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[FAQ
Forum Index » » Developer Feedback » » Sabots Returning
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 Author Sabots Returning
GunsOfHonor
Fleet Admiral

Joined: July 31, 2011
Posts: 191
Posted: 2012-05-30 11:48   
Quote:

On 2012-05-30 09:20, chlorophyll wrote:
Sabot ending blast (or any effect like that) could have a improvement. I could not tell whether the sabot hit or not.


Very true if possible i would also like to see a better blast
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Feralwulf
Grand Admiral

Joined: January 24, 2004
Posts: 1729
From: sitting somewhere drinking beer
Posted: 2012-05-30 15:41   
Well if Sabots are gonna return. Can I have my Sabot Suppy back?
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rnrn
Don't mess with old dudes...age and treachery will always overcome youth and skill!

CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2012-05-30 17:45   
reload time seems to be three times longer than it should be.

Even if the salvo does more damage than a single torpedo, the long reload time and extreamly limeted ammo hampers both your dps and dot.

At long range, against small ships, alot of your shots will miss. Though this does translate into more dps than you would have with torps at range, you seem yo be better off to carry torps and wait for the right shot.

At close range, all your rockets will hit, but then again so would your torps. Except with the torps, you do more dot, and dps.

Did not pay attention to energy efficency.

As soon as the minimal arm distance is taken out, sabots will be a deadly efficiant kluth hunting device.

Cant wait.

All and all, this weapon is a decent, and fun alternitive to torps, expecialy for medium to long range ships, such as the cdes and hc.

Bows.
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Defiance and Opposition, a tribute to teamwork. I will remember always
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GunsOfHonor
Fleet Admiral

Joined: July 31, 2011
Posts: 191
Posted: 2012-05-30 23:39   
SABOTS!!! Are love can now return to each other
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