Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


Target met!

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +4.3 Days

Search

Anniversaries

22th - Tellaris
17th - Oskar von Reuenthal

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » Transport ships bug
Goto page ( 1 | 2 Next Page )
 Author Transport ships bug
Cold Death
Admiral

Joined: July 24, 2011
Posts: 106
From: Right behind you...
Posted: 2012-07-04 03:37   
I think the screenshot speaks for itself
http://i45.tinypic.com/2ztk5sk.jpg

At first there were only like 8 or 9. But then, more began to come, and this was the result.
[ This Message was edited by: Cold Death on 2012-07-04 03:41 ]
_________________


Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2012-07-04 04:40   
http://i46.tinypic.com/124u69x.jpg
it can get funny at times.

my solveMedia upload code was "traffic jam". appropriate for the picture huh?

and my response to the bug itself -> http://darkspace.uservoice.com/forums/154971-general
[ This Message was edited by: Raje on 2012-07-04 04:42 ]
_________________
Forging legends and lives outside till naught remains inside.


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2012-07-04 07:12   
I think this is/was because the server load was getting very high. Once the server load hits a certain percentage, it starts turning off some of the AI routines, and i'm pretty sure the transport ships are part of that
_________________


[ML]RogueAvengerTTV
Marshal

Joined: September 11, 2010
Posts: 300
From: England
Posted: 2012-07-04 07:44   
Quote:

On 2012-07-04 07:12, Fattierob wrote:
I think this is/was because the server load was getting very high. Once the server load hits a certain percentage, it starts turning off some of the AI routines, and i'm pretty sure the transport ships are part of that




So when we all start spamming missiles and fighters the trannys just stay stop?
_________________


  Email [ML]RogueAvengerTTV
DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2012-07-04 12:30   
It would save a lot of CPU if there is only one transport at a time working in a cluster.
_________________


[ML]RogueAvengerTTV
Marshal

Joined: September 11, 2010
Posts: 300
From: England
Posted: 2012-07-04 12:41   
Quote:

On 2012-07-04 12:30, chlorophyll wrote:
It would save a lot of CPU if there is only one transport at a time working in a cluster.



Maybe have it so the SY spawns it but then it acts like a normal tansport and will ferry res to the sy and other planets in that system that have a star port?
_________________


  Email [ML]RogueAvengerTTV
DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2012-07-05 06:46   
Or, just remove AI transport which transfering resource from planet to planet. Double the resource digging from all mines bases is enough to compensate.

AI transport eats CPU usage and they terminate resource when two AI drop over resource on a planet.
_________________


[ML]RogueAvengerTTV
Marshal

Joined: September 11, 2010
Posts: 300
From: England
Posted: 2012-07-05 07:20   
yeah wither way im sure it would bring CPU usage down abit at least
_________________


  Email [ML]RogueAvengerTTV
Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2012-07-05 09:14   
It doesn't matter to the server, as once the fighting kicks up and the server load goes over a certain %, it simply cuts out certain AI. It really doesn't hit the server that hard.
_________________


Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2012-07-06 20:51   
I think this is actually caused by the new collision avoidance code... ops!
_________________


  Goto the website of Faustus
Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2012-07-07 05:04   
Quote:

On 2012-07-06 20:51, Faustus wrote:
I think this is actually caused by the new collision avoidance code... ops!




This might be possible: Yesterday I witnessed a group of six Transport AI sitting idly 700gu from Reality where there was no reported strain on the server, so no real reason to drop their movement routine.
_________________


[ML]RogueAvengerTTV
Marshal

Joined: September 11, 2010
Posts: 300
From: England
Posted: 2012-07-07 06:20   
Quote:

On 2012-07-07 05:04, Bardiche wrote:
Quote:

On 2012-07-06 20:51, Faustus wrote:
I think this is actually caused by the new collision avoidance code... ops!




This might be possible: Yesterday I witnessed a group of six Transport AI sitting idly 700gu from Reality where there was no reported strain on the server, so no real reason to drop their movement routine.



yesterday also at haven there was about 6/7 all loned up no one was fighting barley any plats and only a few people on
_________________


  Email [ML]RogueAvengerTTV
DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2012-07-07 09:02   
Just delete AI transport transfering resource from planet to planet. I don't know how important they are in game, but they are quite good at reducing the total resource in a cluster via inefficient distribution.
They, so far, act like a mobile PD and that's their best role in game. Is this role intended?
_________________


Animyx
Chief Marshal
Army Of Darkness


Joined: December 08, 2008
Posts: 108
From: Ground Zero
Posted: 2012-07-09 18:32   
Thats Nothin, go look in MI space.
http://i47.tinypic.com/zj7ygg.jpg
_________________

Lock 'N' Load

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-07-10 18:55   
Quote:

On 2012-07-06 20:51, Faustus wrote:
I think this is actually caused by the new collision avoidance code... ops!




I wonder what their behavior would be like if ships could collide with each other then.
_________________
... in space, no one can hear you scream.....


Goto page ( 1 | 2 Next Page )
Page created in 0.023776 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR