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[FAQ
Forum Index » » Developer Feedback » » beam arrays too powerful against small ships
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 Author beam arrays too powerful against small ships
Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2012-03-18 15:48   
Sounds like you have connection issues Flutter. If you have high ping, you have to remember that when you 'first' see the beams, may be half a second after they've hit you already. There's really nothing we can do to fix high latency.
_________________


Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2012-03-18 15:52   
none of that matters when a ship point jumps you, or uncloaks on you.
I can't very well respond to something if I die before I see it, can I?


Scouts are depressing to fly. Fact.
Any deaths in one shouldn't be counted, or only 0.1 of a death.

I try and be useful in a non-combat role and I'm just punished for it by having a ship that has the hull integrity of tissue paper.

balloon in a brier patch lol
[ This Message was edited by: Fluttershy on 2012-03-18 15:55 ]
_________________


Lithium
Chief Marshal

Joined: June 29, 2003
Posts: 109
Posted: 2012-03-18 16:05   
Vice Admiral who complains weakness of a scout?
What a pretender.
_________________




Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2012-03-18 16:09   
Is 217ms ping bad?
_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2012-03-18 16:35   
FYI, you don't lose anything for dying in a scout.
_________________


NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2012-03-18 16:52   
if you cant jump away, fly straight through the big ship with its flashlights

lasers dont do any damage, when you exit their fireing arc
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2012-03-18 17:40   
You've all given some great advice, and I thank you.

But none of these tactics mean anything when a dread can kill you before the server even updates their new position right next to you and firing.
Death is too immediate to take any course of action.

Yes I try and keep out of beam range.
Yes I keep my fingers on shift J and twitch at the slightest threatening movement.
And no it doesn't matter, they still get me if they want me.

Single-move check mates are bad...
[ This Message was edited by: Fluttershy on 2012-03-18 17:51 ]
_________________


Brutality
Marshal

Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2012-03-18 20:09   
Quote:

On 2012-03-18 17:40, Fluttershy wrote:
You've all given some great advice, and I thank you.

But none of these tactics mean anything when a dread can kill you before the server even updates their new position right next to you and firing.
Death is too immediate to take any course of action.

Yes I try and keep out of beam range.
Yes I keep my fingers on shift J and twitch at the slightest threatening movement.
And no it doesn't matter, they still get me if they want me.

Single-move check mates are bad...
[ This Message was edited by: Fluttershy on 2012-03-18 17:51 ]



I have always thought of scouts as expendable, When you die, there is no press loss, and the attacker barely gains any either. I usually use them for beaconing bugs and in that instance I am fully prepared to die and spawn a brand new one.
_________________


Fatal Afro Man *NCO*
Marshal
Fatal Squadron


Joined: September 09, 2006
Posts: 201
Posted: 2012-03-18 20:31   
Have you considered not flying small ships, and instead flying other LARGER non combat role ships? It would appear that eaither you don't have a good enough connection to fly small ships, or you don't yet know how to properly fly small ships.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-03-18 21:04   
Quote:

On 2012-03-18 16:35, BackSlash (R33) wrote:
FYI, you don't lose anything for dying in a scout.




Enhancements.
_________________
Adapt or die.

NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2012-03-18 21:14   
Quote:

On 2012-03-18 21:04, Talien wrote:
Quote:

On 2012-03-18 16:35, BackSlash (R33) wrote:
FYI, you don't lose anything for dying in a scout.




Enhancements.



ego-points
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-03-18 21:56   
Quote:

On 2012-03-18 21:04, Talien wrote:
Quote:

On 2012-03-18 16:35, BackSlash (R33) wrote:
FYI, you don't lose anything for dying in a scout.




Enhancements.



Meh. Why bother with enh on a fragile ship.

They're already fast, relative stealthy, and pretty hard to hit.
_________________
... in space, no one can hear you scream.....


Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2012-03-18 22:08   
Well, see, what Brutality is mentioning is precisely the scenario in which I was in.

I go around with ECCM trying to drain the K'luth ships as much as possible, while sticking them with beacons whenever possible.

I assume it was effective because they started complaining over /yell about the new cloak mechanics.


So, when beaconing targets, death is to be expected?

If I'm just scouting, I don't die because I'm usually under ECM when not scanning.

Now if only we had an interdictor...
[ This Message was edited by: Fluttershy on 2012-03-18 22:09 ]
_________________


Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-03-18 22:27   
Quote:

On 2012-03-18 21:56, Kenny_Naboo[+R] wrote:
Meh. Why bother with enh on a fragile ship.

They're already fast, relative stealthy, and pretty hard to hit.




Meh. Why bother with enh on a gigantic ship?

They're already tough, have lots of firepower, and don't need to worry about stealth.
_________________
Adapt or die.

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-03-18 22:30   
Quote:

On 2012-03-18 22:08, Fluttershy wrote:
Well, see, what Brutality is mentioning is precisely the scenario in which I was in.

I go around with ECCM trying to drain the K'luth ships as much as possible, while sticking them with beacons whenever possible.

I assume it was effective because they started complaining over /yell about the new cloak mechanics.


So, when beaconing targets, death is to be expected?

If I'm just scouting, I don't die because I'm usually under ECM when not scanning.

Now if only we had an interdictor...
[ This Message was edited by: Fluttershy on 2012-03-18 22:09 ]



That's it. Scouts and interdictors were meant to work in pairs as a deterrent.

The problem is, everybody wants to fly combat. Not many players want to do the grunt work without the paycheck.
_________________
... in space, no one can hear you scream.....


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