted: 2013-11-20 13:03  
i think just 3 is good, at max 4...
AT Inf > Armor > Inf > AT Inf
that makes more sense, game itself still having balance problems no need to make more confusion i think...
though as armor types would need more resources and time they still need at least 2 AT to take it out, but they hold 2 space in ship etc...
we already have air type units, appearing as bomber planes.. they should gain a bit more damage bonus on ground units....
[ This Message was edited by: seyyah on 2013-11-20 13:03 ]
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Forger of Destiny Chief Marshal We Kick Arse
Joined: October 10, 2009 Posts: 826
| Posted: 2013-11-21 07:11  
a different approach to complicate the infantry system would be to create more differences in the heavy and regular inf.
some could be:
enabling heavy infantry to have ranged attacks (ofcourse no one knows this exists).
requiring heavy infantry to require metals for construction.
making light infantry work better on oxygen planets, and heavies on hydrogen planets (O2 for breathing, H2 for vehicle fuel).
letting light infantry raze civilian structures better(farms, labs, domes, the wide and spread out stuff), and heavies raze military stuff better (shield gens, sensor stations, power stations, the smaller, more localised and potentially explosive stuff). soldiers are supposed to search and destroy research artifacts better, and artillery should be better equipped to take out a nuclear reactor from a range.
could even add things about how heavies navigate better in spacious dreads than in cramped corvettes and frigates, and how hostages are more likely to surrender when faced with a pistol than with a huge cannon.
the possibilities are limitless!
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