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[FAQ
Forum Index » » Developer Feedback » » Docking Timer vs. Cloaking Timer
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 Author Docking Timer vs. Cloaking Timer
Duke Dresari [Davion Brigade of Guards]
Marshal

Joined: October 24, 2010
Posts: 12
From: Germany
Posted: 2012-03-17 06:42   
He Guys,

I play ICC whole time ... now we have a fine Docking Tmer

anyway ...

for better balance I'll have a Cloaking Timer for Kluth xD

what are you thinking about?

best cloaking

Duke_
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-03-17 08:14   
Quote:

On 2012-03-17 06:42, Duke Dresari [Davion Brigade of Guards] wrote:
He Guys,

I play ICC whole time ... now we have a fine Docking Tmer

anyway ...

for better balance I'll have a Cloaking Timer for Kluth xD

what are you thinking about?

best cloaking

Duke_




There's already a cloak timer for Kluth. U can't cloak immediately after decloaking.



[ This Message was edited by: Kenny_Naboo[+R] on 2012-03-18 19:34 ]
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... in space, no one can hear you scream.....


Sheynak
Admiral

Joined: September 05, 2011
Posts: 39
Posted: 2012-03-17 11:54   
Kluth have already been balanced enough IMO. It's not easy for them to just dominate everything without breaking a sweat like in 1.5.

And all the kluth thought it was balanced back then....lol.
_________________


Blackjack [DBL]
Grand Admiral
Faster than Light


Joined: February 25, 2011
Posts: 344
From: The land of venomous reptiles.
Posted: 2012-03-17 19:27   
Ship Base sig cloak time decloak time
Scout 1.0 2 sec 0.1 sec
Frigate 2.0 3 sec 0.5 sec
Destroyer 3.0 4 sec 0.5 sec
Cruiser 5.0 5 sec 0.5 sec
Dread 10.0 6 sec 0.5 sec
HvyDread 12.0 7 sec 0.5 sec
Station 20.0 10 sec 5 sec
Engineer 3.0 1 sec 3 sec
Supply 2.5 1 sec 3 sec
Transport 3.0 1 sec 3 sec


confound it heres the link to the dev log
[ This Message was edited by: Loyalty *TO* on 2012-03-17 19:31 ]
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Names I used: Da Bes Loser, Perseverance, Loyalty.

NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2012-03-17 21:28   
Quote:

On 2012-03-17 06:42, Duke Dresari [Davion Brigade of Guards] wrote:
He Guys,

I play ICC whole time ... now we have a fine Docking Tmer

anyway ...

for better balance I'll have a Cloaking Timer for Kluth xD

what are you thinking about?

best cloaking

Duke_



not this crap again

what about another discussion about ugto-armor ? it's been a while
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The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Duke Dresari [Davion Brigade of Guards]
Marshal

Joined: October 24, 2010
Posts: 12
From: Germany
Posted: 2012-03-18 13:53   
... how in God's name it is possible that 8 Kluth ships are parking in orbit of a hostile planet with sensors and fat def?

Any idea?

And Cloaking Timer means not a timer between activate cloaking ... i mean a time for any hit ... same as the Docking Timer ...!

Thank you ....
_________________


Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-03-18 14:24   
Numerical superiority>all else.
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Adapt or die.

Incinarator
Chief Marshal

Joined: May 24, 2010
Posts: 237
Posted: 2012-03-19 16:04   
The OP is suggesting that cloak is put on an OOC timer like docking is, so that if you get shot you can't cloak.

The benefit of the Kluth is their ability to move freely, so yes, eight dreads cloaked around a planet is entirely possible. Just go somewhere else, it isn't that hard.
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I be rebuilding your planets!

NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2012-03-19 18:27   
i cant seriously understand

why blaming cloaked luths in orbit, when you tried to dock with a station on a planet when you know that there are cloaked ships ?

twice ?

Quote:

On 2012-03-16 15:07, Duke Dresari [Davion Brigade of Guards] wrote:
Hey,

ich habe mehr oder weniger 2 Stationen hintereinander verloren da ich am Planeten weder Jumpen noch Docken konnte. Alles war laut den "normalen" Parametern möglich ...

Also das muss wohl ein Bug sein, das Docking-Zeichen war auch freigeschaltet funktionierte aber nicht ... der Zähler tauchte auf und verschwand wieder, ohne das etwas passierte.

Das mit dem Jump kann natürlich an der beschädigten Station gelegen haben ...

Grüße Duke_




and why not timer for icc-shields?
you can only rotate them while ooc (or they regenerate only while ooc)
[ This Message was edited by: NoBoDx on 2012-03-19 18:31 ]
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-03-19 23:02   
Quote:

On 2012-03-18 13:53, Duke Dresari [Davion Brigade of Guards] wrote:
... how in God's name it is possible that 8 Kluth ships are parking in orbit of a hostile planet with sensors and fat def?

Any idea?

And Cloaking Timer means not a timer between activate cloaking ... i mean a time for any hit ... same as the Docking Timer ...!

Thank you ....




That makes no sense at all.

Cloak is part of Kluth armor. Even after we begin cloaking, (and can't fire), it still takes some time till our sig drops below 0.0 and you lose us.



How about I reverse the idea... Once your ICC ship's shields get taken out... there's a shield timer. As long as you get hit within the timer period, your shields can't regenerate.

Does that sound dumb to you? Probably as dumb as the cloak/hit timer thing.
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... in space, no one can hear you scream.....


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-03-19 23:04   
Quote:

On 2012-03-18 14:24, Talien wrote:
Numerical superiority>all else.



This.


1 Kluth cloaked around an ICC planet with 8 ICC dreads can't do anything without dying horribly.


Numbers roll you, anytime, everytime.



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... in space, no one can hear you scream.....


Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2012-03-20 19:17   
Quote:

On 2012-03-17 11:54, Sheynak wrote:
Kluth have already been balanced enough IMO. It's not easy for them to just dominate everything without breaking a sweat like in 1.5.

And all the kluth thought it was balanced back then....lol.



The only thing overpowered about K'Luth in 1.5 was Wolf Squadron.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2012-03-20 19:26   
i seem to remember pb being the luth terror of 1.5

spent months on end in fs defending our few planets from nearly never ending attacks from them. They taught me to hate, fear, and then hunt kluth.

Im glad i was a part of 1.5
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Defiance and Opposition, a tribute to teamwork. I will remember always
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Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2012-03-20 19:29   
Is it not enough that K'luth are fragile little eggs?

Have you ever actually flown one? a CRUISER has like 3 lines of hull, while other factions can be seen with 5-6.

Also, cloaking to escape is really a bad idea if you can avoid it.
Always ambush with cloak, always run with jump drive.
Escaping via cloak will get you ravaged. (but is the only way in a dictor field)
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2012-03-20 20:30   
cloaking is a totaly viable excape option on this version.


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Defiance and Opposition, a tribute to teamwork. I will remember always
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