Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +1.6 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » phaser model for ICC and UGTO
 Author phaser model for ICC and UGTO
Admiral Valeor Tackle
Admiral

Joined: February 26, 2012
Posts: 106
Posted: 2012-03-16 05:56   
Hey how about a pulse laser for UGTO and ICC ? Like this. Take a look at this vid. www.youtube.com/watch?v=C5xyg-5yE9U It is about dark space


_________________

Pleasse do not cry

$yTHe {C?}
Grand Admiral
Sundered Weimeriners


Joined: September 29, 2002
Posts: 1292
From: Arlington, VA
Posted: 2012-03-16 08:14   
Thanks for posting a 5 year old video of Darkspace, I guess
_________________


Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2012-03-16 09:25   
hard to be sure with the low quality video, i dont think there were actually any pulse lasers visible
_________________


Blackjack [DBL]
Grand Admiral
Faster than Light


Joined: February 25, 2011
Posts: 344
From: The land of venomous reptiles.
Posted: 2012-03-16 17:54   
uuumm... ICC have a pulse beam, very little damage but rapid recharge. Perfect for blasting fighters and smaller missiles.
_________________

Names I used: Da Bes Loser, Perseverance, Loyalty.

µOmniVore
Grand Admiral

Joined: September 13, 2006
Posts: 171
Posted: 2012-03-16 22:52   
Pulse beams are ok but with the increase of splash dmg they do more damage than they help. an anti-missile missile would be great for icc let ugto and luth get pulse beams
_________________
When we fail to dream we fail as a society.




  Email µOmniVore
Blackjack [DBL]
Grand Admiral
Faster than Light


Joined: February 25, 2011
Posts: 344
From: The land of venomous reptiles.
Posted: 2012-03-16 23:16   
hmm counter-missiles.. like in Honor Harrington? insanely fast but do little damage to a ship...
EDIT: which slot would they fit in... beam or missile?
[ This Message was edited by: Loyalty *TO* on 2012-03-17 00:36 ]
_________________

Names I used: Da Bes Loser, Perseverance, Loyalty.

Krueitoen
Vice Admiral

Joined: August 30, 2010
Posts: 4
Posted: 2012-03-17 14:27   
i think pulse defence systems are ICCs speciality, since theyre long range oriented faction. having the upperhand at long range fight fits them. for K'luth they have much more useful cloak device and longest ranged beams(i think pulse beams have the shortest range). for the UGTO just get the suitable armor... and use your firepower to take out ranged ships first.
and i think having ships a kind of CRiWs which gives a set amount of PD% even while not using their lasers in PD mode would be an interesting feature... but for that i thnik missle number on ships needs to be increased too...
_________________


Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2012-03-17 21:30   
Quote:

On 2012-03-16 22:52, µOmniVore wrote:
...anti-missile missile...



With the questionable accuracy of missiles (and the fact that, oh yeah, missiles don't collide with each other) plus the whole "missiles do nasty things to the server's CPU usage" thing, I doubt this would be practical.
_________________
[Darkspace Moderator] [Galactic Navy Fleet Officer]


NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2012-03-17 21:47   
Quote:

On 2012-03-17 21:30, Gejaheline wrote:
Quote:

On 2012-03-16 22:52, µOmniVore wrote:
...anti-missile missile...



With the questionable accuracy of missiles (and the fact that, oh yeah, missiles don't collide with each other) plus the whole "missiles do nasty things to the server's CPU usage" thing, I doubt this would be practical.




and if i expect enemies with anti-missile missiles (amm) ? should i bring anti-missile missiles against anti-missile missiles (ammaamm) ?

but seriously: id like to have a single (on bigger ships 2) 360 degree longer range point-defence with a medium recharge and missiles with a bigger aoe-radius.

that pd should be able to take out a few missiles, but if a ship with many missiles / multiple ships fire at the same target, the pd shouldnt be able to handle the amount of missiles
right now, a volley of 8 missiles can be shot down way too easy (imho)
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

seyyah
Grand Admiral

Joined: April 01, 2010
Posts: 46
Posted: 2012-03-18 06:08   
its true that especially ICC missle dread lost its effectiveness of outnumbering the PD with its many missle launchers.maybe to increase the effect some of the misse batteries at ships could get a MkII like the old ones which fires 2 misses... we know ICC misle ships supposed to be one of their trump cards especially agaisnt ugto and big luth ships but even some types of crusiers could PD all of its missles before getting hit.
most cases PD works really good agaisnt missle as thyre supposed to. problem is new fighters and inteceptors which are supposed to take them out.
[ This Message was edited by: Roukanken on 2012-03-18 06:12 ]
_________________

former Roukanken

Silent Threat { Vier }
Marshal
Anarchy's End


Joined: August 03, 2004
Posts: 278
From: Waiting...watching...
Posted: 2012-03-18 20:14   
Quote:

On 2012-03-16 23:16, Loyalty *TO* wrote:
hmm counter-missiles.. like in Honor Harrington? insanely fast but do little damage to a ship...
EDIT: which slot would they fit in... beam or missile?
[ This Message was edited by: Loyalty *TO* on 2012-03-17 00:36 ]




The Honor Harrington books are excellent scifi novels as long as you don't mind politics, lol. David Weber is one of my most favorite authors. In my opinion he has never put out a bad book.

Counter-missiles would be a cool idea for ICC. Maybe just make the normal missles replacable by them and have them auto lock-on and fire. On second thought I guess any auto fire should be toggleable...
_________________


Page created in 0.028250 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR