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Forum Index » » English (General) » » Gauss vs Rail
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 Author Gauss vs Rail
Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2011-11-04 16:16   
Would someone who actually knows the numbers give some feedback on what the tradeoffs are between Gauss and Railgun ICC weaponry?

I've asked about it, but pretty much the only feedback is 'Gauss hogs energy, use rails"

If they are indeed energy hogs, surely they must make up for it in some other statistic that's not mentioned? It's not like the weapon descriptions tell you anything useful.

(If I had to guess, I would say that the perk is just higher velocity.. but by how much over rails?)
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MarineKingPrime
Marshal
Exathra Alliance Fleet


Joined: October 04, 2010
Posts: 239
From: CSS CheezyBagels
Posted: 2011-11-04 16:52   
gauss has more range, rails do more damage
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-11-04 16:53   
yea, i was going to answer, but he wants actual numbers.

in most situations rails > gauss
expecialy sence shields already take sooo much energy
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-11-04 17:00   
Gauss used to be good, but now they're not really worth using. The extra 200 GU of range and negligibly faster projectile speed does not make up for the extra energy use, and the slightly higher ammo does not make up for the lower damage. I used nothing but Gauss for a long time trying to find a good point to them and I can tell you from experience there is almost no reason you'd ever want to use them over Rails.
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Flux Capacitor
Marshal

Joined: July 30, 2010
Posts: 305
From: the place
Posted: 2011-11-04 17:16   
i can take a wild guess for numbers:

tradeoff in range:
gauss: bout 900-1000, railgun 700-800

damage per volley (not real numbers just comparison, rail=1)
rail :1, gauss: 0,85

damage per hit
rail: 1, gauss 1,35

energy use ( again, in comparison)
rail=1, gauss=1,4-1,5

range
rail=1200, gauss =1400? (donno havent tested lately, either 1400 or 1600)

all numbers are very "ishy" and a very rough guess...but u asked numbers not the textual conclusion people have.
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Xavier I. Agamemnon
Grand Admiral
Exathra Alliance Fleet


Joined: October 12, 2010
Posts: 357
From: Babylon5
Posted: 2011-11-04 17:44   
i use both.

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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-11-04 19:41   
Quote:

On 2011-11-04 17:16, Captain Awesome wrote:

a bunch of bull




Dont do that!

there is not one thing you said up there true!
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Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2011-11-04 23:34   
railgun -great range (1225 gu)
-5 shot volley (can hit very maneuverable targets at medium range)
-low energy usage (meant for shooting at high speeds)
-good ammo (96 - [shiplevel*2] )
-good damage
-good shot speed
-good reload speed
-works best with weapon damage enhancements
-focused on constant and stable damage

gauss gun -epic range (185 gu more)
-2 shot volley (getting hit hurts)
-medium energy usage (you need some energy management)
-great ammo (110 - [shiplevel*2] )
-slightly less damage than railgun
-great shot speed (increases chance of hitting small ships at medium range, and big ships at max range)
-average reload speed
-works well with all weapon enhancements
-its a balanced weapon

apparently, since everybody knows these things ill add some derivative things

rails -bigger volley means it begins cooldown after about 0.5 seconds.
-it has more damage, but less ammo means less total damaging capacity, especially in endurance fights and duels
-more damage per volley, but on average the damage-per-second is worse than gauss
-more shots per volley is a symptom that this weapon isnt really expected to have 100% hit rate
-it kills slowly, so its good for players who need prestige (sarcasm).
-its lower ammo and d-p-s cannot keep up well with ships repairing themselves at a depot.
-best used on ships with lots of gun turrets, as bigger volleys can cause >some< damage to small enemy scouts.

gauss -has a damage bonus when hitting hull (at which point gauss is way better than rail)
-range enhancements can let gauss gunboats hit dreads from more than 1900 gu away (ultimate anti-planetcamper, especially if you have interdictor)
-it works well against kluth too (damage bonus negates the AHR repair bonus)
-this weapon, if used right, can be thought to have a pseudo-bonus against armor, because it hurts hard, hurts faraway, hurts always, hurts longer and hurts faster. even a certain specific enhanced version of the gunboat destroyer cannot survive gauss gun attacks.
-best used on ships which have an age-old history of prejudiced combat effectiveness (especially sensor frigates and escort destroyers)
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-11-04 23:59   
Quote:

On 2011-11-04 23:34, Compromisery wrote:

-it kills slowly, so its good for players who need prestige (sarcasm).

gauss -has a damage bonus when hitting hull (at which point gauss is way better than rail)

--it works well against kluth too (damage bonus negates the AHR repair bonus)

-this weapon, if used right, can be thought to have a pseudo-bonus against armor, because it hurts hard, hurts faraway, hurts always, hurts longer and hurts faster. even a certain specific enhanced version of the gunboat destroyer cannot survive gauss gun attacks.




