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A nifty idea to breath life into the 'cooldown' enhancements. |
Rykros1987 Fleet Admiral
Joined: October 01, 2012 Posts: 88 From: Not in an asylum. Yet.
| Posted: 2013-02-07 12:25  
Ok so it occured to me...what if there was a weapon that actually benefit'd from cool down enhancements?
At the moment all cooldown does is make it to where you gain a slight amount of time for charging when firing things like particle cannons.(you gain maybe 1 second or 2.)
It really doesn't help more then say weapon efficiency does. Nor weapon damage. So as far as I've ever heard it seems to not really do much of anything at all and gets ignored.
Heres my idea:
New weapons that follow these guidelines:
1.When fired the weapons do less damage per shot then things like the particle cannon but do more shots over time. The dps should be timed to be about even with the cannon it can replace.(it'd be a replacement for things like the particle cannon being swapped out at planets)
2.These guns would fire over an extended period of time like say....5 or 10 seconds.
3.it would be a constant rain of fire until the number of projectiles it fires is completely expended at the enemy. Then the guns would recharge.
4. the cooldown enh augment the weapons by decreasing the time spent firing causing more projectiles to be fired per second.
So for instance uh lets say the....Rapid Fire Particle Cannon(standard).
Fires 25 shots for standard 50 for heavy. Both weapons shots do the same damage but the damage of the guns varies based off hull level and the fact that both types have different number of shots per barrage fired.
In this case the guns would do roughly 66% of their particle cannon variants due to the spread of damage over number of shots and time spent firing and would be based off of a 5 second firing cycle with a 4 cooldown ticks delay per shot.
To compensate for extra time firing meaning more dps consistency the guns would have a little longer recharging time. About say 2-4 seconds longer.
The enhancements woudl raise number of shots per second from 5 to 7.5 or somewhere a little slightly less then 7.5.
It would make a ship that chooses these kind of weapons see a more awesome feeling weapon have more effect almost identically to a particle cannon and would give a real purpose to weapon cooldown enhancements.
That would be the particle cannon. Heavies would still match their normal dps dealing counterparts but instead of with increased damage instead dealing out 10-15 shots per second depending on how much cool down you have.
So what do people think of it? D: Rapid fire with same as the other weapon choice's dps ftw? O.o
[ This Message was edited by: rykros1987 on 2013-02-07 12:30 ]
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Walrus of Apathy Admiral Templar Knights
Joined: August 07, 2005 Posts: 466 From: Dorans Basement
| Posted: 2013-02-07 13:11  
Every projectile fired is another thing the server has to track, so cannons firing 50 projectiles per shot are a big no-no.
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-DBS Marshal
Joined: January 04, 2011 Posts: 204 From: St. Petersburg, FL
| Posted: 2013-02-07 14:50  
Really, a 8-16 core server cant handle some pew pew?
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Brutality Marshal
Joined: May 25, 2009 Posts: 659 From: Alaska, USA
| Posted: 2013-02-07 18:25  
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On 2013-02-07 14:50, -DBS wrote:
Really, a 8-16 core server cant handle some pew pew?
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think of what would happen if everyone used weapons like this. I bet all dread pilots would so they could hit the smaller ships, and that is a lot of math to do.
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2013-02-07 19:38  
Just as an FYI, the enhancements that increase weapon recharge rates improve your damage over time significantly more than damage enhancement enhancements do, at the cost of increased energy usage.
The enhancements that explicitly say "reduce cooldown by x%" aren't very useful, though, although they group your shots more tightly since they reduce the time between shots in a volley.
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Fatal Mack Bolan(WildCards_58th)*COM* Marshal Fatal Squadron
Joined: June 12, 2010 Posts: 184 From: home planet: Exathra
| Posted: 2013-02-08 04:58  
i think its a crime that there isn't an enh to reduce cooldown time on things like jumpdrives and ecm/eccm type gadgets........perhaps instead of a deribility number it would have a set number of total charges (say 25 for example) before you'd have to replace it.......and it wouldn't be offered as a drop it would only be availible for purchase........meaning that there would be more of a use for buying creds......
PEACE !!!!!!!!!!
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Rykros1987 Fleet Admiral
Joined: October 01, 2012 Posts: 88 From: Not in an asylum. Yet.
| Posted: 2013-02-08 20:25  
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On 2013-02-08 04:58, Mack Bolan(WildCards_58th)®© wrote:
i think its a crime that there isn't an enh to reduce cooldown time on things like jumpdrives and ecm/eccm type gadgets........perhaps instead of a deribility number it would have a set number of total charges (say 25 for example) before you'd have to replace it.......and it wouldn't be offered as a drop it would only be availible for purchase........meaning that there would be more of a use for buying creds......
PEACE !!!!!!!!!!
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I could've sworn there are ecm/eccm efficiency enh...if they work like weaponry efficiency it probably speeds that up. Seeing as the strength of the ecm/eccm is enhanced by strength boosting enhancements.
Also faster jd recharge? I don't think so...why I mean kluthies wouldn't benefit(how I love cloaking and charging jd after warping near an enemy planet while approaching) as well as losing their chance to quickly kill a not-so-bright dread pilot that warped right in a nest of them. He should PAY for being so wreckless not just warp out in half the time saving himself...ha!
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*FTL*Soulless Marshal
Joined: June 25, 2010 Posts: 787 From: Dres-Kona
| Posted: 2013-02-08 20:35  
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On 2013-02-08 20:25, rykros1987 wrote:
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On 2013-02-08 04:58, Mack Bolan(WildCards_58th)®© wrote:
SNIP
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I could've sworn there are ecm/eccm efficiency enh...if they work like weaponry efficiency it probably speeds that up. Seeing as the strength of the ecm/eccm is enhanced by strength boosting enhancements.
Also faster jd recharge? I don't think so...why I mean kluthies wouldn't benefit(how I love cloaking and charging jd after warping near an enemy planet while approaching) as well as losing their chance to quickly kill a not-so-bright dread pilot that warped right in a nest of them. He should PAY for being so wreckless not just warp out in half the time saving himself...ha!
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There isnt. There is Range, Strength, and energy Use.
I personaly would like something like that. But keep the limitations imposed like mack said. Because when it comes down to it would you rather have A) more money going to the game because some people wanna jump out faster and have to replace them soon, Or B) sam amout of money we have coming in now
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2013-02-08 21:00  
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On 2013-02-08 20:25, rykros1987 wrote:
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On 2013-02-08 04:58, Mack Bolan(WildCards_58th)®© wrote:
i think its a crime that there isn't an enh to reduce cooldown time on things like jumpdrives and ecm/eccm type gadgets........perhaps instead of a deribility number it would have a set number of total charges (say 25 for example) before you'd have to replace it.......and it wouldn't be offered as a drop it would only be availible for purchase........meaning that there would be more of a use for buying creds......
PEACE !!!!!!!!!!
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I could've sworn there are ecm/eccm efficiency enh...if they work like weaponry efficiency it probably speeds that up. Seeing as the strength of the ecm/eccm is enhanced by strength boosting enhancements.
Also faster jd recharge? I don't think so...why I mean kluthies wouldn't benefit(how I love cloaking and charging jd after warping near an enemy planet while approaching) as well as losing their chance to quickly kill a not-so-bright dread pilot that warped right in a nest of them. He should PAY for being so wreckless not just warp out in half the time saving himself...ha!
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It benefits all factions, Kluth included. Imagine a Siphon equipped with 8 JD speed-ups used as a tracker-killer ship, hunting down wounded ships with impunity.
The resultant QQ would be interesting.
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