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[FAQ
Forum Index » » Developer Feedback » » Last minute changes to 1.680 before release?
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 Author Last minute changes to 1.680 before release?
Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-08-29 21:21   
I still think it'd be a good idea to give the numbers for the Flux Torpedoes, ELF Torpedoes, EMP Cannons, and the reworked EMP Mines so we have something solid to look at. We've got the numbers for other gadgets so why not these?


Quote:

On 2012-08-29 16:09, Zero28 wrote:
So now its Beam alpha. its not longer full alpha, gotta stop changing the conditions around



I'd think sticking to beams would be common sense and what pretty much anyone would do when decloaking ontop of a shroom to kill a supply ship that's parked there in order to avoid FFing yourself with AM torps and SI, but I did infact specify beam alpha to begin with just to be thorough.
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Zero28
Grand Admiral

Joined: August 25, 2006
Posts: 591
Posted: 2012-08-30 22:00   
well you also get to damage the station that the both of ya are sitting on top of
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Fatal Rocko Willis
Fleet Admiral
Fatal Squadron


Joined: March 01, 2003
Posts: 1336
From: Kentucky
Posted: 2012-09-02 13:33   
Quote:

On 2012-08-25 13:32, Feralwulf wrote:
Quote:

On 2012-08-24 19:31, Doran wrote:
Quote:

On 2012-08-24 19:20, Apache |xTc| *XO* wrote:
Didnt flux wave cripple ships like this a long, long time ago?


yes, if you flew an ICC missile dread full of flux waves.
and targeted frigates.
and were a member of [ESF].
and your name was Smokey.
or Peanut.




OR your name was Feralwulf and you opened a WH into the middle of an enemy fleet with a SS with 11 Flux Waves




Oh god I remember that... being one of those that was on the receiving end lulz...
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