A. Press is give based on damage done. not how fast its done

B. Gauss does not have damage bonus vs hull. (tested many many times and have the code)

C. Horrible to use against kluth, as blind firing with gauss has several disadvantages. The most note worthy of these are lack of spread when sweeping, and lack of a note worthy visual effect when impacting enemy ship.

D. Does not hurt faster. DSP of Rail is higher.

E. can hit from further away, but is easily avoidable at over 800gu by most ships.

F. The "certan" mod of gunboat destroyer your talking about will kill any ship sporting gauss guns, as having gauss guns will force you to choose between Speed and offence, offence and defense, or defense and speed. Railgun sporting ships, for the most part, can use offence, defense, and speed.

Thanks for your openion on the matter though. You sound like one of the old ICC vets returned after many years in the can. Know MUCH has changed.

Only good thing i can say about gauss, is its good to snipe platforms from outside of indictor range at planets, or for out ranging UGTO QST torpedos, which can damage you from the max rang of rail guns(nearly).. for some dumb reason.

Alternitivly equip a couple of gauss guns on your aft firing gunports in order to give yourself manuvering room to turn around while keeping the DPS going. Also, an enemy chasing you will be more likely hit by gauss guns than rail.. but the range of gauss are not the reason.


[ This Message was edited by: *XO*Defiance{CM7} on 2011-11-05 00:08 ]

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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2011-11-05 14:08   
Over 800gu, cannons are irrelevant, unless its vs a station. Seems to me the added range is just for looks and to use vs stupid people.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-11-05 14:51   
off topic. Deleted
[ This Message was edited by: *XO*Defiance{CM7} on 2011-11-05 15:05 ]
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Princess Celestia
Marshal

Joined: July 03, 2011
Posts: 165
From: The Crystal Empire.
Posted: 2011-11-05 18:17   
Quote:

On 2011-11-04 16:52, SockmBoppers wrote:
gauss has more range, rails do more damage




NO NO NO! rails useless energy so useable when moveing
Guass more dmaage more range BUT HIGHER Enrgy useage
. so really you got it a little wroung

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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-11-05 19:34   
Quote:

On 2011-11-05 18:17, Psyclone Jack wrote:
Quote:

On 2011-11-04 16:52, SockmBoppers wrote:
gauss has more range, rails do more damage




NO NO NO! rails useless energy so useable when moveing
Guass more dmaage more range BUT HIGHER Enrgy useage
. so really you got it a little wroung





Gauss do more damage per shot (2 shots per volly) but rail do more damage per volly (5 shots per volly)
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MarineKingPrime
Marshal
Exathra Alliance Fleet


Joined: October 04, 2010
Posts: 239
From: CSS CheezyBagels
Posted: 2011-11-05 22:26   
Quote:

On 2011-11-05 18:17, Psyclone Jack wrote:
Quote:

On 2011-11-04 16:52, SockmBoppers wrote:
gauss has more range, rails do more damage




NO NO NO! rails useless energy so useable when moveing
Guass more dmaage more range BUT HIGHER Enrgy useage
. so really you got it a little wroung





incorrect.
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Xavier I. Agamemnon
Grand Admiral
Exathra Alliance Fleet


Joined: October 12, 2010
Posts: 357
From: Babylon5
Posted: 2011-11-06 01:28   
Quote:

On 2011-11-05 18:17, Psyclone Jack wrote:
Quote:

On 2011-11-04 16:52, SockmBoppers wrote:
gauss has more range, rails do more damage




NO NO NO! rails useless energy so useable when moveing
Guass more dmaage more range BUT HIGHER Enrgy useage
. so really you got it a little wroung





coming from the kluth
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