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several things to be added |
Admiral Valeor Tackle Admiral
Joined: February 26, 2012 Posts: 106
| Posted: 2012-03-20 06:03  
1.Ship can be ascended and descended
2.chemical laser animation like star trek online
3.make your own variant of the ship
4.Player customization (if it can be done)
The game can be good if you added the following things
[ This Message was edited by: mentenius on 2012-03-20 06:04 ]
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2012-03-20 06:20  
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On 2012-03-20 06:03, mentenius wrote:
1.Ship can be ascended and descended
2.chemical laser animation like star trek online
3.make your own variant of the ship
4.Player customization (if it can be done)
The game can be good if you added the following things
[ This Message was edited by: mentenius on 2012-03-20 06:04 ]
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1: According to legend (and my faulty memory) this was tried long ago; turns out it's REALLY hard to control and people kept crashing into solid objects.
2: Unless I'm very much mistaken, CL animations are very much similar to Star Trek phasers in the sense they're both beams that connect the firer to the target for a short period of time. If you had something more specific in mind, you'll have to explain for the benefit of those of us who don't play Star Trek MMOs.
3: The only variants you'll be able to make are those based on the current swapping-out system. Freely customisable ships ends in insanity like dreadnaughts with a million flux waves or frigates with hundreds of torpedo launchers.
4: You'll have to be clearer on what you mean, there, since strictly speaking you can already customise your name, signature, et cetera.
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Blackjack [DBL] Grand Admiral Faster than Light
Joined: February 25, 2011 Posts: 344 From: The land of venomous reptiles.
| Posted: 2012-03-20 06:38  
Yah they tried the Z-Axis at one point. now only missiles and fighters can go above and below (yet range is unaffected, sort of 2.5d)
I prefer the continuous beam over the pulsed laser in STO. Darkspaces' beams look like something that could drill through heavy osmium/iridium armour.
For number 3, do you mean custom ship models? New ship parts would take ages to model, texture and UV map (remember they are doing this in their free time and DON'T have a very large team like in some MMOs).
For number 4, we don't have an avatar to customise. Forum sig, name and colour in GCQL is about it.
[ This Message was edited by: Loyalty *TO* on 2012-03-20 06:38 ]
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Admiral Valeor Tackle Admiral
Joined: February 26, 2012 Posts: 106
| Posted: 2012-03-20 07:39  
ok. No 3 and No 4 is not needed
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Guyton (Angel of Death) Marshal
Joined: January 25, 2004 Posts: 706
| Posted: 2012-03-20 08:55  
1. Even after all this time it would be exciting for the ascend decend but even in star trek it seems more like a luxury than an actual tribute to gameplay. Note: Even in Star Trek decending or Ascending you still take damage. Perhaps making weapons less accurate on a moving target follows this idea.
2. I like it better how the beams dont simply point at the center of the target. A spread over an area seems more realistic.
3. Not as exciting as it seems just a small luxury for fleet colors and design than individual looks.
4. Modifying ships is more exciting than a either A or B It can be controlled if you limit the modifications of special slots such as Qst and Flux. If your UGTO and you want Psi cannon Replacing a particle cannon is realistic but not a chemical laser with a disruptor.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-03-20 09:08  
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On 2012-03-20 06:38, Loyalty *TO* wrote:
Yah they tried the Z-Axis at one point. now only missiles and fighters can go above and below (yet range is unaffected, sort of 2.5d)
I prefer the continuous beam over the pulsed laser in STO. Darkspaces' beams look like something that could drill through heavy osmium/iridium armour.
For number 3, do you mean custom ship models? New ship parts would take ages to model, texture and UV map (remember they are doing this in their free time and DON'T have a very large team like in some MMOs).
For number 4, we don't have an avatar to customise. Forum sig, name and colour in GCQL is about it.
[ This Message was edited by: Loyalty *TO* on 2012-03-20 06:38 ]
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mmmm. No 4 does sound nice. Superficial fluff perhaps, but it does sound nice. Like EVE's or
Fallout 3's character creation.
Anyone to volunteer their character creation skills?
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2012-03-20 11:26  
Vertical movement works in STO because it's roll based combat, it would not work so well in DS because projectiles are actively tracked and it would be much harder to hit anything with cannons if it's moving up and down as well as left and right.
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