Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +1.3 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » Pods disappear
Goto page ( Previous Page 1 | 2 )
 Author Pods disappear
Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2012-04-15 18:25   
To elaborate further, every time the pod is simulated in the game world, it checks to make sure if its target is "valid". A valid target must be detectable by the pod's faction, so once you lose detection on your target (in this case, a structure) the pods self destruct.
_________________


DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2012-04-16 11:56   
Quote:
On 2012-04-15 15:36, Pantheon wrote:
Target a ground position next time and you shouldn't have the same problem.


In Darkspace, ground position = structure. That's the problem!
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2012-04-16 12:03   
Quote:

On 2012-04-16 11:56, chlorophyll wrote:
Quote:
On 2012-04-15 15:36, Pantheon wrote:
Target a ground position next time and you shouldn't have the same problem.


In Darkspace, ground position = structure. That's the problem!



he means to target a ground hex.
_________________


DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2012-04-16 12:18   
Quote:
On 2012-04-16 12:03, Fattierob wrote:
Quote:
On 2012-04-15 15:36, Pantheon wrote:
Target a ground position next time and you shouldn't have the same problem.


he means to target a ground hex.


Is the ground hex = the central diamond of a planet as Geja said?
Quote:
On 2012-04-13 14:06, Gejaheline wrote:
To avoid this happening, I believe you can target the central diamond to drop troops and they won't vanish, since everyone can target planets at all times.


Nevermind.
Actually I forgot pods functioned just like missle. Had I remembered, I wouldn't have started this topic.
Thanks for answering.
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2012-04-16 13:24   
No, the ground hex is the actual hexes where structures and infantry go on. If you select a planet and get close enough, you'll notice the hexes on the planet. It's more visible in F3 (Planetary) mode as well.
_________________


Goto page ( Previous Page 1 | 2 )
Page created in 0.013706 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR