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K'luth Sensor plat |
Forger of Destiny Chief Marshal We Kick Arse
Joined: October 10, 2009 Posts: 826
| Posted: 2012-01-14 11:53  
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On 2012-01-14 00:20, Talien wrote:
Sure, let's make supply plats into mini SS. You'd either have them nonstackable which utterly defeats the purpose of building multiple supply plats, or stackable and you end up with invincible thugs and bugs.
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whats wrong with stacking? chlorophyll's idea is to make supply platforms less laggy, less defective/disfunctional and less fixated on 1 non-priority target in a big fleet.
+1 to 250-300 gu repair field on supply platforms
edit: dear talien, current supply platforms are fully capable of stacking repairs on 1 target. if laggy repair drones were replaced with lagless repair field then their disfunctionality is cured and they distribute their repairs on multiple ships.
which is better than having 1 ship take all the repairs while tanking an enemy fleet and an allied bomber whining for bomb reloads. [ This Message was edited by: Compromisery on 2012-01-14 12:18 ]
_________________ Forging legends and lives outside till naught remains inside.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2012-01-14 12:07  
Because it'd be worse than the old depot planets? You'd have multiple ships being repaired to full in less than 30 seconds or tanking entire fleets instead of just one at a time.
_________________ Adapt or die.
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2012-01-14 12:43  
you want the station or the planet-repair-field ?
planet (afaik) repair all ships in range
station repair a random target per tick
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2012-01-14 15:30  
there is a limit to how fast a ship repairs in this version. (so ive been told)
I have witnessed a beta test where a SS inside of a planet depot range, with 32 repair plats around it. It was tuff.. but not impossible to kill.
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
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Brutality Marshal
Joined: May 25, 2009 Posts: 659 From: Alaska, USA
| Posted: 2012-01-14 19:27  
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On 2012-01-14 15:30, Defiance{CM7} wrote:
there is a limit to how fast a ship repairs in this version. (so ive been told)
I have witnessed a beta test where a SS inside of a planet depot range, with 32 repair plats around it. It was tuff.. but not impossible to kill.
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hmm perhaps make it so the repairs aren't stackable like the current SS is now? that would prevent you from having invincible ships but would also allow a single plat to rep more than one person. It would make single plats more useful i guess and make a supply plat spam useless. don't really know if that's a good or bad thing.
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2012-01-14 19:40  
Each ship has a repair cap.
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Koba Chief Marshal Praetorian Wolves
Joined: April 20, 2010 Posts: 309 From: United States of America
| Posted: 2012-01-14 20:53  
testing 123 [ This Message was edited by: Aaron[+R] on 2012-01-14 20:54 ]
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2012-01-14 22:41  
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On 2012-01-14 19:40, Pantheon wrote:
Each ship has a repair cap.
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would you be so kind to tell us how many repair-drones are allowed on a single ship
so we dont have to build 30 supp-plats when only 5 actually repair a ship
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2012-01-15 12:28  
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On 2012-01-14 11:53, Compromisery wrote:
whats wrong with stacking? chlorophyll's idea is to make supply platforms less laggy, less defective/disfunctional and less fixated on 1 non-priority target in a big fleet.
+1 to 250-300 gu repair field on supply platforms
edit: dear talien, current supply platforms are fully capable of stacking repairs on 1 target. if laggy repair drones were replaced with lagless repair field then their disfunctionality is cured and they distribute their repairs on multiple ships.
which is better than having 1 ship take all the repairs while tanking an enemy fleet and an allied bomber whining for bomb reloads.
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As it was explained to me plats are classed as AI and have the same limitations as the rest, mainly when over a certain number of AI are active some of them deactivate and make a beeline for the nearest transfer gate to despawn, but plats can't move so they just deactivate and sit there. Changing them to having a repair field instead of a repair drone would not fix them sitting there doing nothing.
Giving plats the same repair field as a SS instead of a depot field would have them running a check on all allied ships in range every second to find a new target, I can't be 100% sure since I'm not a programmer but it seems like that would contribute to more serverload and more lag.
_________________ Adapt or die.
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2012-01-15 21:36  
i guess ir wouldnt be more stressfull than aprox 30 ss with their field on (per faction with no other platforms )
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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Red Shirt Captain
Joined: January 04, 2012 Posts: 18
| Posted: 2012-01-23 02:43  
Would also be interesting to have supply/repair platforms actually use up some their rescources (fuel) when doing their thing. It would make it more important to keep the platforms themselves supplied, else they would quickly vanish (which, in itself, would solve many complaints of "plat spam").
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| Dark Hiigaran | Chief Marshal
Joined: July 07, 2007 Posts: 426 From: Slovenia (Europe)
| Posted: 2012-01-23 07:15  
WHAT IF ....
Sensor platform with option of ECCM and ECM ....
youd normaly build a platform up to 100% and then you would need to set it eather to ECCM or ECM. once set it would do another quick or slow 0-100% .... if u wanted to change the ECCM/ECM state youd press the change button or something and it would re build it self to different state (again quick or slow from 0 - 100% and it would take up a % of resoursces)
[ This Message was edited by: | Dark Hiigaran | on 2012-01-23 07:17 ]
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-01-23 07:45  
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On 2012-01-23 07:15, | Dark Hiigaran | wrote:
WHAT IF ....
Sensor platform with option of ECCM and ECM ....
youd normaly build a platform up to 100% and then you would need to set it eather to ECCM or ECM. once set it would do another quick or slow 0-100% .... if u wanted to change the ECCM/ECM state youd press the change button or something and it would re build it self to different state (again quick or slow from 0 - 100% and it would take up a % of resoursces)
[ This Message was edited by: | Dark Hiigaran | on 2012-01-23 07:17 ]
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Why not simply rename them to EW plats? Give them dual mode; ECM, ECCM. You just have to target them and give them a command to switch between modes.
_________________ ... in space, no one can hear you scream.....
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