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[FAQ
Forum Index » » Tactics & New Players » » New Naughty Nautilus Layout
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 Author New Naughty Nautilus Layout
DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2013-06-22 23:32   
For who is interested in Kill Bobby Baconbeard Day and new player who loves challenging Pirate.

Here is the full layout of the Nautilus:
  • 1 IE Drive
  • 1 Hyper Mass Accelerator
  • 3 Fore Composite Armor
  • 3 Left Composite Armor
  • 3 Right Composite Armor
  • 3 Aft Composite Armor
  • 5 Harpex
  • 2 Fore, 2 Left, 2 Right, 2 Aft, 4 Fore-Right, 4 Fore-Left, 4 Left-Aft, 4 Right-Aft Wibble Cannon
  • 1 FRL, 1 FRA, 1 RLA, 1 FLA Ion Cannon
  • 2 Auxiliary Reactor
  • 1 Damage Control
  • 1 Repair Field
  • 2 Reload Drones
  • 1 Fore Dark Matter Cannon

As you can see, Nautilus has 0 laser. You either have 2 tactics:
  1. Stay out of IC range (1290gu) and spam missle.
  2. Stay within beam range (150gu) and burn it with laser.

Nautilus doesn't have raiding party gadget. It can't capture you.
The Dark Matter Cannon is an upgrade version of Death Beam. It clears approximately half of the structures (16/32) and disable the remaining structures.

Most of Nautilus' parts are ICC gadgets. It doesn't have singular ability of movement like MI. Wibble Cannon is Kinetic type. Hug it with dreads (UGTO albative, K'Luth chitin) & stations and it will die shortly. In Rogen Rift, just capture it with transport or attack it with beam cruiser. Stay inside harpex and wibble cannon range is the biggest mistake when approach Nautilus.

Pirate paty acts exactly like AI: all pirate party focus on one target and shoot raiding inf. So you will want to jump it with 11 inf station, then dread.
[ This Message was edited by: DiepLuc on 2013-06-22 23:40 ]
_________________


-DBS
Marshal

Joined: January 04, 2011
Posts: 204
From: St. Petersburg, FL
Posted: 2013-06-22 23:42   
I Love Naut stat, cant wait for new game and Naut, hope it roves through it...
_________________


Sheraton*XO*
Chief Marshal
Faster than Light


Joined: January 18, 2013
Posts: 482
From: Keel Mountains
Posted: 2013-06-22 23:46   
Except that the wibble cannon burns through armor and shields like nothing else.

-Sheraton
_________________


Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"

+SuperNova+
Marshal

Joined: June 20, 2008
Posts: 30
From: Inside You
Posted: 2013-06-23 00:34   
Why is it naughty?
_________________


Challenger
Marshal

Joined: March 28, 2002
Posts: 886
Posted: 2013-06-23 04:43   
I guess you will see in the event

_________________


  Email Challenger
PokeYourWaffle
Marshal

Joined: October 10, 2010
Posts: 112
Posted: 2013-06-23 09:15   
They spray painted inappropriate decals all over the sides of it ... so naughty.
_________________


Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2013-06-23 17:57   
Quote:
On 2013-06-22 23:46, Sheraton *XO* wrote:
Except that the wibble cannon burns through armor and shields like nothing else.

-Sheraton




Pretty much, they're OP cannons with shorter range. Get in gun range of it at your own peril.
_________________
Adapt or die.

Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2013-06-24 18:12   
Missile spam is really the best strategy against pirates.
You can use other stand-off techniques, but missiles are the best choice.

You really gotta watch out for those pirate torpedo frigates, they can drop an arc of armor in a single burst, and kill destroyers in one shot. (maybe 2)
_________________


Sheraton*XO*
Chief Marshal
Faster than Light


Joined: January 18, 2013
Posts: 482
From: Keel Mountains
Posted: 2013-06-24 19:20   
Incorrect.

Firstly, the missisiles are useless if the pirates close range and once they do close range the wibble cannon on the station obliterates the laughable amount of armor on the missile dreads.

secondly, when the missile dreads get jumped in all likelyhood the still functioning interdictor ships will arrive with them rendering the missile dreads little more than sitting targets.

A better alternative in my view is to spam railguns which cannot be point defensed by anything have a range of 1200, and can be precision targetted using the ctrl click method so that the volleys hit one arch of the pirates.

-Sheraton
_________________


Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"

Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2013-06-24 20:46   
Quote:
On 2013-06-24 19:20, Sheraton *XO* wrote:
Incorrect.

Firstly, the missisiles are useless if the pirates close range and once they do close range the wibble cannon on the station obliterates the laughable amount of armor on the missile dreads.

secondly, when the missile dreads get jumped in all likelyhood the still functioning interdictor ships will arrive with them rendering the missile dreads little more than sitting targets.

A better alternative in my view is to spam railguns which cannot be point defensed by anything have a range of 1200, and can be precision targetted using the ctrl click method so that the volleys hit one arch of the pirates.

-Sheraton



A mix of railgun and missile attacks would be good.
If you have the players to spare (4 or so) have two missile dreads a good distance apart, with a combat dread by each one.

If one pair gets jumped and dictored, the other pair will be able to fire downrange onto the interdictors.

Any smaller ships that close in on the MD can be dealt with by the combat dread.
If prolonged firepower isn't important, the CD can use gauss guns to better hit the small pirate ships.



Oh yeah, and if K'Luth is helping, Ganglias would be just about unstoppable since they can just cloak if they are jumped.
[ This Message was edited by: Fluttershy on 2013-06-24 21:14 ]

_________________


Taelon
Marshal

Joined: December 26, 2011
Posts: 255
Posted: 2013-06-24 21:42   
Pirates do have ships with point defense....
_________________


Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2013-06-25 02:50   
Quote:
On 2013-06-24 21:42, Taelon wrote:
Pirates do have ships with point defense....



Not sure if any of them are capable of dealing with bombardment from Shrouds and Harpex, as well as the main line combat ships that should be escorting the missile ships.
_________________


DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2013-06-26 11:57   
We know AI destroyer and cruiser have some talent of survive since they jump just before they die.

I spent days capturing Nautilus in Rogen and I could say I didn't see any cruiser nor cruiser survive when Nautilus decided to attack it. They couldn't jump in time.

Do NOT underestimate Nautilus. Its combination of missle & cannon is deadly. Although there is heavy wibble cannon, but wearing normal wibble is enough for a frigate to kill my engi in one shot, just like an alpha from assault destroyer.

Prepare to hide or jump away when Nautilus attack you.
_________________


Sheraton*XO*
Chief Marshal
Faster than Light


Joined: January 18, 2013
Posts: 482
From: Keel Mountains
Posted: 2013-06-26 12:08   
if we all hide and jump we will never kill him. the alternative is to abandon your own safety and devote yourselves completely to slaughtering him regardless of your safety. Of course this assumes the age old Risk-Reward dynamic.

-Sheraton
_________________


Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"

Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2013-06-26 21:02   
Yes. You'll get the best of both worlds, kill AND be killed. Except maybe without the kill part because Challenger is good at jumping.
_________________
Adapt or die.

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