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Sabots Returning |
GunsOfHonor Fleet Admiral
Joined: July 31, 2011 Posts: 191
| Posted: 2012-05-30 11:48  
Quote:
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On 2012-05-30 09:20, chlorophyll wrote:
Sabot ending blast (or any effect like that) could have a improvement. I could not tell whether the sabot hit or not.
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| Very true if possible i would also like to see a better blast
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Feralwulf Grand Admiral
Joined: January 24, 2004 Posts: 1729 From: sitting somewhere drinking beer
| Posted: 2012-05-30 15:41  
Well if Sabots are gonna return. Can I have my Sabot Suppy back?
_________________ rnrn
Don't mess with old dudes...age and treachery will always overcome youth and skill!
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2012-05-30 17:45  
reload time seems to be three times longer than it should be.
Even if the salvo does more damage than a single torpedo, the long reload time and extreamly limeted ammo hampers both your dps and dot.
At long range, against small ships, alot of your shots will miss. Though this does translate into more dps than you would have with torps at range, you seem yo be better off to carry torps and wait for the right shot.
At close range, all your rockets will hit, but then again so would your torps. Except with the torps, you do more dot, and dps.
Did not pay attention to energy efficency.
As soon as the minimal arm distance is taken out, sabots will be a deadly efficiant kluth hunting device.
Cant wait.
All and all, this weapon is a decent, and fun alternitive to torps, expecialy for medium to long range ships, such as the cdes and hc.
Bows.
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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GunsOfHonor Fleet Admiral
Joined: July 31, 2011 Posts: 191
| Posted: 2012-05-30 23:39  
SABOTS!!! Are love can now return to each other
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