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*Flash* Chief Marshal
Joined: April 19, 2009 Posts: 291 From: Semi retired after 1.67 !
| Posted: 2012-10-13 06:29  
Ive noticed recently ppl are abusing AI to cap planets. I remember ive red that you guys removed ai from capping planets and still i see them there helping players. What is going on?
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Pantheon Marshal Palestar
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Joined: May 29, 2001 Posts: 1789
| Posted: 2012-10-13 06:42  
You can't command AI. They go there of their own accord.
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*Flash* Chief Marshal
Joined: April 19, 2009 Posts: 291 From: Semi retired after 1.67 !
| Posted: 2012-10-13 06:47  
if a player use Ctrl+h AI will follow him and if someone is doing that for a couple of minutes and theres no more then 3 players he can gather a nice army of AI.
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-xTc- ExisT Chief Marshal Army Of Darkness
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Joined: March 20, 2010 Posts: 534 From: Red Lobster
| Posted: 2012-10-13 08:42  
Please.
When an was controllable we ha to deal with your tactic of surrounding yourself with every ai in the server for months.
I'm sure your stat spam can handle it.
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*Flash* Chief Marshal
Joined: April 19, 2009 Posts: 291 From: Semi retired after 1.67 !
| Posted: 2012-10-13 09:32  
Quote:
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On 2012-10-13 08:42, |xTc|-ExisT *XO* wrote:
Please.
When an was controllable we ha to deal with your tactic of surrounding yourself with every ai in the server for months.
I'm sure your stat spam can handle it.
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| id prefer comments from ppl that playing the game not from you. Thanks for ur understanding
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Two Face Marshal
Joined: November 30, 2009 Posts: 145
| Posted: 2012-10-13 09:34  
Agreed with Flash, we are now back to being able to gather AI by just spamming distress and waiting for them to come to you, then go to the planet you want to cap.
(GAME BREAKER)
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-(kha-ti the silent watcher)- Grand Admiral
Joined: September 12, 2011 Posts: 185 From: the land of silent watchers
| Posted: 2012-10-13 09:46  
the only time I've seen k'luth have a bunch of AI with them is when we were capping our planets back last night other then that I've only seen ugto and icc do this and I've even said so when i was playing telling them how it was like when you could command AI before they took it out.
Having luth use a bunch of ai is against our tactics and we don't really like to use it.
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-xTc- ExisT Chief Marshal Army Of Darkness
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Joined: March 20, 2010 Posts: 534 From: Red Lobster
| Posted: 2012-10-13 09:53  
I understand the problem with ai, im just saying that ugto abused it much more than it is abused today.
Ai spam isn't as bad as it used to be but I agree it still can be used to gain unfair advantage
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Psychosis Admiral
Joined: October 28, 2004 Posts: 12
| Posted: 2012-10-13 10:49  
We never see the Uggies using the AI like this do we....
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Two Face Marshal
Joined: November 30, 2009 Posts: 145
| Posted: 2012-10-13 11:38  
Quote:
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On 2012-10-13 10:49, Psychosis wrote:
We never see the Uggies using the AI like this do we....
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The point is not what faction does it, the point is that its too easy to do by anyone and i am sure this is not what AI was intended for.
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Brutality Marshal
Joined: May 25, 2009 Posts: 659 From: Alaska, USA
| Posted: 2012-10-13 13:11  
Quote:
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On 2012-10-13 11:38, Two Face wrote:
Quote:
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On 2012-10-13 10:49, Psychosis wrote:
We never see the Uggies using the AI like this do we....
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The point is not what faction does it, the point is that its too easy to do by anyone and i am sure this is not what AI was intended for.
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Just grab call distress a few times yourself and your own factions AI will come and help. Its a heck of a lot harder to grab an ai army these days than it used to he when you could control them.
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Null Pointer Grand Admiral Templar Knights
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Joined: April 10, 2010 Posts: 148
| Posted: 2012-10-13 14:32  
I will admit, there is an obsurb amount of AI... and yes, the AI help a little too much now.
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Flux Capacitor Marshal
Joined: July 30, 2010 Posts: 305 From: the place
| Posted: 2012-10-13 17:06  
i try not to rely on ai, but it gets annoying if you bombed a planet, transported infantry, get combat to kill hte ai that persistently orbit the planet and refuse to leave, fight the continuous ai spam untill planet is capped,
only to see 15 min later some player dread with an ai field caps it back within 10 minutes, then leaves the ai field at the planet and grabs a bomber to remove inf.
to match forces, a player would have to distress to gather its own ai force. with the removal to order ai, but maintaining the distress option, just the time it takes to gather the forces is reduces, but the original tactics still apply: grab an ai field and orbit planets.
a solution would be a suitable escort for a certain ship rank. Like distressing in a gunboat can call upon 1-2 frigates max, and a distress from a station can call upon 1 dread and 2 cruisers max. that way the size of ai field is limited by the number of players trying to command the ai.
bad part is that the last part is kinda against ai purpose: give the faction with low player numbers a fighting chance. But its the best solution i can think of. If ur planets are under attack you can distress for 2 cruisers in a dread, the rest of ai fleet might come to defend the 2 cruisers u distressed for, and/or the planet that is under attack, so defensive purposes are intact, but for offensive purposes the ai size is limited by number of players
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2012-10-14 01:08  
Jump drive is only refilled by planet or platform. Hence when an AI is out of jump drive and is somewhere around the space, they're stuck.
Does AI know when it has to get back to planet?
The suspicious issue should be fixed if supply drone can refill jump drive drone.
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Whiterin Fleet Admiral
Joined: November 15, 2007 Posts: 146
| Posted: 2012-10-14 02:38  
At least you guys have decent AI. Luth has an elite dread and an elite cruser, and mostly Parasite AI. UGTO gets an elite Dread and an elite destroyer. ICC get two elite destroyers, and one of them only lays crappy mines.
And some luth do spam AI. Have had a few times where a luth cloaked near fleets and spam AI until we have to fall back. Another reason cloak is starting to get annoying...
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