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Forum Index » » English (General) » » Gauss vs Rail
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 Author Gauss vs Rail
Brutality
Marshal

Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2011-11-06 01:46   
i gotta say i don't think gauss are gonna be usuable next patch. Running at speed with shields on, and rails is already pretty draining on a BC. I don't think gauss will be very useable for very long flying in combat. Gonna do more tests to confirm this, but smaller ships might have a hard time running gauss after the patch.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-11-10 08:38   
What's coming with the next patch? Devlog shows nothing that would mess with Gauss energy use.
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Adapt or die.

Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2011-11-10 08:50   
"- All Armor and Shield gadgets have had their level modifiers locked to 6. This means all ships now have the armor or shield hp of a dreadnought. Everything else remains unaffected."

dread level shields have dread level shield energy drain, and gauss guns already take lots of energy (in comparison to rails), so gauss will be less useable on small ships in next patch.


in case anyone is wondering, tweaks to this change are being discussed to get more positive results
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Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2011-11-10 10:26   
does this mean that scouts will have like 3-4 shield rings? o_0
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-11-10 12:47   
Quote:

On 2011-11-10 08:50, Compromisery wrote:
"- All Armor and Shield gadgets have had their level modifiers locked to 6. This means all ships now have the armor or shield hp of a dreadnought. Everything else remains unaffected."

dread level shields have dread level shield energy drain, and gauss guns already take lots of energy (in comparison to rails), so gauss will be less useable on small ships in next patch.


in case anyone is wondering, tweaks to this change are being discussed to get more positive results




Yeah, I remember when that was added into beta quite a while ago, but last I heard it was going to be reworked because of the higher energy drain for shields and higher weight for armor, otherwise smaller ICC ships (especially Scouts/Frigates) would be nearly unusable because the higher level shields would drain energy way too fast to keep up with in combat, along with a small maneuverability hit due to armor weight, and smaller UGTO/Kluth ships would be equally unusable because they take a big maneuverability hit. 5 less turn rate may not sound like much, but when you're flying a Scout or Frigate and rely on dodging to not die it's huge.


But anyway, as far as I remember one idea was to add armor/shield HP on an individual basis to avoid those issues. Probably a bit more work but that would be the ideal solution.
[ This Message was edited by: Talien on 2011-11-10 12:49 ]
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Adapt or die.

Mersenne Twister
Fleet Admiral

Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2011-11-11 09:25   
Quote:

On 2011-11-10 08:50, Compromisery wrote:
"- All Armor and Shield gadgets have had their level modifiers locked to 6. This means all ships now have the armor or shield hp of a dreadnought. Everything else remains unaffected."


that was actually removed about a week ago, just some certain develeopterfadeout leg spent bodyguard thank battlefront towboat didnt remove it from the dev log.
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