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[FAQ
Forum Index » » Developer Feedback » » Interceptors
 Author Interceptors
seyyah
Grand Admiral

Joined: April 01, 2010
Posts: 46
Posted: 2012-06-06 14:23   
With new fighter AI most of PD capability of ships', especially capital ships' agaisnt fighters decreased. As the name implies "interceptor" type planes are supposed to fght agaisnt hunter planes which can cause big problems for ships. But with new AI they can't do what theyre supposed to "keeping the ships safe". new AI forces them to stay away form other fast movers and not making them do their job.
I had tested that in a Guppy(ICC) agaisnt both Rufus and Kaz, they were attacking AIs and launched their fighters. I targeted their fighters and send my FI-8s, they started to go towrds them until they get closer to them around 600gu and suddenly turned their backs and started to move in the same direction with them. tried with more interceptors and result was same. This makes them good for using agaisnt small sihps or even big ships but both ICC's and UGTO's fighters lasers are way weaker than Luth's makes them nearly "completely useless".




*don't know where to post it exatcly and decided here, sorry if it was mistake...
[ This Message was edited by: Roukanken on 2012-06-07 00:00 ]
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Marshal

Joined: July 30, 2010
Posts: 305
From: the place
Posted: 2012-06-06 16:07   
so u want an option for fighters to disregard the minimum distance they try to keep from their target so u can use em in more various ways?

sounds ok.
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Silent Threat { Vier }
Marshal
Anarchy's End


Joined: August 03, 2004
Posts: 278
From: Waiting...watching...
Posted: 2012-06-06 16:16   
hmm I used the UGTO beam fighters against enemy fighters and they worked just fine. Only did it a couple times tho so maybe something was different from when you did it.
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2012-06-06 16:33   
Quote:

On 2012-06-06 14:23, Roukanken wrote:
With new fighter AI most of PD capability of ships', especially capital ships' agaisnt fighters decreased.



I believe this was the intention

Quote:

As the name implies "interceptor" type planes are supposed to fght agaisnt hunter planes which can cause big problems for ships. But with new AI they can't do what theyre supposed to "keeping the ships safe". new AI forces them to stay away form other fast movers and not making them do their job.
I had tested that in a Guppy(ICC) agaisnt both Rufus and Kaz, they were attacking AIs and launched their fighters. I targeted their fighters and send myI-19s, they started to go towrds them until they get closer to them around 600gu and suddenly turned their backs and started to move in the same direction with them. tried with more interceptors and result was same. This makes them good for using agaisnt small sihps or even big ships but both ICC's and UGTO's fighters lasers are way weaker than Luth's makes them nearly "completely useless".



I don't know of any issues with fighter's targetting other fighters, other then if the fighter you targetted isn't visible to your faction aymore (this would fail the validate check and the fighter wouldn't attack)


Quote:

*don't know where to post it exatcly and decided here, sorry if it was mistake...



This is the dev feedback forum, so you are in the right place
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seyyah
Grand Admiral

Joined: April 01, 2010
Posts: 46
Posted: 2012-06-06 23:59   
Other fihgters were completely visible. Problem was when my interceptors tried to stay away form PD range of their target's, they just kept shadowing instead of moving towards them and hunting. and my problem is only with interceptor classes not hunters or other planes.I want to be able to use interceptors(tarsus hoard, I-19 and FI-8) in more various ways.
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2012-06-07 00:01   
Fighters don't try to stay out of PD range. they have a minimum range they travel to and a maximum range they travel to. During that time they are attempting to fire weapons. that's about it.
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seyyah
Grand Admiral

Joined: April 01, 2010
Posts: 46
Posted: 2012-06-07 00:33   
Then... is it possible to reduce interceptor class' minimum range? so they can have a chance to fire their weapons on really fast moving targets like other fighters and missles?

[ This Message was edited by: Roukanken on 2012-06-07 00:54 ]
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former Roukanken

Forger of Destiny
Chief Marshal
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Joined: October 10, 2009
Posts: 826
Posted: 2012-06-08 10:16   
i know that bug

interceptor fighters fly towards their target and beam it when near enough
but targets like fighters and missiles move very fast, so the interceptor fighters starts moving in direction of target's vector, trying to 'intercept' the fighter similar to cannons compensating angle for hitting moving targets.

and it results in the pair of fighters moving together in sync, similar to a pair of ships where one ship is Shadowing the other.
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2012-06-08 11:54   
dont know the stats, but shouldnt interceptors fly much faster than normal fighters (which themselfs should be faster then bombers) ?
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seyyah
Grand Admiral

Joined: April 01, 2010
Posts: 46
Posted: 2012-06-08 17:46   
but still they only have 2gu like diffrence which is not so big for such speeds(imo).
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2012-06-09 08:18   
Quote:
On 2012-06-08 17:46, Roukanken wrote:
but still they only have 2gu like diffrence which is not so big for such speeds(imo).


Bomber 30 gu/s
Assault 35 gu/s
Interceptor 44 gu/s
Slowest missile 70 gu/s (Harpex)

3 solid cents,
E.
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