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Forum Index » » Developer Feedback » » Interdictor Prestige
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 Author Interdictor Prestige
Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2012-03-20 15:47   
Dictors got hit with an increased mass penalty while running and a 65% increase in power consumption while active. They shouldn't be as able to ruin one persons day now as easily because of this. I ran a few tests and found that maybe they got hit too hard, but that's just my opinion
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GunsOfHonor
Fleet Admiral

Joined: July 31, 2011
Posts: 191
Posted: 2012-03-20 16:20   
Quote:

On 2012-03-19 22:56, Kenny_Naboo[+R] wrote:
Quote:

On 2012-03-19 21:49, Fatal =Devil Dog= wrote:
Quote:

On 2012-03-19 21:45, Kenny_Naboo[+R] wrote:

That was why grouping was implemented.




Really both of us no that grouping is not a good way of giving them pres if you group u get extremely slow pres gain and when u run into a situation where ur group buddy(s) die and u lose all that little pres u gain so grouping is a waste. in almost all aspects




Flying a dico is more than about pres. It's a tactical decision to support your fleet. When I fly a dico, I do it because I've a purpose in mind, not because I want pres.




yea its a tatical decision to support the fleet. and y can you be rewarded for supporting ur fleet
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Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2012-03-20 18:52   
Prestige gained should be on par with a heavy supply ship when you got 3 or more enemy ships in your net.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-03-20 22:28   
Quote:

On 2012-03-20 16:20, Fatal =Devil Dog= wrote:
Quote:

On 2012-03-19 22:56, Kenny_Naboo[+R] wrote:
Quote:

On 2012-03-19 21:49, Fatal =Devil Dog= wrote:
Quote:

On 2012-03-19 21:45, Kenny_Naboo[+R] wrote:

That was why grouping was implemented.




Really both of us no that grouping is not a good way of giving them pres if you group u get extremely slow pres gain and when u run into a situation where ur group buddy(s) die and u lose all that little pres u gain so grouping is a waste. in almost all aspects




Flying a dico is more than about pres. It's a tactical decision to support your fleet. When I fly a dico, I do it because I've a purpose in mind, not because I want pres.




yea its a tatical decision to support the fleet. and y can you be rewarded for supporting ur fleet





It's not up to us to decide, is it? If the dev team is gonna code pres gain for catching ships in your dico field, then thy will be done.

But as others have mentioned here, it opens up possibility for pres gain exploit. All you have to do is to catch enemy AI in your dico field at a distance and set G (shadow) and you gain pres.
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... in space, no one can hear you scream.....


Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2012-03-21 00:17   
And what do you do when you're flying a supply ship? You get close and press Y
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2012-03-21 01:00   
Quote:

On 2012-03-21 00:17, Fluttershy wrote:
And what do you do when you're flying a supply ship? You get close and press Y



Which is fundamentally different then being in a ship with a 1k gu snare. One requries you to get close and be in the line of fire and to actually have damaged ships requiring repair. The other would (if we added in prestige gain for ensaring ships in a dictor field) be horribly easily to exploit and require little risk on the dictors part.

I understand nobody wants to fly the dictor, but theirs no easy way to reward players for doing so. Both supplies and dictors help out fleets immensly, the only difference being supplies gives you some prestige for your efforts.

By all means, if you can think of a way to reward dictors without allowing exploitation of the mechanic, then go please suggest it...other then Grouping.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2012-03-21 01:12   
press for ship killed in your field

though the thought of promoting indictors.. is kinda.... not tasteful to me

A kluth indictor, combined with suprise, perfect cloak, high damage output, and quick automated repairs makes for one nasty battle.

The humans cant compete on that level.

and in my past experience, no one ever thinks about pulling an indictor untill they outnumber the enemy 2-4-6 to one.

This totaly negates your ability to effectivly fight back. (no matter what faction)

Switch indictors to;

AOE = indictor stop incoming ships.
Targeted = totaly stops jumpdrive.

An AOE indictor could be used defensivly, while the offensive indictor is limited enough that the opposition has a chance.

just my openion... maby eve rubbed off on me a bit.
[ This Message was edited by: Defiance*CO* on 2012-03-21 01:17 ]
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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Kaepora
Fleet Admiral

Joined: February 08, 2011
Posts: 77
Posted: 2012-03-21 01:33   
Just watched a dictor run at 20 gu for an extended period while I tried to chase it down so an allied station could get out.

Yup. Still broken.
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2012-03-21 10:31   
Quote:

On 2012-03-21 01:33, Kaepora wrote:
Just watched a dictor run at 20 gu for an extended period while I tried to chase it down so an allied station could get out.

Yup. Still broken.



I just tried a k'luth dictor at full speed with the dictor on and it lasted roughly 2 and a half minutes, without firing any weapons or anything else.
That seems about right. Youll be able to catch up to it eventually, it will have to slow down eventually or lose the dictor field
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-03-21 22:03   
Quote:

On 2012-03-21 10:31, Junior Dev Punching Bag Fattierob wrote:
Quote:

On 2012-03-21 01:33, Kaepora wrote:
Just watched a dictor run at 20 gu for an extended period while I tried to chase it down so an allied station could get out.

Yup. Still broken.



I just tried a k'luth dictor at full speed with the dictor on and it lasted roughly 2 and a half minutes, without firing any weapons or anything else.
That seems about right. Youll be able to catch up to it eventually, it will have to slow down eventually or lose the dictor field




I have a suggestion on this Frob.

How abt applying the same damage effects to the dico device like the cloaking device, when the energy runs out while the device is running?

Gives the dico driver something else to think about.


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... in space, no one can hear you scream.....


Kaepora
Fleet Admiral

Joined: February 08, 2011
Posts: 77
Posted: 2012-03-21 23:49   
You can move at low speed, and then point jump JUST as they're about to get out of the field.

Any dread and maybe cruiser is infinately detained.
_________________


CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2012-03-22 00:21   
i put up a suggestion in the " user voice " thing about this. Go check it out.

[ This Message was edited by: Defiance*CO* on 2012-03-22 00:22 ]
_________________
Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2012-03-22 00:44   
Quote:

On 2012-03-21 01:33, Kaepora wrote:
Just watched a dictor run at 20 gu for an extended period while I tried to chase it down so an allied station could get out.

Yup. Still broken.



Extended period? I was running at 1/3 speed to keep my energy up.
I saw you coming after me, so I went full speed.
You must have chased me for, what, 30 seconds?

BTW, before that station died, I was about 1200gu away trying to keep a good distance from you, it could have jumped.
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-03-22 09:45   
Quote:

On 2012-03-22 00:21, Defiance*CO* wrote:
i put up a suggestion in the " user voice " thing about this. Go check it out.

[ This Message was edited by: Defiance*CO* on 2012-03-22 00:22 ]




Don't like it. A dico jams or disrupts tachyon emissions, according to lore. So if it disrupts tachyons, what difference does it make whether you're coming or going? Either way I think it's just a bit unnecessary to jam one way and allow the other.

In fact, if you'd ask me, I think dicos should disrupt all jumps, friend or foe. This way the dico driver will have to be more discerning on his usage, lest he traps one of his pals. Plus, you'll have to think whether a planetary dico is worth it or not.

But that's just me.
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... in space, no one can hear you scream.....


CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2012-03-22 10:01   
this sort of stuff is better left to the uservoice page no?
_________________
Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

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