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Forum Index » » Developer Feedback » » Ship's bridge view ...
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 Author Ship's bridge view ...
Painfulangel
Grand Admiral

Joined: December 26, 2009
Posts: 188
From: Exathra
Posted: 2012-06-22 07:28   
Okay, i know that so many people have talked about this so much, the ship bridge view, just randomly flying through darkspace mv, cause i have nothing better to do and my fellow team mates are building planets because they have nothing to do (because darkspace is a dieing game) i hate to the bearer of bad news but it is true... anyway so we would get into a chat about it and talk about what could improve darkspace, well the idea about ship bridge views came up.

I believe that a join team of both darkspace personel and players we could achieve this, i know it wont be easy but eventually we will get there and it could help with bringing more players to the game or even with entertaing the ones we have now (which are nto alot), i have to admit i always look up at where the players and online are and i someimes wonder if that number is write...
[ This Message was edited by: Painfulangel on 2012-06-22 07:30 ]
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[ML]RogueAvengerTTV
Marshal

Joined: September 11, 2010
Posts: 300
From: England
Posted: 2012-06-22 07:32   
not really pratical in this type of game imo would server no use in combat situations other than to handicap your self...
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Hakketak
Grand Admiral

Joined: March 24, 2009
Posts: 301
Posted: 2012-06-22 07:37   
with brdige view u mean camera mode, or view of space from the bridge instead of 3rd person? i lwould like the option to switch to bridge view with tab or maybe make it an f-button, since that alrdy changes the complete screen.

from rest of text i understand u just wanna do some discussions about the game since that part of the fun of the game? I agree:)

i like idea of big ship having several classes of operation, like a support station:

1 person in it: engines, lasers, repair field
2 persons on it: engines, lasers, repair field, missles, repair drones, core weapons.
3 persons on it: all, and wormhole/jumpdrive, + electronic warfare

make it so that the one spawning needs top requirements and is captain, lower ranking can also board the ship to allow overall bonus (missles and drones available) and the lower rank can be given an assignement in the group. like control of the engines, by the captain

what do u think?

oh oh and instead of engines have a small scout sized pod with a tractor beam that only works on that station it spawned from to tractor it around (if it stays within shield ring of stat it should survive in combat). think ill post this suggestion

[ This Message was edited by: Supernoob on 2012-06-22 07:42 ]

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GunsOfHonor
Fleet Admiral

Joined: July 31, 2011
Posts: 191
Posted: 2012-06-22 14:49   
I EXTREMELY LIKE THIS IDEA!!!!!!!!!!!!
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Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2012-06-22 16:00   
You should try out the game "Artemis"
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2012-06-22 19:40   
in the right world, bridge view would be the normal view, and everything a function of it.....
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-06-22 20:35   
DS is too action oriented for something like that to really work. Besides, if you want to visit your ship's bridge there are other games that have that, like STO.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-06-22 22:37   

Hasn't this been brought out before?

DS isn't a sim, and is played on a 2D plane. A bridge view, IMO, will be pretty underwhelming even if it was added as fluff. There're other areas that visual fluff can be added to the game, like;

- Ship UI
- SY screen
- More ship models
- Game startup FMV or animation
- Better planetary interface UI

... And other areas that I haven't tht of. But a bridge view just isn't necessary.
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Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2012-06-22 23:01   
I'm not even sure if we are understanding the original post.

What exactly is Painfulangel suggesting here?
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Painfulangel
Grand Admiral

Joined: December 26, 2009
Posts: 188
From: Exathra
Posted: 2012-06-23 06:04   
Quote:

On 2012-06-22 23:01, Fluttershy wrote:
I'm not even sure if we are understanding the original post.

What exactly is Painfulangel suggesting here?


Im suggesting make a camera view of a ships bridge, it doesnt have to be perfect but it's somethign players have talked about and im just bringing it up
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[ML]RogueAvengerTTV
Marshal

Joined: September 11, 2010
Posts: 300
From: England
Posted: 2012-06-23 09:44   
Quote:

On 2012-06-22 22:37, Kenny_Naboo[+R] wrote:

- Ship UI
- SY screen
- More ship models




This! before any other addition would be the best imo

- More ship models

is what is needed
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Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-06-23 10:14   
Quote:

On 2012-06-22 14:49, Fatal Infinity wrote:
I EXTREMELY DISLIKE THIS IDEA!!!!!!!!!!!!



Fixed.

Seriously, its not necessary and doesn't fit DS. Also I dislike bridge views in general.
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Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2012-06-23 10:25   
Going to be gentle and just say "probably not going to happen."

Also, that first post is two sentences. It's churlish to make a big deal about this, but you will in fact be taken more seriously if you can break that down into something more readable.
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2012-06-23 11:14   
DarkSpace II will have this and more. Just wait!
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Tellaris
Grand Admiral
Galactic Navy


Joined: April 30, 2002
Posts: 830
From: Land of Chocolate
Posted: 2012-06-23 15:30   
It'll just be ready in Two Weeks!(tm)
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