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Last minute changes to 1.680 before release? |
Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2012-08-29 21:21  
I still think it'd be a good idea to give the numbers for the Flux Torpedoes, ELF Torpedoes, EMP Cannons, and the reworked EMP Mines so we have something solid to look at. We've got the numbers for other gadgets so why not these?
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On 2012-08-29 16:09, Zero28 wrote:
So now its Beam alpha. its not longer full alpha, gotta stop changing the conditions around
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I'd think sticking to beams would be common sense and what pretty much anyone would do when decloaking ontop of a shroom to kill a supply ship that's parked there in order to avoid FFing yourself with AM torps and SI, but I did infact specify beam alpha to begin with just to be thorough.
_________________ Adapt or die.
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Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2012-08-30 22:00  
well you also get to damage the station that the both of ya are sitting on top of
_________________ 19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"
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Fatal Rocko Willis Fleet Admiral Fatal Squadron
Joined: March 01, 2003 Posts: 1336 From: Kentucky
| Posted: 2012-09-02 13:33  
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On 2012-08-25 13:32, Feralwulf wrote:
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On 2012-08-24 19:31, Doran wrote:
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On 2012-08-24 19:20, Apache |xTc| *XO* wrote:
Didnt flux wave cripple ships like this a long, long time ago?
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yes, if you flew an ICC missile dread full of flux waves.
and targeted frigates.
and were a member of [ESF].
and your name was Smokey.
or Peanut.
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OR your name was Feralwulf and you opened a WH into the middle of an enemy fleet with a SS with 11 Flux Waves
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Oh god I remember that... being one of those that was on the receiving end lulz...
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